Files
flufflparty-/FlufflParty/Assets/Scripts/UIHandler.cs
T
2023-02-27 18:06:21 +01:00

109 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class UIHandler : MonoBehaviour
{
[SerializeField] private GameObject layout0;
[SerializeField] private GameObject layout1;
[SerializeField] private GameObject layout2;
[SerializeField] private GameObject layoutMiniMap;
[SerializeField] private GameObject layoutBuyStar;
public bool MapOpen
{
get
{
return layoutMiniMap.activeSelf;
}
}
private Player currentPlayer = null;
private void Start()
{
layout1.SetActive(false);
layout0.SetActive(true);
layoutMiniMap.SetActive(false);
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
}
public void ActivateLayout1()
{
layout0.SetActive(false);
layout1.SetActive(true);
layoutMiniMap.SetActive(false);
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
}
public void ActivateLayoutMiniMap()
{
layout0.SetActive(false);
layout1.SetActive(false);
layoutMiniMap.SetActive(true);
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
}
public void ActivateLayoutBuyStar(Player player)
{
currentPlayer = player;
layout0.SetActive(false);
layout1.SetActive(false);
layoutMiniMap.SetActive(false);
layoutBuyStar.SetActive(true);
layout2.SetActive(false);
LayoutBuyStarController controller = layoutBuyStar.GetComponent<LayoutBuyStarController>();
if (player.coins < 20)
{
controller.infoText.text = "oh... sorry... but you do not have enough coins (20)";
controller.buttonBuy.SetActive(false);
}
else
{
controller.infoText.text = "do you want to buy a star? (20 coins)";
controller.buttonBuy.SetActive(true);
}
}
public void ActivateLayout2(Player player)
{
currentPlayer = player;
layout0.SetActive(false);
layout1.SetActive(false);
layoutMiniMap.SetActive(false);
layoutBuyStar.SetActive(false);
layout2.SetActive(true);
}
public void ButtonBuyStar()
{
((PlayablePlayer)currentPlayer).BuyStar(true);
ActivateLayout1();
}
public void ButtonDontBuyStar()
{
((PlayablePlayer)currentPlayer).BuyStar(false);
ActivateLayout1();
}
public void ButtonMoveOn()
{
ActivateLayout1();
((PlayablePlayer)currentPlayer).SkipShop();
}
public void ButtonEnter()
{
}
}