Player Info Setup

This commit is contained in:
brausjonas
2023-01-31 20:33:48 +01:00
parent 2d7d4d28d1
commit e0db81370b
20 changed files with 1775 additions and 247 deletions
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 19c0714b22deb1041a40205b1d257f8b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a9216d5f205aa2d40976da7e2f5b32b8
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1013 KiB

After

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.4 MiB

After

Width:  |  Height:  |  Size: 3.4 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 259 KiB

@@ -0,0 +1,159 @@
fileFormatVersion: 2
guid: 44d4ee26d5fd6614db3860bbcee0fe3c
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
+16 -2
View File
@@ -5,6 +5,7 @@ using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -21,8 +22,16 @@ public class Client : MonoBehaviour
[SerializeField] private UIHandler uiHandler;
[SerializeField] private TMP_Text[] playerNameTexts;
[SerializeField] private GameObject[] playerInfo;
private void Start()
{
for (int i = 0; i < 4; i++)
{
playerInfo[i].SetActive(false);
}
client = new TcpClient("185.245.96.48", 8051);
stream = client.GetStream();
@@ -65,7 +74,7 @@ public class Client : MonoBehaviour
else
{
GameObject player = Instantiate(playerPrefab);
player.transform.position = new Vector3(job.data[2], job.data[3] + 0.5f, job.data[4]);
NoPlayablePlayer script = player.AddComponent<NoPlayablePlayer>();
@@ -74,6 +83,7 @@ public class Client : MonoBehaviour
script.dice = dice;
script.camera = cam;
}
break;
//---------------------------------------------------------
//-----Activate a Player
@@ -98,7 +108,11 @@ public class Client : MonoBehaviour
players[job.data[1]].name = Encoding.ASCII.GetString(name).Replace(" ", "");
players[job.data[1]].Init();
uiHandler.DeactivateLayout0();
playerNameTexts[job.data[1]].text = Encoding.ASCII.GetString(name).Replace(" ", "");
uiHandler.ActivateLayout1();
playerInfo[job.data[1]].SetActive(true);
break;
case 126:
@@ -69,7 +69,7 @@ public class StartHandler : MonoBehaviour
public void ButtonJoin()
{
string code = roomCodeEnter.text;
string code = roomCodeEnter.text.ToLower();
roomcode = code;
PlayerPrefs.SetString("roomcode", code);
PlayerPrefs.Save();
+4 -1
View File
@@ -5,14 +5,17 @@ using UnityEngine;
public class UIHandler : MonoBehaviour
{
[SerializeField] private GameObject layout0;
[SerializeField] private GameObject layout1;
private void Start()
{
layout1.SetActive(false);
layout0.SetActive(true);
}
public void DeactivateLayout0()
public void ActivateLayout1()
{
layout0.SetActive(false);
layout1.SetActive(true);
}
}