Better Dice System
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@@ -146,6 +146,7 @@ public class NoPlayablePlayer : Player
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//delay
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if (Time.time - timeSinceWurfeln > 2)
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{
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dice.SetActive(false);
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InterPolerate();
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}
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}
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@@ -149,6 +149,7 @@ public class PlayablePlayer : Player
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//delay
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if (Time.time - timeSinceWurfeln > 2)
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{
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dice.SetActive(false);
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InterPolerate();
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}
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}
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@@ -344,6 +345,7 @@ public class PlayablePlayer : Player
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public void StartDice()
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{
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gameObject.SetActive(true);
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//start the dice
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dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
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transform.position + Vector3.up * 3f, ref useLess, 0.2f);
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