Files
flufflparty-/FlufflParty/Assets/Scripts/ItemShop.cs
T

26 lines
529 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class ItemShop : MonoBehaviour
{
[SerializeField] private UIItem[] items;
public static Player currentPlayer = null;
public void Init(Player _currentPlayer)
{
currentPlayer = _currentPlayer;
}
private void Start()
{
foreach(UIItem ui in items)
{
TMP_Text text = ui.GetComponentInChildren<TMP_Text>();
text.text = ui.item.Cost + "";
}
}
}