This commit is contained in:
brausjonas
2023-01-29 00:25:54 +01:00
parent a6dd6752c1
commit da8ce4b425
19 changed files with 950 additions and 22 deletions
+14 -2
View File
@@ -30,6 +30,8 @@ public class Client : MonoBehaviour
string roomCode = PlayerPrefs.GetString("roomcode");
stream.Write(Encoding.ASCII.GetBytes(roomCode));
string name = PlayerPrefs.GetString("name");
stream.Write(Encoding.ASCII.GetBytes(name));
new Thread(Read).Start();
}
@@ -57,7 +59,6 @@ public class Client : MonoBehaviour
script.nextField = nextField;
script.dice = dice;
script.camera = cam;
script.Init();
}
//player is not playable
else
@@ -71,7 +72,6 @@ public class Client : MonoBehaviour
script.nextField = nextField;
script.dice = dice;
script.camera = cam;
script.Init();
}
break;
//---------------------------------------------------------
@@ -87,6 +87,18 @@ public class Client : MonoBehaviour
case 4:
((NoPlayablePlayer)players[job.data[1]]).ArrowSelect(job.data[2]);
break;
case 5:
byte[] name = new byte[8];
for (int i = 0; i < 8; i++)
{
name[i] = job.data[i + 2];
}
players[job.data[1]].name = Encoding.ASCII.GetString(name).Replace(" ", "");
players[job.data[1]].Init();
Debug.Log("test");
break;
case 127:
client.Close();
SceneManager.LoadScene(0, LoadSceneMode.Single);
@@ -21,7 +21,7 @@ public class NoPlayablePlayer : Player
private Vector3 useLess = new Vector3();
public void Init()
public override void Init()
{
activated = false;
diceScript = dice.GetComponent<Dice>();
@@ -57,7 +57,7 @@ public class NoPlayablePlayer : Player
private void FixedUpdate()
{
if (activated)
if (activated && !name.Equals(""))
{
camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f);
@@ -24,7 +24,7 @@ public class PlayablePlayer : Player
public Client client;
public void Init()
public override void Init()
{
activated = false;
QualitySettings.vSyncCount = 0;
@@ -34,7 +34,7 @@ public class PlayablePlayer : Player
private void Update()
{
if (activated)
if (activated && !name.Equals(""))
{
//Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf
if ((Input.GetMouseButtonDown(0)) && wurfelZahl == 0 && !wurfelt)
@@ -58,7 +58,7 @@ public class PlayablePlayer : Player
private void FixedUpdate()
{
if (activated)
if (activated && !name.Equals(""))
{
camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f);
+4 -1
View File
@@ -2,8 +2,9 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
public abstract class Player : MonoBehaviour
{
public string name = "";
public bool activated = false;
protected bool wurfelt = false;
@@ -24,4 +25,6 @@ public class Player : MonoBehaviour
{
activated = false;
}
public abstract void Init();
}
@@ -10,16 +10,30 @@ using UnityEngine.SceneManagement;
public class StartHandler : MonoBehaviour
{
private TcpClient client;
[SerializeField] private GameObject layout0;
[SerializeField] private GameObject layout1;
[SerializeField] private GameObject layout2;
[SerializeField] private TMP_Text roomCodeEnter;
[SerializeField] private TMP_Text nameEnter;
[SerializeField] private GameObject buttonJoin;
[SerializeField] private GameObject buttonSubmitName;
private string roomcode;
private void Start()
{
layout1.SetActive(true);
PlayerPrefs.DeleteAll();
if (PlayerPrefs.HasKey("name"))
{
layout0.SetActive(false);
layout1.SetActive(true);
}
else
{
layout0.SetActive(true);
layout1.SetActive(false);
}
layout2.SetActive(false);
client = new TcpClient("185.245.96.48", 8051);
buttonJoin.SetActive(false);
@@ -39,8 +53,6 @@ public class StartHandler : MonoBehaviour
//wait for room code
int i = stream.Read(readMessage, 0, 10);
Debug.Log(i);
string code = Encoding.ASCII.GetString(readMessage);
PlayerPrefs.SetString("roomcode", code);
@@ -91,4 +103,31 @@ public class StartHandler : MonoBehaviour
buttonJoin.SetActive(false);
}
}
public void OnTextHasChangedNameInput(string s)
{
if (s.Length > 0)
{
buttonSubmitName.SetActive(true);
}
else
{
buttonSubmitName.SetActive(false);
}
}
public void ButtonSubmitName()
{
string name = nameEnter.text;
for (int i = name.Length; i < 10; i++)
{
name += " ";
}
PlayerPrefs.SetString("name", name);
PlayerPrefs.Save();
layout0.SetActive(false);
layout1.SetActive(true);
}
}