Layout2 only for one dude
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+12
-5
@@ -2,13 +2,9 @@
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<project version="4">
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Client.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Client.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/ItemShop.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/ItemShop.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Packages/packages-lock.json" beforeDir="false" afterPath="$PROJECT_DIR$/Packages/packages-lock.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../Server/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/../Server/.idea/workspace.xml" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -142,6 +138,17 @@
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</component>
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<component name="UnityProjectConfiguration" hasMinimizedUI="true" />
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<component name="UnityUnitTestConfiguration" currentTestLauncher="EditMode" />
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<component name="Vcs.Log.Tabs.Properties">
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<option name="TAB_STATES">
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<map>
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<entry key="MAIN">
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<value>
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<State />
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</value>
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</entry>
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</map>
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</option>
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</component>
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<component name="VcsManagerConfiguration">
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<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
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</component>
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@@ -201,4 +201,8 @@ public class PlayablePlayer : Player
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client.SendFinished();
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}
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private void OnTriggerEnter(Collider collider)
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{
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Layout2.SetActive(true);
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}
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}
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@@ -68,7 +68,7 @@ public abstract class Player : MonoBehaviour
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private void OnTriggerEnter(Collider c)
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{
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eventstop = true;
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Layout2.SetActive(true);
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}
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public void EventStopFinished()
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