import pygame as pg from DrawType import DrawType from Vec import Vec class Entity: def __init__(self, start_position: Vec, start_size: Vec): self.position = Vec(start_position.x, start_position.y) self.size = start_size def draw(self, screen, color, draw_type: DrawType = DrawType.rect, grid_cell_size=0, image=None): # Either draw a... match draw_type: # ...Rect... case DrawType.rect: pg.draw.rect(screen, color, (self.position.x, self.position.y, self.size.x, self.size.y)) # ... or a circle case DrawType.circle: pg.draw.circle(screen, color, (self.position.x + grid_cell_size / 2, self.position.y + grid_cell_size / 2), (self.size.x + self.size.y) / 2) case DrawType.image: screen.blit(image, (self.position.x, self.position.y))