using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Arrow : MonoBehaviour { private bool clicked = false; private void Start() { Deactivate(); } public bool IsClicked() { return clicked; } public void Activate() { gameObject.SetActive(true); } public void Deactivate() { clicked = false; gameObject.SetActive(false); } private void OnMouseDown() { clicked = true; } }