Baked Lighting maps
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CoinField
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m_Name: CoinField
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: CoinLooseFIeld
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_PrefabAsset: {fileID: 0}
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_PrefabAsset: {fileID: 0}
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value: {x: 0.9417129, y: 0.96086174, z: 1, w: 0}
|
value: {x: 0.9417129, y: 0.96086174, z: 1, w: 0}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
@@ -10,6 +11,7 @@ public class Dice : MonoBehaviour
|
|||||||
[SerializeField] private TMP_Text[] numbers;
|
[SerializeField] private TMP_Text[] numbers;
|
||||||
[SerializeField] private Rigidbody rb;
|
[SerializeField] private Rigidbody rb;
|
||||||
private bool started;
|
private bool started;
|
||||||
|
private float timeLastNumberChanged = 0;
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@@ -17,6 +19,17 @@ public class Dice : MonoBehaviour
|
|||||||
rb.useGravity = false;
|
rb.useGravity = false;
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if(started)
|
||||||
|
{
|
||||||
|
if (Time.time - timeLastNumberChanged >= .100f)
|
||||||
|
{
|
||||||
|
RandomNumbers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void StartRandom()
|
public void StartRandom()
|
||||||
{
|
{
|
||||||
@@ -25,15 +38,13 @@ public class Dice : MonoBehaviour
|
|||||||
rb.useGravity = false;
|
rb.useGravity = false;
|
||||||
gameObject.SetActive(true);
|
gameObject.SetActive(true);
|
||||||
started = true;
|
started = true;
|
||||||
InvokeRepeating("RandomNumbers", 0f, 0.1f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopRandom(int dec)
|
public void StopRandom(int dec)
|
||||||
{
|
{
|
||||||
started = false;
|
started = false;
|
||||||
CancelInvoke("RandomNumbers");
|
|
||||||
|
|
||||||
rb.angularVelocity = new Vector3(5, 5, 5);
|
rb.angularVelocity = new Vector3(5, 5, 5);
|
||||||
rb.useGravity = true;
|
rb.useGravity = true;
|
||||||
|
|
||||||
@@ -45,6 +56,7 @@ public class Dice : MonoBehaviour
|
|||||||
|
|
||||||
private void RandomNumbers()
|
private void RandomNumbers()
|
||||||
{
|
{
|
||||||
|
timeLastNumberChanged = Time.time;
|
||||||
int random = Random.Range(1, 7);
|
int random = Random.Range(1, 7);
|
||||||
|
|
||||||
rb.angularVelocity = new Vector3(5, 5, 5);
|
rb.angularVelocity = new Vector3(5, 5, 5);
|
||||||
|
|||||||
@@ -25,8 +25,11 @@ public class Client : MonoBehaviour
|
|||||||
[SerializeField] private TMP_Text[] playerNameTexts;
|
[SerializeField] private TMP_Text[] playerNameTexts;
|
||||||
[SerializeField] private GameObject[] playerInfo;
|
[SerializeField] private GameObject[] playerInfo;
|
||||||
|
|
||||||
|
[SerializeField] private TMP_Text fpsText;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
for (int i = 0; i < 4; i++)
|
for (int i = 0; i < 4; i++)
|
||||||
{
|
{
|
||||||
playerInfo[i].SetActive(false);
|
playerInfo[i].SetActive(false);
|
||||||
@@ -48,6 +51,8 @@ public class Client : MonoBehaviour
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
fpsText.text = (int)(Time.frameCount / Time.time) + " FPS";
|
||||||
|
|
||||||
if (jobs.Count > 0)
|
if (jobs.Count > 0)
|
||||||
{
|
{
|
||||||
Job job = jobs.Dequeue();
|
Job job = jobs.Dequeue();
|
||||||
@@ -131,7 +136,7 @@ public class Client : MonoBehaviour
|
|||||||
{
|
{
|
||||||
for (int i = 0; i < players.Length; i++)
|
for (int i = 0; i < players.Length; i++)
|
||||||
{
|
{
|
||||||
if (players[i] != null)
|
if (!(players[i] is null))
|
||||||
{
|
{
|
||||||
if (i == player)
|
if (i == player)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class AnimationHandler : MonoBehaviour
|
public class AnimationHandler : MonoBehaviour
|
||||||
|
|||||||
@@ -125,10 +125,12 @@ public class NoPlayablePlayer : Player
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Vector3 nextPoint;
|
||||||
|
|
||||||
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
|
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
|
||||||
private void InterPolerate()
|
private void InterPolerate()
|
||||||
{
|
{
|
||||||
Vector3 nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
||||||
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
||||||
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ public class PlayablePlayer : Player
|
|||||||
|
|
||||||
activated = false;
|
activated = false;
|
||||||
QualitySettings.vSyncCount = 0;
|
QualitySettings.vSyncCount = 0;
|
||||||
Application.targetFrameRate = 59;
|
Application.targetFrameRate = 61;
|
||||||
diceScript = dice.GetComponent<Dice>();
|
diceScript = dice.GetComponent<Dice>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -170,9 +170,11 @@ public class PlayablePlayer : Player
|
|||||||
}
|
}
|
||||||
|
|
||||||
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
|
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
|
||||||
|
|
||||||
|
private Vector3 nextPoint;
|
||||||
private void InterPolerate()
|
private void InterPolerate()
|
||||||
{
|
{
|
||||||
Vector3 nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
||||||
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
||||||
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.adaptiveperformance": "4.0.1",
|
||||||
|
"com.unity.adaptiveperformance.samsung.android": "4.0.2",
|
||||||
"com.unity.collab-proxy": "1.17.7",
|
"com.unity.collab-proxy": "1.17.7",
|
||||||
"com.unity.feature.development": "1.0.1",
|
"com.unity.feature.development": "1.0.1",
|
||||||
"com.unity.ide.rider": "3.0.16",
|
"com.unity.ide.rider": "3.0.16",
|
||||||
|
|||||||
@@ -1,5 +1,24 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.adaptiveperformance": {
|
||||||
|
"version": "4.0.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.subsystemregistration": "1.1.0",
|
||||||
|
"com.unity.profiling.core": "1.0.2"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.adaptiveperformance.samsung.android": {
|
||||||
|
"version": "4.0.2",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.adaptiveperformance": "4.0.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "1.17.7",
|
"version": "1.17.7",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
@@ -85,6 +104,13 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.profiling.core": {
|
||||||
|
"version": "1.0.2",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.services.core": {
|
"com.unity.services.core": {
|
||||||
"version": "1.6.0",
|
"version": "1.6.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
@@ -103,6 +129,15 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.subsystemregistration": {
|
||||||
|
"version": "1.1.0",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.subsystems": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.31",
|
"version": "1.1.31",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|||||||
@@ -3,10 +3,11 @@
|
|||||||
--- !u!55 &1
|
--- !u!55 &1
|
||||||
PhysicsManager:
|
PhysicsManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 11
|
serializedVersion: 13
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 2
|
||||||
|
m_DefaultMaxDepenetrationVelocity: 10
|
||||||
m_SleepThreshold: 0.005
|
m_SleepThreshold: 0.005
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
m_DefaultSolverIterations: 6
|
m_DefaultSolverIterations: 6
|
||||||
@@ -17,11 +18,12 @@ PhysicsManager:
|
|||||||
m_ClothInterCollisionDistance: 0
|
m_ClothInterCollisionDistance: 0
|
||||||
m_ClothInterCollisionStiffness: 0
|
m_ClothInterCollisionStiffness: 0
|
||||||
m_ContactsGeneration: 1
|
m_ContactsGeneration: 1
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: c9ffffffc8ffffffc8ffffffffffffffc8ffffffc8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_AutoSimulation: 1
|
m_AutoSimulation: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
m_ClothInterCollisionSettingsToggle: 0
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_ContactPairsMode: 0
|
m_ContactPairsMode: 0
|
||||||
m_BroadphaseType: 0
|
m_BroadphaseType: 0
|
||||||
m_WorldBounds:
|
m_WorldBounds:
|
||||||
@@ -31,4 +33,6 @@ PhysicsManager:
|
|||||||
m_FrictionType: 0
|
m_FrictionType: 0
|
||||||
m_EnableEnhancedDeterminism: 0
|
m_EnableEnhancedDeterminism: 0
|
||||||
m_EnableUnifiedHeightmaps: 1
|
m_EnableUnifiedHeightmaps: 1
|
||||||
m_DefaultMaxAngluarSpeed: 7
|
m_ImprovedPatchFriction: 0
|
||||||
|
m_SolverType: 0
|
||||||
|
m_DefaultMaxAngularSpeed: 7
|
||||||
|
|||||||
@@ -11,4 +11,7 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/WesternMap.unity
|
path: Assets/Scenes/WesternMap.unity
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||||
m_configObjects: {}
|
m_configObjects:
|
||||||
|
com.unity.adaptiveperformance.loader_settings: {fileID: 11400000, guid: 90cd1b71078984c4980fcd1aa03eaaa3, type: 2}
|
||||||
|
com.unity.adaptiveperformance.samsung.android.provider_settings: {fileID: 11400000, guid: 48bf7376b3770c44cbfe3f40e77359ab, type: 2}
|
||||||
|
com.unity.adaptiveperformance.simulator.provider_settings: {fileID: 11400000, guid: c44c0b91a7a459245b750db7076181c6, type: 2}
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ PlayerSettings:
|
|||||||
disableDepthAndStencilBuffers: 0
|
disableDepthAndStencilBuffers: 0
|
||||||
androidStartInFullscreen: 1
|
androidStartInFullscreen: 1
|
||||||
androidRenderOutsideSafeArea: 1
|
androidRenderOutsideSafeArea: 1
|
||||||
androidUseSwappy: 1
|
androidUseSwappy: 0
|
||||||
androidBlitType: 0
|
androidBlitType: 0
|
||||||
androidResizableWindow: 0
|
androidResizableWindow: 0
|
||||||
androidDefaultWindowWidth: 1920
|
androidDefaultWindowWidth: 1920
|
||||||
@@ -87,7 +87,7 @@ PlayerSettings:
|
|||||||
hideHomeButton: 0
|
hideHomeButton: 0
|
||||||
submitAnalytics: 1
|
submitAnalytics: 1
|
||||||
usePlayerLog: 1
|
usePlayerLog: 1
|
||||||
bakeCollisionMeshes: 0
|
bakeCollisionMeshes: 1
|
||||||
forceSingleInstance: 0
|
forceSingleInstance: 0
|
||||||
useFlipModelSwapchain: 1
|
useFlipModelSwapchain: 1
|
||||||
resizableWindow: 1
|
resizableWindow: 1
|
||||||
@@ -137,7 +137,9 @@ PlayerSettings:
|
|||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 0.1
|
bundleVersion: 0.1
|
||||||
preloadedAssets: []
|
preloadedAssets:
|
||||||
|
- {fileID: 11400000, guid: 48bf7376b3770c44cbfe3f40e77359ab, type: 2}
|
||||||
|
- {fileID: -6390619424234631034, guid: 90cd1b71078984c4980fcd1aa03eaaa3, type: 2}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
@@ -248,7 +250,7 @@ PlayerSettings:
|
|||||||
useCustomBaseGradleTemplate: 0
|
useCustomBaseGradleTemplate: 0
|
||||||
useCustomGradlePropertiesTemplate: 0
|
useCustomGradlePropertiesTemplate: 0
|
||||||
useCustomProguardFile: 0
|
useCustomProguardFile: 0
|
||||||
AndroidTargetArchitectures: 2
|
AndroidTargetArchitectures: 3
|
||||||
AndroidTargetDevices: 0
|
AndroidTargetDevices: 0
|
||||||
AndroidSplashScreenScale: 0
|
AndroidSplashScreenScale: 0
|
||||||
androidSplashScreen: {fileID: 0}
|
androidSplashScreen: {fileID: 0}
|
||||||
@@ -542,7 +544,7 @@ PlayerSettings:
|
|||||||
m_DefaultShaderChunkCount: 0
|
m_DefaultShaderChunkCount: 0
|
||||||
openGLRequireES31: 0
|
openGLRequireES31: 0
|
||||||
openGLRequireES31AEP: 0
|
openGLRequireES31AEP: 0
|
||||||
openGLRequireES32: 0
|
openGLRequireES32: 1
|
||||||
m_TemplateCustomTags: {}
|
m_TemplateCustomTags: {}
|
||||||
mobileMTRendering:
|
mobileMTRendering:
|
||||||
Android: 1
|
Android: 1
|
||||||
@@ -840,7 +842,7 @@ PlayerSettings:
|
|||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
useDeterministicCompilation: 1
|
useDeterministicCompilation: 1
|
||||||
enableRoslynAnalyzers: 1
|
enableRoslynAnalyzers: 1
|
||||||
selectedPlatform: 0
|
selectedPlatform: 2
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 1
|
scriptingRuntimeVersion: 1
|
||||||
gcIncremental: 1
|
gcIncremental: 1
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
QualitySettings:
|
QualitySettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 3
|
m_CurrentQuality: 2
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very Low
|
name: Very Low
|
||||||
@@ -82,7 +82,7 @@ QualitySettings:
|
|||||||
name: Medium
|
name: Medium
|
||||||
pixelLightCount: 0
|
pixelLightCount: 0
|
||||||
shadows: 1
|
shadows: 1
|
||||||
shadowResolution: 0
|
shadowResolution: 1
|
||||||
shadowProjection: 1
|
shadowProjection: 1
|
||||||
shadowCascades: 1
|
shadowCascades: 1
|
||||||
shadowDistance: 20
|
shadowDistance: 20
|
||||||
@@ -91,9 +91,9 @@ QualitySettings:
|
|||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
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shadowmaskMode: 0
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skinWeights: 1
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skinWeights: 1
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textureQuality: 0
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textureQuality: 1
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 2
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antiAliasing: 0
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softParticles: 0
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softParticles: 0
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softVegetation: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
|
realtimeReflectionProbes: 0
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@@ -9,11 +9,14 @@ EditorUserSettings:
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value: 5604555501510a0955590d74437008441216412e7578276829704a6bb0b66c3a
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value: 5604555501510a0955590d74437008441216412e7578276829704a6bb0b66c3a
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RecentlyUsedSceneGuid-1:
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RecentlyUsedSceneGuid-1:
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value: 0000025f04075d0f0c0a5c7149205a4417154f782e7923357e7a4560e3b4653b
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value: 55010d0300055a5a595a592641730d44104e4c287b2e71662c7b186bb3b86069
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flags: 0
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flags: 0
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RecentlyUsedSceneGuid-2:
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RecentlyUsedSceneGuid-2:
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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value: 5a5757560101590a5d0c0e24427b5d44434e4c7a7b7a23677f2b4565b7b5353a
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flags: 0
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flags: 0
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RecentlyUsedSceneGuid-3:
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value: 0000025f04075d0f0c0a5c7149205a4417154f782e7923357e7a4560e3b4653b
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UnityRemoteDevice:
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UnityRemoteDevice:
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value: 225f4d46245b0d4902070862342649191512
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value: 225f4d46245b0d4902070862342649191512
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flags: 0
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flags: 0
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@@ -19,7 +19,7 @@ MonoBehaviour:
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width: 1920
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width: 1920
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height: 1117
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height: 1117
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m_ShowMode: 4
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m_ShowMode: 4
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m_Title: Scene
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m_Title: Game
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m_RootView: {fileID: 6}
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m_RootView: {fileID: 6}
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m_MinSize: {x: 875, y: 300}
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m_MinSize: {x: 875, y: 300}
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m_MaxSize: {x: 10000, y: 10000}
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m_MaxSize: {x: 10000, y: 10000}
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@@ -48,7 +48,7 @@ MonoBehaviour:
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m_MinSize: {x: 300, y: 200}
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m_MinSize: {x: 300, y: 200}
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m_MaxSize: {x: 24288, y: 16192}
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m_MaxSize: {x: 24288, y: 16192}
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controlID: 104
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controlID: 22
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--- !u!114 &3
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--- !u!114 &3
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@@ -224,7 +224,7 @@ MonoBehaviour:
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m_MinSize: {x: 200, y: 200}
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 16192, y: 16192}
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m_MaxSize: {x: 16192, y: 16192}
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vertical: 1
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vertical: 1
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controlID: 105
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controlID: 23
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--- !u!114 &10
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--- !u!114 &10
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
|
m_ObjectHideFlags: 52
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@@ -249,7 +249,7 @@ MonoBehaviour:
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m_MinSize: {x: 200, y: 100}
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m_MinSize: {x: 200, y: 100}
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m_MaxSize: {x: 16192, y: 8096}
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m_MaxSize: {x: 16192, y: 8096}
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vertical: 0
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vertical: 0
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controlID: 106
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controlID: 24
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--- !u!114 &11
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--- !u!114 &11
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@@ -527,7 +527,7 @@ MonoBehaviour:
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index: 12
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index: 12
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layout: 4
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m_WindowGUID: 2d52a02abff67a64786754b947b59323
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m_WindowGUID: 2d52a02abff67a64786754b947b59323
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m_Gizmos: 1
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m_OverrideSceneCullingMask: 6917529027641081856
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m_OverrideSceneCullingMask: 6917529027641081856
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m_SceneIsLit: 1
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m_SceneIsLit: 1
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m_SceneLighting: 1
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m_SceneLighting: 1
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@@ -536,9 +536,9 @@ MonoBehaviour:
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m_PlayAudio: 0
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m_PlayAudio: 0
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m_AudioPlay: 0
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m_AudioPlay: 0
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m_Position:
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m_Position:
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m_Target: {x: 93.53929, y: 9.444792, z: 124.75457}
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m_Target: {x: 94.09105, y: 4.5841293, z: 124.79555}
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speed: 2
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speed: 2
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m_Value: {x: 93.53929, y: 9.444792, z: 124.75457}
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m_Value: {x: 94.09105, y: 4.5841293, z: 124.79555}
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m_RenderMode: 0
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m_RenderMode: 0
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m_CameraMode:
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m_CameraMode:
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drawMode: 0
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drawMode: 0
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@@ -585,9 +585,9 @@ MonoBehaviour:
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m_GridAxis: 1
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m_gridOpacity: 0.5
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m_gridOpacity: 0.5
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m_Rotation:
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m_Rotation:
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m_Target: {x: -0.059626833, y: -0.875816, z: 0.4657409, w: -0.11260924}
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m_Target: {x: 0.014634281, y: -0.95483637, z: 0.2934929, w: 0.0470265}
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speed: 2
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speed: 2
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m_Value: {x: -0.0597895, y: -0.875027, z: 0.4670064, w: -0.11250821}
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m_Value: {x: 0.014632261, y: -0.9547046, z: 0.2934524, w: 0.04702001}
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m_Size:
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m_Size:
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m_Target: 1.1898067
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m_Target: 1.1898067
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speed: 2
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speed: 2
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@@ -597,7 +597,7 @@ MonoBehaviour:
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speed: 2
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speed: 2
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m_Value: 0
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m_Value: 0
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m_CameraSettings:
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m_CameraSettings:
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m_Speed: 1
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m_Speed: 1.005
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m_SpeedNormalized: 0.5
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m_SpeedNormalized: 0.5
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m_SpeedMin: 0.01
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m_SpeedMin: 0.01
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m_SpeedMax: 2
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m_SpeedMax: 2
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@@ -609,7 +609,7 @@ MonoBehaviour:
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m_DynamicClip: 1
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m_OcclusionCulling: 0
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m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
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m_LastSceneViewRotation: {x: -0.12602398, y: -0.8403369, z: 0.22157665, w: -0.47867036}
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m_LastSceneViewOrtho: 0
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m_ReplacementShader: {fileID: 0}
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m_ReplacementShader: {fileID: 0}
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m_ReplacementString:
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m_ReplacementString:
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@@ -749,22 +749,22 @@ MonoBehaviour:
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m_SkipHidden: 0
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m_SkipHidden: 0
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m_SearchArea: 1
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m_SearchArea: 1
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m_Folders:
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m_Folders:
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- Assets/Scenes
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- Assets/Scripts
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m_Globs: []
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m_Globs: []
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m_OriginalText:
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m_OriginalText:
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m_StartGridSize: 64
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m_LastFolders:
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m_LastFolders:
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- Assets/Scenes
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- Assets/Scripts
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m_LastFoldersGridSize: -1
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m_LastFoldersGridSize: -1
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m_LastProjectPath: F:\Projects\Unity\flufflparty\FlufflParty
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m_LastProjectPath: F:\Projects\Unity\flufflparty\FlufflParty
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m_LockTracker:
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m_FolderTreeState:
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scrollPos: {x: 0, y: 256}
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m_SelectedIDs: 708a0000
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m_SelectedIDs: bc620000
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m_LastClickedID: 35440
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m_LastClickedID: 25276
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m_ExpandedIDs: 00000000688a000000ca9a3b
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m_ExpandedIDs: 0000000096620000b6620000bc6200008463000000ca9a3b
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@@ -792,7 +792,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_LastClickedID: 0
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m_ExpandedIDs:
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m_ExpandedIDs: 0000000096620000
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@@ -922,7 +922,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs:
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m_ExpandedIDs: 30b8ffff80b8ffffe8beffff14bfffff82c9fffff4c9fffffecaffff
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m_ExpandedIDs: c415ffffce1bffff1a1cffff701fffff981fffffa622fffff222ffff4826ffff7026ffff6229ffffae29ffff042dffff2c2dffffe236ffff3c37ffff903affffb83affff607bffffaaf6ffff1cf8ffffc8faffff06fbffffe05d0000225e0000465f0000d4c500008ec70000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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Reference in New Issue
Block a user