NameSync
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@@ -10,16 +10,30 @@ using UnityEngine.SceneManagement;
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public class StartHandler : MonoBehaviour
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{
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private TcpClient client;
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[SerializeField] private GameObject layout0;
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[SerializeField] private GameObject layout1;
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[SerializeField] private GameObject layout2;
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[SerializeField] private TMP_Text roomCodeEnter;
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[SerializeField] private TMP_Text nameEnter;
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[SerializeField] private GameObject buttonJoin;
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[SerializeField] private GameObject buttonSubmitName;
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private string roomcode;
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private void Start()
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{
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layout1.SetActive(true);
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PlayerPrefs.DeleteAll();
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if (PlayerPrefs.HasKey("name"))
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{
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layout0.SetActive(false);
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layout1.SetActive(true);
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}
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else
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{
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layout0.SetActive(true);
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layout1.SetActive(false);
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}
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layout2.SetActive(false);
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client = new TcpClient("185.245.96.48", 8051);
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buttonJoin.SetActive(false);
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@@ -39,8 +53,6 @@ public class StartHandler : MonoBehaviour
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//wait for room code
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int i = stream.Read(readMessage, 0, 10);
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Debug.Log(i);
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string code = Encoding.ASCII.GetString(readMessage);
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PlayerPrefs.SetString("roomcode", code);
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@@ -91,4 +103,31 @@ public class StartHandler : MonoBehaviour
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buttonJoin.SetActive(false);
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}
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}
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public void OnTextHasChangedNameInput(string s)
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{
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if (s.Length > 0)
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{
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buttonSubmitName.SetActive(true);
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}
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else
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{
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buttonSubmitName.SetActive(false);
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}
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}
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public void ButtonSubmitName()
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{
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string name = nameEnter.text;
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for (int i = name.Length; i < 10; i++)
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{
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name += " ";
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}
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PlayerPrefs.SetString("name", name);
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PlayerPrefs.Save();
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layout0.SetActive(false);
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layout1.SetActive(true);
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}
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}
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