Ignore game actions, when click UI

This commit is contained in:
brausjonas
2023-02-27 22:05:47 +01:00
parent 87a13f5b43
commit e20308842a
8 changed files with 88 additions and 30 deletions
+1 -1
View File
@@ -1110,7 +1110,7 @@ GameObject:
- component: {fileID: 352327431}
- component: {fileID: 352327430}
- component: {fileID: 352327429}
m_Layer: 0
m_Layer: 2
m_Name: Terrain
m_TagString: Untagged
m_Icon: {fileID: 0}
+66 -12
View File
@@ -1337,6 +1337,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1202275724}
- {fileID: 1988853065}
m_Father: {fileID: 0}
m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2996,7 +2997,6 @@ GameObject:
m_Component:
- component: {fileID: 431546227}
- component: {fileID: 431546226}
- component: {fileID: 431546225}
m_Layer: 0
m_Name: MiniMapCamera
m_TagString: Untagged
@@ -3004,14 +3004,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &431546225
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 431546224}
m_Enabled: 1
--- !u!20 &431546226
Camera:
m_ObjectHideFlags: 0
@@ -3709,7 +3701,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &584878063
RectTransform:
m_ObjectHideFlags: 0
@@ -3729,8 +3721,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -0.00012207031, y: -1.232544}
m_SizeDelta: {x: -4.778, y: -2.465}
m_AnchoredPosition: {x: -0.00012207031, y: -0.66534424}
m_SizeDelta: {x: -4.778, y: -1.3364}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &584878064
MonoBehaviour:
@@ -14424,6 +14416,68 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1965297689}
m_CullTransparentMesh: 1
--- !u!1 &1988853064
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1988853065}
- component: {fileID: 1988853066}
- component: {fileID: 1988853067}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1988853065
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1988853064}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 457.7, y: 578.6, z: -118.1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 179741698}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &1988853066
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1988853064}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 161.41098, y: 37.503296, z: 45.18319}
m_Center: {x: -0.8694916, y: -1.9985962, z: 9.810416}
--- !u!54 &1988853067
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1988853064}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!1001 &2019848015
PrefabInstance:
m_ObjectHideFlags: 0