Smooth Camera and Room Exist check
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@@ -6,6 +6,7 @@ using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Client : MonoBehaviour
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{
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@@ -55,6 +56,7 @@ public class Client : MonoBehaviour
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script.client = this;
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script.nextField = nextField;
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script.dice = dice;
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script.camera = cam;
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script.Init();
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}
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//player is not playable
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@@ -68,6 +70,7 @@ public class Client : MonoBehaviour
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players[job.data[5]] = script;
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script.nextField = nextField;
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script.dice = dice;
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script.camera = cam;
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script.Init();
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}
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break;
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@@ -84,6 +87,10 @@ public class Client : MonoBehaviour
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case 4:
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((NoPlayablePlayer)players[job.data[1]]).ArrowSelect(job.data[2]);
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break;
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case 127:
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client.Close();
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SceneManager.LoadScene(0, LoadSceneMode.Single);
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break;
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}
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}
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}
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@@ -105,8 +112,8 @@ public class Client : MonoBehaviour
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}
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}
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cam.transform.parent = players[player].transform;
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cam.transform.localPosition = new Vector3(-3, 8, 7);
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// cam.transform.parent = players[player].transform;
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// cam.transform.localPosition = new Vector3(-3, 8, 7);
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}
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