43 lines
760 B
C#
43 lines
760 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StarController : MonoBehaviour
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{
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[SerializeField] private Star[] stars;
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private int current = 0;
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private void Start()
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{
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foreach(Star s in stars)
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{
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s.init(this);
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}
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Activate(current);
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current++;
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}
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private void Activate(int idx)
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{
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for (int i = 0; i < stars.Length; i++)
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{
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if (i == idx)
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{
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stars[i].IsActive = true;
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}
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else
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{
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stars[i].IsActive = false;
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}
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}
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}
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public void SwitchStar()
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{
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Activate(current);
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current++;
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}
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}
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