better camera positioning

This commit is contained in:
brausjonas
2023-01-28 11:47:30 +01:00
parent fc84f233ec
commit eb56ec7a4e
5 changed files with 5 additions and 10 deletions
+2 -2
View File
@@ -46,7 +46,7 @@
}</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild\FlufflParty.exe" />
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
<option name="PASS_PARENT_ENVS" value="1" />
@@ -106,7 +106,7 @@
<workItem from="1674687637475" duration="660000" />
<workItem from="1674838735946" duration="520000" />
<workItem from="1674839572534" duration="23192000" />
<workItem from="1674896945068" duration="4294000" />
<workItem from="1674896945068" duration="5207000" />
</task>
<servers />
</component>
+1 -1
View File
@@ -10,7 +10,7 @@ public class Player : MonoBehaviour
public GameObject camera;
protected Vector3 velocity = Vector3.zero;
protected Vector3 cameraOffset = new Vector3(-5.81f, 8.13f, 7.6f);
protected Vector3 cameraOffset = new Vector3(-2.81f, 8.13f, 5.6f);
//Aktiviert den Player
public void Activate()
@@ -118,7 +118,7 @@ QualitySettings:
name: High
pixelLightCount: 2
shadows: 1
shadowResolution: 0
shadowResolution: 3
shadowProjection: 1
shadowCascades: 2
shadowDistance: 30