Baked Lighting maps

This commit is contained in:
brausjonas
2023-02-05 21:06:31 +01:00
parent 59c7021388
commit b0ddf261f4
82 changed files with 8405 additions and 388 deletions
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class AnimationHandler : MonoBehaviour
@@ -125,10 +125,12 @@ public class NoPlayablePlayer : Player
}
}
private Vector3 nextPoint;
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
private void InterPolerate()
{
Vector3 nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
}
@@ -31,7 +31,7 @@ public class PlayablePlayer : Player
activated = false;
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 59;
Application.targetFrameRate = 61;
diceScript = dice.GetComponent<Dice>();
}
@@ -170,9 +170,11 @@ public class PlayablePlayer : Player
}
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
private Vector3 nextPoint;
private void InterPolerate()
{
Vector3 nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
}