Item Shop Stop

This commit is contained in:
AlexE030
2023-02-07 20:55:29 +01:00
parent c6589f2d56
commit f36dd36d21
9 changed files with 163 additions and 36 deletions
+29 -18
View File
@@ -1,15 +1,24 @@
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Client.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/EventField.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/EventField.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/Field.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/Field.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/GetCoinsField.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/GetCoinsField.cs" root0="FORCE_HIGHLIGHTING" />
@@ -18,8 +27,9 @@
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/LuckField.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/LuckField.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/UnluckyField.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/UnluckyField.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/VSField.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/VSField.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/AnimationHandler.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/AnimationHandler.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayerInfoElements.cs" root0="FORCE_HIGHLIGHTING" /> <setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayerInfoElements.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -31,22 +41,22 @@
<option name="hideEmptyMiddlePackages" value="true" /> <option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" /> <option name="showLibraryContents" value="true" />
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&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot; "vue.rearranger.settings.migration": "true"
}, },
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&quot;rider.external.source.directories&quot;: [ "rider.external.source.directories": [
&quot;C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache&quot;, "C:\\Users\\aer\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache",
&quot;C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache&quot;, "C:\\Users\\aer\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache",
&quot;C:\\Users\\braus\\AppData\\Local\\Symbols\\src&quot; "C:\\Users\\aer\\AppData\\Local\\Symbols\\src"
] ]
} }
}</component> }]]></component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor"> <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" /> <option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" />
@@ -120,6 +130,7 @@
<workItem from="1675541927675" duration="3056000" /> <workItem from="1675541927675" duration="3056000" />
<workItem from="1675598313139" duration="8968000" /> <workItem from="1675598313139" duration="8968000" />
<workItem from="1675795702707" duration="512000" /> <workItem from="1675795702707" duration="512000" />
<workItem from="1675797317461" duration="2331000" />
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<servers /> <servers />
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+17
View File
@@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 711685448941949431} - component: {fileID: 711685448941949431}
- component: {fileID: 711685448941949430} - component: {fileID: 711685448941949430}
- component: {fileID: 711685448941949429} - component: {fileID: 711685448941949429}
- component: {fileID: 4002111064334437516}
m_Layer: 0 m_Layer: 0
m_Name: Player m_Name: Player
m_TagString: Untagged m_TagString: Untagged
@@ -99,6 +100,22 @@ BoxCollider:
serializedVersion: 2 serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1} m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}
--- !u!54 &4002111064334437516
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 711685448941949428}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!1 &3284309164958886127 --- !u!1 &3284309164958886127
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -5020,6 +5020,51 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3283c2131aad7954fac11b8f7a76af0e, type: 3} m_Script: {fileID: 11500000, guid: 3283c2131aad7954fac11b8f7a76af0e, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
--- !u!1 &1202275722
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1202275724}
- component: {fileID: 1202275723}
m_Layer: 0
m_Name: ItemShopTrigger
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &1202275723
BoxCollider:
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m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!4 &1202275724
Transform:
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m_GameObject: {fileID: 1202275722}
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--- !u!1 &1257267486 --- !u!1 &1257267486
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
+8
View File
@@ -128,6 +128,9 @@ public class Client : MonoBehaviour
case 6: case 6:
((NoPlayablePlayer)players[job.data[1]]).CoinFieldAction(job.data[2]); ((NoPlayablePlayer)players[job.data[1]]).CoinFieldAction(job.data[2]);
break; break;
case 7:
((NoPlayablePlayer)players[job.data[1]]).EventStopFinished();
break;
case 126: case 126:
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10); stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
break; break;
@@ -198,4 +201,9 @@ public class Client : MonoBehaviour
{ {
stream.Write(new byte[]{6, (byte)action, 0, 0, 0, 0, 0, 0, 0, 0}); stream.Write(new byte[]{6, (byte)action, 0, 0, 0, 0, 0, 0, 0, 0});
} }
public void EventStopFinshed()
{
stream.Write(new byte[]{7, 0, 0, 0, 0, 0, 0, 0, 0, 0});
}
} }
@@ -22,6 +22,8 @@ public class NoPlayablePlayer : Player
private Vector3 useLess = new Vector3(); private Vector3 useLess = new Vector3();
public override void Init() public override void Init()
{ {
GetComponentInChildren<TMP_Text>().text = name; GetComponentInChildren<TMP_Text>().text = name;
@@ -141,10 +143,18 @@ public class NoPlayablePlayer : Player
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit //Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
private void InterPolerate() private void InterPolerate()
{
if (!eventstop)
{ {
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol); nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z); transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos)); interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
} }
}
public void EventStopFinshed()
{
eventstop = false;
}
} }
@@ -37,13 +37,18 @@ public class PlayablePlayer : Player
private void Update() private void Update()
{ {
if (Input.GetMouseButtonDown(0))
{
eventstop = false;
}
if (activated && !name.Equals("")) if (activated && !name.Equals(""))
{ {
//Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf //Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf
if ((Input.GetMouseButtonDown(0)) && wurfelZahl == 0 && !wurfelt) if ((Input.GetMouseButtonDown(0)) && wurfelZahl == 0 && !wurfelt)
{ {
wurfelt = true; wurfelt = true;
wurfelZahl = Random.Range(1, 7); wurfelZahl = Random.Range(6, 7);
client.SendWurfeln(wurfelZahl); client.SendWurfeln(wurfelZahl);
@@ -63,7 +68,8 @@ public class PlayablePlayer : Player
{ {
if (activated && !name.Equals("")) if (activated && !name.Equals(""))
{ {
camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f); camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset,
ref velocity, 0.2f);
if (!wait) if (!wait)
{ {
@@ -177,15 +183,20 @@ public class PlayablePlayer : Player
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit //Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
private Vector3 nextPoint; private Vector3 nextPoint;
private void InterPolerate() private void InterPolerate()
{
if (!eventstop)
{ {
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol); nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z); transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos)); interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
} }
}
private void Finish() private void Finish()
{ {
client.SendFinished(); client.SendFinished();
} }
} }
@@ -17,6 +17,7 @@ public abstract class Player : MonoBehaviour
public int index; public int index;
public int coins = 0; public int coins = 0;
public TMP_Text textCoinsInfo; public TMP_Text textCoinsInfo;
protected bool eventstop = false;
//for coin animation //for coin animation
private AnimationHandler animationHandler; private AnimationHandler animationHandler;
@@ -61,4 +62,9 @@ public abstract class Player : MonoBehaviour
textCoinsInfo.text = coins + ""; textCoinsInfo.text = coins + "";
PlayAnimation(AnimationType.Coin); PlayAnimation(AnimationType.Coin);
} }
private void OnTriggerEnter(Collider c)
{
eventstop = true;
}
} }
+10 -1
View File
@@ -9,7 +9,16 @@
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<change beforePath="$PROJECT_DIR$/../FlufflParty/Assets/Scenes/WesternMap.unity" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/Assets/Scenes/WesternMap.unity" afterDir="false" />
<change beforePath="$PROJECT_DIR$/../FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/../FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/Room.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/Room.java" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" /> <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
+10
View File
@@ -167,6 +167,16 @@ public class Room
} }
} }
break; break;
case 7:
for (int i = 0; i < players.length; i++)
{
if (i != player)
{
players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
}
}
break;
case 126: case 126:
players[player].lastTimeSendTimeOutCheck = System.currentTimeMillis(); players[player].lastTimeSendTimeOutCheck = System.currentTimeMillis();
break; break;