Baked Lighting maps

This commit is contained in:
brausjonas
2023-02-05 21:06:31 +01:00
parent 59c7021388
commit b0ddf261f4
82 changed files with 8405 additions and 388 deletions
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m_Name: CactusGreen
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -64,13 +66,13 @@ Material:
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+5 -3
View File
@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Dice2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: DriedGrass
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
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@@ -64,13 +66,13 @@ Material:
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- _Glossiness: 0.5
- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: DriedTree
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: FenceDefault
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: FenceSecondary
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _ZWrite: 1
@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: FenceThird
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
- _DstBlend: 0
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- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
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- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
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- _SrcBlend: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Wheet
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
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m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossMapScale: 1
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- _GlossyReflections: 1
- _GlossyReflections: 0
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- _SmoothnessTextureChannel: 0
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- _SrcBlend: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Wheet2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
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- _Metallic: 0
- _Mode: 0
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- _SrcBlend: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Wheet3
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
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+5 -3
View File
@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: PlantTop
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
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m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: CoinField
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: CoinLooseFIeld
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: EventField
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,7 +65,7 @@ Material:
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- _GlossyReflections: 1
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- _Metallic: 0
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@@ -9,7 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: ItemField
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,7 +65,7 @@ Material:
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- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: LuckyField
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Ring
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: UnluckyField
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: VSFIeld
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,7 +65,7 @@ Material:
- _DstBlend: 0
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- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
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@@ -10,7 +10,9 @@ Material:
m_Name: Stone_1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _NORMALMAP
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -65,13 +67,13 @@ Material:
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- _GlossyReflections: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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@@ -10,7 +10,9 @@ Material:
m_Name: Stone_2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _NORMALMAP
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -65,13 +67,13 @@ Material:
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- _Glossiness: 0
- _GlossyReflections: 1
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- _Mode: 0
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- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
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- _SrcBlend: 1
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@@ -10,7 +10,9 @@ Material:
m_Name: Stone_3
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _NORMALMAP
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -65,13 +67,13 @@ Material:
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- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
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- _SpecularHighlights: 1
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@@ -10,7 +10,9 @@ Material:
m_Name: Sand
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -69,13 +71,13 @@ Material:
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- _GlossyReflections: 1
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- _SrcBlend: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Terrain2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: TilesFloor_1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
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- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _Glossiness: 0
- _GlossyReflections: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: TilesTextured
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
@@ -64,13 +66,13 @@ Material:
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- _Glossiness: 0
- _GlossyReflections: 1
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+4 -2
View File
@@ -11,6 +11,8 @@ Material:
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
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- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -66,13 +68,13 @@ Material:
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- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
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- _SrcBlend: 1
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@@ -9,7 +9,9 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: WheelWood
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords: []
m_ValidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -64,13 +66,13 @@ Material:
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- _GlossyReflections: 1
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- _SrcBlend: 1
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@@ -9,16 +9,16 @@ LightingSettings:
m_Name: New Lighting Settings
serializedVersion: 4
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_UsingShadowmask: 0
m_BakeBackend: 2
m_LightmapMaxSize: 512
m_BakeResolution: 20
m_Padding: 2
m_LightmapCompression: 3
m_AO: 0
@@ -26,7 +26,7 @@ LightingSettings:
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m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 2
m_MixedBakeMode: 0
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 11907f02627dd2c44b9972af4e4318e4
folderAsset: yes
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userData:
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buildTarget: iPhone
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overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
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@@ -104,7 +104,7 @@ MonoBehaviour:
value: 100
lift:
overrideState: 1
value: {x: 0.8396744, y: 0.72832155, z: 1, w: 0.014727542}
value: {x: 0.93237597, y: 0.71925914, z: 1, w: 0.014727542}
gamma:
overrideState: 0
value: {x: 0.9417129, y: 0.96086174, z: 1, w: 0}
+15 -3
View File
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using Random = UnityEngine.Random;
@@ -10,6 +11,7 @@ public class Dice : MonoBehaviour
[SerializeField] private TMP_Text[] numbers;
[SerializeField] private Rigidbody rb;
private bool started;
private float timeLastNumberChanged = 0;
private void Start()
@@ -17,6 +19,17 @@ public class Dice : MonoBehaviour
rb.useGravity = false;
gameObject.SetActive(false);
}
private void Update()
{
if(started)
{
if (Time.time - timeLastNumberChanged >= .100f)
{
RandomNumbers();
}
}
}
public void StartRandom()
{
@@ -25,15 +38,13 @@ public class Dice : MonoBehaviour
rb.useGravity = false;
gameObject.SetActive(true);
started = true;
InvokeRepeating("RandomNumbers", 0f, 0.1f);
}
}
public void StopRandom(int dec)
{
started = false;
CancelInvoke("RandomNumbers");
rb.angularVelocity = new Vector3(5, 5, 5);
rb.useGravity = true;
@@ -45,6 +56,7 @@ public class Dice : MonoBehaviour
private void RandomNumbers()
{
timeLastNumberChanged = Time.time;
int random = Random.Range(1, 7);
rb.angularVelocity = new Vector3(5, 5, 5);
+6 -1
View File
@@ -25,8 +25,11 @@ public class Client : MonoBehaviour
[SerializeField] private TMP_Text[] playerNameTexts;
[SerializeField] private GameObject[] playerInfo;
[SerializeField] private TMP_Text fpsText;
private void Start()
{
for (int i = 0; i < 4; i++)
{
playerInfo[i].SetActive(false);
@@ -48,6 +51,8 @@ public class Client : MonoBehaviour
private void Update()
{
fpsText.text = (int)(Time.frameCount / Time.time) + " FPS";
if (jobs.Count > 0)
{
Job job = jobs.Dequeue();
@@ -131,7 +136,7 @@ public class Client : MonoBehaviour
{
for (int i = 0; i < players.Length; i++)
{
if (players[i] != null)
if (!(players[i] is null))
{
if (i == player)
{
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class AnimationHandler : MonoBehaviour
@@ -125,10 +125,12 @@ public class NoPlayablePlayer : Player
}
}
private Vector3 nextPoint;
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
private void InterPolerate()
{
Vector3 nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
}
@@ -31,7 +31,7 @@ public class PlayablePlayer : Player
activated = false;
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 59;
Application.targetFrameRate = 61;
diceScript = dice.GetComponent<Dice>();
}
@@ -170,9 +170,11 @@ public class PlayablePlayer : Player
}
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
private Vector3 nextPoint;
private void InterPolerate()
{
Vector3 nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
}