Field Definitions: 0: Get Coins Field 1: Loose Coins Field 2: LuckyField 3: ItemFIeld 4: UnluckyField 5: VSField 6: EventField Inital Game Definitions (Server): Get Room Code: Client -> Server Server -> Client [2, ...] Join Room Code: Client -> Server First Message: [1, ...] Second Message: [Room Code in Ascii] Third Message: [Name] Game Run Definitions (Room Server): TimeoutCheck: [126, ...] (10 minute timeout checked every 10 seconds) Room and Clients Rolled: Client -> Server: [3, number, ...] Server -> Client: [3, playerID, number, ...] PathSelection: Client -> Server: [4, directionID, ...] Server -> Client: [4, playerID, directionID, ...] FinishMovingEvent: Client -> Server [5, ...] Server -> Client [2, nextPlayerID, ...] (Player Activation event) DeleteRoomCall: [0, ...] LocalPlayerCreateEvent: Server -> Client [1, playable/dummy, startPosition.3.] 1 = playable !1 = dummy TransferNameDistrubutor: Server -> Client [5, playerID, name.8.] CoinFieldAction: Client -> Server [6, 0/1, ...] 0=get 1=loose Server -> Client [6, playerID, 0/1, ...]