Online Function With Room Codes
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@@ -0,0 +1,187 @@
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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import java.net.ServerSocket;
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import java.util.ArrayList;
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import java.util.List;
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public class Room
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{
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// 1: 95.82, 0.5, 126.47
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// 2: 92.06, 0.36, 125.46
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// 3: 95.82, 0.5, 128.47
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// 4: 92.06, 0.36, 127.46
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private Client[] players = new Client[2];
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private Vector3[] startPositions;
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private String roomCode;
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private Server server;
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private List<Thread> threads = new ArrayList<>();
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private int playerCount = 0;
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private int currentPlayer = 0;
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public Room(String roomCode, Server server)
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{
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this.roomCode = roomCode;
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startPositions = new Vector3[4];
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startPositions[0] = new Vector3(96, 1, 126);
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startPositions[1] = new Vector3(92, 1, 126);
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startPositions[2] = new Vector3(96, 1, 128);
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startPositions[3] = new Vector3(92, 1, 128);
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this.server = server;
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}
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public void addClient(Client client)
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{
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for (int i = 0; i < players.length; i++)
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{
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if (players[i] == null)
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{
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players[i] = client;
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playerCount++;
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System.out.println("Client joined room " + roomCode + " successfully as player " + i);
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Thread t = new Thread(new Runnable()
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{
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@Override
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public void run()
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{
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int player = playerCount - 1;
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DataInputStream input = null;
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try
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{
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input = new DataInputStream(players[player].socket.getInputStream());
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} catch (IOException e)
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{
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throw new RuntimeException(e);
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}
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while (true)
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{
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try
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{
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byte[] readData = new byte[10];
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input.read(readData);
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switch (readData[0])
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{
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//spieler hat gewürfelt
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//1 x, x = zahl
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case 3:
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for (int i = 0; i < players.length; i++)
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{
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if (i != player)
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{
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players[i].output.write(new byte[]{3, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//pfeil wurde ausgewählt
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//1 x, x = idx
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case 4:
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for (int i = 0; i < players.length; i++)
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{
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if (i != player)
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{
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players[i].output.write(new byte[]{4, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//Spieler ist fertig mit seinem Zug
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//1 x, x = next player
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case 5:
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currentPlayer++;
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if (currentPlayer >= players.length)
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{
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currentPlayer = 0;
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}
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for (int i = 0; i < players.length; i++)
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{
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players[i].output.write(new byte[]{2, (byte) currentPlayer, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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break;
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case 0:
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server.deleteRoom(roomCode);
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for(int i = 0; i < threads.size(); i++)
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{
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threads.get(i).stop();
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}
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break;
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}
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} catch (IOException e)
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{
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for(int i = 0; i < threads.size(); i++)
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{
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threads.get(i).stop();
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}
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server.deleteRoom(roomCode);
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}
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}
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}
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});
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t.start();
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threads.add(t);
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break;
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}
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}
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//Make clients add all players to the world
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if (playerCount == players.length)
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{
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for (int j = 0; j < players.length; j++)
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{
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for (int k = 0; k < players.length; k++)
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{
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//0 1 create new player
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//1 0 no playable player
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//1 1 playable character
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//2-3-4 default pos
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//5 player index
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if (j == k)
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{
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try
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{
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players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, 0});
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} catch (IOException e)
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{
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e.printStackTrace();
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}
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} else
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{
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try
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{
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players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, 0});
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} catch (IOException e)
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{
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e.printStackTrace();
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}
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}
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}
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}
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//0 2, activate a player
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//1 x, x = idx
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try
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{
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for (Client c : players)
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{
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c.output.write(new byte[]{2, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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} catch (IOException e)
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{
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e.printStackTrace();
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}
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}
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}
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}
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