better camera positioning

This commit is contained in:
brausjonas
2023-01-28 11:47:30 +01:00
parent fc84f233ec
commit eb56ec7a4e
5 changed files with 5 additions and 10 deletions
+2 -2
View File
@@ -46,7 +46,7 @@
}</component> }</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor"> <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild\FlufflParty.exe" /> <option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" /> <option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@@ -106,7 +106,7 @@
<workItem from="1674687637475" duration="660000" /> <workItem from="1674687637475" duration="660000" />
<workItem from="1674838735946" duration="520000" /> <workItem from="1674838735946" duration="520000" />
<workItem from="1674839572534" duration="23192000" /> <workItem from="1674839572534" duration="23192000" />
<workItem from="1674896945068" duration="4294000" /> <workItem from="1674896945068" duration="5207000" />
</task> </task>
<servers /> <servers />
</component> </component>
+1 -1
View File
@@ -10,7 +10,7 @@ public class Player : MonoBehaviour
public GameObject camera; public GameObject camera;
protected Vector3 velocity = Vector3.zero; protected Vector3 velocity = Vector3.zero;
protected Vector3 cameraOffset = new Vector3(-5.81f, 8.13f, 7.6f); protected Vector3 cameraOffset = new Vector3(-2.81f, 8.13f, 5.6f);
//Aktiviert den Player //Aktiviert den Player
public void Activate() public void Activate()
@@ -118,7 +118,7 @@ QualitySettings:
name: High name: High
pixelLightCount: 2 pixelLightCount: 2
shadows: 1 shadows: 1
shadowResolution: 0 shadowResolution: 3
shadowProjection: 1 shadowProjection: 1
shadowCascades: 2 shadowCascades: 2
shadowDistance: 30 shadowDistance: 30
+1 -1
View File
@@ -72,7 +72,7 @@
<updated>1674839030210</updated> <updated>1674839030210</updated>
<workItem from="1674839031467" duration="221000" /> <workItem from="1674839031467" duration="221000" />
<workItem from="1674839402490" duration="20380000" /> <workItem from="1674839402490" duration="20380000" />
<workItem from="1674897525328" duration="2102000" /> <workItem from="1674897525328" duration="3018000" />
</task> </task>
<servers /> <servers />
</component> </component>
-5
View File
@@ -7,11 +7,6 @@ import java.util.List;
public class Room public class Room
{ {
// 1: 95.82, 0.5, 126.47
// 2: 92.06, 0.36, 125.46
// 3: 95.82, 0.5, 128.47
// 4: 92.06, 0.36, 127.46
private Client[] players = new Client[2]; private Client[] players = new Client[2];
private Vector3[] startPositions; private Vector3[] startPositions;
private String roomCode; private String roomCode;