using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camera : MonoBehaviour { //TODO: Replace with Follow Function later (player camera should follow) [SerializeField] private GameObject followUp; private Vector3 offset; private Vector3 velocity = Vector3.zero; //TODO: Replace with Follow Function later (player camera should follow) private void Start() { offset = followUp.transform.position - transform.position; } private void FixedUpdate() { transform.position = Vector3.SmoothDamp(transform.position, followUp.transform.position - offset, ref velocity, 0.2f); } }