Files
flufflparty-/FlufflParty/Assets/Scripts/UIHandler.cs
T
2023-01-29 01:54:53 +01:00

19 lines
326 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIHandler : MonoBehaviour
{
[SerializeField] private GameObject layout0;
private void Start()
{
layout0.SetActive(true);
}
public void DeactivateLayout0()
{
layout0.SetActive(false);
}
}