Ignore game actions, when click UI
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@@ -49,23 +49,29 @@ public class PlayablePlayer : Player
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*/
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if (activated && !name.Equals(""))
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{
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//Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf
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if ((Input.GetMouseButtonDown(0) && !uiHandler.MapOpen) && wurfelZahl == 0 && !wurfelt)
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{
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wurfelt = true;
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wurfelZahl = Random.Range(1, 7);
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textLeftMoves.text = wurfelZahl + "";
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if(!Physics.Raycast(new Vector3(Input.mousePosition.x, Input.mousePosition.y, -200), Vector3.forward))
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{
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wurfelt = true;
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wurfelZahl = Random.Range(1, 7);
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textLeftMoves.text = wurfelZahl + "";
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client.SendWurfeln(wurfelZahl);
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client.SendWurfeln(wurfelZahl);
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//nächstes Feld anvisieren
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TargetNextField();
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//nächstes Feld anvisieren
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TargetNextField();
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//stop the dice
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diceScript.StopRandom(wurfelZahl);
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//stop the dice
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diceScript.StopRandom(wurfelZahl);
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//delay for walk start
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timeSinceWurfeln = Time.time;
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//delay for walk start
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timeSinceWurfeln = Time.time;
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}
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}
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}
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}
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