Correct Lose function
ich bin blöd lol
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@@ -221,7 +221,7 @@ public class PlayablePlayer : Player
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break;
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case 2:
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client.SendCoinFieldAction(1);
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int tempLoseCoins = Random.Range(3, 6);
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int tempLoseCoins = Random.Range(-3, -6);
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AddCoins(tempLoseCoins);
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break;
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case 3:
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