Smooth Camera and Room Exist check

This commit is contained in:
brausjonas
2023-01-28 11:32:12 +01:00
parent cf9a17a8ff
commit fc84f233ec
18 changed files with 172 additions and 83 deletions
@@ -18,6 +18,7 @@ public class PlayablePlayer : Player
private float timeSinceWurfeln = 0;
private float timeSinceStop = 0;
private Vector3 useLess = new Vector3();
@@ -59,13 +60,15 @@ public class PlayablePlayer : Player
{
if (activated)
{
camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f);
if (!wait)
{
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
if (interPol < 1 && wurfelZahl > 0)
{
//delay
if (Time.time - timeSinceWurfeln > 1)
if (Time.time - timeSinceWurfeln > 2)
{
InterPolerate();
}
@@ -84,17 +87,19 @@ public class PlayablePlayer : Player
//Der Spieler steht gerade
else
{
//start the dice
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
transform.position + Vector3.up * 2, ref useLess, 0.2f);
diceScript.StartRandom();
//TODO: temp spieler finsihed erst, wenn field action ausgeführt wurde
if (wurfelt)
{
client.SendFinished();
Invoke("Finish", 2);
activated = false;
}
else
{
//start the dice
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
transform.position + Vector3.up * 2, ref useLess, 0.2f);
diceScript.StartRandom();
}
}
}
else
@@ -157,5 +162,9 @@ public class PlayablePlayer : Player
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
}
private void Finish()
{
client.SendFinished();
}
}