Smooth Camera and Room Exist check
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@@ -7,6 +7,11 @@ public class Player : MonoBehaviour
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public bool activated = false;
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protected bool wurfelt = false;
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public GameObject camera;
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protected Vector3 velocity = Vector3.zero;
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protected Vector3 cameraOffset = new Vector3(-5.81f, 8.13f, 7.6f);
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//Aktiviert den Player
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public void Activate()
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{
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