fuer ali
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@@ -28,15 +28,14 @@ public class Client : MonoBehaviour
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private void Start()
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{
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for (int i = 0; i < 4; i++)
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{
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playerInfo[i].SetActive(false);
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}
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client = new TcpClient("185.245.96.48", 8051);
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stream = client.GetStream();
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stream.Write(new byte[] { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0, 10);
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@@ -49,7 +48,7 @@ public class Client : MonoBehaviour
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{
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playerInfoElements[i] = playerInfo[i].GetComponent<PlayerInfoElements>();
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}
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new Thread(Read).Start();
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}
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@@ -67,7 +66,7 @@ public class Client : MonoBehaviour
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if (job.data[1] == 1)
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{
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GameObject player = Instantiate(playerPrefab);
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player.transform.position = new Vector3(job.data[2], job.data[3] + 0.5f, job.data[4]);
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PlayablePlayer script = player.AddComponent<PlayablePlayer>();
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@@ -118,13 +117,13 @@ public class Client : MonoBehaviour
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players[job.data[1]].Init();
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playerNameTexts[job.data[1]].text = Encoding.ASCII.GetString(name).Replace(" ", "");
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uiHandler.ActivateLayout1();
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playerInfo[job.data[1]].SetActive(true);
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break;
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case 6:
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((NoPlayablePlayer)players[job.data[1]]).CoinFieldAction(job.data[2]);
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break;
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@@ -169,7 +168,7 @@ public class Client : MonoBehaviour
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while (true)
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{
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byte[] read = new byte[10];
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stream.Read(read, 0, 10);
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jobs.Enqueue(new Job(read));
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@@ -180,10 +179,10 @@ public class Client : MonoBehaviour
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//1 x, x = zahl
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public void SendWurfeln(int zahl)
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{
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stream.Write(new byte[]{3, (byte)zahl, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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//0 4 arrow selected
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//1 x, x = arrow idx
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public void SendArrowSelected(int idx)
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