Item Gedöns bissl benüüüützen
This commit is contained in:
+1
-1
@@ -134,7 +134,7 @@
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<workItem from="1677516389539" duration="4730000" />
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<workItem from="1677516389539" duration="4730000" />
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<workItem from="1677521614865" duration="735000" />
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<workItem from="1677521614865" duration="735000" />
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<workItem from="1677789832911" duration="4364000" />
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<workItem from="1677789832911" duration="4364000" />
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<workItem from="1677881158579" duration="881000" />
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<workItem from="1677881158579" duration="4292000" />
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</task>
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</task>
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<servers />
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<servers />
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</component>
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</component>
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File diff suppressed because it is too large
Load Diff
@@ -30,6 +30,7 @@ public class Client : MonoBehaviour
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[SerializeField] private GameObject layout2;
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[SerializeField] private GameObject layout2;
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[SerializeField] private Image[] uiItems;
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[SerializeField] private Image[] uiItems;
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[SerializeField] private Item[] items;
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[SerializeField] private Item[] items;
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[SerializeField] private Button[] itemButtons;
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private int playerAmount = 0;
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private int playerAmount = 0;
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@@ -44,6 +45,11 @@ public class Client : MonoBehaviour
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{
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{
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thisClient = this;
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thisClient = this;
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foreach(Image img in uiItems)
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{
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img.gameObject.SetActive(false);
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}
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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playerInfo[i].SetActive(false);
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playerInfo[i].SetActive(false);
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@@ -142,6 +148,8 @@ public class Client : MonoBehaviour
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script.nextField = nextField;
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script.nextField = nextField;
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script.dice = dice;
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script.dice = dice;
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script.camera = cam;
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script.camera = cam;
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itemButtons[job.data[5]].interactable = true;
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}
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}
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//player is not playable
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//player is not playable
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else
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else
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@@ -155,6 +163,8 @@ public class Client : MonoBehaviour
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script.nextField = nextField;
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script.nextField = nextField;
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script.dice = dice;
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script.dice = dice;
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script.camera = cam;
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script.camera = cam;
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itemButtons[job.data[5]].interactable = false;
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}
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}
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break;
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break;
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@@ -19,6 +19,6 @@ public class Item : MonoBehaviour
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public enum Type
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public enum Type
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{
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{
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Mushroom = 0, DoubleDice = 1
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None = -1, Mushroom = 0, DoubleDice = 1
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class NoPlayablePlayer : Player
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public class NoPlayablePlayer : Player
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{
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{
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@@ -31,6 +32,8 @@ public class NoPlayablePlayer : Player
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activated = false;
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activated = false;
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diceScript = dice.GetComponent<Dice>();
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diceScript = dice.GetComponent<Dice>();
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}
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}
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public void BuyStar()
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public void BuyStar()
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@@ -56,6 +59,13 @@ public class NoPlayablePlayer : Player
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{
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{
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wurfelt = true;
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wurfelt = true;
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this.wurfelZahl = wurfelZahl;
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this.wurfelZahl = wurfelZahl;
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if (activeItem == Item.Type.Mushroom)
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{
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wurfelZahl += 3;
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activeItem = Item.Type.None;
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}
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//nächstes Feld anvisieren
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//nächstes Feld anvisieren
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TargetNextField();
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TargetNextField();
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@@ -4,6 +4,7 @@ using System.Net.Mail;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayablePlayer : Player
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public class PlayablePlayer : Player
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{
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{
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@@ -36,6 +37,7 @@ public class PlayablePlayer : Player
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QualitySettings.vSyncCount = 0;
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = 61;
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Application.targetFrameRate = 61;
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diceScript = dice.GetComponent<Dice>();
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diceScript = dice.GetComponent<Dice>();
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}
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}
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private void Update()
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private void Update()
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@@ -57,6 +59,13 @@ public class PlayablePlayer : Player
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{
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{
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wurfelt = true;
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wurfelt = true;
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wurfelZahl = Random.Range(1, 7);
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wurfelZahl = Random.Range(1, 7);
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if (activeItem == Item.Type.Mushroom)
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{
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wurfelZahl += 3;
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activeItem = Item.Type.None;
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}
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textLeftMoves.text = wurfelZahl + "";
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textLeftMoves.text = wurfelZahl + "";
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client.SendWurfeln(wurfelZahl);
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client.SendWurfeln(wurfelZahl);
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@@ -70,8 +79,6 @@ public class PlayablePlayer : Player
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//delay for walk start
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//delay for walk start
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timeSinceWurfeln = Time.time;
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timeSinceWurfeln = Time.time;
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -23,6 +23,7 @@ public abstract class Player : MonoBehaviour
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public UIHandler uiHandler;
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public UIHandler uiHandler;
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public Item[] items = new Item[3];
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public Item[] items = new Item[3];
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public Image[] uiItems;
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public Image[] uiItems;
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public Item.Type activeItem = Item.Type.None;
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//for coin animation
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//for coin animation
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private AnimationHandler animationHandler;
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private AnimationHandler animationHandler;
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@@ -84,11 +85,19 @@ public abstract class Player : MonoBehaviour
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{
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{
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items[i] = item;
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items[i] = item;
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uiItems[i].sprite = item.sprite;
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uiItems[i].sprite = item.sprite;
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uiItems[i].gameObject.SetActive(true);
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break;
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break;
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}
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}
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}
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}
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}
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}
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public void ActivateItem(int index, Item.Type type)
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{
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uiItems[index].gameObject.SetActive(false);
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items[index] = null;
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activeItem = type;
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}
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public void OnTriggerEnter(Collider c)
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public void OnTriggerEnter(Collider c)
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{
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{
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eventstop = true;
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eventstop = true;
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@@ -108,6 +108,12 @@ public class UIHandler : MonoBehaviour
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layoutItemShop.GetComponent<ItemShop>().Init(currentPlayer);
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layoutItemShop.GetComponent<ItemShop>().Init(currentPlayer);
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}
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}
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//TODO: Only temp, make additional function for Item selection
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public void ActivateLayoutItemSelect()
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{
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currentPlayer.ActivateItem(0, Item.Type.Mushroom);
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}
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public void ButtonBuyStar()
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public void ButtonBuyStar()
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{
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{
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((PlayablePlayer)currentPlayer).BuyStar(true);
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((PlayablePlayer)currentPlayer).BuyStar(true);
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@@ -137,9 +137,7 @@ PlayerSettings:
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16:9: 1
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16:9: 1
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Others: 1
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Others: 1
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bundleVersion: 0.1
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bundleVersion: 0.1
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preloadedAssets:
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preloadedAssets: []
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- {fileID: -6230802382160794249, guid: 90cd1b71078984c4980fcd1aa03eaaa3, type: 2}
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- {fileID: 11400000, guid: 48bf7376b3770c44cbfe3f40e77359ab, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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Generated
+1
-1
@@ -89,7 +89,7 @@
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<workItem from="1677445028345" duration="816000" />
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<workItem from="1677445028345" duration="816000" />
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<workItem from="1677520608630" duration="13000" />
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<workItem from="1677520608630" duration="13000" />
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<workItem from="1677789901008" duration="661000" />
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<workItem from="1677789901008" duration="661000" />
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<workItem from="1677881295823" duration="754000" />
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<workItem from="1677881295823" duration="2233000" />
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</task>
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</task>
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<servers />
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<servers />
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</component>
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</component>
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@@ -118,6 +118,16 @@ public class Room
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timeOut = System.currentTimeMillis();
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timeOut = System.currentTimeMillis();
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/*
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----------------------------------------
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----------------------------------------
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----------------------------------------
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HERE IS THE ROOM / GAME LOGIC
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----------------------------------------
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----------------------------------------
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----------------------------------------
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*/
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switch (readData[0])
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switch (readData[0])
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{
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{
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@@ -158,6 +168,8 @@ public class Room
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}
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}
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break;
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break;
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//Es wurde auf ein CoinField getreten (Rot oder Blau)
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//1 x, x = player; 2 y, y = Loose or Get
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case 6:
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case 6:
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for (int i = 0; i < players.length; i++)
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for (int i = 0; i < players.length; i++)
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{
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{
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@@ -168,12 +180,15 @@ public class Room
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}
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}
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break;
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break;
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//Eventstop (ItemShop, BuyStar, ...) ist fertig
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//1 x, x = player
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case 7:
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case 7:
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for (int i = 0; i < players.length; i++)
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for (int i = 0; i < players.length; i++)
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{
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{
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players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
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players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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break;
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//Spieler hat einen Stern gekauft
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case 8:
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case 8:
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for (int i = 0; i < players.length; i++)
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for (int i = 0; i < players.length; i++)
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{
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{
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@@ -183,6 +198,9 @@ public class Room
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}
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}
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}
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}
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break;
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break;
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//Spieler hat ein Item Gekauft
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//1 x, x = player; 2 y, y = Item.Type (byte)
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case 9:
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case 9:
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for (int i = 0; i < players.length; i++)
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for (int i = 0; i < players.length; i++)
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{
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{
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