diff --git a/FlufflParty/.idea/.idea.FlufflParty/.idea/.gitignore b/FlufflParty/.idea/.idea.FlufflParty/.idea/.gitignore
new file mode 100644
index 0000000..73c4c8b
--- /dev/null
+++ b/FlufflParty/.idea/.idea.FlufflParty/.idea/.gitignore
@@ -0,0 +1,13 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/projectSettingsUpdater.xml
+/contentModel.xml
+/.idea.FlufflParty.iml
+/modules.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml b/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
index c33c3ed..c19ccac 100644
--- a/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
+++ b/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
@@ -37,26 +37,26 @@
- {
- "keyToString": {
- "Discover.Launch.Via.Unity": "true",
- "RunOnceActivity.OpenProjectViewOnStart": "true",
- "RunOnceActivity.ShowReadmeOnStart": "true",
- "WebServerToolWindowFactoryState": "false",
- "node.js.selected.package.tslint": "(autodetect)",
- "vue.rearranger.settings.migration": "true"
+
+}]]>
-
+
@@ -64,7 +64,7 @@
-
+
@@ -72,7 +72,7 @@
-
+
@@ -163,6 +163,7 @@
+
diff --git a/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs b/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
index f933166..2416694 100644
--- a/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
+++ b/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
@@ -112,7 +112,7 @@ public class PlayablePlayer : Player
jumpRequest = true;
wurfelt = true;
- wurfelZahl = Random.Range(4, 4);
+ wurfelZahl = Random.Range(1, 7);
switch (activeItem)
{
diff --git a/FlufflParty/Assets/Scripts/RandomRotator.cs b/FlufflParty/Assets/Scripts/RandomRotator.cs
index 09a638c..d9352ec 100644
--- a/FlufflParty/Assets/Scripts/RandomRotator.cs
+++ b/FlufflParty/Assets/Scripts/RandomRotator.cs
@@ -19,6 +19,11 @@ public class RandomRotator : MonoBehaviour
textOptions[index].text = text;
}
+ private void Start()
+ {
+ StartRandom();
+ }
+
private void ColorOption(int index)
{
for (int i = 0; i < options.Length; i++)