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Generated
+10
-1
@@ -9,7 +9,16 @@
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="6d89163f-4054-4765-8ee3-ac6da16b6997" name="Changes" comment="" />
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<list default="true" id="6d89163f-4054-4765-8ee3-ac6da16b6997" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/../FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../FlufflParty/Assets/Prefabs/Player.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/Assets/Prefabs/Player.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../FlufflParty/Assets/Scenes/WesternMap.unity" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/Assets/Scenes/WesternMap.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../FlufflParty/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../FlufflParty/UserSettings/EditorUserSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/UserSettings/EditorUserSettings.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/Room.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Room.java" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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@@ -167,6 +167,16 @@ public class Room
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}
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}
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break;
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case 7:
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for (int i = 0; i < players.length; i++)
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{
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if (i != player)
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{
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players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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case 126:
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players[player].lastTimeSendTimeOutCheck = System.currentTimeMillis();
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break;
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