Files
2023-02-26 21:37:11 +01:00

43 lines
760 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StarController : MonoBehaviour
{
[SerializeField] private Star[] stars;
private int current = 0;
private void Start()
{
foreach(Star s in stars)
{
s.init(this);
}
Activate(current);
current++;
}
private void Activate(int idx)
{
for (int i = 0; i < stars.Length; i++)
{
if (i == idx)
{
stars[i].IsActive = true;
}
else
{
stars[i].IsActive = false;
}
}
}
public void SwitchStar()
{
Activate(current);
current++;
}
}