412 lines
17 KiB
Java
412 lines
17 KiB
Java
import java.io.DataInputStream;
|
|
import java.io.DataOutputStream;
|
|
import java.io.IOException;
|
|
import java.net.ServerSocket;
|
|
import java.nio.charset.StandardCharsets;
|
|
import java.util.ArrayList;
|
|
import java.util.List;
|
|
import java.util.Timer;
|
|
import java.util.TimerTask;
|
|
|
|
/**
|
|
* this class handels all operations / syncs performed in a single room
|
|
*/
|
|
public class Room
|
|
{
|
|
//tells how many clients can connect to a room
|
|
private Client[] players = new Client[2];
|
|
//the array of players start positions
|
|
private Vector3[] startPositions;
|
|
//the generated roomcode
|
|
private String roomCode;
|
|
//the instance to the main server
|
|
private Server server;
|
|
|
|
//all threads created stored in this list to close them after room closure
|
|
private List<Thread> threads = new ArrayList<>();
|
|
|
|
//count of players in the game
|
|
private int playerCount = 0;
|
|
|
|
//tells players turn (array index)
|
|
private int currentPlayer = 0;
|
|
|
|
|
|
public Room(String roomCode, Server server)
|
|
{
|
|
|
|
this.roomCode = roomCode;
|
|
startPositions = new Vector3[4];
|
|
|
|
//set up the start positions
|
|
startPositions[0] = new Vector3(96, 0, 126);
|
|
startPositions[1] = new Vector3(92, 0, 126);
|
|
startPositions[2] = new Vector3(96, 0, 128);
|
|
startPositions[3] = new Vector3(92, 0, 128);
|
|
|
|
this.server = server;
|
|
}
|
|
|
|
/**
|
|
* Adds a Client to the game (on new player joined the room)
|
|
* @param client
|
|
*/
|
|
public void addClient(Client client)
|
|
{
|
|
|
|
//loops through all players existing and sends the needed information
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//places the new joined player in the next free slot
|
|
if (players[i] == null)
|
|
{
|
|
players[i] = client;
|
|
playerCount++;
|
|
|
|
//LOG
|
|
System.out.println(client.name.replace(" ", "") + " joined room " + roomCode + " successfully as player " + i);
|
|
|
|
//creates a thread for the connection with the joined player
|
|
Thread t = new Thread(new Runnable()
|
|
{
|
|
@Override
|
|
public void run()
|
|
{
|
|
//assignes a player id
|
|
int player = playerCount - 1;
|
|
|
|
DataInputStream input = null;
|
|
try
|
|
{
|
|
//tries to get the input stream (TCP)
|
|
input = new DataInputStream(players[player].socket.getInputStream());
|
|
} catch (IOException e)
|
|
{
|
|
server.deleteRoom(roomCode);
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
try
|
|
{
|
|
//this is a buffer for all data being received by the player
|
|
byte[] readData = new byte[10];
|
|
|
|
//read the data to the buffer
|
|
input.read(readData);
|
|
|
|
|
|
/*
|
|
----------------------------------------
|
|
----------------------------------------
|
|
----------------------------------------
|
|
HERE IS THE ROOM / GAME LOGIC
|
|
----------------------------------------
|
|
----------------------------------------
|
|
----------------------------------------
|
|
*/
|
|
//Checks which action (array[0]) is received
|
|
switch (readData[0])
|
|
{
|
|
|
|
/**
|
|
* //spieler hat gewürfelt
|
|
*/
|
|
case 3:
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//sync to all OTHER players
|
|
if (i != player)
|
|
{
|
|
//!!data processing!!
|
|
//----------------------------action---player-------rolled number----free space--------
|
|
players[i].output.write(new byte[]{3, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
}
|
|
break;
|
|
/**
|
|
* //pfeil wurde ausgewählt
|
|
*/
|
|
case 4:
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//!!data processing!!
|
|
//sync to all OTHER players
|
|
if (i != player)
|
|
{
|
|
//-------------------------------action----player-----arrow index--------free space-----
|
|
players[i].output.write(new byte[]{4, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
}
|
|
break;
|
|
|
|
/**
|
|
* //Spieler ist fertig mit seinem Zug
|
|
*/
|
|
case 5:
|
|
//calculate the next player
|
|
currentPlayer++;
|
|
if (currentPlayer >= players.length)
|
|
{
|
|
currentPlayer = 0;
|
|
}
|
|
//sync the activation of the current player to ALL clients
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//!!data processing!!
|
|
//----------------------------action--------the next player-----------free space------
|
|
players[i].output.write(new byte[]{2, (byte) currentPlayer, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
break;
|
|
|
|
/**
|
|
* //Es wurde auf ein CoinField getreten (Rot oder Blau)
|
|
*/
|
|
case 6:
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//sync to OTHER players
|
|
if (i != player)
|
|
{
|
|
//!!data processing!!
|
|
//-----------------------------action--player-------losse or get------------free space--
|
|
players[i].output.write(new byte[]{6, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
}
|
|
break;
|
|
|
|
/**
|
|
* //Eventstop (ItemShop, BuyStar, ...) ist fertig
|
|
*/
|
|
case 7:
|
|
//sync to ALL players
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//!!simple sync!!
|
|
//------------------------------action---player---------free space--------
|
|
players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
break;
|
|
/**
|
|
* //Spieler hat einen Stern gekauft
|
|
*/
|
|
case 8:
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//!!simple sync!!
|
|
//sync to OTHER players
|
|
if (i != player)
|
|
{
|
|
//-----------------------------action----player----------free space------
|
|
players[i].output.write(new byte[]{8, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
}
|
|
break;
|
|
|
|
/**
|
|
* //Spieler hat ein Item Gekauft
|
|
*/
|
|
case 9:
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//Sync to OTHER players
|
|
if (i != player)
|
|
{
|
|
//!!data processing!!
|
|
//------------------------------action---player-------item ID--------free space--------
|
|
players[i].output.write(new byte[]{9, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
for (int i = 0; i < players.length; i++)
|
|
{
|
|
//Sync to OTHER players
|
|
if (i != player)
|
|
{
|
|
//!!data processing!!
|
|
//------------------------------action---player-------item index--------free space--------
|
|
players[i].output.write(new byte[]{10, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
}
|
|
break;
|
|
case 126:
|
|
server.deleteRoom(roomCode);
|
|
break;
|
|
}
|
|
|
|
} catch (IOException e)
|
|
{
|
|
//if something is crashing, the room is being deleted
|
|
server.deleteRoom(roomCode);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
//name the thread for better debugging
|
|
t.setName("Thread Player: " + (playerCount - 1));
|
|
//start the thread
|
|
t.start();
|
|
//add the thread to the threads list
|
|
threads.add(t);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Make clients add all players to the world
|
|
if (playerCount == players.length)
|
|
{
|
|
for (int j = 0; j < players.length; j++)
|
|
{
|
|
for (int k = 0; k < players.length; k++)
|
|
{
|
|
//0 1 create new player
|
|
//1 0 no playable player
|
|
//1 1 playable character
|
|
//2-3-4 default pos
|
|
//5 player index
|
|
|
|
//if the player should be playable
|
|
if (j == k)
|
|
{
|
|
try
|
|
{
|
|
//sends the inital message to the player
|
|
players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, 0});
|
|
|
|
//sends the name of the player (ASCII encoding)............................................................................
|
|
byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
|
|
byte[] send = new byte[10];
|
|
send[0] = 5;
|
|
send[1] = (byte) k;
|
|
|
|
for (int i = 2; i < send.length; i++)
|
|
{
|
|
send[i] = name[i - 2];
|
|
}
|
|
|
|
players[j].output.write(send);
|
|
//stop sending the name................................................................................
|
|
} catch (IOException e)
|
|
{
|
|
server.deleteRoom(roomCode);
|
|
}
|
|
}
|
|
//if the player should be a bot
|
|
else
|
|
{
|
|
try
|
|
{
|
|
players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, 0});
|
|
byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
|
|
byte[] send = new byte[10];
|
|
send[0] = 5;
|
|
send[1] = (byte) k;
|
|
|
|
for (int i = 2; i < send.length; i++)
|
|
{
|
|
send[i] = name[i - 2];
|
|
}
|
|
|
|
players[j].output.write(send);
|
|
} catch (IOException e)
|
|
{
|
|
server.deleteRoom(roomCode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//0 2, activate a player
|
|
//1 x, x = idx
|
|
|
|
//send the inital activation message
|
|
try
|
|
{
|
|
for (Client c : players)
|
|
{
|
|
c.output.write(new byte[]{2, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
}
|
|
} catch (IOException e)
|
|
{
|
|
server.deleteRoom(roomCode);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Closes the room
|
|
*/
|
|
public void closeRoom()
|
|
{
|
|
//try to cick all the players (still connected) of the room
|
|
try
|
|
{
|
|
|
|
if (players[0] != null)
|
|
{
|
|
//127 is the action for room cick
|
|
players[0].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
players[0].close();
|
|
}
|
|
|
|
} catch (Exception ex)
|
|
{
|
|
}
|
|
|
|
try
|
|
{
|
|
if (players[1] != null)
|
|
{
|
|
players[1].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
players[1].close();
|
|
}
|
|
|
|
} catch (Exception ex)
|
|
{
|
|
}
|
|
|
|
try
|
|
{
|
|
if (players[2] != null)
|
|
{
|
|
players[2].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
players[2].close();
|
|
}
|
|
|
|
} catch (Exception ex)
|
|
{
|
|
}
|
|
|
|
try
|
|
{
|
|
if (players[3] != null)
|
|
{
|
|
players[3].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
|
players[3].close();
|
|
}
|
|
|
|
} catch (Exception ex)
|
|
{
|
|
}
|
|
|
|
|
|
//try to close all open threads (not crashed yet)
|
|
for (int i = 0; i < threads.size(); i++)
|
|
{
|
|
try
|
|
{
|
|
threads.get(i).interrupt();
|
|
System.out.println("thread " + threads.get(i).getName() + " stopped!");
|
|
} catch (Exception e)
|
|
{
|
|
}
|
|
}
|
|
|
|
threads = null;
|
|
players = null;
|
|
startPositions = null;
|
|
}
|
|
}
|