SO bidde sehr der Herr
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+5
-1
@@ -1,7 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="" />
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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@@ -64,6 +64,7 @@ public class NoPlayablePlayer : Player
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//delay for walk start
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timeSinceWurfeln = Time.time;
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textLeftMoves.text = wurfelZahl + "";
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}
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public void ArrowSelect(int idx)
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@@ -101,6 +102,7 @@ public class NoPlayablePlayer : Player
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else if (wurfelZahl > 0)
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{
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wurfelZahl--;
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textLeftMoves.text = wurfelZahl + "";
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//Visiere das nächste Feld an falls noch ein Zug übrig ist (Player steht gerade auf einem Feld oder läuft darüber)
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if (wurfelZahl > 0)
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@@ -47,8 +47,8 @@
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"depth": 0,
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"source": "builtin",
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"dependencies": {
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"com.unity.ide.visualstudio": "2.0.16",
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"com.unity.ide.rider": "3.0.16",
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"com.unity.ide.visualstudio": "2.0.17",
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"com.unity.ide.rider": "3.0.18",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.editorcoroutines": "1.0.0",
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"com.unity.performance.profile-analyzer": "1.1.1",
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@@ -112,7 +112,7 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.services.core": {
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"version": "1.6.0",
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"version": "1.7.0",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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