using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CustomEditor(typeof(MeshMerger))] public class MeshMergerEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); MeshMerger meshMerger = (MeshMerger)target; if (GUILayout.Button("Merge")) meshMerger.Merge(); } }