Item Shop getting prices from linked items

This commit is contained in:
brausjonas
2023-04-14 22:40:50 +02:00
parent 9000450834
commit d63c43deb5
6 changed files with 25 additions and 19 deletions
+10
View File
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ItemShop : MonoBehaviour
@@ -12,4 +13,13 @@ public class ItemShop : MonoBehaviour
{
currentPlayer = _currentPlayer;
}
private void Start()
{
foreach(UIItem ui in items)
{
TMP_Text text = ui.GetComponentInChildren<TMP_Text>();
text.text = ui.item.Cost + "";
}
}
}
@@ -110,7 +110,7 @@ public class PlayablePlayer : Player
jumpRequest = true;
wurfelt = true;
wurfelZahl = Random.Range(4, 5);
wurfelZahl = Random.Range(1, 7);
switch (activeItem)
{
@@ -255,10 +255,8 @@ public class PlayablePlayer : Player
// }
// break;
case 2:
int randCoins1 = Random.Range(2, 12);
int randCoins2 = Random.Range(5, 10);
int randCoins1 = Random.Range(2, 6);
int randCoins2 = Random.Range(1, 4);
int randCoins3 = Random.Range(-6, 0);
RandomRotator rotator = uiHandler.rotator.GetComponent<RandomRotator>();
@@ -294,9 +292,8 @@ public class PlayablePlayer : Player
}
rotatorStopIndex = randomOption;
Invoke("StopRotator", 4);
Invoke("ActivateLayout1", 7.5f);
Invoke("StopRotator", 2);
Invoke("ActivateLayout1", 5.5f);
break;
}