Files
flufflparty-/FlufflParty/Assets/Scripts/Actions/Dice.cs
T
2023-02-05 21:06:31 +01:00

69 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using Random = UnityEngine.Random;
public class Dice : MonoBehaviour
{
[SerializeField] private TMP_Text[] numbers;
[SerializeField] private Rigidbody rb;
private bool started;
private float timeLastNumberChanged = 0;
private void Start()
{
rb.useGravity = false;
gameObject.SetActive(false);
}
private void Update()
{
if(started)
{
if (Time.time - timeLastNumberChanged >= .100f)
{
RandomNumbers();
}
}
}
public void StartRandom()
{
if (!started)
{
rb.useGravity = false;
gameObject.SetActive(true);
started = true;
}
}
public void StopRandom(int dec)
{
started = false;
rb.angularVelocity = new Vector3(5, 5, 5);
rb.useGravity = true;
foreach (TMP_Text t in numbers)
{
t.text = dec.ToString();
}
}
private void RandomNumbers()
{
timeLastNumberChanged = Time.time;
int random = Random.Range(1, 7);
rb.angularVelocity = new Vector3(5, 5, 5);
foreach (TMP_Text t in numbers)
{
t.text = random.ToString();
}
}
}