Files
2023-03-04 01:14:26 +01:00

28 lines
636 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ItemSelector : MonoBehaviour
{
[SerializeField] private GameObject[] itemButtons;
[SerializeField] private Image[] itemImages;
public void Init(Item[] items)
{
for (int i = 0; i < items.Length; i++)
{
if (items[i] != null)
{
itemButtons[i].SetActive(true);
itemImages[i].sprite = items[i].sprite;
}
else
{
itemButtons[i].SetActive(false);
}
}
}
}