better camera positioning
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+2
-2
@@ -46,7 +46,7 @@
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}</component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild\FlufflParty.exe" />
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -106,7 +106,7 @@
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<workItem from="1674687637475" duration="660000" />
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<workItem from="1674838735946" duration="520000" />
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<workItem from="1674839572534" duration="23192000" />
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<workItem from="1674896945068" duration="4294000" />
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<workItem from="1674896945068" duration="5207000" />
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</task>
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<servers />
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</component>
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@@ -10,7 +10,7 @@ public class Player : MonoBehaviour
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public GameObject camera;
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protected Vector3 velocity = Vector3.zero;
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protected Vector3 cameraOffset = new Vector3(-5.81f, 8.13f, 7.6f);
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protected Vector3 cameraOffset = new Vector3(-2.81f, 8.13f, 5.6f);
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//Aktiviert den Player
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public void Activate()
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@@ -118,7 +118,7 @@ QualitySettings:
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name: High
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pixelLightCount: 2
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shadows: 1
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shadowResolution: 0
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shadowResolution: 3
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 30
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