Smooth Camera and Room Exist check
This commit is contained in:
@@ -650,7 +650,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &505032542
|
||||
GameObject:
|
||||
@@ -1230,7 +1230,7 @@ RectTransform:
|
||||
- {fileID: 293557777}
|
||||
- {fileID: 1780335805}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
@@ -1485,7 +1485,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 30.973, y: 49.515, z: 103.288}
|
||||
--- !u!1 &1337600622
|
||||
GameObject:
|
||||
@@ -2176,7 +2176,19 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 2045552894}
|
||||
m_TargetAssemblyTypeName: StartHandler, Assembly-CSharp
|
||||
m_MethodName: OnTextHasChanged
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_OnTouchScreenKeyboardStatusChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -2300,7 +2312,7 @@ Transform:
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &2045552894
|
||||
MonoBehaviour:
|
||||
@@ -2317,6 +2329,7 @@ MonoBehaviour:
|
||||
layout1: {fileID: 293557776}
|
||||
layout2: {fileID: 1780335804}
|
||||
roomCodeEnter: {fileID: 505032544}
|
||||
buttonJoin: {fileID: 1640298562}
|
||||
--- !u!1 &2072539372
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Client : MonoBehaviour
|
||||
{
|
||||
@@ -55,6 +56,7 @@ public class Client : MonoBehaviour
|
||||
script.client = this;
|
||||
script.nextField = nextField;
|
||||
script.dice = dice;
|
||||
script.camera = cam;
|
||||
script.Init();
|
||||
}
|
||||
//player is not playable
|
||||
@@ -68,6 +70,7 @@ public class Client : MonoBehaviour
|
||||
players[job.data[5]] = script;
|
||||
script.nextField = nextField;
|
||||
script.dice = dice;
|
||||
script.camera = cam;
|
||||
script.Init();
|
||||
}
|
||||
break;
|
||||
@@ -84,6 +87,10 @@ public class Client : MonoBehaviour
|
||||
case 4:
|
||||
((NoPlayablePlayer)players[job.data[1]]).ArrowSelect(job.data[2]);
|
||||
break;
|
||||
case 127:
|
||||
client.Close();
|
||||
SceneManager.LoadScene(0, LoadSceneMode.Single);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -105,8 +112,8 @@ public class Client : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
cam.transform.parent = players[player].transform;
|
||||
cam.transform.localPosition = new Vector3(-3, 8, 7);
|
||||
// cam.transform.parent = players[player].transform;
|
||||
// cam.transform.localPosition = new Vector3(-3, 8, 7);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ public class NoPlayablePlayer : Player
|
||||
|
||||
public void Wurfeln(int wurfelZahl)
|
||||
{
|
||||
wurfelt = true;
|
||||
this.wurfelZahl = wurfelZahl;
|
||||
//nächstes Feld anvisieren
|
||||
TargetNextField();
|
||||
@@ -52,18 +53,21 @@ public class NoPlayablePlayer : Player
|
||||
wait = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
|
||||
if (activated)
|
||||
{
|
||||
camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f);
|
||||
|
||||
if (!wait)
|
||||
{
|
||||
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
|
||||
if (interPol < 1 && wurfelZahl > 0)
|
||||
{
|
||||
//delay
|
||||
if (Time.time - timeSinceWurfeln > 1)
|
||||
if (Time.time - timeSinceWurfeln > 2)
|
||||
{
|
||||
InterPolerate();
|
||||
}
|
||||
@@ -82,10 +86,13 @@ public class NoPlayablePlayer : Player
|
||||
//Der Spieler steht gerade
|
||||
else
|
||||
{
|
||||
//start the dice
|
||||
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
||||
transform.position + Vector3.up * 2, ref useLess, 0.2f);
|
||||
diceScript.StartRandom();
|
||||
if (!wurfelt)
|
||||
{
|
||||
//start the dice
|
||||
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
||||
transform.position + Vector3.up * 2, ref useLess, 0.2f);
|
||||
diceScript.StartRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -18,6 +18,7 @@ public class PlayablePlayer : Player
|
||||
|
||||
|
||||
private float timeSinceWurfeln = 0;
|
||||
private float timeSinceStop = 0;
|
||||
|
||||
private Vector3 useLess = new Vector3();
|
||||
|
||||
@@ -59,13 +60,15 @@ public class PlayablePlayer : Player
|
||||
{
|
||||
if (activated)
|
||||
{
|
||||
camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f);
|
||||
|
||||
if (!wait)
|
||||
{
|
||||
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
|
||||
if (interPol < 1 && wurfelZahl > 0)
|
||||
{
|
||||
//delay
|
||||
if (Time.time - timeSinceWurfeln > 1)
|
||||
if (Time.time - timeSinceWurfeln > 2)
|
||||
{
|
||||
InterPolerate();
|
||||
}
|
||||
@@ -84,17 +87,19 @@ public class PlayablePlayer : Player
|
||||
//Der Spieler steht gerade
|
||||
else
|
||||
{
|
||||
//start the dice
|
||||
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
||||
transform.position + Vector3.up * 2, ref useLess, 0.2f);
|
||||
diceScript.StartRandom();
|
||||
|
||||
//TODO: temp spieler finsihed erst, wenn field action ausgeführt wurde
|
||||
if (wurfelt)
|
||||
{
|
||||
client.SendFinished();
|
||||
Invoke("Finish", 2);
|
||||
activated = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//start the dice
|
||||
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
||||
transform.position + Vector3.up * 2, ref useLess, 0.2f);
|
||||
diceScript.StartRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -157,5 +162,9 @@ public class PlayablePlayer : Player
|
||||
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
||||
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
||||
}
|
||||
|
||||
|
||||
private void Finish()
|
||||
{
|
||||
client.SendFinished();
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,11 @@ public class Player : MonoBehaviour
|
||||
public bool activated = false;
|
||||
protected bool wurfelt = false;
|
||||
|
||||
public GameObject camera;
|
||||
protected Vector3 velocity = Vector3.zero;
|
||||
|
||||
protected Vector3 cameraOffset = new Vector3(-5.81f, 8.13f, 7.6f);
|
||||
|
||||
//Aktiviert den Player
|
||||
public void Activate()
|
||||
{
|
||||
|
||||
@@ -13,6 +13,9 @@ public class StartHandler : MonoBehaviour
|
||||
[SerializeField] private GameObject layout1;
|
||||
[SerializeField] private GameObject layout2;
|
||||
[SerializeField] private TMP_Text roomCodeEnter;
|
||||
[SerializeField] private GameObject buttonJoin;
|
||||
|
||||
private string roomcode;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@@ -20,6 +23,8 @@ public class StartHandler : MonoBehaviour
|
||||
|
||||
layout1.SetActive(true);
|
||||
layout2.SetActive(false);
|
||||
|
||||
buttonJoin.SetActive(false);
|
||||
}
|
||||
|
||||
public void ButtonNewRoom()
|
||||
@@ -41,6 +46,7 @@ public class StartHandler : MonoBehaviour
|
||||
string code = Encoding.ASCII.GetString(readMessage);
|
||||
|
||||
PlayerPrefs.SetString("roomcode", code);
|
||||
roomcode = code;
|
||||
PlayerPrefs.Save();
|
||||
|
||||
layout2.GetComponentInChildren<TMP_Text>().text = "Your room code is: \n" + code;
|
||||
@@ -49,6 +55,7 @@ public class StartHandler : MonoBehaviour
|
||||
public void ButtonJoin()
|
||||
{
|
||||
string code = roomCodeEnter.text;
|
||||
roomcode = code;
|
||||
PlayerPrefs.SetString("roomcode", code);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
@@ -58,6 +65,9 @@ public class StartHandler : MonoBehaviour
|
||||
|
||||
public void ButtonJoin2()
|
||||
{
|
||||
PlayerPrefs.SetString("roomcode", roomcode);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
SceneManager.LoadScene(1, LoadSceneMode.Single);
|
||||
client.Close();
|
||||
}
|
||||
@@ -72,4 +82,16 @@ public class StartHandler : MonoBehaviour
|
||||
{
|
||||
GUIUtility.systemCopyBuffer = PlayerPrefs.GetString("roomcode");
|
||||
}
|
||||
|
||||
public void OnTextHasChanged(string s)
|
||||
{
|
||||
if (s.Length >= 10)
|
||||
{
|
||||
buttonJoin.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonJoin.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user