using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Field : MonoBehaviour { //Liste der nächsten Feld, die auf das diesige Feld folgen [SerializeField] private Field[] target; [SerializeField] private Arrow[] directionalArrows; public Field[] Target { get { return target; } } public Arrow[] DirectionalArrow { get { return directionalArrows; } } //Feld aktion (Münzen etc..) public abstract void Action(); }