using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UIItem : MonoBehaviour { public Item item; public void BuyItem() { Player player = ItemShop.currentPlayer; if (player.coins - item.Cost >= 0) { player.AddCoins(-item.Cost); UIHandler.GetInstance().ButtonBack(); player.AddItem(item); } } }