Puuuuuush
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+1
-7
@@ -1,19 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" afterDir="false" />
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</list>
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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<option name="LAST_RESOLUTION" value="IGNORE" />
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</component>
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<component name="HighlightingSettingsPerFile">
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/7b2a272e51214e2f91bbc4fb4f28eff8159400/42/50d0ce90/Object.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Client.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/EventField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/Field.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -7,7 +7,7 @@ public abstract class Field : MonoBehaviour
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//Liste der nächsten Feld, die auf das diesige Feld folgen
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[SerializeField] private Field[] target;
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[SerializeField] private Arrow[] directionalArrows;
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public Item placedItem;
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public GameObject placedItem;
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/*
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* Field Definition:
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@@ -176,8 +176,8 @@ public class NoPlayablePlayer : Player
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Trap t = currentField.placedItem.GetComponent<Trap>();
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AddCoins(-3);
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t.target.AddCoins(3);
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Destroy(t.gameObject);
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currentField.placedItem = null;
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Destroy(t.gameObject);
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}
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}
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@@ -106,7 +106,7 @@ public class PlayablePlayer : Player
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jumpRequest = true;
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wurfelt = true;
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wurfelZahl = Random.Range(3, 4);
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wurfelZahl = Random.Range(6, 7);
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switch (activeItem)
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{
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@@ -180,8 +180,8 @@ public class PlayablePlayer : Player
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AddCoins(-3);
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Debug.Log(t.name);
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t.target.AddCoins(3);
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Destroy(t.gameObject);
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currentField.placedItem = null;
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Destroy(t.gameObject);
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}
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}
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Vector3 currentRotation = Quaternion.ToEulerAngles(transform.rotation);
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@@ -373,9 +373,9 @@ public class PlayablePlayer : Player
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client.SendActiveItem((byte)index);
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if (items[index].type == Item.Type.Trap)
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{
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currentField.placedItem = items[index];
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GameObject temp = Instantiate(items[index].gameObject);
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Trap t = temp.GetComponent<Trap>();
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currentField.placedItem = t.gameObject;
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t.target = gameObject.GetComponent<PlayablePlayer>();
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temp.transform.position = currentField.transform.position + (Vector3.up / 2);
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activeItem = Item.Type.None;
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@@ -108,9 +108,9 @@ public abstract class Player : MonoBehaviour
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itemInfoImages[index].color = new Color(0, 0, 0, 0);
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if (items[index].type == Item.Type.Trap)
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{
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currentField.placedItem = items[index];
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GameObject temp = Instantiate(items[index].gameObject);
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Trap t = temp.GetComponent<Trap>();
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currentField.placedItem = t.gameObject;
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t.target = gameObject.GetComponent<NoPlayablePlayer>();
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temp.transform.position = currentField.transform.position + (Vector3.up / 2);
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activeItem = Item.Type.None;
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