using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; public class AnimationHandler : MonoBehaviour { [SerializeField] private Animator anim; public void StartAnimation(Player.AnimationType type) { switch (type) { case Player.AnimationType.Coin: anim.SetInteger("value", 1); break; } Invoke("Stop", 0.6f); } private void Stop() { anim.SetInteger("value", 0); } }