Item Shop Stop
This commit is contained in:
+29
-18
@@ -1,15 +1,24 @@
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" afterDir="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Client.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Client.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/EventField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/Field.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/GetCoinsField.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -18,8 +27,9 @@
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/LuckField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/UnluckyField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/VSField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/AnimationHandler.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/AnimationHandler.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayerInfoElements.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -31,22 +41,22 @@
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"C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\aer\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache",
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"C:\\Users\\aer\\AppData\\Local\\Symbols\\src"
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}]]></component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" />
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@@ -120,6 +130,7 @@
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<workItem from="1675541927675" duration="3056000" />
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<workItem from="1675598313139" duration="8968000" />
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<workItem from="1675795702707" duration="512000" />
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<workItem from="1675797317461" duration="2331000" />
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 711685448941949431}
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- component: {fileID: 711685448941949430}
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- component: {fileID: 711685448941949429}
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- component: {fileID: 4002111064334437516}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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@@ -99,6 +100,22 @@ BoxCollider:
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!54 &4002111064334437516
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 711685448941949428}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 126
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m_CollisionDetection: 0
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--- !u!1 &3284309164958886127
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GameObject:
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m_ObjectHideFlags: 0
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@@ -5020,6 +5020,51 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3283c2131aad7954fac11b8f7a76af0e, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1202275722
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1202275724}
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- component: {fileID: 1202275723}
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m_Layer: 0
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m_Name: ItemShopTrigger
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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--- !u!65 &1202275723
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BoxCollider:
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m_GameObject: {fileID: 1202275722}
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m_IsTrigger: 1
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!4 &1202275724
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1202275722}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 84.85, y: 1.08, z: 103.37}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 14
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1257267486
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GameObject:
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m_ObjectHideFlags: 0
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@@ -128,6 +128,9 @@ public class Client : MonoBehaviour
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case 6:
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((NoPlayablePlayer)players[job.data[1]]).CoinFieldAction(job.data[2]);
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break;
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case 7:
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((NoPlayablePlayer)players[job.data[1]]).EventStopFinished();
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break;
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case 126:
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
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break;
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@@ -198,4 +201,9 @@ public class Client : MonoBehaviour
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{
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stream.Write(new byte[]{6, (byte)action, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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public void EventStopFinshed()
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{
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stream.Write(new byte[]{7, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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@@ -21,6 +21,8 @@ public class NoPlayablePlayer : Player
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private float timeSinceWurfeln = 0;
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private Vector3 useLess = new Vector3();
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public override void Init()
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{
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@@ -142,9 +144,17 @@ public class NoPlayablePlayer : Player
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//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
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private void InterPolerate()
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{
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nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
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transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
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interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
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if (!eventstop)
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{
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nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
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transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
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interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
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}
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}
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public void EventStopFinshed()
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{
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eventstop = false;
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}
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}
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@@ -14,9 +14,9 @@ public class PlayablePlayer : Player
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private float speed = 5;
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private float interPol = 0;
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private int wurfelZahl = 0;
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private bool wait = false;
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private float timeSinceWurfeln = 0;
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private float timeSinceStop = 0;
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@@ -28,7 +28,7 @@ public class PlayablePlayer : Player
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public override void Init()
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{
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GetComponentInChildren<TMP_Text>().text = name;
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activated = false;
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = 61;
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@@ -37,16 +37,21 @@ public class PlayablePlayer : Player
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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eventstop = false;
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}
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if (activated && !name.Equals(""))
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{
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//Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf
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if ((Input.GetMouseButtonDown(0)) && wurfelZahl == 0 && !wurfelt)
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{
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wurfelt = true;
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wurfelZahl = Random.Range(1, 7);
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wurfelZahl = Random.Range(6, 7);
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client.SendWurfeln(wurfelZahl);
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//nächstes Feld anvisieren
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TargetNextField();
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@@ -63,8 +68,9 @@ public class PlayablePlayer : Player
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{
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if (activated && !name.Equals(""))
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{
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camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f);
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camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset,
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ref velocity, 0.2f);
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if (!wait)
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{
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//Laufe zum nöchsten Feld, falls noch Züge übrig sind
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@@ -83,7 +89,7 @@ public class PlayablePlayer : Player
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//the next field is the current field XD
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currentField = nextField;
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//Visiere das nächste Feld an falls noch ein Zug übrig ist (Player steht gerade auf einem Feld oder läuft darüber)
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if (wurfelZahl > 0)
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{
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@@ -109,7 +115,7 @@ public class PlayablePlayer : Player
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AddCoins(-3);
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break;
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}
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Invoke("Finish", 2);
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activated = false;
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}
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@@ -132,7 +138,7 @@ public class PlayablePlayer : Player
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if (nextField.DirectionalArrow[0].IsClicked())
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{
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client.SendArrowSelected(0);
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foreach (Arrow a in nextField.DirectionalArrow)
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{
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a.Deactivate();
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@@ -177,15 +183,20 @@ public class PlayablePlayer : Player
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//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
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private Vector3 nextPoint;
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private void InterPolerate()
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{
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nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
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transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
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interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
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if (!eventstop)
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{
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nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
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transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
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interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
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}
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}
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private void Finish()
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{
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client.SendFinished();
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}
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}
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@@ -17,6 +17,7 @@ public abstract class Player : MonoBehaviour
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public int index;
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public int coins = 0;
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public TMP_Text textCoinsInfo;
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protected bool eventstop = false;
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//for coin animation
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private AnimationHandler animationHandler;
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@@ -61,4 +62,9 @@ public abstract class Player : MonoBehaviour
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textCoinsInfo.text = coins + "";
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PlayAnimation(AnimationType.Coin);
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}
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private void OnTriggerEnter(Collider c)
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{
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eventstop = true;
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}
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}
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Block a user