using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ItemSelector : MonoBehaviour { [SerializeField] private GameObject[] itemButtons; [SerializeField] private Image[] itemImages; public void Init(Item[] items) { for (int i = 0; i < items.Length; i++) { if (items[i] != null) { itemButtons[i].SetActive(true); itemImages[i].sprite = items[i].sprite; } else { itemButtons[i].SetActive(false); } } } }