Item Gedöns bissl benüüüützen
This commit is contained in:
@@ -118,6 +118,16 @@ public class Room
|
||||
|
||||
timeOut = System.currentTimeMillis();
|
||||
|
||||
|
||||
/*
|
||||
----------------------------------------
|
||||
----------------------------------------
|
||||
----------------------------------------
|
||||
HERE IS THE ROOM / GAME LOGIC
|
||||
----------------------------------------
|
||||
----------------------------------------
|
||||
----------------------------------------
|
||||
*/
|
||||
switch (readData[0])
|
||||
{
|
||||
|
||||
@@ -158,6 +168,8 @@ public class Room
|
||||
}
|
||||
break;
|
||||
|
||||
//Es wurde auf ein CoinField getreten (Rot oder Blau)
|
||||
//1 x, x = player; 2 y, y = Loose or Get
|
||||
case 6:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
@@ -168,12 +180,15 @@ public class Room
|
||||
}
|
||||
break;
|
||||
|
||||
//Eventstop (ItemShop, BuyStar, ...) ist fertig
|
||||
//1 x, x = player
|
||||
case 7:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
break;
|
||||
//Spieler hat einen Stern gekauft
|
||||
case 8:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
@@ -183,6 +198,9 @@ public class Room
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
//Spieler hat ein Item Gekauft
|
||||
//1 x, x = player; 2 y, y = Item.Type (byte)
|
||||
case 9:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user