using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public abstract class Player : MonoBehaviour { public string name = ""; public bool activated = false; protected bool wurfelt = false; public GameObject camera; protected Vector3 velocity = Vector3.zero; protected Vector3 cameraOffset = new Vector3(-2.81f, 8.13f, 5.6f); public int index; public int coins = 0; public int stars = 0; public TMP_Text textCoinsInfo, textStarsInfo; protected bool eventstop = false; public UIHandler uiHandler; //for coin animation private AnimationHandler animationHandler; private void Start() { animationHandler = GetComponentInChildren(); } //Aktiviert den Player public void Activate() { activated = true; wurfelt = false; } //Deaktiviert den Player public void DeActivate() { activated = false; } public abstract void Init(); public void PlayAnimation(AnimationType animationType) { animationHandler.StartAnimation(animationType); } public enum AnimationType { Coin } public void AddStars(int amount) { stars += amount; textStarsInfo.text = stars + ""; Client.GetCurrentInstance().CalculatePlacement(); } public void AddCoins(int amount) { coins += amount; if (coins < 0) { coins = 0; } textCoinsInfo.text = coins + ""; PlayAnimation(AnimationType.Coin); Client.GetCurrentInstance().CalculatePlacement(); } public void OnTriggerEnter(Collider c) { eventstop = true; } public void EventStopFinished() { eventstop = false; } }