Field Node Setup
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@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EventField : Field
|
||||||
|
{
|
||||||
|
public override void Action()
|
||||||
|
{
|
||||||
|
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}
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}
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|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class Field : MonoBehaviour
|
||||||
|
{
|
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|
[SerializeField] private GameObject[] target;
|
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|
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|
public GameObject[] Target
|
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|
{
|
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|
get
|
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|
{
|
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|
return target;
|
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|
}
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|
}
|
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|
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|
public abstract void Action();
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|
}
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@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GetCoinsField : Field
|
||||||
|
{
|
||||||
|
public override void Action()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ItemField : Field
|
||||||
|
{
|
||||||
|
public override void Action()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
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@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LooseCoinsField : Field
|
||||||
|
{
|
||||||
|
public override void Action()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
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@@ -0,0 +1,11 @@
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|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LuckField : Field
|
||||||
|
{
|
||||||
|
public override void Action()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
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|
}
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@@ -0,0 +1,11 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UnluckyField : Field
|
||||||
|
{
|
||||||
|
public override void Action()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
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|
}
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|
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|
using System.Collections;
|
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|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
||||||
|
|
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|
public class VSField : Field
|
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|
{
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|
public override void Action()
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|
{
|
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Reference in New Issue
Block a user