commit 083c1b98ec80d7db1abcbae6cd4aa1617d46c1e7 Author: Jonas Braus Date: Sun Jul 28 19:07:05 2024 +0200 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/assets/bg-1-1.png b/assets/bg-1-1.png new file mode 100644 index 0000000..87efa59 Binary files /dev/null and b/assets/bg-1-1.png differ diff --git a/assets/bg-1-1.png.import b/assets/bg-1-1.png.import new file mode 100644 index 0000000..9661320 --- /dev/null +++ b/assets/bg-1-1.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://chrld8oybp4me" +path="res://.godot/imported/bg-1-1.png-2ae37cb3adc8a4d37de164fad8410862.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/bg-1-1.png" +dest_files=["res://.godot/imported/bg-1-1.png-2ae37cb3adc8a4d37de164fad8410862.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/mario-luigi-4.png b/assets/mario-luigi-4.png new file mode 100644 index 0000000..e09a70c Binary files /dev/null and b/assets/mario-luigi-4.png differ diff --git a/assets/mario-luigi-4.png.import b/assets/mario-luigi-4.png.import new file mode 100644 index 0000000..e5da916 --- /dev/null +++ b/assets/mario-luigi-4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dhw3lpuskbvku" +path="res://.godot/imported/mario-luigi-4.png-55cb8ccf2d0ab8fc27d18218e7e67b01.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/mario-luigi-4.png" +dest_files=["res://.godot/imported/mario-luigi-4.png-55cb8ccf2d0ab8fc27d18218e7e67b01.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..1f5cbc0 --- /dev/null +++ b/project.godot @@ -0,0 +1,52 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="RetroMario" +run/main_scene="res://scenes/level_1.tscn" +config/features=PackedStringArray("4.2", "Forward Plus") + +[display] + +window/stretch/mode="viewport" + +[input] + +move_left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null) +] +} +move_right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null) +] +} +jump={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null) +] +} +crawl={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) +, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null) +] +} + +[rendering] + +textures/canvas_textures/default_texture_filter=0 diff --git a/scenes/level_1.tscn b/scenes/level_1.tscn new file mode 100644 index 0000000..d247331 --- /dev/null +++ b/scenes/level_1.tscn @@ -0,0 +1,18926 @@ +[gd_scene load_steps=5 format=3 uid="uid://dv50be68omp73"] + +[ext_resource type="Texture2D" uid="uid://chrld8oybp4me" path="res://assets/bg-1-1.png" id="1_rxc3r"] +[ext_resource type="PackedScene" uid="uid://dk1aby88pygtr" path="res://scenes/player.tscn" id="2_ru48y"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sdqov"] +texture = ExtResource("1_rxc3r") +0:0/0 = 0 +0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:0/0/physics_layer_0/angular_velocity = 0.0 +1:0/0 = 0 +1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:0/0/physics_layer_0/angular_velocity = 0.0 +2:0/0 = 0 +2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:0/0/physics_layer_0/angular_velocity = 0.0 +3:0/0 = 0 +3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:0/0/physics_layer_0/angular_velocity = 0.0 +4:0/0 = 0 +4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:0/0/physics_layer_0/angular_velocity = 0.0 +5:0/0 = 0 +5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:0/0/physics_layer_0/angular_velocity = 0.0 +6:0/0 = 0 +6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:0/0/physics_layer_0/angular_velocity = 0.0 +7:0/0 = 0 +7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:0/0/physics_layer_0/angular_velocity = 0.0 +8:0/0 = 0 +8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:0/0/physics_layer_0/angular_velocity = 0.0 +9:0/0 = 0 +9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:0/0/physics_layer_0/angular_velocity = 0.0 +10:0/0 = 0 +10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:0/0/physics_layer_0/angular_velocity = 0.0 +11:0/0 = 0 +11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:0/0/physics_layer_0/angular_velocity = 0.0 +12:0/0 = 0 +12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:0/0/physics_layer_0/angular_velocity = 0.0 +13:0/0 = 0 +13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:0/0/physics_layer_0/angular_velocity = 0.0 +14:0/0 = 0 +14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:0/0/physics_layer_0/angular_velocity = 0.0 +15:0/0 = 0 +15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:0/0/physics_layer_0/angular_velocity = 0.0 +16:0/0 = 0 +16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:0/0/physics_layer_0/angular_velocity = 0.0 +17:0/0 = 0 +17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:0/0/physics_layer_0/angular_velocity = 0.0 +18:0/0 = 0 +18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:0/0/physics_layer_0/angular_velocity = 0.0 +19:0/0 = 0 +19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:0/0/physics_layer_0/angular_velocity = 0.0 +20:0/0 = 0 +20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:0/0/physics_layer_0/angular_velocity = 0.0 +21:0/0 = 0 +21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:0/0/physics_layer_0/angular_velocity = 0.0 +22:0/0 = 0 +22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:0/0/physics_layer_0/angular_velocity = 0.0 +23:0/0 = 0 +23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:0/0/physics_layer_0/angular_velocity = 0.0 +24:0/0 = 0 +24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:0/0/physics_layer_0/angular_velocity = 0.0 +25:0/0 = 0 +25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:0/0/physics_layer_0/angular_velocity = 0.0 +26:0/0 = 0 +26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:0/0/physics_layer_0/angular_velocity = 0.0 +27:0/0 = 0 +27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:0/0/physics_layer_0/angular_velocity = 0.0 +28:0/0 = 0 +28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:0/0/physics_layer_0/angular_velocity = 0.0 +29:0/0 = 0 +29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:0/0/physics_layer_0/angular_velocity = 0.0 +30:0/0 = 0 +30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:0/0/physics_layer_0/angular_velocity = 0.0 +31:0/0 = 0 +31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:0/0/physics_layer_0/angular_velocity = 0.0 +32:0/0 = 0 +32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:0/0/physics_layer_0/angular_velocity = 0.0 +33:0/0 = 0 +33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:0/0/physics_layer_0/angular_velocity = 0.0 +34:0/0 = 0 +34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:0/0/physics_layer_0/angular_velocity = 0.0 +35:0/0 = 0 +35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:0/0/physics_layer_0/angular_velocity = 0.0 +36:0/0 = 0 +36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:0/0/physics_layer_0/angular_velocity = 0.0 +37:0/0 = 0 +37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:0/0/physics_layer_0/angular_velocity = 0.0 +38:0/0 = 0 +38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:0/0/physics_layer_0/angular_velocity = 0.0 +39:0/0 = 0 +39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:0/0/physics_layer_0/angular_velocity = 0.0 +40:0/0 = 0 +40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:0/0/physics_layer_0/angular_velocity = 0.0 +41:0/0 = 0 +41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:0/0/physics_layer_0/angular_velocity = 0.0 +42:0/0 = 0 +42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:0/0/physics_layer_0/angular_velocity = 0.0 +43:0/0 = 0 +43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:0/0/physics_layer_0/angular_velocity = 0.0 +44:0/0 = 0 +44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:0/0/physics_layer_0/angular_velocity = 0.0 +45:0/0 = 0 +45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:0/0/physics_layer_0/angular_velocity = 0.0 +46:0/0 = 0 +46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:0/0/physics_layer_0/angular_velocity = 0.0 +47:0/0 = 0 +47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:0/0/physics_layer_0/angular_velocity = 0.0 +48:0/0 = 0 +48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:0/0/physics_layer_0/angular_velocity = 0.0 +49:0/0 = 0 +49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:0/0/physics_layer_0/angular_velocity = 0.0 +50:0/0 = 0 +50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:0/0/physics_layer_0/angular_velocity = 0.0 +51:0/0 = 0 +51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:0/0/physics_layer_0/angular_velocity = 0.0 +52:0/0 = 0 +52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:0/0/physics_layer_0/angular_velocity = 0.0 +53:0/0 = 0 +53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:0/0/physics_layer_0/angular_velocity = 0.0 +54:0/0 = 0 +54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:0/0/physics_layer_0/angular_velocity = 0.0 +55:0/0 = 0 +55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:0/0/physics_layer_0/angular_velocity = 0.0 +56:0/0 = 0 +56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:0/0/physics_layer_0/angular_velocity = 0.0 +57:0/0 = 0 +57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:0/0/physics_layer_0/angular_velocity = 0.0 +58:0/0 = 0 +58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:0/0/physics_layer_0/angular_velocity = 0.0 +59:0/0 = 0 +59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:0/0/physics_layer_0/angular_velocity = 0.0 +60:0/0 = 0 +60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:0/0/physics_layer_0/angular_velocity = 0.0 +61:0/0 = 0 +61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:0/0/physics_layer_0/angular_velocity = 0.0 +62:0/0 = 0 +62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:0/0/physics_layer_0/angular_velocity = 0.0 +63:0/0 = 0 +63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:0/0/physics_layer_0/angular_velocity = 0.0 +64:0/0 = 0 +64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:0/0/physics_layer_0/angular_velocity = 0.0 +65:0/0 = 0 +65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:0/0/physics_layer_0/angular_velocity = 0.0 +66:0/0 = 0 +66:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:0/0/physics_layer_0/angular_velocity = 0.0 +67:0/0 = 0 +67:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:0/0/physics_layer_0/angular_velocity = 0.0 +68:0/0 = 0 +68:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:0/0/physics_layer_0/angular_velocity = 0.0 +69:0/0 = 0 +69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:0/0/physics_layer_0/angular_velocity = 0.0 +70:0/0 = 0 +70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:0/0/physics_layer_0/angular_velocity = 0.0 +71:0/0 = 0 +71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:0/0/physics_layer_0/angular_velocity = 0.0 +72:0/0 = 0 +72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:0/0/physics_layer_0/angular_velocity = 0.0 +73:0/0 = 0 +73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:0/0/physics_layer_0/angular_velocity = 0.0 +74:0/0 = 0 +74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:0/0/physics_layer_0/angular_velocity = 0.0 +75:0/0 = 0 +75:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:0/0/physics_layer_0/angular_velocity = 0.0 +76:0/0 = 0 +76:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:0/0/physics_layer_0/angular_velocity = 0.0 +77:0/0 = 0 +77:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:0/0/physics_layer_0/angular_velocity = 0.0 +78:0/0 = 0 +78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:0/0/physics_layer_0/angular_velocity = 0.0 +79:0/0 = 0 +79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:0/0/physics_layer_0/angular_velocity = 0.0 +80:0/0 = 0 +80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:0/0/physics_layer_0/angular_velocity = 0.0 +81:0/0 = 0 +81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:0/0/physics_layer_0/angular_velocity = 0.0 +82:0/0 = 0 +82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:0/0/physics_layer_0/angular_velocity = 0.0 +83:0/0 = 0 +83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:0/0/physics_layer_0/angular_velocity = 0.0 +84:0/0 = 0 +84:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:0/0/physics_layer_0/angular_velocity = 0.0 +85:0/0 = 0 +85:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:0/0/physics_layer_0/angular_velocity = 0.0 +86:0/0 = 0 +86:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:0/0/physics_layer_0/angular_velocity = 0.0 +87:0/0 = 0 +87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:0/0/physics_layer_0/angular_velocity = 0.0 +88:0/0 = 0 +88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:0/0/physics_layer_0/angular_velocity = 0.0 +89:0/0 = 0 +89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:0/0/physics_layer_0/angular_velocity = 0.0 +90:0/0 = 0 +90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:0/0/physics_layer_0/angular_velocity = 0.0 +91:0/0 = 0 +91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:0/0/physics_layer_0/angular_velocity = 0.0 +92:0/0 = 0 +92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:0/0/physics_layer_0/angular_velocity = 0.0 +93:0/0 = 0 +93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:0/0/physics_layer_0/angular_velocity = 0.0 +94:0/0 = 0 +94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:0/0/physics_layer_0/angular_velocity = 0.0 +95:0/0 = 0 +95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:0/0/physics_layer_0/angular_velocity = 0.0 +96:0/0 = 0 +96:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:0/0/physics_layer_0/angular_velocity = 0.0 +97:0/0 = 0 +97:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:0/0/physics_layer_0/angular_velocity = 0.0 +98:0/0 = 0 +98:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:0/0/physics_layer_0/angular_velocity = 0.0 +99:0/0 = 0 +99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:0/0/physics_layer_0/angular_velocity = 0.0 +100:0/0 = 0 +100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:0/0/physics_layer_0/angular_velocity = 0.0 +101:0/0 = 0 +101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:0/0/physics_layer_0/angular_velocity = 0.0 +102:0/0 = 0 +102:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:0/0/physics_layer_0/angular_velocity = 0.0 +103:0/0 = 0 +103:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:0/0/physics_layer_0/angular_velocity = 0.0 +104:0/0 = 0 +104:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:0/0/physics_layer_0/angular_velocity = 0.0 +105:0/0 = 0 +105:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:0/0/physics_layer_0/angular_velocity = 0.0 +106:0/0 = 0 +106:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:0/0/physics_layer_0/angular_velocity = 0.0 +107:0/0 = 0 +107:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:0/0/physics_layer_0/angular_velocity = 0.0 +108:0/0 = 0 +108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:0/0/physics_layer_0/angular_velocity = 0.0 +109:0/0 = 0 +109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:0/0/physics_layer_0/angular_velocity = 0.0 +110:0/0 = 0 +110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:0/0/physics_layer_0/angular_velocity = 0.0 +111:0/0 = 0 +111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:0/0/physics_layer_0/angular_velocity = 0.0 +112:0/0 = 0 +112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:0/0/physics_layer_0/angular_velocity = 0.0 +113:0/0 = 0 +113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:0/0/physics_layer_0/angular_velocity = 0.0 +114:0/0 = 0 +114:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:0/0/physics_layer_0/angular_velocity = 0.0 +115:0/0 = 0 +115:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:0/0/physics_layer_0/angular_velocity = 0.0 +116:0/0 = 0 +116:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:0/0/physics_layer_0/angular_velocity = 0.0 +117:0/0 = 0 +117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:0/0/physics_layer_0/angular_velocity = 0.0 +118:0/0 = 0 +118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:0/0/physics_layer_0/angular_velocity = 0.0 +119:0/0 = 0 +119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:0/0/physics_layer_0/angular_velocity = 0.0 +120:0/0 = 0 +120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:0/0/physics_layer_0/angular_velocity = 0.0 +121:0/0 = 0 +121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:0/0/physics_layer_0/angular_velocity = 0.0 +122:0/0 = 0 +122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:0/0/physics_layer_0/angular_velocity = 0.0 +123:0/0 = 0 +123:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:0/0/physics_layer_0/angular_velocity = 0.0 +124:0/0 = 0 +124:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:0/0/physics_layer_0/angular_velocity = 0.0 +125:0/0 = 0 +125:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:0/0/physics_layer_0/angular_velocity = 0.0 +126:0/0 = 0 +126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:0/0/physics_layer_0/angular_velocity = 0.0 +127:0/0 = 0 +127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:0/0/physics_layer_0/angular_velocity = 0.0 +128:0/0 = 0 +128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:0/0/physics_layer_0/angular_velocity = 0.0 +129:0/0 = 0 +129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:0/0/physics_layer_0/angular_velocity = 0.0 +130:0/0 = 0 +130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:0/0/physics_layer_0/angular_velocity = 0.0 +131:0/0 = 0 +131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:0/0/physics_layer_0/angular_velocity = 0.0 +132:0/0 = 0 +132:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:0/0/physics_layer_0/angular_velocity = 0.0 +133:0/0 = 0 +133:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:0/0/physics_layer_0/angular_velocity = 0.0 +134:0/0 = 0 +134:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:0/0/physics_layer_0/angular_velocity = 0.0 +135:0/0 = 0 +135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:0/0/physics_layer_0/angular_velocity = 0.0 +136:0/0 = 0 +136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:0/0/physics_layer_0/angular_velocity = 0.0 +137:0/0 = 0 +137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:0/0/physics_layer_0/angular_velocity = 0.0 +138:0/0 = 0 +138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:0/0/physics_layer_0/angular_velocity = 0.0 +139:0/0 = 0 +139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:0/0/physics_layer_0/angular_velocity = 0.0 +140:0/0 = 0 +140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:0/0/physics_layer_0/angular_velocity = 0.0 +141:0/0 = 0 +141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:0/0/physics_layer_0/angular_velocity = 0.0 +142:0/0 = 0 +142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:0/0/physics_layer_0/angular_velocity = 0.0 +143:0/0 = 0 +143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:0/0/physics_layer_0/angular_velocity = 0.0 +144:0/0 = 0 +144:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:0/0/physics_layer_0/angular_velocity = 0.0 +145:0/0 = 0 +145:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:0/0/physics_layer_0/angular_velocity = 0.0 +146:0/0 = 0 +146:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:0/0/physics_layer_0/angular_velocity = 0.0 +147:0/0 = 0 +147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:0/0/physics_layer_0/angular_velocity = 0.0 +148:0/0 = 0 +148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:0/0/physics_layer_0/angular_velocity = 0.0 +149:0/0 = 0 +149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:0/0/physics_layer_0/angular_velocity = 0.0 +150:0/0 = 0 +150:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:0/0/physics_layer_0/angular_velocity = 0.0 +151:0/0 = 0 +151:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:0/0/physics_layer_0/angular_velocity = 0.0 +152:0/0 = 0 +152:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:0/0/physics_layer_0/angular_velocity = 0.0 +153:0/0 = 0 +153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:0/0/physics_layer_0/angular_velocity = 0.0 +154:0/0 = 0 +154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:0/0/physics_layer_0/angular_velocity = 0.0 +155:0/0 = 0 +155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:0/0/physics_layer_0/angular_velocity = 0.0 +156:0/0 = 0 +156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:0/0/physics_layer_0/angular_velocity = 0.0 +157:0/0 = 0 +157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:0/0/physics_layer_0/angular_velocity = 0.0 +158:0/0 = 0 +158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:0/0/physics_layer_0/angular_velocity = 0.0 +159:0/0 = 0 +159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:0/0/physics_layer_0/angular_velocity = 0.0 +160:0/0 = 0 +160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:0/0/physics_layer_0/angular_velocity = 0.0 +161:0/0 = 0 +161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:0/0/physics_layer_0/angular_velocity = 0.0 +162:0/0 = 0 +162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:0/0/physics_layer_0/angular_velocity = 0.0 +163:0/0 = 0 +163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:0/0/physics_layer_0/angular_velocity = 0.0 +164:0/0 = 0 +164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:0/0/physics_layer_0/angular_velocity = 0.0 +165:0/0 = 0 +165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:0/0/physics_layer_0/angular_velocity = 0.0 +166:0/0 = 0 +166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:0/0/physics_layer_0/angular_velocity = 0.0 +167:0/0 = 0 +167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:0/0/physics_layer_0/angular_velocity = 0.0 +168:0/0 = 0 +168:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:0/0/physics_layer_0/angular_velocity = 0.0 +169:0/0 = 0 +169:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:0/0/physics_layer_0/angular_velocity = 0.0 +170:0/0 = 0 +170:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:0/0/physics_layer_0/angular_velocity = 0.0 +171:0/0 = 0 +171:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:0/0/physics_layer_0/angular_velocity = 0.0 +172:0/0 = 0 +172:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:0/0/physics_layer_0/angular_velocity = 0.0 +173:0/0 = 0 +173:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:0/0/physics_layer_0/angular_velocity = 0.0 +174:0/0 = 0 +174:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:0/0/physics_layer_0/angular_velocity = 0.0 +175:0/0 = 0 +175:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:0/0/physics_layer_0/angular_velocity = 0.0 +176:0/0 = 0 +176:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:0/0/physics_layer_0/angular_velocity = 0.0 +177:0/0 = 0 +177:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:0/0/physics_layer_0/angular_velocity = 0.0 +178:0/0 = 0 +178:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:0/0/physics_layer_0/angular_velocity = 0.0 +179:0/0 = 0 +179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:0/0/physics_layer_0/angular_velocity = 0.0 +180:0/0 = 0 +180:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:0/0/physics_layer_0/angular_velocity = 0.0 +181:0/0 = 0 +181:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:0/0/physics_layer_0/angular_velocity = 0.0 +182:0/0 = 0 +182:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:0/0/physics_layer_0/angular_velocity = 0.0 +183:0/0 = 0 +183:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:0/0/physics_layer_0/angular_velocity = 0.0 +184:0/0 = 0 +184:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:0/0/physics_layer_0/angular_velocity = 0.0 +185:0/0 = 0 +185:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:0/0/physics_layer_0/angular_velocity = 0.0 +186:0/0 = 0 +186:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:0/0/physics_layer_0/angular_velocity = 0.0 +187:0/0 = 0 +187:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:0/0/physics_layer_0/angular_velocity = 0.0 +188:0/0 = 0 +188:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:0/0/physics_layer_0/angular_velocity = 0.0 +189:0/0 = 0 +189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:0/0/physics_layer_0/angular_velocity = 0.0 +190:0/0 = 0 +190:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:0/0/physics_layer_0/angular_velocity = 0.0 +191:0/0 = 0 +191:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:0/0/physics_layer_0/angular_velocity = 0.0 +192:0/0 = 0 +192:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:0/0/physics_layer_0/angular_velocity = 0.0 +193:0/0 = 0 +193:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:0/0/physics_layer_0/angular_velocity = 0.0 +194:0/0 = 0 +194:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:0/0/physics_layer_0/angular_velocity = 0.0 +195:0/0 = 0 +195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:0/0/physics_layer_0/angular_velocity = 0.0 +196:0/0 = 0 +196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:0/0/physics_layer_0/angular_velocity = 0.0 +197:0/0 = 0 +197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:0/0/physics_layer_0/angular_velocity = 0.0 +198:0/0 = 0 +198:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:0/0/physics_layer_0/angular_velocity = 0.0 +199:0/0 = 0 +199:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:0/0/physics_layer_0/angular_velocity = 0.0 +200:0/0 = 0 +200:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:0/0/physics_layer_0/angular_velocity = 0.0 +201:0/0 = 0 +201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:0/0/physics_layer_0/angular_velocity = 0.0 +202:0/0 = 0 +202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:0/0/physics_layer_0/angular_velocity = 0.0 +203:0/0 = 0 +203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:0/0/physics_layer_0/angular_velocity = 0.0 +204:0/0 = 0 +204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:0/0/physics_layer_0/angular_velocity = 0.0 +205:0/0 = 0 +205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:0/0/physics_layer_0/angular_velocity = 0.0 +206:0/0 = 0 +206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:0/0/physics_layer_0/angular_velocity = 0.0 +207:0/0 = 0 +207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:0/0/physics_layer_0/angular_velocity = 0.0 +208:0/0 = 0 +208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:0/0/physics_layer_0/angular_velocity = 0.0 +209:0/0 = 0 +209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:0/0/physics_layer_0/angular_velocity = 0.0 +210:0/0 = 0 +210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:0/0/physics_layer_0/angular_velocity = 0.0 +0:1/0 = 0 +0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:1/0/physics_layer_0/angular_velocity = 0.0 +1:1/0 = 0 +1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:1/0/physics_layer_0/angular_velocity = 0.0 +2:1/0 = 0 +2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:1/0/physics_layer_0/angular_velocity = 0.0 +3:1/0 = 0 +3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:1/0/physics_layer_0/angular_velocity = 0.0 +4:1/0 = 0 +4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:1/0/physics_layer_0/angular_velocity = 0.0 +5:1/0 = 0 +5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:1/0/physics_layer_0/angular_velocity = 0.0 +6:1/0 = 0 +6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:1/0/physics_layer_0/angular_velocity = 0.0 +7:1/0 = 0 +7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:1/0/physics_layer_0/angular_velocity = 0.0 +8:1/0 = 0 +8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:1/0/physics_layer_0/angular_velocity = 0.0 +9:1/0 = 0 +9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:1/0/physics_layer_0/angular_velocity = 0.0 +10:1/0 = 0 +10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:1/0/physics_layer_0/angular_velocity = 0.0 +11:1/0 = 0 +11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:1/0/physics_layer_0/angular_velocity = 0.0 +12:1/0 = 0 +12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:1/0/physics_layer_0/angular_velocity = 0.0 +13:1/0 = 0 +13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:1/0/physics_layer_0/angular_velocity = 0.0 +14:1/0 = 0 +14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:1/0/physics_layer_0/angular_velocity = 0.0 +15:1/0 = 0 +15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:1/0/physics_layer_0/angular_velocity = 0.0 +16:1/0 = 0 +16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:1/0/physics_layer_0/angular_velocity = 0.0 +17:1/0 = 0 +17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:1/0/physics_layer_0/angular_velocity = 0.0 +18:1/0 = 0 +18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:1/0/physics_layer_0/angular_velocity = 0.0 +19:1/0 = 0 +19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:1/0/physics_layer_0/angular_velocity = 0.0 +20:1/0 = 0 +20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:1/0/physics_layer_0/angular_velocity = 0.0 +21:1/0 = 0 +21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:1/0/physics_layer_0/angular_velocity = 0.0 +22:1/0 = 0 +22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:1/0/physics_layer_0/angular_velocity = 0.0 +23:1/0 = 0 +23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:1/0/physics_layer_0/angular_velocity = 0.0 +24:1/0 = 0 +24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:1/0/physics_layer_0/angular_velocity = 0.0 +25:1/0 = 0 +25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:1/0/physics_layer_0/angular_velocity = 0.0 +26:1/0 = 0 +26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:1/0/physics_layer_0/angular_velocity = 0.0 +27:1/0 = 0 +27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:1/0/physics_layer_0/angular_velocity = 0.0 +28:1/0 = 0 +28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:1/0/physics_layer_0/angular_velocity = 0.0 +29:1/0 = 0 +29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:1/0/physics_layer_0/angular_velocity = 0.0 +30:1/0 = 0 +30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:1/0/physics_layer_0/angular_velocity = 0.0 +31:1/0 = 0 +31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:1/0/physics_layer_0/angular_velocity = 0.0 +32:1/0 = 0 +32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:1/0/physics_layer_0/angular_velocity = 0.0 +33:1/0 = 0 +33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:1/0/physics_layer_0/angular_velocity = 0.0 +34:1/0 = 0 +34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:1/0/physics_layer_0/angular_velocity = 0.0 +35:1/0 = 0 +35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:1/0/physics_layer_0/angular_velocity = 0.0 +36:1/0 = 0 +36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:1/0/physics_layer_0/angular_velocity = 0.0 +37:1/0 = 0 +37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:1/0/physics_layer_0/angular_velocity = 0.0 +38:1/0 = 0 +38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:1/0/physics_layer_0/angular_velocity = 0.0 +39:1/0 = 0 +39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:1/0/physics_layer_0/angular_velocity = 0.0 +40:1/0 = 0 +40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:1/0/physics_layer_0/angular_velocity = 0.0 +41:1/0 = 0 +41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:1/0/physics_layer_0/angular_velocity = 0.0 +42:1/0 = 0 +42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:1/0/physics_layer_0/angular_velocity = 0.0 +43:1/0 = 0 +43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:1/0/physics_layer_0/angular_velocity = 0.0 +44:1/0 = 0 +44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:1/0/physics_layer_0/angular_velocity = 0.0 +45:1/0 = 0 +45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:1/0/physics_layer_0/angular_velocity = 0.0 +46:1/0 = 0 +46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:1/0/physics_layer_0/angular_velocity = 0.0 +47:1/0 = 0 +47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:1/0/physics_layer_0/angular_velocity = 0.0 +48:1/0 = 0 +48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:1/0/physics_layer_0/angular_velocity = 0.0 +49:1/0 = 0 +49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:1/0/physics_layer_0/angular_velocity = 0.0 +50:1/0 = 0 +50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:1/0/physics_layer_0/angular_velocity = 0.0 +51:1/0 = 0 +51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:1/0/physics_layer_0/angular_velocity = 0.0 +52:1/0 = 0 +52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:1/0/physics_layer_0/angular_velocity = 0.0 +53:1/0 = 0 +53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:1/0/physics_layer_0/angular_velocity = 0.0 +54:1/0 = 0 +54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:1/0/physics_layer_0/angular_velocity = 0.0 +55:1/0 = 0 +55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:1/0/physics_layer_0/angular_velocity = 0.0 +56:1/0 = 0 +56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:1/0/physics_layer_0/angular_velocity = 0.0 +57:1/0 = 0 +57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:1/0/physics_layer_0/angular_velocity = 0.0 +58:1/0 = 0 +58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:1/0/physics_layer_0/angular_velocity = 0.0 +59:1/0 = 0 +59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:1/0/physics_layer_0/angular_velocity = 0.0 +60:1/0 = 0 +60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:1/0/physics_layer_0/angular_velocity = 0.0 +61:1/0 = 0 +61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:1/0/physics_layer_0/angular_velocity = 0.0 +62:1/0 = 0 +62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:1/0/physics_layer_0/angular_velocity = 0.0 +63:1/0 = 0 +63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:1/0/physics_layer_0/angular_velocity = 0.0 +64:1/0 = 0 +64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:1/0/physics_layer_0/angular_velocity = 0.0 +65:1/0 = 0 +65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:1/0/physics_layer_0/angular_velocity = 0.0 +66:1/0 = 0 +66:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:1/0/physics_layer_0/angular_velocity = 0.0 +67:1/0 = 0 +67:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:1/0/physics_layer_0/angular_velocity = 0.0 +68:1/0 = 0 +68:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:1/0/physics_layer_0/angular_velocity = 0.0 +69:1/0 = 0 +69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:1/0/physics_layer_0/angular_velocity = 0.0 +70:1/0 = 0 +70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:1/0/physics_layer_0/angular_velocity = 0.0 +71:1/0 = 0 +71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:1/0/physics_layer_0/angular_velocity = 0.0 +72:1/0 = 0 +72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:1/0/physics_layer_0/angular_velocity = 0.0 +73:1/0 = 0 +73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:1/0/physics_layer_0/angular_velocity = 0.0 +74:1/0 = 0 +74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:1/0/physics_layer_0/angular_velocity = 0.0 +75:1/0 = 0 +75:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:1/0/physics_layer_0/angular_velocity = 0.0 +76:1/0 = 0 +76:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:1/0/physics_layer_0/angular_velocity = 0.0 +77:1/0 = 0 +77:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:1/0/physics_layer_0/angular_velocity = 0.0 +78:1/0 = 0 +78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:1/0/physics_layer_0/angular_velocity = 0.0 +79:1/0 = 0 +79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:1/0/physics_layer_0/angular_velocity = 0.0 +80:1/0 = 0 +80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:1/0/physics_layer_0/angular_velocity = 0.0 +81:1/0 = 0 +81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:1/0/physics_layer_0/angular_velocity = 0.0 +82:1/0 = 0 +82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:1/0/physics_layer_0/angular_velocity = 0.0 +83:1/0 = 0 +83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:1/0/physics_layer_0/angular_velocity = 0.0 +84:1/0 = 0 +84:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:1/0/physics_layer_0/angular_velocity = 0.0 +85:1/0 = 0 +85:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:1/0/physics_layer_0/angular_velocity = 0.0 +86:1/0 = 0 +86:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:1/0/physics_layer_0/angular_velocity = 0.0 +87:1/0 = 0 +87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:1/0/physics_layer_0/angular_velocity = 0.0 +88:1/0 = 0 +88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:1/0/physics_layer_0/angular_velocity = 0.0 +89:1/0 = 0 +89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:1/0/physics_layer_0/angular_velocity = 0.0 +90:1/0 = 0 +90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:1/0/physics_layer_0/angular_velocity = 0.0 +91:1/0 = 0 +91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:1/0/physics_layer_0/angular_velocity = 0.0 +92:1/0 = 0 +92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:1/0/physics_layer_0/angular_velocity = 0.0 +93:1/0 = 0 +93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:1/0/physics_layer_0/angular_velocity = 0.0 +94:1/0 = 0 +94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:1/0/physics_layer_0/angular_velocity = 0.0 +95:1/0 = 0 +95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:1/0/physics_layer_0/angular_velocity = 0.0 +96:1/0 = 0 +96:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:1/0/physics_layer_0/angular_velocity = 0.0 +97:1/0 = 0 +97:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:1/0/physics_layer_0/angular_velocity = 0.0 +98:1/0 = 0 +98:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:1/0/physics_layer_0/angular_velocity = 0.0 +99:1/0 = 0 +99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:1/0/physics_layer_0/angular_velocity = 0.0 +100:1/0 = 0 +100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:1/0/physics_layer_0/angular_velocity = 0.0 +101:1/0 = 0 +101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:1/0/physics_layer_0/angular_velocity = 0.0 +102:1/0 = 0 +102:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:1/0/physics_layer_0/angular_velocity = 0.0 +103:1/0 = 0 +103:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:1/0/physics_layer_0/angular_velocity = 0.0 +104:1/0 = 0 +104:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:1/0/physics_layer_0/angular_velocity = 0.0 +105:1/0 = 0 +105:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:1/0/physics_layer_0/angular_velocity = 0.0 +106:1/0 = 0 +106:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:1/0/physics_layer_0/angular_velocity = 0.0 +107:1/0 = 0 +107:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:1/0/physics_layer_0/angular_velocity = 0.0 +108:1/0 = 0 +108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:1/0/physics_layer_0/angular_velocity = 0.0 +109:1/0 = 0 +109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:1/0/physics_layer_0/angular_velocity = 0.0 +110:1/0 = 0 +110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:1/0/physics_layer_0/angular_velocity = 0.0 +111:1/0 = 0 +111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:1/0/physics_layer_0/angular_velocity = 0.0 +112:1/0 = 0 +112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:1/0/physics_layer_0/angular_velocity = 0.0 +113:1/0 = 0 +113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:1/0/physics_layer_0/angular_velocity = 0.0 +114:1/0 = 0 +114:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:1/0/physics_layer_0/angular_velocity = 0.0 +115:1/0 = 0 +115:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:1/0/physics_layer_0/angular_velocity = 0.0 +116:1/0 = 0 +116:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:1/0/physics_layer_0/angular_velocity = 0.0 +117:1/0 = 0 +117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:1/0/physics_layer_0/angular_velocity = 0.0 +118:1/0 = 0 +118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:1/0/physics_layer_0/angular_velocity = 0.0 +119:1/0 = 0 +119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:1/0/physics_layer_0/angular_velocity = 0.0 +120:1/0 = 0 +120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:1/0/physics_layer_0/angular_velocity = 0.0 +121:1/0 = 0 +121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:1/0/physics_layer_0/angular_velocity = 0.0 +122:1/0 = 0 +122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:1/0/physics_layer_0/angular_velocity = 0.0 +123:1/0 = 0 +123:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:1/0/physics_layer_0/angular_velocity = 0.0 +124:1/0 = 0 +124:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:1/0/physics_layer_0/angular_velocity = 0.0 +125:1/0 = 0 +125:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:1/0/physics_layer_0/angular_velocity = 0.0 +126:1/0 = 0 +126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:1/0/physics_layer_0/angular_velocity = 0.0 +127:1/0 = 0 +127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:1/0/physics_layer_0/angular_velocity = 0.0 +128:1/0 = 0 +128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:1/0/physics_layer_0/angular_velocity = 0.0 +129:1/0 = 0 +129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:1/0/physics_layer_0/angular_velocity = 0.0 +130:1/0 = 0 +130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:1/0/physics_layer_0/angular_velocity = 0.0 +131:1/0 = 0 +131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:1/0/physics_layer_0/angular_velocity = 0.0 +132:1/0 = 0 +132:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:1/0/physics_layer_0/angular_velocity = 0.0 +133:1/0 = 0 +133:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:1/0/physics_layer_0/angular_velocity = 0.0 +134:1/0 = 0 +134:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:1/0/physics_layer_0/angular_velocity = 0.0 +135:1/0 = 0 +135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:1/0/physics_layer_0/angular_velocity = 0.0 +136:1/0 = 0 +136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:1/0/physics_layer_0/angular_velocity = 0.0 +137:1/0 = 0 +137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:1/0/physics_layer_0/angular_velocity = 0.0 +138:1/0 = 0 +138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:1/0/physics_layer_0/angular_velocity = 0.0 +139:1/0 = 0 +139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:1/0/physics_layer_0/angular_velocity = 0.0 +140:1/0 = 0 +140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:1/0/physics_layer_0/angular_velocity = 0.0 +141:1/0 = 0 +141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:1/0/physics_layer_0/angular_velocity = 0.0 +142:1/0 = 0 +142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:1/0/physics_layer_0/angular_velocity = 0.0 +143:1/0 = 0 +143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:1/0/physics_layer_0/angular_velocity = 0.0 +144:1/0 = 0 +144:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:1/0/physics_layer_0/angular_velocity = 0.0 +145:1/0 = 0 +145:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:1/0/physics_layer_0/angular_velocity = 0.0 +146:1/0 = 0 +146:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:1/0/physics_layer_0/angular_velocity = 0.0 +147:1/0 = 0 +147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:1/0/physics_layer_0/angular_velocity = 0.0 +148:1/0 = 0 +148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:1/0/physics_layer_0/angular_velocity = 0.0 +149:1/0 = 0 +149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:1/0/physics_layer_0/angular_velocity = 0.0 +150:1/0 = 0 +150:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:1/0/physics_layer_0/angular_velocity = 0.0 +151:1/0 = 0 +151:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:1/0/physics_layer_0/angular_velocity = 0.0 +152:1/0 = 0 +152:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:1/0/physics_layer_0/angular_velocity = 0.0 +153:1/0 = 0 +153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:1/0/physics_layer_0/angular_velocity = 0.0 +154:1/0 = 0 +154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:1/0/physics_layer_0/angular_velocity = 0.0 +155:1/0 = 0 +155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:1/0/physics_layer_0/angular_velocity = 0.0 +156:1/0 = 0 +156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:1/0/physics_layer_0/angular_velocity = 0.0 +157:1/0 = 0 +157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:1/0/physics_layer_0/angular_velocity = 0.0 +158:1/0 = 0 +158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:1/0/physics_layer_0/angular_velocity = 0.0 +159:1/0 = 0 +159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:1/0/physics_layer_0/angular_velocity = 0.0 +160:1/0 = 0 +160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:1/0/physics_layer_0/angular_velocity = 0.0 +161:1/0 = 0 +161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:1/0/physics_layer_0/angular_velocity = 0.0 +162:1/0 = 0 +162:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:1/0/physics_layer_0/angular_velocity = 0.0 +163:1/0 = 0 +163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:1/0/physics_layer_0/angular_velocity = 0.0 +164:1/0 = 0 +164:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:1/0/physics_layer_0/angular_velocity = 0.0 +165:1/0 = 0 +165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:1/0/physics_layer_0/angular_velocity = 0.0 +166:1/0 = 0 +166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:1/0/physics_layer_0/angular_velocity = 0.0 +167:1/0 = 0 +167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:1/0/physics_layer_0/angular_velocity = 0.0 +168:1/0 = 0 +168:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:1/0/physics_layer_0/angular_velocity = 0.0 +169:1/0 = 0 +169:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:1/0/physics_layer_0/angular_velocity = 0.0 +170:1/0 = 0 +170:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:1/0/physics_layer_0/angular_velocity = 0.0 +171:1/0 = 0 +171:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:1/0/physics_layer_0/angular_velocity = 0.0 +172:1/0 = 0 +172:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:1/0/physics_layer_0/angular_velocity = 0.0 +173:1/0 = 0 +173:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:1/0/physics_layer_0/angular_velocity = 0.0 +174:1/0 = 0 +174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:1/0/physics_layer_0/angular_velocity = 0.0 +175:1/0 = 0 +175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:1/0/physics_layer_0/angular_velocity = 0.0 +176:1/0 = 0 +176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:1/0/physics_layer_0/angular_velocity = 0.0 +177:1/0 = 0 +177:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:1/0/physics_layer_0/angular_velocity = 0.0 +178:1/0 = 0 +178:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:1/0/physics_layer_0/angular_velocity = 0.0 +179:1/0 = 0 +179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:1/0/physics_layer_0/angular_velocity = 0.0 +180:1/0 = 0 +180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:1/0/physics_layer_0/angular_velocity = 0.0 +181:1/0 = 0 +181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:1/0/physics_layer_0/angular_velocity = 0.0 +182:1/0 = 0 +182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:1/0/physics_layer_0/angular_velocity = 0.0 +183:1/0 = 0 +183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:1/0/physics_layer_0/angular_velocity = 0.0 +184:1/0 = 0 +184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:1/0/physics_layer_0/angular_velocity = 0.0 +185:1/0 = 0 +185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:1/0/physics_layer_0/angular_velocity = 0.0 +186:1/0 = 0 +186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:1/0/physics_layer_0/angular_velocity = 0.0 +187:1/0 = 0 +187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:1/0/physics_layer_0/angular_velocity = 0.0 +188:1/0 = 0 +188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:1/0/physics_layer_0/angular_velocity = 0.0 +189:1/0 = 0 +189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:1/0/physics_layer_0/angular_velocity = 0.0 +190:1/0 = 0 +190:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:1/0/physics_layer_0/angular_velocity = 0.0 +191:1/0 = 0 +191:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:1/0/physics_layer_0/angular_velocity = 0.0 +192:1/0 = 0 +192:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:1/0/physics_layer_0/angular_velocity = 0.0 +193:1/0 = 0 +193:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:1/0/physics_layer_0/angular_velocity = 0.0 +194:1/0 = 0 +194:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:1/0/physics_layer_0/angular_velocity = 0.0 +195:1/0 = 0 +195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:1/0/physics_layer_0/angular_velocity = 0.0 +196:1/0 = 0 +196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:1/0/physics_layer_0/angular_velocity = 0.0 +197:1/0 = 0 +197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:1/0/physics_layer_0/angular_velocity = 0.0 +198:1/0 = 0 +198:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:1/0/physics_layer_0/angular_velocity = 0.0 +199:1/0 = 0 +199:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:1/0/physics_layer_0/angular_velocity = 0.0 +200:1/0 = 0 +200:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:1/0/physics_layer_0/angular_velocity = 0.0 +201:1/0 = 0 +201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:1/0/physics_layer_0/angular_velocity = 0.0 +202:1/0 = 0 +202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:1/0/physics_layer_0/angular_velocity = 0.0 +203:1/0 = 0 +203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:1/0/physics_layer_0/angular_velocity = 0.0 +204:1/0 = 0 +204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:1/0/physics_layer_0/angular_velocity = 0.0 +205:1/0 = 0 +205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:1/0/physics_layer_0/angular_velocity = 0.0 +206:1/0 = 0 +206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:1/0/physics_layer_0/angular_velocity = 0.0 +207:1/0 = 0 +207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:1/0/physics_layer_0/angular_velocity = 0.0 +208:1/0 = 0 +208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:1/0/physics_layer_0/angular_velocity = 0.0 +209:1/0 = 0 +209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:1/0/physics_layer_0/angular_velocity = 0.0 +210:1/0 = 0 +210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:1/0/physics_layer_0/angular_velocity = 0.0 +0:2/0 = 0 +0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:2/0/physics_layer_0/angular_velocity = 0.0 +1:2/0 = 0 +1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:2/0/physics_layer_0/angular_velocity = 0.0 +2:2/0 = 0 +2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:2/0/physics_layer_0/angular_velocity = 0.0 +3:2/0 = 0 +3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:2/0/physics_layer_0/angular_velocity = 0.0 +4:2/0 = 0 +4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:2/0/physics_layer_0/angular_velocity = 0.0 +5:2/0 = 0 +5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:2/0/physics_layer_0/angular_velocity = 0.0 +6:2/0 = 0 +6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:2/0/physics_layer_0/angular_velocity = 0.0 +7:2/0 = 0 +7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:2/0/physics_layer_0/angular_velocity = 0.0 +8:2/0 = 0 +8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:2/0/physics_layer_0/angular_velocity = 0.0 +9:2/0 = 0 +9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:2/0/physics_layer_0/angular_velocity = 0.0 +10:2/0 = 0 +10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:2/0/physics_layer_0/angular_velocity = 0.0 +11:2/0 = 0 +11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:2/0/physics_layer_0/angular_velocity = 0.0 +12:2/0 = 0 +12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:2/0/physics_layer_0/angular_velocity = 0.0 +13:2/0 = 0 +13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:2/0/physics_layer_0/angular_velocity = 0.0 +14:2/0 = 0 +14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:2/0/physics_layer_0/angular_velocity = 0.0 +15:2/0 = 0 +15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:2/0/physics_layer_0/angular_velocity = 0.0 +16:2/0 = 0 +16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:2/0/physics_layer_0/angular_velocity = 0.0 +17:2/0 = 0 +17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:2/0/physics_layer_0/angular_velocity = 0.0 +18:2/0 = 0 +18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:2/0/physics_layer_0/angular_velocity = 0.0 +22:2/0 = 0 +22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:2/0/physics_layer_0/angular_velocity = 0.0 +23:2/0 = 0 +23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:2/0/physics_layer_0/angular_velocity = 0.0 +24:2/0 = 0 +24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:2/0/physics_layer_0/angular_velocity = 0.0 +25:2/0 = 0 +25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:2/0/physics_layer_0/angular_velocity = 0.0 +26:2/0 = 0 +26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:2/0/physics_layer_0/angular_velocity = 0.0 +27:2/0 = 0 +27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:2/0/physics_layer_0/angular_velocity = 0.0 +28:2/0 = 0 +28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:2/0/physics_layer_0/angular_velocity = 0.0 +29:2/0 = 0 +29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:2/0/physics_layer_0/angular_velocity = 0.0 +30:2/0 = 0 +30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:2/0/physics_layer_0/angular_velocity = 0.0 +31:2/0 = 0 +31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:2/0/physics_layer_0/angular_velocity = 0.0 +32:2/0 = 0 +32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:2/0/physics_layer_0/angular_velocity = 0.0 +33:2/0 = 0 +33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:2/0/physics_layer_0/angular_velocity = 0.0 +34:2/0 = 0 +34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:2/0/physics_layer_0/angular_velocity = 0.0 +35:2/0 = 0 +35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:2/0/physics_layer_0/angular_velocity = 0.0 +40:2/0 = 0 +40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:2/0/physics_layer_0/angular_velocity = 0.0 +41:2/0 = 0 +41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:2/0/physics_layer_0/angular_velocity = 0.0 +42:2/0 = 0 +42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:2/0/physics_layer_0/angular_velocity = 0.0 +43:2/0 = 0 +43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:2/0/physics_layer_0/angular_velocity = 0.0 +44:2/0 = 0 +44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:2/0/physics_layer_0/angular_velocity = 0.0 +45:2/0 = 0 +45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:2/0/physics_layer_0/angular_velocity = 0.0 +46:2/0 = 0 +46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:2/0/physics_layer_0/angular_velocity = 0.0 +47:2/0 = 0 +47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:2/0/physics_layer_0/angular_velocity = 0.0 +48:2/0 = 0 +48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:2/0/physics_layer_0/angular_velocity = 0.0 +49:2/0 = 0 +49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:2/0/physics_layer_0/angular_velocity = 0.0 +50:2/0 = 0 +50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:2/0/physics_layer_0/angular_velocity = 0.0 +51:2/0 = 0 +51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:2/0/physics_layer_0/angular_velocity = 0.0 +52:2/0 = 0 +52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:2/0/physics_layer_0/angular_velocity = 0.0 +53:2/0 = 0 +53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:2/0/physics_layer_0/angular_velocity = 0.0 +54:2/0 = 0 +54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:2/0/physics_layer_0/angular_velocity = 0.0 +55:2/0 = 0 +55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:2/0/physics_layer_0/angular_velocity = 0.0 +56:2/0 = 0 +56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:2/0/physics_layer_0/angular_velocity = 0.0 +57:2/0 = 0 +57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:2/0/physics_layer_0/angular_velocity = 0.0 +58:2/0 = 0 +58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:2/0/physics_layer_0/angular_velocity = 0.0 +59:2/0 = 0 +59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:2/0/physics_layer_0/angular_velocity = 0.0 +60:2/0 = 0 +60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:2/0/physics_layer_0/angular_velocity = 0.0 +61:2/0 = 0 +61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:2/0/physics_layer_0/angular_velocity = 0.0 +62:2/0 = 0 +62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:2/0/physics_layer_0/angular_velocity = 0.0 +63:2/0 = 0 +63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:2/0/physics_layer_0/angular_velocity = 0.0 +64:2/0 = 0 +64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:2/0/physics_layer_0/angular_velocity = 0.0 +65:2/0 = 0 +65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:2/0/physics_layer_0/angular_velocity = 0.0 +66:2/0 = 0 +66:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:2/0/physics_layer_0/angular_velocity = 0.0 +67:2/0 = 0 +67:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:2/0/physics_layer_0/angular_velocity = 0.0 +68:2/0 = 0 +68:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:2/0/physics_layer_0/angular_velocity = 0.0 +69:2/0 = 0 +69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:2/0/physics_layer_0/angular_velocity = 0.0 +70:2/0 = 0 +70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:2/0/physics_layer_0/angular_velocity = 0.0 +71:2/0 = 0 +71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:2/0/physics_layer_0/angular_velocity = 0.0 +72:2/0 = 0 +72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:2/0/physics_layer_0/angular_velocity = 0.0 +73:2/0 = 0 +73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:2/0/physics_layer_0/angular_velocity = 0.0 +74:2/0 = 0 +74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:2/0/physics_layer_0/angular_velocity = 0.0 +75:2/0 = 0 +75:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:2/0/physics_layer_0/angular_velocity = 0.0 +76:2/0 = 0 +76:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:2/0/physics_layer_0/angular_velocity = 0.0 +77:2/0 = 0 +77:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:2/0/physics_layer_0/angular_velocity = 0.0 +78:2/0 = 0 +78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:2/0/physics_layer_0/angular_velocity = 0.0 +79:2/0 = 0 +79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:2/0/physics_layer_0/angular_velocity = 0.0 +80:2/0 = 0 +80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:2/0/physics_layer_0/angular_velocity = 0.0 +81:2/0 = 0 +81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:2/0/physics_layer_0/angular_velocity = 0.0 +82:2/0 = 0 +82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:2/0/physics_layer_0/angular_velocity = 0.0 +83:2/0 = 0 +83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:2/0/physics_layer_0/angular_velocity = 0.0 +84:2/0 = 0 +84:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:2/0/physics_layer_0/angular_velocity = 0.0 +85:2/0 = 0 +85:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:2/0/physics_layer_0/angular_velocity = 0.0 +86:2/0 = 0 +86:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:2/0/physics_layer_0/angular_velocity = 0.0 +87:2/0 = 0 +87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:2/0/physics_layer_0/angular_velocity = 0.0 +88:2/0 = 0 +88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:2/0/physics_layer_0/angular_velocity = 0.0 +89:2/0 = 0 +89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:2/0/physics_layer_0/angular_velocity = 0.0 +90:2/0 = 0 +90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:2/0/physics_layer_0/angular_velocity = 0.0 +91:2/0 = 0 +91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:2/0/physics_layer_0/angular_velocity = 0.0 +92:2/0 = 0 +92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:2/0/physics_layer_0/angular_velocity = 0.0 +93:2/0 = 0 +93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:2/0/physics_layer_0/angular_velocity = 0.0 +94:2/0 = 0 +94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:2/0/physics_layer_0/angular_velocity = 0.0 +95:2/0 = 0 +95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:2/0/physics_layer_0/angular_velocity = 0.0 +96:2/0 = 0 +96:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:2/0/physics_layer_0/angular_velocity = 0.0 +97:2/0 = 0 +97:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:2/0/physics_layer_0/angular_velocity = 0.0 +98:2/0 = 0 +98:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:2/0/physics_layer_0/angular_velocity = 0.0 +99:2/0 = 0 +99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:2/0/physics_layer_0/angular_velocity = 0.0 +100:2/0 = 0 +100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:2/0/physics_layer_0/angular_velocity = 0.0 +101:2/0 = 0 +101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:2/0/physics_layer_0/angular_velocity = 0.0 +102:2/0 = 0 +102:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:2/0/physics_layer_0/angular_velocity = 0.0 +103:2/0 = 0 +103:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:2/0/physics_layer_0/angular_velocity = 0.0 +104:2/0 = 0 +104:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:2/0/physics_layer_0/angular_velocity = 0.0 +105:2/0 = 0 +105:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:2/0/physics_layer_0/angular_velocity = 0.0 +106:2/0 = 0 +106:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:2/0/physics_layer_0/angular_velocity = 0.0 +107:2/0 = 0 +107:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:2/0/physics_layer_0/angular_velocity = 0.0 +108:2/0 = 0 +108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:2/0/physics_layer_0/angular_velocity = 0.0 +109:2/0 = 0 +109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:2/0/physics_layer_0/angular_velocity = 0.0 +110:2/0 = 0 +110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:2/0/physics_layer_0/angular_velocity = 0.0 +111:2/0 = 0 +111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:2/0/physics_layer_0/angular_velocity = 0.0 +112:2/0 = 0 +112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:2/0/physics_layer_0/angular_velocity = 0.0 +113:2/0 = 0 +113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:2/0/physics_layer_0/angular_velocity = 0.0 +114:2/0 = 0 +114:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:2/0/physics_layer_0/angular_velocity = 0.0 +115:2/0 = 0 +115:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:2/0/physics_layer_0/angular_velocity = 0.0 +116:2/0 = 0 +116:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:2/0/physics_layer_0/angular_velocity = 0.0 +117:2/0 = 0 +117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:2/0/physics_layer_0/angular_velocity = 0.0 +118:2/0 = 0 +118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:2/0/physics_layer_0/angular_velocity = 0.0 +119:2/0 = 0 +119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:2/0/physics_layer_0/angular_velocity = 0.0 +120:2/0 = 0 +120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:2/0/physics_layer_0/angular_velocity = 0.0 +121:2/0 = 0 +121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:2/0/physics_layer_0/angular_velocity = 0.0 +122:2/0 = 0 +122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:2/0/physics_layer_0/angular_velocity = 0.0 +123:2/0 = 0 +123:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:2/0/physics_layer_0/angular_velocity = 0.0 +124:2/0 = 0 +124:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:2/0/physics_layer_0/angular_velocity = 0.0 +125:2/0 = 0 +125:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:2/0/physics_layer_0/angular_velocity = 0.0 +126:2/0 = 0 +126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:2/0/physics_layer_0/angular_velocity = 0.0 +127:2/0 = 0 +127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:2/0/physics_layer_0/angular_velocity = 0.0 +128:2/0 = 0 +128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:2/0/physics_layer_0/angular_velocity = 0.0 +129:2/0 = 0 +129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:2/0/physics_layer_0/angular_velocity = 0.0 +130:2/0 = 0 +130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:2/0/physics_layer_0/angular_velocity = 0.0 +131:2/0 = 0 +131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:2/0/physics_layer_0/angular_velocity = 0.0 +132:2/0 = 0 +132:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:2/0/physics_layer_0/angular_velocity = 0.0 +133:2/0 = 0 +133:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:2/0/physics_layer_0/angular_velocity = 0.0 +134:2/0 = 0 +134:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:2/0/physics_layer_0/angular_velocity = 0.0 +135:2/0 = 0 +135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:2/0/physics_layer_0/angular_velocity = 0.0 +136:2/0 = 0 +136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:2/0/physics_layer_0/angular_velocity = 0.0 +137:2/0 = 0 +137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:2/0/physics_layer_0/angular_velocity = 0.0 +138:2/0 = 0 +138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:2/0/physics_layer_0/angular_velocity = 0.0 +139:2/0 = 0 +139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:2/0/physics_layer_0/angular_velocity = 0.0 +140:2/0 = 0 +140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:2/0/physics_layer_0/angular_velocity = 0.0 +141:2/0 = 0 +141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:2/0/physics_layer_0/angular_velocity = 0.0 +142:2/0 = 0 +142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:2/0/physics_layer_0/angular_velocity = 0.0 +143:2/0 = 0 +143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:2/0/physics_layer_0/angular_velocity = 0.0 +144:2/0 = 0 +144:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:2/0/physics_layer_0/angular_velocity = 0.0 +145:2/0 = 0 +145:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:2/0/physics_layer_0/angular_velocity = 0.0 +146:2/0 = 0 +146:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:2/0/physics_layer_0/angular_velocity = 0.0 +147:2/0 = 0 +147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:2/0/physics_layer_0/angular_velocity = 0.0 +148:2/0 = 0 +148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:2/0/physics_layer_0/angular_velocity = 0.0 +149:2/0 = 0 +149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:2/0/physics_layer_0/angular_velocity = 0.0 +150:2/0 = 0 +150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:2/0/physics_layer_0/angular_velocity = 0.0 +151:2/0 = 0 +151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:2/0/physics_layer_0/angular_velocity = 0.0 +152:2/0 = 0 +152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:2/0/physics_layer_0/angular_velocity = 0.0 +153:2/0 = 0 +153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:2/0/physics_layer_0/angular_velocity = 0.0 +154:2/0 = 0 +154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:2/0/physics_layer_0/angular_velocity = 0.0 +155:2/0 = 0 +155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:2/0/physics_layer_0/angular_velocity = 0.0 +156:2/0 = 0 +156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:2/0/physics_layer_0/angular_velocity = 0.0 +157:2/0 = 0 +157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:2/0/physics_layer_0/angular_velocity = 0.0 +158:2/0 = 0 +158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:2/0/physics_layer_0/angular_velocity = 0.0 +159:2/0 = 0 +159:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:2/0/physics_layer_0/angular_velocity = 0.0 +160:2/0 = 0 +160:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:2/0/physics_layer_0/angular_velocity = 0.0 +161:2/0 = 0 +161:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:2/0/physics_layer_0/angular_velocity = 0.0 +162:2/0 = 0 +162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:2/0/physics_layer_0/angular_velocity = 0.0 +163:2/0 = 0 +163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:2/0/physics_layer_0/angular_velocity = 0.0 +164:2/0 = 0 +164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:2/0/physics_layer_0/angular_velocity = 0.0 +165:2/0 = 0 +165:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:2/0/physics_layer_0/angular_velocity = 0.0 +166:2/0 = 0 +166:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:2/0/physics_layer_0/angular_velocity = 0.0 +167:2/0 = 0 +167:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:2/0/physics_layer_0/angular_velocity = 0.0 +168:2/0 = 0 +168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:2/0/physics_layer_0/angular_velocity = 0.0 +169:2/0 = 0 +169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:2/0/physics_layer_0/angular_velocity = 0.0 +170:2/0 = 0 +170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:2/0/physics_layer_0/angular_velocity = 0.0 +171:2/0 = 0 +171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:2/0/physics_layer_0/angular_velocity = 0.0 +172:2/0 = 0 +172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:2/0/physics_layer_0/angular_velocity = 0.0 +173:2/0 = 0 +173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:2/0/physics_layer_0/angular_velocity = 0.0 +174:2/0 = 0 +174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:2/0/physics_layer_0/angular_velocity = 0.0 +175:2/0 = 0 +175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:2/0/physics_layer_0/angular_velocity = 0.0 +176:2/0 = 0 +176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:2/0/physics_layer_0/angular_velocity = 0.0 +177:2/0 = 0 +177:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:2/0/physics_layer_0/angular_velocity = 0.0 +178:2/0 = 0 +178:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:2/0/physics_layer_0/angular_velocity = 0.0 +179:2/0 = 0 +179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:2/0/physics_layer_0/angular_velocity = 0.0 +180:2/0 = 0 +180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:2/0/physics_layer_0/angular_velocity = 0.0 +181:2/0 = 0 +181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:2/0/physics_layer_0/angular_velocity = 0.0 +182:2/0 = 0 +182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:2/0/physics_layer_0/angular_velocity = 0.0 +183:2/0 = 0 +183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:2/0/physics_layer_0/angular_velocity = 0.0 +184:2/0 = 0 +184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:2/0/physics_layer_0/angular_velocity = 0.0 +185:2/0 = 0 +185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:2/0/physics_layer_0/angular_velocity = 0.0 +186:2/0 = 0 +186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:2/0/physics_layer_0/angular_velocity = 0.0 +187:2/0 = 0 +187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:2/0/physics_layer_0/angular_velocity = 0.0 +188:2/0 = 0 +188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:2/0/physics_layer_0/angular_velocity = 0.0 +189:2/0 = 0 +189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:2/0/physics_layer_0/angular_velocity = 0.0 +190:2/0 = 0 +190:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:2/0/physics_layer_0/angular_velocity = 0.0 +191:2/0 = 0 +191:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:2/0/physics_layer_0/angular_velocity = 0.0 +192:2/0 = 0 +192:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:2/0/physics_layer_0/angular_velocity = 0.0 +193:2/0 = 0 +193:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:2/0/physics_layer_0/angular_velocity = 0.0 +194:2/0 = 0 +194:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:2/0/physics_layer_0/angular_velocity = 0.0 +195:2/0 = 0 +195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:2/0/physics_layer_0/angular_velocity = 0.0 +196:2/0 = 0 +196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:2/0/physics_layer_0/angular_velocity = 0.0 +197:2/0 = 0 +197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:2/0/physics_layer_0/angular_velocity = 0.0 +198:2/0 = 0 +198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:2/0/physics_layer_0/angular_velocity = 0.0 +199:2/0 = 0 +199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:2/0/physics_layer_0/angular_velocity = 0.0 +200:2/0 = 0 +200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:2/0/physics_layer_0/angular_velocity = 0.0 +201:2/0 = 0 +201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:2/0/physics_layer_0/angular_velocity = 0.0 +202:2/0 = 0 +202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:2/0/physics_layer_0/angular_velocity = 0.0 +203:2/0 = 0 +203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:2/0/physics_layer_0/angular_velocity = 0.0 +204:2/0 = 0 +204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:2/0/physics_layer_0/angular_velocity = 0.0 +205:2/0 = 0 +205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:2/0/physics_layer_0/angular_velocity = 0.0 +206:2/0 = 0 +206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:2/0/physics_layer_0/angular_velocity = 0.0 +207:2/0 = 0 +207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:2/0/physics_layer_0/angular_velocity = 0.0 +208:2/0 = 0 +208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:2/0/physics_layer_0/angular_velocity = 0.0 +209:2/0 = 0 +209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:2/0/physics_layer_0/angular_velocity = 0.0 +210:2/0 = 0 +210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:2/0/physics_layer_0/angular_velocity = 0.0 +0:3/0 = 0 +0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:3/0/physics_layer_0/angular_velocity = 0.0 +1:3/0 = 0 +1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:3/0/physics_layer_0/angular_velocity = 0.0 +2:3/0 = 0 +2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:3/0/physics_layer_0/angular_velocity = 0.0 +3:3/0 = 0 +3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:3/0/physics_layer_0/angular_velocity = 0.0 +4:3/0 = 0 +4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:3/0/physics_layer_0/angular_velocity = 0.0 +5:3/0 = 0 +5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:3/0/physics_layer_0/angular_velocity = 0.0 +6:3/0 = 0 +6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:3/0/physics_layer_0/angular_velocity = 0.0 +7:3/0 = 0 +7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:3/0/physics_layer_0/angular_velocity = 0.0 +11:3/0 = 0 +11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:3/0/physics_layer_0/angular_velocity = 0.0 +12:3/0 = 0 +12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:3/0/physics_layer_0/angular_velocity = 0.0 +13:3/0 = 0 +13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:3/0/physics_layer_0/angular_velocity = 0.0 +14:3/0 = 0 +14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:3/0/physics_layer_0/angular_velocity = 0.0 +15:3/0 = 0 +15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:3/0/physics_layer_0/angular_velocity = 0.0 +16:3/0 = 0 +16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:3/0/physics_layer_0/angular_velocity = 0.0 +17:3/0 = 0 +17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:3/0/physics_layer_0/angular_velocity = 0.0 +18:3/0 = 0 +18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:3/0/physics_layer_0/angular_velocity = 0.0 +22:3/0 = 0 +22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:3/0/physics_layer_0/angular_velocity = 0.0 +23:3/0 = 0 +23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:3/0/physics_layer_0/angular_velocity = 0.0 +24:3/0 = 0 +24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:3/0/physics_layer_0/angular_velocity = 0.0 +25:3/0 = 0 +25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:3/0/physics_layer_0/angular_velocity = 0.0 +26:3/0 = 0 +26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:3/0/physics_layer_0/angular_velocity = 0.0 +32:3/0 = 0 +32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:3/0/physics_layer_0/angular_velocity = 0.0 +33:3/0 = 0 +33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:3/0/physics_layer_0/angular_velocity = 0.0 +34:3/0 = 0 +34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:3/0/physics_layer_0/angular_velocity = 0.0 +35:3/0 = 0 +35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:3/0/physics_layer_0/angular_velocity = 0.0 +40:3/0 = 0 +40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:3/0/physics_layer_0/angular_velocity = 0.0 +41:3/0 = 0 +41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:3/0/physics_layer_0/angular_velocity = 0.0 +42:3/0 = 0 +42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:3/0/physics_layer_0/angular_velocity = 0.0 +43:3/0 = 0 +43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:3/0/physics_layer_0/angular_velocity = 0.0 +44:3/0 = 0 +44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:3/0/physics_layer_0/angular_velocity = 0.0 +45:3/0 = 0 +45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:3/0/physics_layer_0/angular_velocity = 0.0 +46:3/0 = 0 +46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:3/0/physics_layer_0/angular_velocity = 0.0 +47:3/0 = 0 +47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:3/0/physics_layer_0/angular_velocity = 0.0 +48:3/0 = 0 +48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:3/0/physics_layer_0/angular_velocity = 0.0 +49:3/0 = 0 +49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:3/0/physics_layer_0/angular_velocity = 0.0 +50:3/0 = 0 +50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:3/0/physics_layer_0/angular_velocity = 0.0 +51:3/0 = 0 +51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:3/0/physics_layer_0/angular_velocity = 0.0 +52:3/0 = 0 +52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:3/0/physics_layer_0/angular_velocity = 0.0 +53:3/0 = 0 +53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:3/0/physics_layer_0/angular_velocity = 0.0 +54:3/0 = 0 +54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:3/0/physics_layer_0/angular_velocity = 0.0 +55:3/0 = 0 +55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:3/0/physics_layer_0/angular_velocity = 0.0 +56:3/0 = 0 +56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:3/0/physics_layer_0/angular_velocity = 0.0 +57:3/0 = 0 +57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:3/0/physics_layer_0/angular_velocity = 0.0 +58:3/0 = 0 +58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:3/0/physics_layer_0/angular_velocity = 0.0 +59:3/0 = 0 +59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:3/0/physics_layer_0/angular_velocity = 0.0 +60:3/0 = 0 +60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:3/0/physics_layer_0/angular_velocity = 0.0 +61:3/0 = 0 +61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:3/0/physics_layer_0/angular_velocity = 0.0 +62:3/0 = 0 +62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:3/0/physics_layer_0/angular_velocity = 0.0 +63:3/0 = 0 +63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:3/0/physics_layer_0/angular_velocity = 0.0 +64:3/0 = 0 +64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:3/0/physics_layer_0/angular_velocity = 0.0 +65:3/0 = 0 +65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:3/0/physics_layer_0/angular_velocity = 0.0 +66:3/0 = 0 +66:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:3/0/physics_layer_0/angular_velocity = 0.0 +67:3/0 = 0 +67:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:3/0/physics_layer_0/angular_velocity = 0.0 +68:3/0 = 0 +68:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:3/0/physics_layer_0/angular_velocity = 0.0 +69:3/0 = 0 +69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:3/0/physics_layer_0/angular_velocity = 0.0 +70:3/0 = 0 +70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:3/0/physics_layer_0/angular_velocity = 0.0 +71:3/0 = 0 +71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:3/0/physics_layer_0/angular_velocity = 0.0 +72:3/0 = 0 +72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:3/0/physics_layer_0/angular_velocity = 0.0 +73:3/0 = 0 +73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:3/0/physics_layer_0/angular_velocity = 0.0 +74:3/0 = 0 +74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:3/0/physics_layer_0/angular_velocity = 0.0 +75:3/0 = 0 +75:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:3/0/physics_layer_0/angular_velocity = 0.0 +76:3/0 = 0 +76:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:3/0/physics_layer_0/angular_velocity = 0.0 +77:3/0 = 0 +77:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:3/0/physics_layer_0/angular_velocity = 0.0 +78:3/0 = 0 +78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:3/0/physics_layer_0/angular_velocity = 0.0 +79:3/0 = 0 +79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:3/0/physics_layer_0/angular_velocity = 0.0 +80:3/0 = 0 +80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:3/0/physics_layer_0/angular_velocity = 0.0 +81:3/0 = 0 +81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:3/0/physics_layer_0/angular_velocity = 0.0 +82:3/0 = 0 +82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:3/0/physics_layer_0/angular_velocity = 0.0 +83:3/0 = 0 +83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:3/0/physics_layer_0/angular_velocity = 0.0 +84:3/0 = 0 +84:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:3/0/physics_layer_0/angular_velocity = 0.0 +85:3/0 = 0 +85:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:3/0/physics_layer_0/angular_velocity = 0.0 +86:3/0 = 0 +86:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:3/0/physics_layer_0/angular_velocity = 0.0 +87:3/0 = 0 +87:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:3/0/physics_layer_0/angular_velocity = 0.0 +88:3/0 = 0 +88:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:3/0/physics_layer_0/angular_velocity = 0.0 +89:3/0 = 0 +89:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:3/0/physics_layer_0/angular_velocity = 0.0 +90:3/0 = 0 +90:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:3/0/physics_layer_0/angular_velocity = 0.0 +91:3/0 = 0 +91:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:3/0/physics_layer_0/angular_velocity = 0.0 +92:3/0 = 0 +92:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:3/0/physics_layer_0/angular_velocity = 0.0 +93:3/0 = 0 +93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:3/0/physics_layer_0/angular_velocity = 0.0 +94:3/0 = 0 +94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:3/0/physics_layer_0/angular_velocity = 0.0 +95:3/0 = 0 +95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:3/0/physics_layer_0/angular_velocity = 0.0 +96:3/0 = 0 +96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:3/0/physics_layer_0/angular_velocity = 0.0 +97:3/0 = 0 +97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:3/0/physics_layer_0/angular_velocity = 0.0 +98:3/0 = 0 +98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:3/0/physics_layer_0/angular_velocity = 0.0 +99:3/0 = 0 +99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:3/0/physics_layer_0/angular_velocity = 0.0 +100:3/0 = 0 +100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:3/0/physics_layer_0/angular_velocity = 0.0 +101:3/0 = 0 +101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:3/0/physics_layer_0/angular_velocity = 0.0 +102:3/0 = 0 +102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:3/0/physics_layer_0/angular_velocity = 0.0 +103:3/0 = 0 +103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:3/0/physics_layer_0/angular_velocity = 0.0 +104:3/0 = 0 +104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:3/0/physics_layer_0/angular_velocity = 0.0 +105:3/0 = 0 +105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:3/0/physics_layer_0/angular_velocity = 0.0 +106:3/0 = 0 +106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:3/0/physics_layer_0/angular_velocity = 0.0 +107:3/0 = 0 +107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:3/0/physics_layer_0/angular_velocity = 0.0 +108:3/0 = 0 +108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:3/0/physics_layer_0/angular_velocity = 0.0 +109:3/0 = 0 +109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:3/0/physics_layer_0/angular_velocity = 0.0 +110:3/0 = 0 +110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:3/0/physics_layer_0/angular_velocity = 0.0 +111:3/0 = 0 +111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:3/0/physics_layer_0/angular_velocity = 0.0 +112:3/0 = 0 +112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:3/0/physics_layer_0/angular_velocity = 0.0 +113:3/0 = 0 +113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:3/0/physics_layer_0/angular_velocity = 0.0 +114:3/0 = 0 +114:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:3/0/physics_layer_0/angular_velocity = 0.0 +115:3/0 = 0 +115:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:3/0/physics_layer_0/angular_velocity = 0.0 +116:3/0 = 0 +116:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:3/0/physics_layer_0/angular_velocity = 0.0 +117:3/0 = 0 +117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:3/0/physics_layer_0/angular_velocity = 0.0 +118:3/0 = 0 +118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:3/0/physics_layer_0/angular_velocity = 0.0 +119:3/0 = 0 +119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:3/0/physics_layer_0/angular_velocity = 0.0 +120:3/0 = 0 +120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:3/0/physics_layer_0/angular_velocity = 0.0 +121:3/0 = 0 +121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:3/0/physics_layer_0/angular_velocity = 0.0 +122:3/0 = 0 +122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:3/0/physics_layer_0/angular_velocity = 0.0 +123:3/0 = 0 +123:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:3/0/physics_layer_0/angular_velocity = 0.0 +124:3/0 = 0 +124:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:3/0/physics_layer_0/angular_velocity = 0.0 +125:3/0 = 0 +125:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:3/0/physics_layer_0/angular_velocity = 0.0 +126:3/0 = 0 +126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:3/0/physics_layer_0/angular_velocity = 0.0 +127:3/0 = 0 +127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:3/0/physics_layer_0/angular_velocity = 0.0 +128:3/0 = 0 +128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:3/0/physics_layer_0/angular_velocity = 0.0 +129:3/0 = 0 +129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:3/0/physics_layer_0/angular_velocity = 0.0 +130:3/0 = 0 +130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:3/0/physics_layer_0/angular_velocity = 0.0 +131:3/0 = 0 +131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:3/0/physics_layer_0/angular_velocity = 0.0 +132:3/0 = 0 +132:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:3/0/physics_layer_0/angular_velocity = 0.0 +133:3/0 = 0 +133:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:3/0/physics_layer_0/angular_velocity = 0.0 +134:3/0 = 0 +134:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:3/0/physics_layer_0/angular_velocity = 0.0 +135:3/0 = 0 +135:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:3/0/physics_layer_0/angular_velocity = 0.0 +136:3/0 = 0 +136:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:3/0/physics_layer_0/angular_velocity = 0.0 +137:3/0 = 0 +137:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:3/0/physics_layer_0/angular_velocity = 0.0 +138:3/0 = 0 +138:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:3/0/physics_layer_0/angular_velocity = 0.0 +139:3/0 = 0 +139:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:3/0/physics_layer_0/angular_velocity = 0.0 +140:3/0 = 0 +140:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:3/0/physics_layer_0/angular_velocity = 0.0 +141:3/0 = 0 +141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:3/0/physics_layer_0/angular_velocity = 0.0 +142:3/0 = 0 +142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:3/0/physics_layer_0/angular_velocity = 0.0 +143:3/0 = 0 +143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:3/0/physics_layer_0/angular_velocity = 0.0 +144:3/0 = 0 +144:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:3/0/physics_layer_0/angular_velocity = 0.0 +145:3/0 = 0 +145:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:3/0/physics_layer_0/angular_velocity = 0.0 +146:3/0 = 0 +146:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:3/0/physics_layer_0/angular_velocity = 0.0 +147:3/0 = 0 +147:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:3/0/physics_layer_0/angular_velocity = 0.0 +148:3/0 = 0 +148:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:3/0/physics_layer_0/angular_velocity = 0.0 +149:3/0 = 0 +149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:3/0/physics_layer_0/angular_velocity = 0.0 +150:3/0 = 0 +150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:3/0/physics_layer_0/angular_velocity = 0.0 +151:3/0 = 0 +151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:3/0/physics_layer_0/angular_velocity = 0.0 +152:3/0 = 0 +152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:3/0/physics_layer_0/angular_velocity = 0.0 +153:3/0 = 0 +153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:3/0/physics_layer_0/angular_velocity = 0.0 +154:3/0 = 0 +154:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:3/0/physics_layer_0/angular_velocity = 0.0 +155:3/0 = 0 +155:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:3/0/physics_layer_0/angular_velocity = 0.0 +156:3/0 = 0 +156:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:3/0/physics_layer_0/angular_velocity = 0.0 +157:3/0 = 0 +157:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:3/0/physics_layer_0/angular_velocity = 0.0 +158:3/0 = 0 +158:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:3/0/physics_layer_0/angular_velocity = 0.0 +159:3/0 = 0 +159:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:3/0/physics_layer_0/angular_velocity = 0.0 +160:3/0 = 0 +160:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:3/0/physics_layer_0/angular_velocity = 0.0 +161:3/0 = 0 +161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:3/0/physics_layer_0/angular_velocity = 0.0 +162:3/0 = 0 +162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:3/0/physics_layer_0/angular_velocity = 0.0 +163:3/0 = 0 +163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:3/0/physics_layer_0/angular_velocity = 0.0 +164:3/0 = 0 +164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:3/0/physics_layer_0/angular_velocity = 0.0 +165:3/0 = 0 +165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:3/0/physics_layer_0/angular_velocity = 0.0 +166:3/0 = 0 +166:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:3/0/physics_layer_0/angular_velocity = 0.0 +167:3/0 = 0 +167:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:3/0/physics_layer_0/angular_velocity = 0.0 +168:3/0 = 0 +168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:3/0/physics_layer_0/angular_velocity = 0.0 +169:3/0 = 0 +169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:3/0/physics_layer_0/angular_velocity = 0.0 +170:3/0 = 0 +170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:3/0/physics_layer_0/angular_velocity = 0.0 +171:3/0 = 0 +171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:3/0/physics_layer_0/angular_velocity = 0.0 +172:3/0 = 0 +172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:3/0/physics_layer_0/angular_velocity = 0.0 +173:3/0 = 0 +173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:3/0/physics_layer_0/angular_velocity = 0.0 +174:3/0 = 0 +174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:3/0/physics_layer_0/angular_velocity = 0.0 +175:3/0 = 0 +175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:3/0/physics_layer_0/angular_velocity = 0.0 +176:3/0 = 0 +176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:3/0/physics_layer_0/angular_velocity = 0.0 +177:3/0 = 0 +177:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:3/0/physics_layer_0/angular_velocity = 0.0 +178:3/0 = 0 +178:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:3/0/physics_layer_0/angular_velocity = 0.0 +179:3/0 = 0 +179:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:3/0/physics_layer_0/angular_velocity = 0.0 +180:3/0 = 0 +180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:3/0/physics_layer_0/angular_velocity = 0.0 +181:3/0 = 0 +181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:3/0/physics_layer_0/angular_velocity = 0.0 +182:3/0 = 0 +182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:3/0/physics_layer_0/angular_velocity = 0.0 +183:3/0 = 0 +183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:3/0/physics_layer_0/angular_velocity = 0.0 +184:3/0 = 0 +184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:3/0/physics_layer_0/angular_velocity = 0.0 +185:3/0 = 0 +185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:3/0/physics_layer_0/angular_velocity = 0.0 +186:3/0 = 0 +186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:3/0/physics_layer_0/angular_velocity = 0.0 +187:3/0 = 0 +187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:3/0/physics_layer_0/angular_velocity = 0.0 +188:3/0 = 0 +188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:3/0/physics_layer_0/angular_velocity = 0.0 +189:3/0 = 0 +189:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:3/0/physics_layer_0/angular_velocity = 0.0 +190:3/0 = 0 +190:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:3/0/physics_layer_0/angular_velocity = 0.0 +191:3/0 = 0 +191:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:3/0/physics_layer_0/angular_velocity = 0.0 +192:3/0 = 0 +192:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:3/0/physics_layer_0/angular_velocity = 0.0 +193:3/0 = 0 +193:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:3/0/physics_layer_0/angular_velocity = 0.0 +194:3/0 = 0 +194:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:3/0/physics_layer_0/angular_velocity = 0.0 +195:3/0 = 0 +195:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:3/0/physics_layer_0/angular_velocity = 0.0 +196:3/0 = 0 +196:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:3/0/physics_layer_0/angular_velocity = 0.0 +197:3/0 = 0 +197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:3/0/physics_layer_0/angular_velocity = 0.0 +198:3/0 = 0 +198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:3/0/physics_layer_0/angular_velocity = 0.0 +199:3/0 = 0 +199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:3/0/physics_layer_0/angular_velocity = 0.0 +200:3/0 = 0 +200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:3/0/physics_layer_0/angular_velocity = 0.0 +201:3/0 = 0 +201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:3/0/physics_layer_0/angular_velocity = 0.0 +202:3/0 = 0 +202:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:3/0/physics_layer_0/angular_velocity = 0.0 +203:3/0 = 0 +203:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:3/0/physics_layer_0/angular_velocity = 0.0 +204:3/0 = 0 +204:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:3/0/physics_layer_0/angular_velocity = 0.0 +205:3/0 = 0 +205:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:3/0/physics_layer_0/angular_velocity = 0.0 +206:3/0 = 0 +206:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:3/0/physics_layer_0/angular_velocity = 0.0 +207:3/0 = 0 +207:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:3/0/physics_layer_0/angular_velocity = 0.0 +208:3/0 = 0 +208:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:3/0/physics_layer_0/angular_velocity = 0.0 +209:3/0 = 0 +209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:3/0/physics_layer_0/angular_velocity = 0.0 +210:3/0 = 0 +210:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:3/0/physics_layer_0/angular_velocity = 0.0 +0:4/0 = 0 +0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:4/0/physics_layer_0/angular_velocity = 0.0 +1:4/0 = 0 +1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:4/0/physics_layer_0/angular_velocity = 0.0 +2:4/0 = 0 +2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:4/0/physics_layer_0/angular_velocity = 0.0 +3:4/0 = 0 +3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:4/0/physics_layer_0/angular_velocity = 0.0 +4:4/0 = 0 +4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:4/0/physics_layer_0/angular_velocity = 0.0 +5:4/0 = 0 +5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:4/0/physics_layer_0/angular_velocity = 0.0 +6:4/0 = 0 +6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:4/0/physics_layer_0/angular_velocity = 0.0 +7:4/0 = 0 +7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:4/0/physics_layer_0/angular_velocity = 0.0 +11:4/0 = 0 +11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:4/0/physics_layer_0/angular_velocity = 0.0 +12:4/0 = 0 +12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:4/0/physics_layer_0/angular_velocity = 0.0 +13:4/0 = 0 +13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:4/0/physics_layer_0/angular_velocity = 0.0 +14:4/0 = 0 +14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:4/0/physics_layer_0/angular_velocity = 0.0 +15:4/0 = 0 +15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:4/0/physics_layer_0/angular_velocity = 0.0 +16:4/0 = 0 +16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:4/0/physics_layer_0/angular_velocity = 0.0 +17:4/0 = 0 +17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:4/0/physics_layer_0/angular_velocity = 0.0 +18:4/0 = 0 +18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:4/0/physics_layer_0/angular_velocity = 0.0 +19:4/0 = 0 +19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:4/0/physics_layer_0/angular_velocity = 0.0 +20:4/0 = 0 +20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:4/0/physics_layer_0/angular_velocity = 0.0 +21:4/0 = 0 +21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:4/0/physics_layer_0/angular_velocity = 0.0 +22:4/0 = 0 +22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:4/0/physics_layer_0/angular_velocity = 0.0 +23:4/0 = 0 +23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:4/0/physics_layer_0/angular_velocity = 0.0 +24:4/0 = 0 +24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:4/0/physics_layer_0/angular_velocity = 0.0 +25:4/0 = 0 +25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:4/0/physics_layer_0/angular_velocity = 0.0 +26:4/0 = 0 +26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:4/0/physics_layer_0/angular_velocity = 0.0 +32:4/0 = 0 +32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:4/0/physics_layer_0/angular_velocity = 0.0 +33:4/0 = 0 +33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:4/0/physics_layer_0/angular_velocity = 0.0 +34:4/0 = 0 +34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:4/0/physics_layer_0/angular_velocity = 0.0 +35:4/0 = 0 +35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:4/0/physics_layer_0/angular_velocity = 0.0 +36:4/0 = 0 +36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:4/0/physics_layer_0/angular_velocity = 0.0 +37:4/0 = 0 +37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:4/0/physics_layer_0/angular_velocity = 0.0 +38:4/0 = 0 +38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:4/0/physics_layer_0/angular_velocity = 0.0 +39:4/0 = 0 +39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:4/0/physics_layer_0/angular_velocity = 0.0 +40:4/0 = 0 +40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:4/0/physics_layer_0/angular_velocity = 0.0 +41:4/0 = 0 +41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:4/0/physics_layer_0/angular_velocity = 0.0 +42:4/0 = 0 +42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:4/0/physics_layer_0/angular_velocity = 0.0 +43:4/0 = 0 +43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:4/0/physics_layer_0/angular_velocity = 0.0 +44:4/0 = 0 +44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:4/0/physics_layer_0/angular_velocity = 0.0 +45:4/0 = 0 +45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:4/0/physics_layer_0/angular_velocity = 0.0 +46:4/0 = 0 +46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:4/0/physics_layer_0/angular_velocity = 0.0 +47:4/0 = 0 +47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:4/0/physics_layer_0/angular_velocity = 0.0 +48:4/0 = 0 +48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:4/0/physics_layer_0/angular_velocity = 0.0 +49:4/0 = 0 +49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:4/0/physics_layer_0/angular_velocity = 0.0 +50:4/0 = 0 +50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:4/0/physics_layer_0/angular_velocity = 0.0 +51:4/0 = 0 +51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:4/0/physics_layer_0/angular_velocity = 0.0 +52:4/0 = 0 +52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:4/0/physics_layer_0/angular_velocity = 0.0 +53:4/0 = 0 +53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:4/0/physics_layer_0/angular_velocity = 0.0 +54:4/0 = 0 +54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:4/0/physics_layer_0/angular_velocity = 0.0 +55:4/0 = 0 +55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:4/0/physics_layer_0/angular_velocity = 0.0 +56:4/0 = 0 +56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:4/0/physics_layer_0/angular_velocity = 0.0 +57:4/0 = 0 +57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:4/0/physics_layer_0/angular_velocity = 0.0 +58:4/0 = 0 +58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:4/0/physics_layer_0/angular_velocity = 0.0 +59:4/0 = 0 +59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:4/0/physics_layer_0/angular_velocity = 0.0 +60:4/0 = 0 +60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:4/0/physics_layer_0/angular_velocity = 0.0 +61:4/0 = 0 +61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:4/0/physics_layer_0/angular_velocity = 0.0 +62:4/0 = 0 +62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:4/0/physics_layer_0/angular_velocity = 0.0 +63:4/0 = 0 +63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:4/0/physics_layer_0/angular_velocity = 0.0 +64:4/0 = 0 +64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:4/0/physics_layer_0/angular_velocity = 0.0 +65:4/0 = 0 +65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:4/0/physics_layer_0/angular_velocity = 0.0 +66:4/0 = 0 +66:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:4/0/physics_layer_0/angular_velocity = 0.0 +67:4/0 = 0 +67:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:4/0/physics_layer_0/angular_velocity = 0.0 +68:4/0 = 0 +68:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:4/0/physics_layer_0/angular_velocity = 0.0 +69:4/0 = 0 +69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:4/0/physics_layer_0/angular_velocity = 0.0 +70:4/0 = 0 +70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:4/0/physics_layer_0/angular_velocity = 0.0 +71:4/0 = 0 +71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:4/0/physics_layer_0/angular_velocity = 0.0 +72:4/0 = 0 +72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:4/0/physics_layer_0/angular_velocity = 0.0 +73:4/0 = 0 +73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:4/0/physics_layer_0/angular_velocity = 0.0 +74:4/0 = 0 +74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:4/0/physics_layer_0/angular_velocity = 0.0 +75:4/0 = 0 +75:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:4/0/physics_layer_0/angular_velocity = 0.0 +76:4/0 = 0 +76:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:4/0/physics_layer_0/angular_velocity = 0.0 +77:4/0 = 0 +77:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:4/0/physics_layer_0/angular_velocity = 0.0 +78:4/0 = 0 +78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:4/0/physics_layer_0/angular_velocity = 0.0 +79:4/0 = 0 +79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:4/0/physics_layer_0/angular_velocity = 0.0 +80:4/0 = 0 +80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:4/0/physics_layer_0/angular_velocity = 0.0 +81:4/0 = 0 +81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:4/0/physics_layer_0/angular_velocity = 0.0 +82:4/0 = 0 +82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:4/0/physics_layer_0/angular_velocity = 0.0 +83:4/0 = 0 +83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:4/0/physics_layer_0/angular_velocity = 0.0 +84:4/0 = 0 +84:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:4/0/physics_layer_0/angular_velocity = 0.0 +85:4/0 = 0 +85:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:4/0/physics_layer_0/angular_velocity = 0.0 +86:4/0 = 0 +86:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:4/0/physics_layer_0/angular_velocity = 0.0 +87:4/0 = 0 +87:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:4/0/physics_layer_0/angular_velocity = 0.0 +88:4/0 = 0 +88:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:4/0/physics_layer_0/angular_velocity = 0.0 +89:4/0 = 0 +89:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:4/0/physics_layer_0/angular_velocity = 0.0 +90:4/0 = 0 +90:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:4/0/physics_layer_0/angular_velocity = 0.0 +91:4/0 = 0 +91:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:4/0/physics_layer_0/angular_velocity = 0.0 +92:4/0 = 0 +92:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:4/0/physics_layer_0/angular_velocity = 0.0 +93:4/0 = 0 +93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:4/0/physics_layer_0/angular_velocity = 0.0 +94:4/0 = 0 +94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:4/0/physics_layer_0/angular_velocity = 0.0 +95:4/0 = 0 +95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:4/0/physics_layer_0/angular_velocity = 0.0 +96:4/0 = 0 +96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:4/0/physics_layer_0/angular_velocity = 0.0 +97:4/0 = 0 +97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:4/0/physics_layer_0/angular_velocity = 0.0 +98:4/0 = 0 +98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:4/0/physics_layer_0/angular_velocity = 0.0 +99:4/0 = 0 +99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:4/0/physics_layer_0/angular_velocity = 0.0 +100:4/0 = 0 +100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:4/0/physics_layer_0/angular_velocity = 0.0 +101:4/0 = 0 +101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:4/0/physics_layer_0/angular_velocity = 0.0 +102:4/0 = 0 +102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:4/0/physics_layer_0/angular_velocity = 0.0 +103:4/0 = 0 +103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:4/0/physics_layer_0/angular_velocity = 0.0 +104:4/0 = 0 +104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:4/0/physics_layer_0/angular_velocity = 0.0 +105:4/0 = 0 +105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:4/0/physics_layer_0/angular_velocity = 0.0 +106:4/0 = 0 +106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:4/0/physics_layer_0/angular_velocity = 0.0 +107:4/0 = 0 +107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:4/0/physics_layer_0/angular_velocity = 0.0 +108:4/0 = 0 +108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:4/0/physics_layer_0/angular_velocity = 0.0 +109:4/0 = 0 +109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:4/0/physics_layer_0/angular_velocity = 0.0 +110:4/0 = 0 +110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:4/0/physics_layer_0/angular_velocity = 0.0 +111:4/0 = 0 +111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:4/0/physics_layer_0/angular_velocity = 0.0 +112:4/0 = 0 +112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:4/0/physics_layer_0/angular_velocity = 0.0 +113:4/0 = 0 +113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:4/0/physics_layer_0/angular_velocity = 0.0 +114:4/0 = 0 +114:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:4/0/physics_layer_0/angular_velocity = 0.0 +115:4/0 = 0 +115:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:4/0/physics_layer_0/angular_velocity = 0.0 +116:4/0 = 0 +116:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:4/0/physics_layer_0/angular_velocity = 0.0 +117:4/0 = 0 +117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:4/0/physics_layer_0/angular_velocity = 0.0 +118:4/0 = 0 +118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:4/0/physics_layer_0/angular_velocity = 0.0 +119:4/0 = 0 +119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:4/0/physics_layer_0/angular_velocity = 0.0 +120:4/0 = 0 +120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:4/0/physics_layer_0/angular_velocity = 0.0 +121:4/0 = 0 +121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:4/0/physics_layer_0/angular_velocity = 0.0 +122:4/0 = 0 +122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:4/0/physics_layer_0/angular_velocity = 0.0 +123:4/0 = 0 +123:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:4/0/physics_layer_0/angular_velocity = 0.0 +124:4/0 = 0 +124:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:4/0/physics_layer_0/angular_velocity = 0.0 +125:4/0 = 0 +125:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:4/0/physics_layer_0/angular_velocity = 0.0 +126:4/0 = 0 +126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:4/0/physics_layer_0/angular_velocity = 0.0 +127:4/0 = 0 +127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:4/0/physics_layer_0/angular_velocity = 0.0 +128:4/0 = 0 +128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:4/0/physics_layer_0/angular_velocity = 0.0 +129:4/0 = 0 +129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:4/0/physics_layer_0/angular_velocity = 0.0 +130:4/0 = 0 +130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:4/0/physics_layer_0/angular_velocity = 0.0 +131:4/0 = 0 +131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:4/0/physics_layer_0/angular_velocity = 0.0 +132:4/0 = 0 +132:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:4/0/physics_layer_0/angular_velocity = 0.0 +133:4/0 = 0 +133:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:4/0/physics_layer_0/angular_velocity = 0.0 +134:4/0 = 0 +134:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:4/0/physics_layer_0/angular_velocity = 0.0 +135:4/0 = 0 +135:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:4/0/physics_layer_0/angular_velocity = 0.0 +136:4/0 = 0 +136:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:4/0/physics_layer_0/angular_velocity = 0.0 +137:4/0 = 0 +137:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:4/0/physics_layer_0/angular_velocity = 0.0 +138:4/0 = 0 +138:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:4/0/physics_layer_0/angular_velocity = 0.0 +139:4/0 = 0 +139:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:4/0/physics_layer_0/angular_velocity = 0.0 +140:4/0 = 0 +140:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:4/0/physics_layer_0/angular_velocity = 0.0 +141:4/0 = 0 +141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:4/0/physics_layer_0/angular_velocity = 0.0 +142:4/0 = 0 +142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:4/0/physics_layer_0/angular_velocity = 0.0 +143:4/0 = 0 +143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:4/0/physics_layer_0/angular_velocity = 0.0 +144:4/0 = 0 +144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:4/0/physics_layer_0/angular_velocity = 0.0 +145:4/0 = 0 +145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:4/0/physics_layer_0/angular_velocity = 0.0 +146:4/0 = 0 +146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:4/0/physics_layer_0/angular_velocity = 0.0 +147:4/0 = 0 +147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:4/0/physics_layer_0/angular_velocity = 0.0 +148:4/0 = 0 +148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:4/0/physics_layer_0/angular_velocity = 0.0 +149:4/0 = 0 +149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:4/0/physics_layer_0/angular_velocity = 0.0 +150:4/0 = 0 +150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:4/0/physics_layer_0/angular_velocity = 0.0 +151:4/0 = 0 +151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:4/0/physics_layer_0/angular_velocity = 0.0 +152:4/0 = 0 +152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:4/0/physics_layer_0/angular_velocity = 0.0 +153:4/0 = 0 +153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:4/0/physics_layer_0/angular_velocity = 0.0 +154:4/0 = 0 +154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:4/0/physics_layer_0/angular_velocity = 0.0 +155:4/0 = 0 +155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:4/0/physics_layer_0/angular_velocity = 0.0 +156:4/0 = 0 +156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:4/0/physics_layer_0/angular_velocity = 0.0 +157:4/0 = 0 +157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:4/0/physics_layer_0/angular_velocity = 0.0 +158:4/0 = 0 +158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:4/0/physics_layer_0/angular_velocity = 0.0 +159:4/0 = 0 +159:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:4/0/physics_layer_0/angular_velocity = 0.0 +160:4/0 = 0 +160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:4/0/physics_layer_0/angular_velocity = 0.0 +161:4/0 = 0 +161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:4/0/physics_layer_0/angular_velocity = 0.0 +162:4/0 = 0 +162:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:4/0/physics_layer_0/angular_velocity = 0.0 +163:4/0 = 0 +163:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:4/0/physics_layer_0/angular_velocity = 0.0 +164:4/0 = 0 +164:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:4/0/physics_layer_0/angular_velocity = 0.0 +165:4/0 = 0 +165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:4/0/physics_layer_0/angular_velocity = 0.0 +166:4/0 = 0 +166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:4/0/physics_layer_0/angular_velocity = 0.0 +167:4/0 = 0 +167:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:4/0/physics_layer_0/angular_velocity = 0.0 +168:4/0 = 0 +168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:4/0/physics_layer_0/angular_velocity = 0.0 +169:4/0 = 0 +169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:4/0/physics_layer_0/angular_velocity = 0.0 +170:4/0 = 0 +170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:4/0/physics_layer_0/angular_velocity = 0.0 +171:4/0 = 0 +171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:4/0/physics_layer_0/angular_velocity = 0.0 +172:4/0 = 0 +172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:4/0/physics_layer_0/angular_velocity = 0.0 +173:4/0 = 0 +173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:4/0/physics_layer_0/angular_velocity = 0.0 +174:4/0 = 0 +174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:4/0/physics_layer_0/angular_velocity = 0.0 +175:4/0 = 0 +175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:4/0/physics_layer_0/angular_velocity = 0.0 +176:4/0 = 0 +176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:4/0/physics_layer_0/angular_velocity = 0.0 +177:4/0 = 0 +177:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:4/0/physics_layer_0/angular_velocity = 0.0 +178:4/0 = 0 +178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:4/0/physics_layer_0/angular_velocity = 0.0 +179:4/0 = 0 +179:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:4/0/physics_layer_0/angular_velocity = 0.0 +180:4/0 = 0 +180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:4/0/physics_layer_0/angular_velocity = 0.0 +181:4/0 = 0 +181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:4/0/physics_layer_0/angular_velocity = 0.0 +182:4/0 = 0 +182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:4/0/physics_layer_0/angular_velocity = 0.0 +183:4/0 = 0 +183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:4/0/physics_layer_0/angular_velocity = 0.0 +184:4/0 = 0 +184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:4/0/physics_layer_0/angular_velocity = 0.0 +185:4/0 = 0 +185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:4/0/physics_layer_0/angular_velocity = 0.0 +186:4/0 = 0 +186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:4/0/physics_layer_0/angular_velocity = 0.0 +187:4/0 = 0 +187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:4/0/physics_layer_0/angular_velocity = 0.0 +188:4/0 = 0 +188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:4/0/physics_layer_0/angular_velocity = 0.0 +189:4/0 = 0 +189:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:4/0/physics_layer_0/angular_velocity = 0.0 +190:4/0 = 0 +190:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:4/0/physics_layer_0/angular_velocity = 0.0 +191:4/0 = 0 +191:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:4/0/physics_layer_0/angular_velocity = 0.0 +192:4/0 = 0 +192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:4/0/physics_layer_0/angular_velocity = 0.0 +193:4/0 = 0 +193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:4/0/physics_layer_0/angular_velocity = 0.0 +194:4/0 = 0 +194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:4/0/physics_layer_0/angular_velocity = 0.0 +195:4/0 = 0 +195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:4/0/physics_layer_0/angular_velocity = 0.0 +196:4/0 = 0 +196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:4/0/physics_layer_0/angular_velocity = 0.0 +197:4/0 = 0 +197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:4/0/physics_layer_0/angular_velocity = 0.0 +198:4/0 = 0 +198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:4/0/physics_layer_0/angular_velocity = 0.0 +199:4/0 = 0 +199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:4/0/physics_layer_0/angular_velocity = 0.0 +200:4/0 = 0 +200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:4/0/physics_layer_0/angular_velocity = 0.0 +201:4/0 = 0 +201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:4/0/physics_layer_0/angular_velocity = 0.0 +202:4/0 = 0 +202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:4/0/physics_layer_0/angular_velocity = 0.0 +203:4/0 = 0 +203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:4/0/physics_layer_0/angular_velocity = 0.0 +204:4/0 = 0 +204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:4/0/physics_layer_0/angular_velocity = 0.0 +205:4/0 = 0 +205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:4/0/physics_layer_0/angular_velocity = 0.0 +206:4/0 = 0 +206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:4/0/physics_layer_0/angular_velocity = 0.0 +207:4/0 = 0 +207:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:4/0/physics_layer_0/angular_velocity = 0.0 +208:4/0 = 0 +208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:4/0/physics_layer_0/angular_velocity = 0.0 +209:4/0 = 0 +209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:4/0/physics_layer_0/angular_velocity = 0.0 +210:4/0 = 0 +210:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:4/0/physics_layer_0/angular_velocity = 0.0 +0:5/0 = 0 +0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:5/0/physics_layer_0/angular_velocity = 0.0 +1:5/0 = 0 +1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:5/0/physics_layer_0/angular_velocity = 0.0 +2:5/0 = 0 +2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:5/0/physics_layer_0/angular_velocity = 0.0 +3:5/0 = 0 +3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:5/0/physics_layer_0/angular_velocity = 0.0 +4:5/0 = 0 +4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:5/0/physics_layer_0/angular_velocity = 0.0 +5:5/0 = 0 +5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:5/0/physics_layer_0/angular_velocity = 0.0 +6:5/0 = 0 +6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:5/0/physics_layer_0/angular_velocity = 0.0 +7:5/0 = 0 +7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:5/0/physics_layer_0/angular_velocity = 0.0 +8:5/0 = 0 +8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:5/0/physics_layer_0/angular_velocity = 0.0 +9:5/0 = 0 +9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:5/0/physics_layer_0/angular_velocity = 0.0 +10:5/0 = 0 +10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:5/0/physics_layer_0/angular_velocity = 0.0 +11:5/0 = 0 +11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:5/0/physics_layer_0/angular_velocity = 0.0 +12:5/0 = 0 +12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:5/0/physics_layer_0/angular_velocity = 0.0 +13:5/0 = 0 +13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:5/0/physics_layer_0/angular_velocity = 0.0 +14:5/0 = 0 +14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:5/0/physics_layer_0/angular_velocity = 0.0 +15:5/0 = 0 +15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:5/0/physics_layer_0/angular_velocity = 0.0 +16:5/0 = 0 +16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:5/0/physics_layer_0/angular_velocity = 0.0 +17:5/0 = 0 +17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:5/0/physics_layer_0/angular_velocity = 0.0 +18:5/0 = 0 +18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:5/0/physics_layer_0/angular_velocity = 0.0 +19:5/0 = 0 +19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:5/0/physics_layer_0/angular_velocity = 0.0 +20:5/0 = 0 +20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:5/0/physics_layer_0/angular_velocity = 0.0 +21:5/0 = 0 +21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:5/0/physics_layer_0/angular_velocity = 0.0 +22:5/0 = 0 +22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:5/0/physics_layer_0/angular_velocity = 0.0 +23:5/0 = 0 +23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:5/0/physics_layer_0/angular_velocity = 0.0 +24:5/0 = 0 +24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:5/0/physics_layer_0/angular_velocity = 0.0 +25:5/0 = 0 +25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:5/0/physics_layer_0/angular_velocity = 0.0 +26:5/0 = 0 +26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:5/0/physics_layer_0/angular_velocity = 0.0 +27:5/0 = 0 +27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:5/0/physics_layer_0/angular_velocity = 0.0 +28:5/0 = 0 +28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:5/0/physics_layer_0/angular_velocity = 0.0 +29:5/0 = 0 +29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:5/0/physics_layer_0/angular_velocity = 0.0 +30:5/0 = 0 +30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:5/0/physics_layer_0/angular_velocity = 0.0 +31:5/0 = 0 +31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:5/0/physics_layer_0/angular_velocity = 0.0 +32:5/0 = 0 +32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:5/0/physics_layer_0/angular_velocity = 0.0 +33:5/0 = 0 +33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:5/0/physics_layer_0/angular_velocity = 0.0 +34:5/0 = 0 +34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:5/0/physics_layer_0/angular_velocity = 0.0 +35:5/0 = 0 +35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:5/0/physics_layer_0/angular_velocity = 0.0 +36:5/0 = 0 +36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:5/0/physics_layer_0/angular_velocity = 0.0 +37:5/0 = 0 +37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:5/0/physics_layer_0/angular_velocity = 0.0 +38:5/0 = 0 +38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:5/0/physics_layer_0/angular_velocity = 0.0 +39:5/0 = 0 +39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:5/0/physics_layer_0/angular_velocity = 0.0 +40:5/0 = 0 +40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:5/0/physics_layer_0/angular_velocity = 0.0 +41:5/0 = 0 +41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:5/0/physics_layer_0/angular_velocity = 0.0 +42:5/0 = 0 +42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:5/0/physics_layer_0/angular_velocity = 0.0 +43:5/0 = 0 +43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:5/0/physics_layer_0/angular_velocity = 0.0 +44:5/0 = 0 +44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:5/0/physics_layer_0/angular_velocity = 0.0 +45:5/0 = 0 +45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:5/0/physics_layer_0/angular_velocity = 0.0 +46:5/0 = 0 +46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:5/0/physics_layer_0/angular_velocity = 0.0 +47:5/0 = 0 +47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:5/0/physics_layer_0/angular_velocity = 0.0 +48:5/0 = 0 +48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:5/0/physics_layer_0/angular_velocity = 0.0 +49:5/0 = 0 +49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:5/0/physics_layer_0/angular_velocity = 0.0 +50:5/0 = 0 +50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:5/0/physics_layer_0/angular_velocity = 0.0 +51:5/0 = 0 +51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:5/0/physics_layer_0/angular_velocity = 0.0 +52:5/0 = 0 +52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:5/0/physics_layer_0/angular_velocity = 0.0 +53:5/0 = 0 +53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:5/0/physics_layer_0/angular_velocity = 0.0 +54:5/0 = 0 +54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:5/0/physics_layer_0/angular_velocity = 0.0 +55:5/0 = 0 +55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:5/0/physics_layer_0/angular_velocity = 0.0 +56:5/0 = 0 +56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:5/0/physics_layer_0/angular_velocity = 0.0 +57:5/0 = 0 +57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:5/0/physics_layer_0/angular_velocity = 0.0 +58:5/0 = 0 +58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:5/0/physics_layer_0/angular_velocity = 0.0 +59:5/0 = 0 +59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:5/0/physics_layer_0/angular_velocity = 0.0 +60:5/0 = 0 +60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:5/0/physics_layer_0/angular_velocity = 0.0 +61:5/0 = 0 +61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:5/0/physics_layer_0/angular_velocity = 0.0 +62:5/0 = 0 +62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:5/0/physics_layer_0/angular_velocity = 0.0 +63:5/0 = 0 +63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:5/0/physics_layer_0/angular_velocity = 0.0 +64:5/0 = 0 +64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:5/0/physics_layer_0/angular_velocity = 0.0 +65:5/0 = 0 +65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:5/0/physics_layer_0/angular_velocity = 0.0 +66:5/0 = 0 +66:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:5/0/physics_layer_0/angular_velocity = 0.0 +67:5/0 = 0 +67:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:5/0/physics_layer_0/angular_velocity = 0.0 +68:5/0 = 0 +68:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:5/0/physics_layer_0/angular_velocity = 0.0 +69:5/0 = 0 +69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:5/0/physics_layer_0/angular_velocity = 0.0 +70:5/0 = 0 +70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:5/0/physics_layer_0/angular_velocity = 0.0 +71:5/0 = 0 +71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:5/0/physics_layer_0/angular_velocity = 0.0 +72:5/0 = 0 +72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:5/0/physics_layer_0/angular_velocity = 0.0 +73:5/0 = 0 +73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:5/0/physics_layer_0/angular_velocity = 0.0 +74:5/0 = 0 +74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:5/0/physics_layer_0/angular_velocity = 0.0 +75:5/0 = 0 +75:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:5/0/physics_layer_0/angular_velocity = 0.0 +76:5/0 = 0 +76:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:5/0/physics_layer_0/angular_velocity = 0.0 +77:5/0 = 0 +77:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:5/0/physics_layer_0/angular_velocity = 0.0 +78:5/0 = 0 +78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:5/0/physics_layer_0/angular_velocity = 0.0 +79:5/0 = 0 +79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:5/0/physics_layer_0/angular_velocity = 0.0 +80:5/0 = 0 +80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:5/0/physics_layer_0/angular_velocity = 0.0 +81:5/0 = 0 +81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:5/0/physics_layer_0/angular_velocity = 0.0 +82:5/0 = 0 +82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:5/0/physics_layer_0/angular_velocity = 0.0 +83:5/0 = 0 +83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:5/0/physics_layer_0/angular_velocity = 0.0 +84:5/0 = 0 +84:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:5/0/physics_layer_0/angular_velocity = 0.0 +85:5/0 = 0 +85:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:5/0/physics_layer_0/angular_velocity = 0.0 +86:5/0 = 0 +86:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:5/0/physics_layer_0/angular_velocity = 0.0 +87:5/0 = 0 +87:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:5/0/physics_layer_0/angular_velocity = 0.0 +88:5/0 = 0 +88:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:5/0/physics_layer_0/angular_velocity = 0.0 +89:5/0 = 0 +89:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:5/0/physics_layer_0/angular_velocity = 0.0 +90:5/0 = 0 +90:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:5/0/physics_layer_0/angular_velocity = 0.0 +91:5/0 = 0 +91:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:5/0/physics_layer_0/angular_velocity = 0.0 +92:5/0 = 0 +92:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:5/0/physics_layer_0/angular_velocity = 0.0 +93:5/0 = 0 +93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:5/0/physics_layer_0/angular_velocity = 0.0 +94:5/0 = 0 +94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:5/0/physics_layer_0/angular_velocity = 0.0 +95:5/0 = 0 +95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:5/0/physics_layer_0/angular_velocity = 0.0 +96:5/0 = 0 +96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:5/0/physics_layer_0/angular_velocity = 0.0 +97:5/0 = 0 +97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:5/0/physics_layer_0/angular_velocity = 0.0 +98:5/0 = 0 +98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:5/0/physics_layer_0/angular_velocity = 0.0 +99:5/0 = 0 +99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:5/0/physics_layer_0/angular_velocity = 0.0 +100:5/0 = 0 +100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:5/0/physics_layer_0/angular_velocity = 0.0 +101:5/0 = 0 +101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:5/0/physics_layer_0/angular_velocity = 0.0 +102:5/0 = 0 +102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:5/0/physics_layer_0/angular_velocity = 0.0 +103:5/0 = 0 +103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:5/0/physics_layer_0/angular_velocity = 0.0 +104:5/0 = 0 +104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:5/0/physics_layer_0/angular_velocity = 0.0 +105:5/0 = 0 +105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:5/0/physics_layer_0/angular_velocity = 0.0 +106:5/0 = 0 +106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:5/0/physics_layer_0/angular_velocity = 0.0 +107:5/0 = 0 +107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:5/0/physics_layer_0/angular_velocity = 0.0 +108:5/0 = 0 +108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:5/0/physics_layer_0/angular_velocity = 0.0 +109:5/0 = 0 +109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:5/0/physics_layer_0/angular_velocity = 0.0 +110:5/0 = 0 +110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:5/0/physics_layer_0/angular_velocity = 0.0 +111:5/0 = 0 +111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:5/0/physics_layer_0/angular_velocity = 0.0 +112:5/0 = 0 +112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:5/0/physics_layer_0/angular_velocity = 0.0 +113:5/0 = 0 +113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:5/0/physics_layer_0/angular_velocity = 0.0 +114:5/0 = 0 +114:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:5/0/physics_layer_0/angular_velocity = 0.0 +115:5/0 = 0 +115:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:5/0/physics_layer_0/angular_velocity = 0.0 +116:5/0 = 0 +116:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:5/0/physics_layer_0/angular_velocity = 0.0 +117:5/0 = 0 +117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:5/0/physics_layer_0/angular_velocity = 0.0 +118:5/0 = 0 +118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:5/0/physics_layer_0/angular_velocity = 0.0 +119:5/0 = 0 +119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:5/0/physics_layer_0/angular_velocity = 0.0 +120:5/0 = 0 +120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:5/0/physics_layer_0/angular_velocity = 0.0 +121:5/0 = 0 +121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:5/0/physics_layer_0/angular_velocity = 0.0 +122:5/0 = 0 +122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:5/0/physics_layer_0/angular_velocity = 0.0 +123:5/0 = 0 +123:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:5/0/physics_layer_0/angular_velocity = 0.0 +124:5/0 = 0 +124:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:5/0/physics_layer_0/angular_velocity = 0.0 +125:5/0 = 0 +125:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:5/0/physics_layer_0/angular_velocity = 0.0 +126:5/0 = 0 +126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:5/0/physics_layer_0/angular_velocity = 0.0 +127:5/0 = 0 +127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:5/0/physics_layer_0/angular_velocity = 0.0 +128:5/0 = 0 +128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:5/0/physics_layer_0/angular_velocity = 0.0 +129:5/0 = 0 +129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:5/0/physics_layer_0/angular_velocity = 0.0 +130:5/0 = 0 +130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:5/0/physics_layer_0/angular_velocity = 0.0 +131:5/0 = 0 +131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:5/0/physics_layer_0/angular_velocity = 0.0 +132:5/0 = 0 +132:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:5/0/physics_layer_0/angular_velocity = 0.0 +133:5/0 = 0 +133:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:5/0/physics_layer_0/angular_velocity = 0.0 +134:5/0 = 0 +134:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:5/0/physics_layer_0/angular_velocity = 0.0 +135:5/0 = 0 +135:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:5/0/physics_layer_0/angular_velocity = 0.0 +136:5/0 = 0 +136:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:5/0/physics_layer_0/angular_velocity = 0.0 +137:5/0 = 0 +137:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:5/0/physics_layer_0/angular_velocity = 0.0 +138:5/0 = 0 +138:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:5/0/physics_layer_0/angular_velocity = 0.0 +139:5/0 = 0 +139:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:5/0/physics_layer_0/angular_velocity = 0.0 +140:5/0 = 0 +140:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:5/0/physics_layer_0/angular_velocity = 0.0 +141:5/0 = 0 +141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:5/0/physics_layer_0/angular_velocity = 0.0 +142:5/0 = 0 +142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:5/0/physics_layer_0/angular_velocity = 0.0 +143:5/0 = 0 +143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:5/0/physics_layer_0/angular_velocity = 0.0 +144:5/0 = 0 +144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:5/0/physics_layer_0/angular_velocity = 0.0 +145:5/0 = 0 +145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:5/0/physics_layer_0/angular_velocity = 0.0 +146:5/0 = 0 +146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:5/0/physics_layer_0/angular_velocity = 0.0 +147:5/0 = 0 +147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:5/0/physics_layer_0/angular_velocity = 0.0 +148:5/0 = 0 +148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:5/0/physics_layer_0/angular_velocity = 0.0 +149:5/0 = 0 +149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:5/0/physics_layer_0/angular_velocity = 0.0 +150:5/0 = 0 +150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:5/0/physics_layer_0/angular_velocity = 0.0 +151:5/0 = 0 +151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:5/0/physics_layer_0/angular_velocity = 0.0 +152:5/0 = 0 +152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:5/0/physics_layer_0/angular_velocity = 0.0 +153:5/0 = 0 +153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:5/0/physics_layer_0/angular_velocity = 0.0 +154:5/0 = 0 +154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:5/0/physics_layer_0/angular_velocity = 0.0 +155:5/0 = 0 +155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:5/0/physics_layer_0/angular_velocity = 0.0 +156:5/0 = 0 +156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:5/0/physics_layer_0/angular_velocity = 0.0 +157:5/0 = 0 +157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:5/0/physics_layer_0/angular_velocity = 0.0 +158:5/0 = 0 +158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:5/0/physics_layer_0/angular_velocity = 0.0 +159:5/0 = 0 +159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:5/0/physics_layer_0/angular_velocity = 0.0 +160:5/0 = 0 +160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:5/0/physics_layer_0/angular_velocity = 0.0 +161:5/0 = 0 +161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:5/0/physics_layer_0/angular_velocity = 0.0 +162:5/0 = 0 +162:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:5/0/physics_layer_0/angular_velocity = 0.0 +163:5/0 = 0 +163:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:5/0/physics_layer_0/angular_velocity = 0.0 +164:5/0 = 0 +164:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:5/0/physics_layer_0/angular_velocity = 0.0 +165:5/0 = 0 +165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:5/0/physics_layer_0/angular_velocity = 0.0 +166:5/0 = 0 +166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:5/0/physics_layer_0/angular_velocity = 0.0 +167:5/0 = 0 +167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:5/0/physics_layer_0/angular_velocity = 0.0 +168:5/0 = 0 +168:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:5/0/physics_layer_0/angular_velocity = 0.0 +169:5/0 = 0 +169:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:5/0/physics_layer_0/angular_velocity = 0.0 +170:5/0 = 0 +170:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:5/0/physics_layer_0/angular_velocity = 0.0 +171:5/0 = 0 +171:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:5/0/physics_layer_0/angular_velocity = 0.0 +172:5/0 = 0 +172:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:5/0/physics_layer_0/angular_velocity = 0.0 +173:5/0 = 0 +173:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:5/0/physics_layer_0/angular_velocity = 0.0 +174:5/0 = 0 +174:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:5/0/physics_layer_0/angular_velocity = 0.0 +175:5/0 = 0 +175:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:5/0/physics_layer_0/angular_velocity = 0.0 +176:5/0 = 0 +176:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:5/0/physics_layer_0/angular_velocity = 0.0 +177:5/0 = 0 +177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:5/0/physics_layer_0/angular_velocity = 0.0 +178:5/0 = 0 +178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:5/0/physics_layer_0/angular_velocity = 0.0 +179:5/0 = 0 +179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:5/0/physics_layer_0/angular_velocity = 0.0 +180:5/0 = 0 +180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:5/0/physics_layer_0/angular_velocity = 0.0 +181:5/0 = 0 +181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:5/0/physics_layer_0/angular_velocity = 0.0 +182:5/0 = 0 +182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:5/0/physics_layer_0/angular_velocity = 0.0 +183:5/0 = 0 +183:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:5/0/physics_layer_0/angular_velocity = 0.0 +184:5/0 = 0 +184:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:5/0/physics_layer_0/angular_velocity = 0.0 +185:5/0 = 0 +185:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:5/0/physics_layer_0/angular_velocity = 0.0 +186:5/0 = 0 +186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:5/0/physics_layer_0/angular_velocity = 0.0 +187:5/0 = 0 +187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:5/0/physics_layer_0/angular_velocity = 0.0 +188:5/0 = 0 +188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:5/0/physics_layer_0/angular_velocity = 0.0 +189:5/0 = 0 +189:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:5/0/physics_layer_0/angular_velocity = 0.0 +190:5/0 = 0 +190:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:5/0/physics_layer_0/angular_velocity = 0.0 +191:5/0 = 0 +191:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:5/0/physics_layer_0/angular_velocity = 0.0 +192:5/0 = 0 +192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:5/0/physics_layer_0/angular_velocity = 0.0 +193:5/0 = 0 +193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:5/0/physics_layer_0/angular_velocity = 0.0 +194:5/0 = 0 +194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:5/0/physics_layer_0/angular_velocity = 0.0 +195:5/0 = 0 +195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:5/0/physics_layer_0/angular_velocity = 0.0 +196:5/0 = 0 +196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:5/0/physics_layer_0/angular_velocity = 0.0 +197:5/0 = 0 +197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:5/0/physics_layer_0/angular_velocity = 0.0 +198:5/0 = 0 +198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:5/0/physics_layer_0/angular_velocity = 0.0 +199:5/0 = 0 +199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:5/0/physics_layer_0/angular_velocity = 0.0 +200:5/0 = 0 +200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:5/0/physics_layer_0/angular_velocity = 0.0 +201:5/0 = 0 +201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:5/0/physics_layer_0/angular_velocity = 0.0 +202:5/0 = 0 +202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:5/0/physics_layer_0/angular_velocity = 0.0 +203:5/0 = 0 +203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:5/0/physics_layer_0/angular_velocity = 0.0 +204:5/0 = 0 +204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:5/0/physics_layer_0/angular_velocity = 0.0 +205:5/0 = 0 +205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:5/0/physics_layer_0/angular_velocity = 0.0 +206:5/0 = 0 +206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:5/0/physics_layer_0/angular_velocity = 0.0 +207:5/0 = 0 +207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:5/0/physics_layer_0/angular_velocity = 0.0 +208:5/0 = 0 +208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:5/0/physics_layer_0/angular_velocity = 0.0 +209:5/0 = 0 +209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:5/0/physics_layer_0/angular_velocity = 0.0 +210:5/0 = 0 +210:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:5/0/physics_layer_0/angular_velocity = 0.0 +0:6/0 = 0 +0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:6/0/physics_layer_0/angular_velocity = 0.0 +1:6/0 = 0 +1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:6/0/physics_layer_0/angular_velocity = 0.0 +2:6/0 = 0 +2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:6/0/physics_layer_0/angular_velocity = 0.0 +3:6/0 = 0 +3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:6/0/physics_layer_0/angular_velocity = 0.0 +4:6/0 = 0 +4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:6/0/physics_layer_0/angular_velocity = 0.0 +5:6/0 = 0 +5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:6/0/physics_layer_0/angular_velocity = 0.0 +6:6/0 = 0 +6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:6/0/physics_layer_0/angular_velocity = 0.0 +7:6/0 = 0 +7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:6/0/physics_layer_0/angular_velocity = 0.0 +8:6/0 = 0 +8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:6/0/physics_layer_0/angular_velocity = 0.0 +9:6/0 = 0 +9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:6/0/physics_layer_0/angular_velocity = 0.0 +10:6/0 = 0 +10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:6/0/physics_layer_0/angular_velocity = 0.0 +11:6/0 = 0 +11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:6/0/physics_layer_0/angular_velocity = 0.0 +12:6/0 = 0 +12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:6/0/physics_layer_0/angular_velocity = 0.0 +13:6/0 = 0 +13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:6/0/physics_layer_0/angular_velocity = 0.0 +14:6/0 = 0 +14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:6/0/physics_layer_0/angular_velocity = 0.0 +15:6/0 = 0 +15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:6/0/physics_layer_0/angular_velocity = 0.0 +16:6/0 = 0 +16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:6/0/physics_layer_0/angular_velocity = 0.0 +17:6/0 = 0 +17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:6/0/physics_layer_0/angular_velocity = 0.0 +18:6/0 = 0 +18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:6/0/physics_layer_0/angular_velocity = 0.0 +19:6/0 = 0 +19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:6/0/physics_layer_0/angular_velocity = 0.0 +20:6/0 = 0 +20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:6/0/physics_layer_0/angular_velocity = 0.0 +21:6/0 = 0 +21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:6/0/physics_layer_0/angular_velocity = 0.0 +22:6/0 = 0 +22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:6/0/physics_layer_0/angular_velocity = 0.0 +23:6/0 = 0 +23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:6/0/physics_layer_0/angular_velocity = 0.0 +24:6/0 = 0 +24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:6/0/physics_layer_0/angular_velocity = 0.0 +25:6/0 = 0 +25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:6/0/physics_layer_0/angular_velocity = 0.0 +26:6/0 = 0 +26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:6/0/physics_layer_0/angular_velocity = 0.0 +27:6/0 = 0 +27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:6/0/physics_layer_0/angular_velocity = 0.0 +28:6/0 = 0 +28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:6/0/physics_layer_0/angular_velocity = 0.0 +29:6/0 = 0 +29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:6/0/physics_layer_0/angular_velocity = 0.0 +30:6/0 = 0 +30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:6/0/physics_layer_0/angular_velocity = 0.0 +31:6/0 = 0 +31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:6/0/physics_layer_0/angular_velocity = 0.0 +32:6/0 = 0 +32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:6/0/physics_layer_0/angular_velocity = 0.0 +33:6/0 = 0 +33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:6/0/physics_layer_0/angular_velocity = 0.0 +34:6/0 = 0 +34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:6/0/physics_layer_0/angular_velocity = 0.0 +35:6/0 = 0 +35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:6/0/physics_layer_0/angular_velocity = 0.0 +36:6/0 = 0 +36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:6/0/physics_layer_0/angular_velocity = 0.0 +37:6/0 = 0 +37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:6/0/physics_layer_0/angular_velocity = 0.0 +38:6/0 = 0 +38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:6/0/physics_layer_0/angular_velocity = 0.0 +39:6/0 = 0 +39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:6/0/physics_layer_0/angular_velocity = 0.0 +40:6/0 = 0 +40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:6/0/physics_layer_0/angular_velocity = 0.0 +41:6/0 = 0 +41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:6/0/physics_layer_0/angular_velocity = 0.0 +42:6/0 = 0 +42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:6/0/physics_layer_0/angular_velocity = 0.0 +43:6/0 = 0 +43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:6/0/physics_layer_0/angular_velocity = 0.0 +44:6/0 = 0 +44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:6/0/physics_layer_0/angular_velocity = 0.0 +45:6/0 = 0 +45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:6/0/physics_layer_0/angular_velocity = 0.0 +46:6/0 = 0 +46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:6/0/physics_layer_0/angular_velocity = 0.0 +47:6/0 = 0 +47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:6/0/physics_layer_0/angular_velocity = 0.0 +48:6/0 = 0 +48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:6/0/physics_layer_0/angular_velocity = 0.0 +49:6/0 = 0 +49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:6/0/physics_layer_0/angular_velocity = 0.0 +50:6/0 = 0 +50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:6/0/physics_layer_0/angular_velocity = 0.0 +51:6/0 = 0 +51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:6/0/physics_layer_0/angular_velocity = 0.0 +52:6/0 = 0 +52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:6/0/physics_layer_0/angular_velocity = 0.0 +53:6/0 = 0 +53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:6/0/physics_layer_0/angular_velocity = 0.0 +54:6/0 = 0 +54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:6/0/physics_layer_0/angular_velocity = 0.0 +55:6/0 = 0 +55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:6/0/physics_layer_0/angular_velocity = 0.0 +56:6/0 = 0 +56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:6/0/physics_layer_0/angular_velocity = 0.0 +57:6/0 = 0 +57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:6/0/physics_layer_0/angular_velocity = 0.0 +58:6/0 = 0 +58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:6/0/physics_layer_0/angular_velocity = 0.0 +59:6/0 = 0 +59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:6/0/physics_layer_0/angular_velocity = 0.0 +60:6/0 = 0 +60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:6/0/physics_layer_0/angular_velocity = 0.0 +61:6/0 = 0 +61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:6/0/physics_layer_0/angular_velocity = 0.0 +62:6/0 = 0 +62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:6/0/physics_layer_0/angular_velocity = 0.0 +63:6/0 = 0 +63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:6/0/physics_layer_0/angular_velocity = 0.0 +64:6/0 = 0 +64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:6/0/physics_layer_0/angular_velocity = 0.0 +65:6/0 = 0 +65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:6/0/physics_layer_0/angular_velocity = 0.0 +66:6/0 = 0 +66:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:6/0/physics_layer_0/angular_velocity = 0.0 +67:6/0 = 0 +67:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:6/0/physics_layer_0/angular_velocity = 0.0 +68:6/0 = 0 +68:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:6/0/physics_layer_0/angular_velocity = 0.0 +69:6/0 = 0 +69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:6/0/physics_layer_0/angular_velocity = 0.0 +70:6/0 = 0 +70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:6/0/physics_layer_0/angular_velocity = 0.0 +71:6/0 = 0 +71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:6/0/physics_layer_0/angular_velocity = 0.0 +72:6/0 = 0 +72:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:6/0/physics_layer_0/angular_velocity = 0.0 +73:6/0 = 0 +73:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:6/0/physics_layer_0/angular_velocity = 0.0 +74:6/0 = 0 +74:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:6/0/physics_layer_0/angular_velocity = 0.0 +75:6/0 = 0 +75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:6/0/physics_layer_0/angular_velocity = 0.0 +76:6/0 = 0 +76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:6/0/physics_layer_0/angular_velocity = 0.0 +77:6/0 = 0 +77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:6/0/physics_layer_0/angular_velocity = 0.0 +78:6/0 = 0 +78:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:6/0/physics_layer_0/angular_velocity = 0.0 +79:6/0 = 0 +79:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:6/0/physics_layer_0/angular_velocity = 0.0 +80:6/0 = 0 +80:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:6/0/physics_layer_0/angular_velocity = 0.0 +81:6/0 = 0 +81:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:6/0/physics_layer_0/angular_velocity = 0.0 +82:6/0 = 0 +82:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:6/0/physics_layer_0/angular_velocity = 0.0 +83:6/0 = 0 +83:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:6/0/physics_layer_0/angular_velocity = 0.0 +84:6/0 = 0 +84:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:6/0/physics_layer_0/angular_velocity = 0.0 +85:6/0 = 0 +85:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:6/0/physics_layer_0/angular_velocity = 0.0 +86:6/0 = 0 +86:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:6/0/physics_layer_0/angular_velocity = 0.0 +87:6/0 = 0 +87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:6/0/physics_layer_0/angular_velocity = 0.0 +88:6/0 = 0 +88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:6/0/physics_layer_0/angular_velocity = 0.0 +89:6/0 = 0 +89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:6/0/physics_layer_0/angular_velocity = 0.0 +90:6/0 = 0 +90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:6/0/physics_layer_0/angular_velocity = 0.0 +91:6/0 = 0 +91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:6/0/physics_layer_0/angular_velocity = 0.0 +92:6/0 = 0 +92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:6/0/physics_layer_0/angular_velocity = 0.0 +93:6/0 = 0 +93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:6/0/physics_layer_0/angular_velocity = 0.0 +94:6/0 = 0 +94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:6/0/physics_layer_0/angular_velocity = 0.0 +95:6/0 = 0 +95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:6/0/physics_layer_0/angular_velocity = 0.0 +96:6/0 = 0 +96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:6/0/physics_layer_0/angular_velocity = 0.0 +97:6/0 = 0 +97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:6/0/physics_layer_0/angular_velocity = 0.0 +98:6/0 = 0 +98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:6/0/physics_layer_0/angular_velocity = 0.0 +99:6/0 = 0 +99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:6/0/physics_layer_0/angular_velocity = 0.0 +100:6/0 = 0 +100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:6/0/physics_layer_0/angular_velocity = 0.0 +101:6/0 = 0 +101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:6/0/physics_layer_0/angular_velocity = 0.0 +102:6/0 = 0 +102:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:6/0/physics_layer_0/angular_velocity = 0.0 +103:6/0 = 0 +103:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:6/0/physics_layer_0/angular_velocity = 0.0 +104:6/0 = 0 +104:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:6/0/physics_layer_0/angular_velocity = 0.0 +105:6/0 = 0 +105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:6/0/physics_layer_0/angular_velocity = 0.0 +106:6/0 = 0 +106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:6/0/physics_layer_0/angular_velocity = 0.0 +107:6/0 = 0 +107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:6/0/physics_layer_0/angular_velocity = 0.0 +108:6/0 = 0 +108:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:6/0/physics_layer_0/angular_velocity = 0.0 +109:6/0 = 0 +109:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:6/0/physics_layer_0/angular_velocity = 0.0 +110:6/0 = 0 +110:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:6/0/physics_layer_0/angular_velocity = 0.0 +111:6/0 = 0 +111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:6/0/physics_layer_0/angular_velocity = 0.0 +112:6/0 = 0 +112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:6/0/physics_layer_0/angular_velocity = 0.0 +113:6/0 = 0 +113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:6/0/physics_layer_0/angular_velocity = 0.0 +114:6/0 = 0 +114:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:6/0/physics_layer_0/angular_velocity = 0.0 +115:6/0 = 0 +115:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:6/0/physics_layer_0/angular_velocity = 0.0 +116:6/0 = 0 +116:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:6/0/physics_layer_0/angular_velocity = 0.0 +117:6/0 = 0 +117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:6/0/physics_layer_0/angular_velocity = 0.0 +118:6/0 = 0 +118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:6/0/physics_layer_0/angular_velocity = 0.0 +119:6/0 = 0 +119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:6/0/physics_layer_0/angular_velocity = 0.0 +120:6/0 = 0 +120:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:6/0/physics_layer_0/angular_velocity = 0.0 +121:6/0 = 0 +121:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:6/0/physics_layer_0/angular_velocity = 0.0 +122:6/0 = 0 +122:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:6/0/physics_layer_0/angular_velocity = 0.0 +123:6/0 = 0 +123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:6/0/physics_layer_0/angular_velocity = 0.0 +124:6/0 = 0 +124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:6/0/physics_layer_0/angular_velocity = 0.0 +125:6/0 = 0 +125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:6/0/physics_layer_0/angular_velocity = 0.0 +126:6/0 = 0 +126:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:6/0/physics_layer_0/angular_velocity = 0.0 +127:6/0 = 0 +127:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:6/0/physics_layer_0/angular_velocity = 0.0 +128:6/0 = 0 +128:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:6/0/physics_layer_0/angular_velocity = 0.0 +129:6/0 = 0 +129:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:6/0/physics_layer_0/angular_velocity = 0.0 +130:6/0 = 0 +130:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:6/0/physics_layer_0/angular_velocity = 0.0 +131:6/0 = 0 +131:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:6/0/physics_layer_0/angular_velocity = 0.0 +132:6/0 = 0 +132:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:6/0/physics_layer_0/angular_velocity = 0.0 +133:6/0 = 0 +133:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:6/0/physics_layer_0/angular_velocity = 0.0 +134:6/0 = 0 +134:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:6/0/physics_layer_0/angular_velocity = 0.0 +135:6/0 = 0 +135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:6/0/physics_layer_0/angular_velocity = 0.0 +136:6/0 = 0 +136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:6/0/physics_layer_0/angular_velocity = 0.0 +137:6/0 = 0 +137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:6/0/physics_layer_0/angular_velocity = 0.0 +138:6/0 = 0 +138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:6/0/physics_layer_0/angular_velocity = 0.0 +139:6/0 = 0 +139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:6/0/physics_layer_0/angular_velocity = 0.0 +140:6/0 = 0 +140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:6/0/physics_layer_0/angular_velocity = 0.0 +141:6/0 = 0 +141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:6/0/physics_layer_0/angular_velocity = 0.0 +142:6/0 = 0 +142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:6/0/physics_layer_0/angular_velocity = 0.0 +143:6/0 = 0 +143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:6/0/physics_layer_0/angular_velocity = 0.0 +144:6/0 = 0 +144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:6/0/physics_layer_0/angular_velocity = 0.0 +145:6/0 = 0 +145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:6/0/physics_layer_0/angular_velocity = 0.0 +146:6/0 = 0 +146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:6/0/physics_layer_0/angular_velocity = 0.0 +147:6/0 = 0 +147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:6/0/physics_layer_0/angular_velocity = 0.0 +148:6/0 = 0 +148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:6/0/physics_layer_0/angular_velocity = 0.0 +149:6/0 = 0 +149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:6/0/physics_layer_0/angular_velocity = 0.0 +150:6/0 = 0 +150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:6/0/physics_layer_0/angular_velocity = 0.0 +151:6/0 = 0 +151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:6/0/physics_layer_0/angular_velocity = 0.0 +152:6/0 = 0 +152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:6/0/physics_layer_0/angular_velocity = 0.0 +153:6/0 = 0 +153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:6/0/physics_layer_0/angular_velocity = 0.0 +154:6/0 = 0 +154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:6/0/physics_layer_0/angular_velocity = 0.0 +155:6/0 = 0 +155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:6/0/physics_layer_0/angular_velocity = 0.0 +156:6/0 = 0 +156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:6/0/physics_layer_0/angular_velocity = 0.0 +157:6/0 = 0 +157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:6/0/physics_layer_0/angular_velocity = 0.0 +158:6/0 = 0 +158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:6/0/physics_layer_0/angular_velocity = 0.0 +159:6/0 = 0 +159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:6/0/physics_layer_0/angular_velocity = 0.0 +160:6/0 = 0 +160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:6/0/physics_layer_0/angular_velocity = 0.0 +161:6/0 = 0 +161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:6/0/physics_layer_0/angular_velocity = 0.0 +162:6/0 = 0 +162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:6/0/physics_layer_0/angular_velocity = 0.0 +163:6/0 = 0 +163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:6/0/physics_layer_0/angular_velocity = 0.0 +164:6/0 = 0 +164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:6/0/physics_layer_0/angular_velocity = 0.0 +165:6/0 = 0 +165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:6/0/physics_layer_0/angular_velocity = 0.0 +166:6/0 = 0 +166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:6/0/physics_layer_0/angular_velocity = 0.0 +167:6/0 = 0 +167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:6/0/physics_layer_0/angular_velocity = 0.0 +168:6/0 = 0 +168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:6/0/physics_layer_0/angular_velocity = 0.0 +169:6/0 = 0 +169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:6/0/physics_layer_0/angular_velocity = 0.0 +170:6/0 = 0 +170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:6/0/physics_layer_0/angular_velocity = 0.0 +171:6/0 = 0 +171:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:6/0/physics_layer_0/angular_velocity = 0.0 +172:6/0 = 0 +172:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:6/0/physics_layer_0/angular_velocity = 0.0 +173:6/0 = 0 +173:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:6/0/physics_layer_0/angular_velocity = 0.0 +174:6/0 = 0 +174:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:6/0/physics_layer_0/angular_velocity = 0.0 +175:6/0 = 0 +175:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:6/0/physics_layer_0/angular_velocity = 0.0 +176:6/0 = 0 +176:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:6/0/physics_layer_0/angular_velocity = 0.0 +177:6/0 = 0 +177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:6/0/physics_layer_0/angular_velocity = 0.0 +178:6/0 = 0 +178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:6/0/physics_layer_0/angular_velocity = 0.0 +179:6/0 = 0 +179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:6/0/physics_layer_0/angular_velocity = 0.0 +180:6/0 = 0 +180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:6/0/physics_layer_0/angular_velocity = 0.0 +181:6/0 = 0 +181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:6/0/physics_layer_0/angular_velocity = 0.0 +182:6/0 = 0 +182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:6/0/physics_layer_0/angular_velocity = 0.0 +183:6/0 = 0 +183:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:6/0/physics_layer_0/angular_velocity = 0.0 +184:6/0 = 0 +184:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:6/0/physics_layer_0/angular_velocity = 0.0 +185:6/0 = 0 +185:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:6/0/physics_layer_0/angular_velocity = 0.0 +186:6/0 = 0 +186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:6/0/physics_layer_0/angular_velocity = 0.0 +187:6/0 = 0 +187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:6/0/physics_layer_0/angular_velocity = 0.0 +188:6/0 = 0 +188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:6/0/physics_layer_0/angular_velocity = 0.0 +189:6/0 = 0 +189:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:6/0/physics_layer_0/angular_velocity = 0.0 +190:6/0 = 0 +190:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:6/0/physics_layer_0/angular_velocity = 0.0 +191:6/0 = 0 +191:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:6/0/physics_layer_0/angular_velocity = 0.0 +192:6/0 = 0 +192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:6/0/physics_layer_0/angular_velocity = 0.0 +193:6/0 = 0 +193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:6/0/physics_layer_0/angular_velocity = 0.0 +194:6/0 = 0 +194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:6/0/physics_layer_0/angular_velocity = 0.0 +195:6/0 = 0 +195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:6/0/physics_layer_0/angular_velocity = 0.0 +196:6/0 = 0 +196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:6/0/physics_layer_0/angular_velocity = 0.0 +197:6/0 = 0 +197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:6/0/physics_layer_0/angular_velocity = 0.0 +198:6/0 = 0 +198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:6/0/physics_layer_0/angular_velocity = 0.0 +199:6/0 = 0 +199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:6/0/physics_layer_0/angular_velocity = 0.0 +200:6/0 = 0 +200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:6/0/physics_layer_0/angular_velocity = 0.0 +201:6/0 = 0 +201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:6/0/physics_layer_0/angular_velocity = 0.0 +202:6/0 = 0 +202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:6/0/physics_layer_0/angular_velocity = 0.0 +203:6/0 = 0 +203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:6/0/physics_layer_0/angular_velocity = 0.0 +204:6/0 = 0 +204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:6/0/physics_layer_0/angular_velocity = 0.0 +205:6/0 = 0 +205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:6/0/physics_layer_0/angular_velocity = 0.0 +206:6/0 = 0 +206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:6/0/physics_layer_0/angular_velocity = 0.0 +207:6/0 = 0 +207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:6/0/physics_layer_0/angular_velocity = 0.0 +208:6/0 = 0 +208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:6/0/physics_layer_0/angular_velocity = 0.0 +209:6/0 = 0 +209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:6/0/physics_layer_0/angular_velocity = 0.0 +210:6/0 = 0 +210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:6/0/physics_layer_0/angular_velocity = 0.0 +0:7/0 = 0 +0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:7/0/physics_layer_0/angular_velocity = 0.0 +1:7/0 = 0 +1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:7/0/physics_layer_0/angular_velocity = 0.0 +2:7/0 = 0 +2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:7/0/physics_layer_0/angular_velocity = 0.0 +3:7/0 = 0 +3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:7/0/physics_layer_0/angular_velocity = 0.0 +4:7/0 = 0 +4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:7/0/physics_layer_0/angular_velocity = 0.0 +5:7/0 = 0 +5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:7/0/physics_layer_0/angular_velocity = 0.0 +6:7/0 = 0 +6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:7/0/physics_layer_0/angular_velocity = 0.0 +7:7/0 = 0 +7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:7/0/physics_layer_0/angular_velocity = 0.0 +8:7/0 = 0 +8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:7/0/physics_layer_0/angular_velocity = 0.0 +9:7/0 = 0 +9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:7/0/physics_layer_0/angular_velocity = 0.0 +10:7/0 = 0 +10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:7/0/physics_layer_0/angular_velocity = 0.0 +11:7/0 = 0 +11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:7/0/physics_layer_0/angular_velocity = 0.0 +12:7/0 = 0 +12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:7/0/physics_layer_0/angular_velocity = 0.0 +13:7/0 = 0 +13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:7/0/physics_layer_0/angular_velocity = 0.0 +14:7/0 = 0 +14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:7/0/physics_layer_0/angular_velocity = 0.0 +15:7/0 = 0 +15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:7/0/physics_layer_0/angular_velocity = 0.0 +16:7/0 = 0 +16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:7/0/physics_layer_0/angular_velocity = 0.0 +17:7/0 = 0 +17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:7/0/physics_layer_0/angular_velocity = 0.0 +18:7/0 = 0 +18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:7/0/physics_layer_0/angular_velocity = 0.0 +19:7/0 = 0 +19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:7/0/physics_layer_0/angular_velocity = 0.0 +20:7/0 = 0 +20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:7/0/physics_layer_0/angular_velocity = 0.0 +21:7/0 = 0 +21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:7/0/physics_layer_0/angular_velocity = 0.0 +22:7/0 = 0 +22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:7/0/physics_layer_0/angular_velocity = 0.0 +23:7/0 = 0 +23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:7/0/physics_layer_0/angular_velocity = 0.0 +24:7/0 = 0 +24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:7/0/physics_layer_0/angular_velocity = 0.0 +25:7/0 = 0 +25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:7/0/physics_layer_0/angular_velocity = 0.0 +26:7/0 = 0 +26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:7/0/physics_layer_0/angular_velocity = 0.0 +27:7/0 = 0 +27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:7/0/physics_layer_0/angular_velocity = 0.0 +28:7/0 = 0 +28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:7/0/physics_layer_0/angular_velocity = 0.0 +29:7/0 = 0 +29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:7/0/physics_layer_0/angular_velocity = 0.0 +30:7/0 = 0 +30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:7/0/physics_layer_0/angular_velocity = 0.0 +31:7/0 = 0 +31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:7/0/physics_layer_0/angular_velocity = 0.0 +32:7/0 = 0 +32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:7/0/physics_layer_0/angular_velocity = 0.0 +33:7/0 = 0 +33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:7/0/physics_layer_0/angular_velocity = 0.0 +34:7/0 = 0 +34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:7/0/physics_layer_0/angular_velocity = 0.0 +35:7/0 = 0 +35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:7/0/physics_layer_0/angular_velocity = 0.0 +36:7/0 = 0 +36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:7/0/physics_layer_0/angular_velocity = 0.0 +37:7/0 = 0 +37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:7/0/physics_layer_0/angular_velocity = 0.0 +38:7/0 = 0 +38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:7/0/physics_layer_0/angular_velocity = 0.0 +39:7/0 = 0 +39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:7/0/physics_layer_0/angular_velocity = 0.0 +40:7/0 = 0 +40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:7/0/physics_layer_0/angular_velocity = 0.0 +41:7/0 = 0 +41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:7/0/physics_layer_0/angular_velocity = 0.0 +42:7/0 = 0 +42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:7/0/physics_layer_0/angular_velocity = 0.0 +43:7/0 = 0 +43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:7/0/physics_layer_0/angular_velocity = 0.0 +44:7/0 = 0 +44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:7/0/physics_layer_0/angular_velocity = 0.0 +45:7/0 = 0 +45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:7/0/physics_layer_0/angular_velocity = 0.0 +46:7/0 = 0 +46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:7/0/physics_layer_0/angular_velocity = 0.0 +47:7/0 = 0 +47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:7/0/physics_layer_0/angular_velocity = 0.0 +48:7/0 = 0 +48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:7/0/physics_layer_0/angular_velocity = 0.0 +49:7/0 = 0 +49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:7/0/physics_layer_0/angular_velocity = 0.0 +50:7/0 = 0 +50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:7/0/physics_layer_0/angular_velocity = 0.0 +51:7/0 = 0 +51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:7/0/physics_layer_0/angular_velocity = 0.0 +52:7/0 = 0 +52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:7/0/physics_layer_0/angular_velocity = 0.0 +53:7/0 = 0 +53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:7/0/physics_layer_0/angular_velocity = 0.0 +54:7/0 = 0 +54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:7/0/physics_layer_0/angular_velocity = 0.0 +55:7/0 = 0 +55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:7/0/physics_layer_0/angular_velocity = 0.0 +56:7/0 = 0 +56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:7/0/physics_layer_0/angular_velocity = 0.0 +57:7/0 = 0 +57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:7/0/physics_layer_0/angular_velocity = 0.0 +58:7/0 = 0 +58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:7/0/physics_layer_0/angular_velocity = 0.0 +59:7/0 = 0 +59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:7/0/physics_layer_0/angular_velocity = 0.0 +60:7/0 = 0 +60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:7/0/physics_layer_0/angular_velocity = 0.0 +61:7/0 = 0 +61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:7/0/physics_layer_0/angular_velocity = 0.0 +62:7/0 = 0 +62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:7/0/physics_layer_0/angular_velocity = 0.0 +63:7/0 = 0 +63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:7/0/physics_layer_0/angular_velocity = 0.0 +64:7/0 = 0 +64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:7/0/physics_layer_0/angular_velocity = 0.0 +65:7/0 = 0 +65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:7/0/physics_layer_0/angular_velocity = 0.0 +66:7/0 = 0 +66:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:7/0/physics_layer_0/angular_velocity = 0.0 +67:7/0 = 0 +67:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:7/0/physics_layer_0/angular_velocity = 0.0 +68:7/0 = 0 +68:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:7/0/physics_layer_0/angular_velocity = 0.0 +69:7/0 = 0 +69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:7/0/physics_layer_0/angular_velocity = 0.0 +70:7/0 = 0 +70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:7/0/physics_layer_0/angular_velocity = 0.0 +71:7/0 = 0 +71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:7/0/physics_layer_0/angular_velocity = 0.0 +72:7/0 = 0 +72:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:7/0/physics_layer_0/angular_velocity = 0.0 +73:7/0 = 0 +73:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:7/0/physics_layer_0/angular_velocity = 0.0 +74:7/0 = 0 +74:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:7/0/physics_layer_0/angular_velocity = 0.0 +75:7/0 = 0 +75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:7/0/physics_layer_0/angular_velocity = 0.0 +76:7/0 = 0 +76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:7/0/physics_layer_0/angular_velocity = 0.0 +77:7/0 = 0 +77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:7/0/physics_layer_0/angular_velocity = 0.0 +78:7/0 = 0 +78:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:7/0/physics_layer_0/angular_velocity = 0.0 +79:7/0 = 0 +79:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:7/0/physics_layer_0/angular_velocity = 0.0 +80:7/0 = 0 +80:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:7/0/physics_layer_0/angular_velocity = 0.0 +81:7/0 = 0 +81:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:7/0/physics_layer_0/angular_velocity = 0.0 +82:7/0 = 0 +82:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:7/0/physics_layer_0/angular_velocity = 0.0 +83:7/0 = 0 +83:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:7/0/physics_layer_0/angular_velocity = 0.0 +84:7/0 = 0 +84:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:7/0/physics_layer_0/angular_velocity = 0.0 +85:7/0 = 0 +85:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:7/0/physics_layer_0/angular_velocity = 0.0 +86:7/0 = 0 +86:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:7/0/physics_layer_0/angular_velocity = 0.0 +87:7/0 = 0 +87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:7/0/physics_layer_0/angular_velocity = 0.0 +88:7/0 = 0 +88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:7/0/physics_layer_0/angular_velocity = 0.0 +89:7/0 = 0 +89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:7/0/physics_layer_0/angular_velocity = 0.0 +90:7/0 = 0 +90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:7/0/physics_layer_0/angular_velocity = 0.0 +91:7/0 = 0 +91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:7/0/physics_layer_0/angular_velocity = 0.0 +92:7/0 = 0 +92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:7/0/physics_layer_0/angular_velocity = 0.0 +93:7/0 = 0 +93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:7/0/physics_layer_0/angular_velocity = 0.0 +94:7/0 = 0 +94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:7/0/physics_layer_0/angular_velocity = 0.0 +95:7/0 = 0 +95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:7/0/physics_layer_0/angular_velocity = 0.0 +96:7/0 = 0 +96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:7/0/physics_layer_0/angular_velocity = 0.0 +97:7/0 = 0 +97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:7/0/physics_layer_0/angular_velocity = 0.0 +98:7/0 = 0 +98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:7/0/physics_layer_0/angular_velocity = 0.0 +99:7/0 = 0 +99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:7/0/physics_layer_0/angular_velocity = 0.0 +100:7/0 = 0 +100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:7/0/physics_layer_0/angular_velocity = 0.0 +101:7/0 = 0 +101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:7/0/physics_layer_0/angular_velocity = 0.0 +102:7/0 = 0 +102:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:7/0/physics_layer_0/angular_velocity = 0.0 +103:7/0 = 0 +103:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:7/0/physics_layer_0/angular_velocity = 0.0 +104:7/0 = 0 +104:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:7/0/physics_layer_0/angular_velocity = 0.0 +105:7/0 = 0 +105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:7/0/physics_layer_0/angular_velocity = 0.0 +106:7/0 = 0 +106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:7/0/physics_layer_0/angular_velocity = 0.0 +107:7/0 = 0 +107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:7/0/physics_layer_0/angular_velocity = 0.0 +108:7/0 = 0 +108:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:7/0/physics_layer_0/angular_velocity = 0.0 +109:7/0 = 0 +109:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:7/0/physics_layer_0/angular_velocity = 0.0 +110:7/0 = 0 +110:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:7/0/physics_layer_0/angular_velocity = 0.0 +111:7/0 = 0 +111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:7/0/physics_layer_0/angular_velocity = 0.0 +112:7/0 = 0 +112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:7/0/physics_layer_0/angular_velocity = 0.0 +113:7/0 = 0 +113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:7/0/physics_layer_0/angular_velocity = 0.0 +114:7/0 = 0 +114:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:7/0/physics_layer_0/angular_velocity = 0.0 +115:7/0 = 0 +115:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:7/0/physics_layer_0/angular_velocity = 0.0 +116:7/0 = 0 +116:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:7/0/physics_layer_0/angular_velocity = 0.0 +117:7/0 = 0 +117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:7/0/physics_layer_0/angular_velocity = 0.0 +118:7/0 = 0 +118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:7/0/physics_layer_0/angular_velocity = 0.0 +119:7/0 = 0 +119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:7/0/physics_layer_0/angular_velocity = 0.0 +120:7/0 = 0 +120:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:7/0/physics_layer_0/angular_velocity = 0.0 +121:7/0 = 0 +121:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:7/0/physics_layer_0/angular_velocity = 0.0 +122:7/0 = 0 +122:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:7/0/physics_layer_0/angular_velocity = 0.0 +123:7/0 = 0 +123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:7/0/physics_layer_0/angular_velocity = 0.0 +124:7/0 = 0 +124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:7/0/physics_layer_0/angular_velocity = 0.0 +125:7/0 = 0 +125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:7/0/physics_layer_0/angular_velocity = 0.0 +126:7/0 = 0 +126:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:7/0/physics_layer_0/angular_velocity = 0.0 +127:7/0 = 0 +127:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:7/0/physics_layer_0/angular_velocity = 0.0 +128:7/0 = 0 +128:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:7/0/physics_layer_0/angular_velocity = 0.0 +129:7/0 = 0 +129:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:7/0/physics_layer_0/angular_velocity = 0.0 +130:7/0 = 0 +130:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:7/0/physics_layer_0/angular_velocity = 0.0 +131:7/0 = 0 +131:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:7/0/physics_layer_0/angular_velocity = 0.0 +132:7/0 = 0 +132:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:7/0/physics_layer_0/angular_velocity = 0.0 +133:7/0 = 0 +133:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:7/0/physics_layer_0/angular_velocity = 0.0 +134:7/0 = 0 +134:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:7/0/physics_layer_0/angular_velocity = 0.0 +135:7/0 = 0 +135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:7/0/physics_layer_0/angular_velocity = 0.0 +136:7/0 = 0 +136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:7/0/physics_layer_0/angular_velocity = 0.0 +137:7/0 = 0 +137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:7/0/physics_layer_0/angular_velocity = 0.0 +138:7/0 = 0 +138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:7/0/physics_layer_0/angular_velocity = 0.0 +139:7/0 = 0 +139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:7/0/physics_layer_0/angular_velocity = 0.0 +140:7/0 = 0 +140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:7/0/physics_layer_0/angular_velocity = 0.0 +141:7/0 = 0 +141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:7/0/physics_layer_0/angular_velocity = 0.0 +142:7/0 = 0 +142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:7/0/physics_layer_0/angular_velocity = 0.0 +143:7/0 = 0 +143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:7/0/physics_layer_0/angular_velocity = 0.0 +144:7/0 = 0 +144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:7/0/physics_layer_0/angular_velocity = 0.0 +145:7/0 = 0 +145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:7/0/physics_layer_0/angular_velocity = 0.0 +146:7/0 = 0 +146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:7/0/physics_layer_0/angular_velocity = 0.0 +147:7/0 = 0 +147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:7/0/physics_layer_0/angular_velocity = 0.0 +148:7/0 = 0 +148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:7/0/physics_layer_0/angular_velocity = 0.0 +149:7/0 = 0 +149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:7/0/physics_layer_0/angular_velocity = 0.0 +150:7/0 = 0 +150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:7/0/physics_layer_0/angular_velocity = 0.0 +151:7/0 = 0 +151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:7/0/physics_layer_0/angular_velocity = 0.0 +152:7/0 = 0 +152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:7/0/physics_layer_0/angular_velocity = 0.0 +153:7/0 = 0 +153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:7/0/physics_layer_0/angular_velocity = 0.0 +154:7/0 = 0 +154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:7/0/physics_layer_0/angular_velocity = 0.0 +155:7/0 = 0 +155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:7/0/physics_layer_0/angular_velocity = 0.0 +156:7/0 = 0 +156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:7/0/physics_layer_0/angular_velocity = 0.0 +157:7/0 = 0 +157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:7/0/physics_layer_0/angular_velocity = 0.0 +158:7/0 = 0 +158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:7/0/physics_layer_0/angular_velocity = 0.0 +159:7/0 = 0 +159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:7/0/physics_layer_0/angular_velocity = 0.0 +160:7/0 = 0 +160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:7/0/physics_layer_0/angular_velocity = 0.0 +161:7/0 = 0 +161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:7/0/physics_layer_0/angular_velocity = 0.0 +162:7/0 = 0 +162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:7/0/physics_layer_0/angular_velocity = 0.0 +163:7/0 = 0 +163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:7/0/physics_layer_0/angular_velocity = 0.0 +164:7/0 = 0 +164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:7/0/physics_layer_0/angular_velocity = 0.0 +165:7/0 = 0 +165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:7/0/physics_layer_0/angular_velocity = 0.0 +166:7/0 = 0 +166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:7/0/physics_layer_0/angular_velocity = 0.0 +167:7/0 = 0 +167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:7/0/physics_layer_0/angular_velocity = 0.0 +168:7/0 = 0 +168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:7/0/physics_layer_0/angular_velocity = 0.0 +169:7/0 = 0 +169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:7/0/physics_layer_0/angular_velocity = 0.0 +170:7/0 = 0 +170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:7/0/physics_layer_0/angular_velocity = 0.0 +171:7/0 = 0 +171:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:7/0/physics_layer_0/angular_velocity = 0.0 +172:7/0 = 0 +172:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:7/0/physics_layer_0/angular_velocity = 0.0 +173:7/0 = 0 +173:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:7/0/physics_layer_0/angular_velocity = 0.0 +174:7/0 = 0 +174:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:7/0/physics_layer_0/angular_velocity = 0.0 +175:7/0 = 0 +175:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:7/0/physics_layer_0/angular_velocity = 0.0 +176:7/0 = 0 +176:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:7/0/physics_layer_0/angular_velocity = 0.0 +177:7/0 = 0 +177:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:7/0/physics_layer_0/angular_velocity = 0.0 +178:7/0 = 0 +178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:7/0/physics_layer_0/angular_velocity = 0.0 +179:7/0 = 0 +179:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:7/0/physics_layer_0/angular_velocity = 0.0 +180:7/0 = 0 +180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:7/0/physics_layer_0/angular_velocity = 0.0 +181:7/0 = 0 +181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:7/0/physics_layer_0/angular_velocity = 0.0 +182:7/0 = 0 +182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:7/0/physics_layer_0/angular_velocity = 0.0 +183:7/0 = 0 +183:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:7/0/physics_layer_0/angular_velocity = 0.0 +184:7/0 = 0 +184:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:7/0/physics_layer_0/angular_velocity = 0.0 +185:7/0 = 0 +185:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:7/0/physics_layer_0/angular_velocity = 0.0 +186:7/0 = 0 +186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:7/0/physics_layer_0/angular_velocity = 0.0 +187:7/0 = 0 +187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:7/0/physics_layer_0/angular_velocity = 0.0 +188:7/0 = 0 +188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:7/0/physics_layer_0/angular_velocity = 0.0 +189:7/0 = 0 +189:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:7/0/physics_layer_0/angular_velocity = 0.0 +190:7/0 = 0 +190:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:7/0/physics_layer_0/angular_velocity = 0.0 +191:7/0 = 0 +191:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:7/0/physics_layer_0/angular_velocity = 0.0 +192:7/0 = 0 +192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:7/0/physics_layer_0/angular_velocity = 0.0 +193:7/0 = 0 +193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:7/0/physics_layer_0/angular_velocity = 0.0 +194:7/0 = 0 +194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:7/0/physics_layer_0/angular_velocity = 0.0 +195:7/0 = 0 +195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:7/0/physics_layer_0/angular_velocity = 0.0 +196:7/0 = 0 +196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:7/0/physics_layer_0/angular_velocity = 0.0 +197:7/0 = 0 +197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:7/0/physics_layer_0/angular_velocity = 0.0 +198:7/0 = 0 +198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:7/0/physics_layer_0/angular_velocity = 0.0 +199:7/0 = 0 +199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:7/0/physics_layer_0/angular_velocity = 0.0 +200:7/0 = 0 +200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:7/0/physics_layer_0/angular_velocity = 0.0 +201:7/0 = 0 +201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:7/0/physics_layer_0/angular_velocity = 0.0 +202:7/0 = 0 +202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:7/0/physics_layer_0/angular_velocity = 0.0 +203:7/0 = 0 +203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:7/0/physics_layer_0/angular_velocity = 0.0 +204:7/0 = 0 +204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:7/0/physics_layer_0/angular_velocity = 0.0 +205:7/0 = 0 +205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:7/0/physics_layer_0/angular_velocity = 0.0 +206:7/0 = 0 +206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:7/0/physics_layer_0/angular_velocity = 0.0 +207:7/0 = 0 +207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:7/0/physics_layer_0/angular_velocity = 0.0 +208:7/0 = 0 +208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:7/0/physics_layer_0/angular_velocity = 0.0 +209:7/0 = 0 +209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:7/0/physics_layer_0/angular_velocity = 0.0 +210:7/0 = 0 +210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:7/0/physics_layer_0/angular_velocity = 0.0 +0:8/0 = 0 +0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:8/0/physics_layer_0/angular_velocity = 0.0 +1:8/0 = 0 +1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:8/0/physics_layer_0/angular_velocity = 0.0 +2:8/0 = 0 +2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:8/0/physics_layer_0/angular_velocity = 0.0 +3:8/0 = 0 +3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:8/0/physics_layer_0/angular_velocity = 0.0 +4:8/0 = 0 +4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:8/0/physics_layer_0/angular_velocity = 0.0 +5:8/0 = 0 +5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:8/0/physics_layer_0/angular_velocity = 0.0 +6:8/0 = 0 +6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:8/0/physics_layer_0/angular_velocity = 0.0 +7:8/0 = 0 +7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:8/0/physics_layer_0/angular_velocity = 0.0 +8:8/0 = 0 +8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:8/0/physics_layer_0/angular_velocity = 0.0 +9:8/0 = 0 +9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:8/0/physics_layer_0/angular_velocity = 0.0 +10:8/0 = 0 +10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:8/0/physics_layer_0/angular_velocity = 0.0 +11:8/0 = 0 +11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:8/0/physics_layer_0/angular_velocity = 0.0 +12:8/0 = 0 +12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:8/0/physics_layer_0/angular_velocity = 0.0 +13:8/0 = 0 +13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:8/0/physics_layer_0/angular_velocity = 0.0 +14:8/0 = 0 +14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:8/0/physics_layer_0/angular_velocity = 0.0 +15:8/0 = 0 +15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:8/0/physics_layer_0/angular_velocity = 0.0 +16:8/0 = 0 +16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:8/0/physics_layer_0/angular_velocity = 0.0 +17:8/0 = 0 +17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:8/0/physics_layer_0/angular_velocity = 0.0 +18:8/0 = 0 +18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:8/0/physics_layer_0/angular_velocity = 0.0 +19:8/0 = 0 +19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:8/0/physics_layer_0/angular_velocity = 0.0 +20:8/0 = 0 +20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:8/0/physics_layer_0/angular_velocity = 0.0 +21:8/0 = 0 +21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:8/0/physics_layer_0/angular_velocity = 0.0 +22:8/0 = 0 +22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:8/0/physics_layer_0/angular_velocity = 0.0 +23:8/0 = 0 +23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:8/0/physics_layer_0/angular_velocity = 0.0 +24:8/0 = 0 +24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:8/0/physics_layer_0/angular_velocity = 0.0 +25:8/0 = 0 +25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:8/0/physics_layer_0/angular_velocity = 0.0 +26:8/0 = 0 +26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:8/0/physics_layer_0/angular_velocity = 0.0 +27:8/0 = 0 +27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:8/0/physics_layer_0/angular_velocity = 0.0 +28:8/0 = 0 +28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:8/0/physics_layer_0/angular_velocity = 0.0 +29:8/0 = 0 +29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:8/0/physics_layer_0/angular_velocity = 0.0 +30:8/0 = 0 +30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:8/0/physics_layer_0/angular_velocity = 0.0 +31:8/0 = 0 +31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:8/0/physics_layer_0/angular_velocity = 0.0 +32:8/0 = 0 +32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:8/0/physics_layer_0/angular_velocity = 0.0 +33:8/0 = 0 +33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:8/0/physics_layer_0/angular_velocity = 0.0 +34:8/0 = 0 +34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:8/0/physics_layer_0/angular_velocity = 0.0 +35:8/0 = 0 +35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:8/0/physics_layer_0/angular_velocity = 0.0 +36:8/0 = 0 +36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:8/0/physics_layer_0/angular_velocity = 0.0 +37:8/0 = 0 +37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:8/0/physics_layer_0/angular_velocity = 0.0 +38:8/0 = 0 +38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:8/0/physics_layer_0/angular_velocity = 0.0 +39:8/0 = 0 +39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:8/0/physics_layer_0/angular_velocity = 0.0 +40:8/0 = 0 +40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:8/0/physics_layer_0/angular_velocity = 0.0 +41:8/0 = 0 +41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:8/0/physics_layer_0/angular_velocity = 0.0 +42:8/0 = 0 +42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:8/0/physics_layer_0/angular_velocity = 0.0 +43:8/0 = 0 +43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:8/0/physics_layer_0/angular_velocity = 0.0 +44:8/0 = 0 +44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:8/0/physics_layer_0/angular_velocity = 0.0 +45:8/0 = 0 +45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:8/0/physics_layer_0/angular_velocity = 0.0 +46:8/0 = 0 +46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:8/0/physics_layer_0/angular_velocity = 0.0 +47:8/0 = 0 +47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:8/0/physics_layer_0/angular_velocity = 0.0 +48:8/0 = 0 +48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:8/0/physics_layer_0/angular_velocity = 0.0 +49:8/0 = 0 +49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:8/0/physics_layer_0/angular_velocity = 0.0 +50:8/0 = 0 +50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:8/0/physics_layer_0/angular_velocity = 0.0 +51:8/0 = 0 +51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:8/0/physics_layer_0/angular_velocity = 0.0 +52:8/0 = 0 +52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:8/0/physics_layer_0/angular_velocity = 0.0 +53:8/0 = 0 +53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:8/0/physics_layer_0/angular_velocity = 0.0 +54:8/0 = 0 +54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:8/0/physics_layer_0/angular_velocity = 0.0 +55:8/0 = 0 +55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:8/0/physics_layer_0/angular_velocity = 0.0 +56:8/0 = 0 +56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:8/0/physics_layer_0/angular_velocity = 0.0 +57:8/0 = 0 +57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:8/0/physics_layer_0/angular_velocity = 0.0 +58:8/0 = 0 +58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:8/0/physics_layer_0/angular_velocity = 0.0 +59:8/0 = 0 +59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:8/0/physics_layer_0/angular_velocity = 0.0 +60:8/0 = 0 +60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:8/0/physics_layer_0/angular_velocity = 0.0 +61:8/0 = 0 +61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:8/0/physics_layer_0/angular_velocity = 0.0 +62:8/0 = 0 +62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:8/0/physics_layer_0/angular_velocity = 0.0 +63:8/0 = 0 +63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:8/0/physics_layer_0/angular_velocity = 0.0 +64:8/0 = 0 +64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:8/0/physics_layer_0/angular_velocity = 0.0 +65:8/0 = 0 +65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:8/0/physics_layer_0/angular_velocity = 0.0 +66:8/0 = 0 +66:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:8/0/physics_layer_0/angular_velocity = 0.0 +67:8/0 = 0 +67:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:8/0/physics_layer_0/angular_velocity = 0.0 +68:8/0 = 0 +68:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:8/0/physics_layer_0/angular_velocity = 0.0 +69:8/0 = 0 +69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:8/0/physics_layer_0/angular_velocity = 0.0 +70:8/0 = 0 +70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:8/0/physics_layer_0/angular_velocity = 0.0 +71:8/0 = 0 +71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:8/0/physics_layer_0/angular_velocity = 0.0 +72:8/0 = 0 +72:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:8/0/physics_layer_0/angular_velocity = 0.0 +73:8/0 = 0 +73:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:8/0/physics_layer_0/angular_velocity = 0.0 +74:8/0 = 0 +74:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:8/0/physics_layer_0/angular_velocity = 0.0 +75:8/0 = 0 +75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:8/0/physics_layer_0/angular_velocity = 0.0 +76:8/0 = 0 +76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:8/0/physics_layer_0/angular_velocity = 0.0 +77:8/0 = 0 +77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:8/0/physics_layer_0/angular_velocity = 0.0 +78:8/0 = 0 +78:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:8/0/physics_layer_0/angular_velocity = 0.0 +79:8/0 = 0 +79:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:8/0/physics_layer_0/angular_velocity = 0.0 +80:8/0 = 0 +80:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:8/0/physics_layer_0/angular_velocity = 0.0 +81:8/0 = 0 +81:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:8/0/physics_layer_0/angular_velocity = 0.0 +82:8/0 = 0 +82:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:8/0/physics_layer_0/angular_velocity = 0.0 +83:8/0 = 0 +83:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:8/0/physics_layer_0/angular_velocity = 0.0 +84:8/0 = 0 +84:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:8/0/physics_layer_0/angular_velocity = 0.0 +85:8/0 = 0 +85:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:8/0/physics_layer_0/angular_velocity = 0.0 +86:8/0 = 0 +86:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:8/0/physics_layer_0/angular_velocity = 0.0 +87:8/0 = 0 +87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:8/0/physics_layer_0/angular_velocity = 0.0 +88:8/0 = 0 +88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:8/0/physics_layer_0/angular_velocity = 0.0 +89:8/0 = 0 +89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:8/0/physics_layer_0/angular_velocity = 0.0 +90:8/0 = 0 +90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:8/0/physics_layer_0/angular_velocity = 0.0 +91:8/0 = 0 +91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:8/0/physics_layer_0/angular_velocity = 0.0 +92:8/0 = 0 +92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:8/0/physics_layer_0/angular_velocity = 0.0 +93:8/0 = 0 +93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:8/0/physics_layer_0/angular_velocity = 0.0 +94:8/0 = 0 +94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:8/0/physics_layer_0/angular_velocity = 0.0 +95:8/0 = 0 +95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:8/0/physics_layer_0/angular_velocity = 0.0 +96:8/0 = 0 +96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:8/0/physics_layer_0/angular_velocity = 0.0 +97:8/0 = 0 +97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:8/0/physics_layer_0/angular_velocity = 0.0 +98:8/0 = 0 +98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:8/0/physics_layer_0/angular_velocity = 0.0 +99:8/0 = 0 +99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:8/0/physics_layer_0/angular_velocity = 0.0 +100:8/0 = 0 +100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:8/0/physics_layer_0/angular_velocity = 0.0 +101:8/0 = 0 +101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:8/0/physics_layer_0/angular_velocity = 0.0 +102:8/0 = 0 +102:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:8/0/physics_layer_0/angular_velocity = 0.0 +103:8/0 = 0 +103:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:8/0/physics_layer_0/angular_velocity = 0.0 +104:8/0 = 0 +104:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:8/0/physics_layer_0/angular_velocity = 0.0 +105:8/0 = 0 +105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:8/0/physics_layer_0/angular_velocity = 0.0 +106:8/0 = 0 +106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:8/0/physics_layer_0/angular_velocity = 0.0 +107:8/0 = 0 +107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:8/0/physics_layer_0/angular_velocity = 0.0 +108:8/0 = 0 +108:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:8/0/physics_layer_0/angular_velocity = 0.0 +109:8/0 = 0 +109:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:8/0/physics_layer_0/angular_velocity = 0.0 +110:8/0 = 0 +110:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:8/0/physics_layer_0/angular_velocity = 0.0 +111:8/0 = 0 +111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:8/0/physics_layer_0/angular_velocity = 0.0 +112:8/0 = 0 +112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:8/0/physics_layer_0/angular_velocity = 0.0 +113:8/0 = 0 +113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:8/0/physics_layer_0/angular_velocity = 0.0 +114:8/0 = 0 +114:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:8/0/physics_layer_0/angular_velocity = 0.0 +115:8/0 = 0 +115:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:8/0/physics_layer_0/angular_velocity = 0.0 +116:8/0 = 0 +116:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:8/0/physics_layer_0/angular_velocity = 0.0 +117:8/0 = 0 +117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:8/0/physics_layer_0/angular_velocity = 0.0 +118:8/0 = 0 +118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:8/0/physics_layer_0/angular_velocity = 0.0 +119:8/0 = 0 +119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:8/0/physics_layer_0/angular_velocity = 0.0 +120:8/0 = 0 +120:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:8/0/physics_layer_0/angular_velocity = 0.0 +121:8/0 = 0 +121:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:8/0/physics_layer_0/angular_velocity = 0.0 +122:8/0 = 0 +122:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:8/0/physics_layer_0/angular_velocity = 0.0 +123:8/0 = 0 +123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:8/0/physics_layer_0/angular_velocity = 0.0 +124:8/0 = 0 +124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:8/0/physics_layer_0/angular_velocity = 0.0 +125:8/0 = 0 +125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:8/0/physics_layer_0/angular_velocity = 0.0 +126:8/0 = 0 +126:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:8/0/physics_layer_0/angular_velocity = 0.0 +127:8/0 = 0 +127:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:8/0/physics_layer_0/angular_velocity = 0.0 +128:8/0 = 0 +128:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:8/0/physics_layer_0/angular_velocity = 0.0 +129:8/0 = 0 +129:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:8/0/physics_layer_0/angular_velocity = 0.0 +130:8/0 = 0 +130:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:8/0/physics_layer_0/angular_velocity = 0.0 +131:8/0 = 0 +131:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:8/0/physics_layer_0/angular_velocity = 0.0 +132:8/0 = 0 +132:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:8/0/physics_layer_0/angular_velocity = 0.0 +133:8/0 = 0 +133:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:8/0/physics_layer_0/angular_velocity = 0.0 +134:8/0 = 0 +134:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:8/0/physics_layer_0/angular_velocity = 0.0 +135:8/0 = 0 +135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:8/0/physics_layer_0/angular_velocity = 0.0 +136:8/0 = 0 +136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:8/0/physics_layer_0/angular_velocity = 0.0 +137:8/0 = 0 +137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:8/0/physics_layer_0/angular_velocity = 0.0 +138:8/0 = 0 +138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:8/0/physics_layer_0/angular_velocity = 0.0 +139:8/0 = 0 +139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:8/0/physics_layer_0/angular_velocity = 0.0 +140:8/0 = 0 +140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:8/0/physics_layer_0/angular_velocity = 0.0 +141:8/0 = 0 +141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:8/0/physics_layer_0/angular_velocity = 0.0 +142:8/0 = 0 +142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:8/0/physics_layer_0/angular_velocity = 0.0 +143:8/0 = 0 +143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:8/0/physics_layer_0/angular_velocity = 0.0 +144:8/0 = 0 +144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:8/0/physics_layer_0/angular_velocity = 0.0 +145:8/0 = 0 +145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:8/0/physics_layer_0/angular_velocity = 0.0 +146:8/0 = 0 +146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:8/0/physics_layer_0/angular_velocity = 0.0 +147:8/0 = 0 +147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:8/0/physics_layer_0/angular_velocity = 0.0 +148:8/0 = 0 +148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:8/0/physics_layer_0/angular_velocity = 0.0 +149:8/0 = 0 +149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:8/0/physics_layer_0/angular_velocity = 0.0 +150:8/0 = 0 +150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:8/0/physics_layer_0/angular_velocity = 0.0 +151:8/0 = 0 +151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:8/0/physics_layer_0/angular_velocity = 0.0 +152:8/0 = 0 +152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:8/0/physics_layer_0/angular_velocity = 0.0 +153:8/0 = 0 +153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:8/0/physics_layer_0/angular_velocity = 0.0 +154:8/0 = 0 +154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:8/0/physics_layer_0/angular_velocity = 0.0 +155:8/0 = 0 +155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:8/0/physics_layer_0/angular_velocity = 0.0 +156:8/0 = 0 +156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:8/0/physics_layer_0/angular_velocity = 0.0 +157:8/0 = 0 +157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:8/0/physics_layer_0/angular_velocity = 0.0 +158:8/0 = 0 +158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:8/0/physics_layer_0/angular_velocity = 0.0 +159:8/0 = 0 +159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:8/0/physics_layer_0/angular_velocity = 0.0 +160:8/0 = 0 +160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:8/0/physics_layer_0/angular_velocity = 0.0 +161:8/0 = 0 +161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:8/0/physics_layer_0/angular_velocity = 0.0 +162:8/0 = 0 +162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:8/0/physics_layer_0/angular_velocity = 0.0 +163:8/0 = 0 +163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:8/0/physics_layer_0/angular_velocity = 0.0 +164:8/0 = 0 +164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:8/0/physics_layer_0/angular_velocity = 0.0 +165:8/0 = 0 +165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:8/0/physics_layer_0/angular_velocity = 0.0 +166:8/0 = 0 +166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:8/0/physics_layer_0/angular_velocity = 0.0 +167:8/0 = 0 +167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:8/0/physics_layer_0/angular_velocity = 0.0 +168:8/0 = 0 +168:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:8/0/physics_layer_0/angular_velocity = 0.0 +169:8/0 = 0 +169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:8/0/physics_layer_0/angular_velocity = 0.0 +170:8/0 = 0 +170:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:8/0/physics_layer_0/angular_velocity = 0.0 +171:8/0 = 0 +171:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:8/0/physics_layer_0/angular_velocity = 0.0 +172:8/0 = 0 +172:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:8/0/physics_layer_0/angular_velocity = 0.0 +173:8/0 = 0 +173:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:8/0/physics_layer_0/angular_velocity = 0.0 +174:8/0 = 0 +174:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:8/0/physics_layer_0/angular_velocity = 0.0 +175:8/0 = 0 +175:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:8/0/physics_layer_0/angular_velocity = 0.0 +176:8/0 = 0 +176:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:8/0/physics_layer_0/angular_velocity = 0.0 +177:8/0 = 0 +177:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:8/0/physics_layer_0/angular_velocity = 0.0 +178:8/0 = 0 +178:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:8/0/physics_layer_0/angular_velocity = 0.0 +179:8/0 = 0 +179:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:8/0/physics_layer_0/angular_velocity = 0.0 +180:8/0 = 0 +180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:8/0/physics_layer_0/angular_velocity = 0.0 +181:8/0 = 0 +181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:8/0/physics_layer_0/angular_velocity = 0.0 +182:8/0 = 0 +182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:8/0/physics_layer_0/angular_velocity = 0.0 +183:8/0 = 0 +183:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:8/0/physics_layer_0/angular_velocity = 0.0 +184:8/0 = 0 +184:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:8/0/physics_layer_0/angular_velocity = 0.0 +185:8/0 = 0 +185:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:8/0/physics_layer_0/angular_velocity = 0.0 +186:8/0 = 0 +186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:8/0/physics_layer_0/angular_velocity = 0.0 +187:8/0 = 0 +187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:8/0/physics_layer_0/angular_velocity = 0.0 +188:8/0 = 0 +188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:8/0/physics_layer_0/angular_velocity = 0.0 +189:8/0 = 0 +189:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:8/0/physics_layer_0/angular_velocity = 0.0 +190:8/0 = 0 +190:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:8/0/physics_layer_0/angular_velocity = 0.0 +191:8/0 = 0 +191:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:8/0/physics_layer_0/angular_velocity = 0.0 +192:8/0 = 0 +192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:8/0/physics_layer_0/angular_velocity = 0.0 +193:8/0 = 0 +193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:8/0/physics_layer_0/angular_velocity = 0.0 +194:8/0 = 0 +194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:8/0/physics_layer_0/angular_velocity = 0.0 +195:8/0 = 0 +195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:8/0/physics_layer_0/angular_velocity = 0.0 +196:8/0 = 0 +196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:8/0/physics_layer_0/angular_velocity = 0.0 +197:8/0 = 0 +197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:8/0/physics_layer_0/angular_velocity = 0.0 +198:8/0 = 0 +198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:8/0/physics_layer_0/angular_velocity = 0.0 +199:8/0 = 0 +199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:8/0/physics_layer_0/angular_velocity = 0.0 +200:8/0 = 0 +200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:8/0/physics_layer_0/angular_velocity = 0.0 +201:8/0 = 0 +201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:8/0/physics_layer_0/angular_velocity = 0.0 +202:8/0 = 0 +202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:8/0/physics_layer_0/angular_velocity = 0.0 +203:8/0 = 0 +203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:8/0/physics_layer_0/angular_velocity = 0.0 +204:8/0 = 0 +204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:8/0/physics_layer_0/angular_velocity = 0.0 +205:8/0 = 0 +205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:8/0/physics_layer_0/angular_velocity = 0.0 +206:8/0 = 0 +206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:8/0/physics_layer_0/angular_velocity = 0.0 +207:8/0 = 0 +207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:8/0/physics_layer_0/angular_velocity = 0.0 +208:8/0 = 0 +208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:8/0/physics_layer_0/angular_velocity = 0.0 +209:8/0 = 0 +209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:8/0/physics_layer_0/angular_velocity = 0.0 +210:8/0 = 0 +210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:8/0/physics_layer_0/angular_velocity = 0.0 +0:9/0 = 0 +0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:9/0/physics_layer_0/angular_velocity = 0.0 +1:9/0 = 0 +1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:9/0/physics_layer_0/angular_velocity = 0.0 +2:9/0 = 0 +2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:9/0/physics_layer_0/angular_velocity = 0.0 +3:9/0 = 0 +3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:9/0/physics_layer_0/angular_velocity = 0.0 +4:9/0 = 0 +4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:9/0/physics_layer_0/angular_velocity = 0.0 +5:9/0 = 0 +5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:9/0/physics_layer_0/angular_velocity = 0.0 +6:9/0 = 0 +6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:9/0/physics_layer_0/angular_velocity = 0.0 +7:9/0 = 0 +7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:9/0/physics_layer_0/angular_velocity = 0.0 +8:9/0 = 0 +8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:9/0/physics_layer_0/angular_velocity = 0.0 +9:9/0 = 0 +9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:9/0/physics_layer_0/angular_velocity = 0.0 +10:9/0 = 0 +10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:9/0/physics_layer_0/angular_velocity = 0.0 +11:9/0 = 0 +11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:9/0/physics_layer_0/angular_velocity = 0.0 +12:9/0 = 0 +12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:9/0/physics_layer_0/angular_velocity = 0.0 +13:9/0 = 0 +13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:9/0/physics_layer_0/angular_velocity = 0.0 +14:9/0 = 0 +14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:9/0/physics_layer_0/angular_velocity = 0.0 +15:9/0 = 0 +15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:9/0/physics_layer_0/angular_velocity = 0.0 +16:9/0 = 0 +16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:9/0/physics_layer_0/angular_velocity = 0.0 +17:9/0 = 0 +17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:9/0/physics_layer_0/angular_velocity = 0.0 +18:9/0 = 0 +18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:9/0/physics_layer_0/angular_velocity = 0.0 +19:9/0 = 0 +19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:9/0/physics_layer_0/angular_velocity = 0.0 +20:9/0 = 0 +20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:9/0/physics_layer_0/angular_velocity = 0.0 +21:9/0 = 0 +21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:9/0/physics_layer_0/angular_velocity = 0.0 +22:9/0 = 0 +22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:9/0/physics_layer_0/angular_velocity = 0.0 +23:9/0 = 0 +23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:9/0/physics_layer_0/angular_velocity = 0.0 +24:9/0 = 0 +24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:9/0/physics_layer_0/angular_velocity = 0.0 +25:9/0 = 0 +25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:9/0/physics_layer_0/angular_velocity = 0.0 +26:9/0 = 0 +26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:9/0/physics_layer_0/angular_velocity = 0.0 +27:9/0 = 0 +27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:9/0/physics_layer_0/angular_velocity = 0.0 +28:9/0 = 0 +28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:9/0/physics_layer_0/angular_velocity = 0.0 +29:9/0 = 0 +29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:9/0/physics_layer_0/angular_velocity = 0.0 +30:9/0 = 0 +30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:9/0/physics_layer_0/angular_velocity = 0.0 +31:9/0 = 0 +31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:9/0/physics_layer_0/angular_velocity = 0.0 +32:9/0 = 0 +32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:9/0/physics_layer_0/angular_velocity = 0.0 +33:9/0 = 0 +33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:9/0/physics_layer_0/angular_velocity = 0.0 +34:9/0 = 0 +34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:9/0/physics_layer_0/angular_velocity = 0.0 +35:9/0 = 0 +35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:9/0/physics_layer_0/angular_velocity = 0.0 +36:9/0 = 0 +36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:9/0/physics_layer_0/angular_velocity = 0.0 +37:9/0 = 0 +37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:9/0/physics_layer_0/angular_velocity = 0.0 +38:9/0 = 0 +38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:9/0/physics_layer_0/angular_velocity = 0.0 +39:9/0 = 0 +39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:9/0/physics_layer_0/angular_velocity = 0.0 +40:9/0 = 0 +40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:9/0/physics_layer_0/angular_velocity = 0.0 +41:9/0 = 0 +41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:9/0/physics_layer_0/angular_velocity = 0.0 +42:9/0 = 0 +42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:9/0/physics_layer_0/angular_velocity = 0.0 +43:9/0 = 0 +43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:9/0/physics_layer_0/angular_velocity = 0.0 +44:9/0 = 0 +44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:9/0/physics_layer_0/angular_velocity = 0.0 +45:9/0 = 0 +45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:9/0/physics_layer_0/angular_velocity = 0.0 +46:9/0 = 0 +46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:9/0/physics_layer_0/angular_velocity = 0.0 +47:9/0 = 0 +47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:9/0/physics_layer_0/angular_velocity = 0.0 +48:9/0 = 0 +48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:9/0/physics_layer_0/angular_velocity = 0.0 +49:9/0 = 0 +49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:9/0/physics_layer_0/angular_velocity = 0.0 +50:9/0 = 0 +50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:9/0/physics_layer_0/angular_velocity = 0.0 +51:9/0 = 0 +51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:9/0/physics_layer_0/angular_velocity = 0.0 +52:9/0 = 0 +52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:9/0/physics_layer_0/angular_velocity = 0.0 +53:9/0 = 0 +53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:9/0/physics_layer_0/angular_velocity = 0.0 +54:9/0 = 0 +54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:9/0/physics_layer_0/angular_velocity = 0.0 +55:9/0 = 0 +55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:9/0/physics_layer_0/angular_velocity = 0.0 +56:9/0 = 0 +56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:9/0/physics_layer_0/angular_velocity = 0.0 +57:9/0 = 0 +57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:9/0/physics_layer_0/angular_velocity = 0.0 +58:9/0 = 0 +58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:9/0/physics_layer_0/angular_velocity = 0.0 +59:9/0 = 0 +59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:9/0/physics_layer_0/angular_velocity = 0.0 +60:9/0 = 0 +60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:9/0/physics_layer_0/angular_velocity = 0.0 +61:9/0 = 0 +61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:9/0/physics_layer_0/angular_velocity = 0.0 +62:9/0 = 0 +62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:9/0/physics_layer_0/angular_velocity = 0.0 +63:9/0 = 0 +63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:9/0/physics_layer_0/angular_velocity = 0.0 +64:9/0 = 0 +64:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:9/0/physics_layer_0/angular_velocity = 0.0 +65:9/0 = 0 +65:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:9/0/physics_layer_0/angular_velocity = 0.0 +66:9/0 = 0 +66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:9/0/physics_layer_0/angular_velocity = 0.0 +67:9/0 = 0 +67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:9/0/physics_layer_0/angular_velocity = 0.0 +68:9/0 = 0 +68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:9/0/physics_layer_0/angular_velocity = 0.0 +69:9/0 = 0 +69:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:9/0/physics_layer_0/angular_velocity = 0.0 +70:9/0 = 0 +70:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:9/0/physics_layer_0/angular_velocity = 0.0 +71:9/0 = 0 +71:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:9/0/physics_layer_0/angular_velocity = 0.0 +72:9/0 = 0 +72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:9/0/physics_layer_0/angular_velocity = 0.0 +73:9/0 = 0 +73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:9/0/physics_layer_0/angular_velocity = 0.0 +74:9/0 = 0 +74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:9/0/physics_layer_0/angular_velocity = 0.0 +75:9/0 = 0 +75:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:9/0/physics_layer_0/angular_velocity = 0.0 +76:9/0 = 0 +76:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:9/0/physics_layer_0/angular_velocity = 0.0 +77:9/0 = 0 +77:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:9/0/physics_layer_0/angular_velocity = 0.0 +78:9/0 = 0 +78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:9/0/physics_layer_0/angular_velocity = 0.0 +79:9/0 = 0 +79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:9/0/physics_layer_0/angular_velocity = 0.0 +80:9/0 = 0 +80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:9/0/physics_layer_0/angular_velocity = 0.0 +81:9/0 = 0 +81:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:9/0/physics_layer_0/angular_velocity = 0.0 +82:9/0 = 0 +82:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:9/0/physics_layer_0/angular_velocity = 0.0 +83:9/0 = 0 +83:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:9/0/physics_layer_0/angular_velocity = 0.0 +84:9/0 = 0 +84:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:9/0/physics_layer_0/angular_velocity = 0.0 +85:9/0 = 0 +85:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:9/0/physics_layer_0/angular_velocity = 0.0 +86:9/0 = 0 +86:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:9/0/physics_layer_0/angular_velocity = 0.0 +87:9/0 = 0 +87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:9/0/physics_layer_0/angular_velocity = 0.0 +88:9/0 = 0 +88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:9/0/physics_layer_0/angular_velocity = 0.0 +89:9/0 = 0 +89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:9/0/physics_layer_0/angular_velocity = 0.0 +90:9/0 = 0 +90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:9/0/physics_layer_0/angular_velocity = 0.0 +91:9/0 = 0 +91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:9/0/physics_layer_0/angular_velocity = 0.0 +92:9/0 = 0 +92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:9/0/physics_layer_0/angular_velocity = 0.0 +93:9/0 = 0 +93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:9/0/physics_layer_0/angular_velocity = 0.0 +94:9/0 = 0 +94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:9/0/physics_layer_0/angular_velocity = 0.0 +95:9/0 = 0 +95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:9/0/physics_layer_0/angular_velocity = 0.0 +96:9/0 = 0 +96:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:9/0/physics_layer_0/angular_velocity = 0.0 +97:9/0 = 0 +97:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:9/0/physics_layer_0/angular_velocity = 0.0 +98:9/0 = 0 +98:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:9/0/physics_layer_0/angular_velocity = 0.0 +99:9/0 = 0 +99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:9/0/physics_layer_0/angular_velocity = 0.0 +100:9/0 = 0 +100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:9/0/physics_layer_0/angular_velocity = 0.0 +101:9/0 = 0 +101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:9/0/physics_layer_0/angular_velocity = 0.0 +102:9/0 = 0 +102:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:9/0/physics_layer_0/angular_velocity = 0.0 +103:9/0 = 0 +103:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:9/0/physics_layer_0/angular_velocity = 0.0 +104:9/0 = 0 +104:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:9/0/physics_layer_0/angular_velocity = 0.0 +105:9/0 = 0 +105:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:9/0/physics_layer_0/angular_velocity = 0.0 +106:9/0 = 0 +106:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:9/0/physics_layer_0/angular_velocity = 0.0 +107:9/0 = 0 +107:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:9/0/physics_layer_0/angular_velocity = 0.0 +108:9/0 = 0 +108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:9/0/physics_layer_0/angular_velocity = 0.0 +109:9/0 = 0 +109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:9/0/physics_layer_0/angular_velocity = 0.0 +110:9/0 = 0 +110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:9/0/physics_layer_0/angular_velocity = 0.0 +111:9/0 = 0 +111:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:9/0/physics_layer_0/angular_velocity = 0.0 +112:9/0 = 0 +112:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:9/0/physics_layer_0/angular_velocity = 0.0 +113:9/0 = 0 +113:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:9/0/physics_layer_0/angular_velocity = 0.0 +114:9/0 = 0 +114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:9/0/physics_layer_0/angular_velocity = 0.0 +115:9/0 = 0 +115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:9/0/physics_layer_0/angular_velocity = 0.0 +116:9/0 = 0 +116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:9/0/physics_layer_0/angular_velocity = 0.0 +117:9/0 = 0 +117:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:9/0/physics_layer_0/angular_velocity = 0.0 +118:9/0 = 0 +118:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:9/0/physics_layer_0/angular_velocity = 0.0 +119:9/0 = 0 +119:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:9/0/physics_layer_0/angular_velocity = 0.0 +120:9/0 = 0 +120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:9/0/physics_layer_0/angular_velocity = 0.0 +121:9/0 = 0 +121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:9/0/physics_layer_0/angular_velocity = 0.0 +122:9/0 = 0 +122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:9/0/physics_layer_0/angular_velocity = 0.0 +123:9/0 = 0 +123:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:9/0/physics_layer_0/angular_velocity = 0.0 +124:9/0 = 0 +124:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:9/0/physics_layer_0/angular_velocity = 0.0 +125:9/0 = 0 +125:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:9/0/physics_layer_0/angular_velocity = 0.0 +126:9/0 = 0 +126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:9/0/physics_layer_0/angular_velocity = 0.0 +127:9/0 = 0 +127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:9/0/physics_layer_0/angular_velocity = 0.0 +128:9/0 = 0 +128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:9/0/physics_layer_0/angular_velocity = 0.0 +129:9/0 = 0 +129:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:9/0/physics_layer_0/angular_velocity = 0.0 +130:9/0 = 0 +130:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:9/0/physics_layer_0/angular_velocity = 0.0 +131:9/0 = 0 +131:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:9/0/physics_layer_0/angular_velocity = 0.0 +132:9/0 = 0 +132:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:9/0/physics_layer_0/angular_velocity = 0.0 +133:9/0 = 0 +133:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:9/0/physics_layer_0/angular_velocity = 0.0 +134:9/0 = 0 +134:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:9/0/physics_layer_0/angular_velocity = 0.0 +135:9/0 = 0 +135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:9/0/physics_layer_0/angular_velocity = 0.0 +136:9/0 = 0 +136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:9/0/physics_layer_0/angular_velocity = 0.0 +137:9/0 = 0 +137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:9/0/physics_layer_0/angular_velocity = 0.0 +138:9/0 = 0 +138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:9/0/physics_layer_0/angular_velocity = 0.0 +139:9/0 = 0 +139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:9/0/physics_layer_0/angular_velocity = 0.0 +140:9/0 = 0 +140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:9/0/physics_layer_0/angular_velocity = 0.0 +141:9/0 = 0 +141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:9/0/physics_layer_0/angular_velocity = 0.0 +142:9/0 = 0 +142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:9/0/physics_layer_0/angular_velocity = 0.0 +143:9/0 = 0 +143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:9/0/physics_layer_0/angular_velocity = 0.0 +144:9/0 = 0 +144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:9/0/physics_layer_0/angular_velocity = 0.0 +145:9/0 = 0 +145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:9/0/physics_layer_0/angular_velocity = 0.0 +146:9/0 = 0 +146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:9/0/physics_layer_0/angular_velocity = 0.0 +147:9/0 = 0 +147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:9/0/physics_layer_0/angular_velocity = 0.0 +148:9/0 = 0 +148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:9/0/physics_layer_0/angular_velocity = 0.0 +149:9/0 = 0 +149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:9/0/physics_layer_0/angular_velocity = 0.0 +150:9/0 = 0 +150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:9/0/physics_layer_0/angular_velocity = 0.0 +151:9/0 = 0 +151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:9/0/physics_layer_0/angular_velocity = 0.0 +152:9/0 = 0 +152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:9/0/physics_layer_0/angular_velocity = 0.0 +153:9/0 = 0 +153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:9/0/physics_layer_0/angular_velocity = 0.0 +154:9/0 = 0 +154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:9/0/physics_layer_0/angular_velocity = 0.0 +155:9/0 = 0 +155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:9/0/physics_layer_0/angular_velocity = 0.0 +156:9/0 = 0 +156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:9/0/physics_layer_0/angular_velocity = 0.0 +157:9/0 = 0 +157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:9/0/physics_layer_0/angular_velocity = 0.0 +158:9/0 = 0 +158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:9/0/physics_layer_0/angular_velocity = 0.0 +159:9/0 = 0 +159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:9/0/physics_layer_0/angular_velocity = 0.0 +160:9/0 = 0 +160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:9/0/physics_layer_0/angular_velocity = 0.0 +161:9/0 = 0 +161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:9/0/physics_layer_0/angular_velocity = 0.0 +162:9/0 = 0 +162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:9/0/physics_layer_0/angular_velocity = 0.0 +163:9/0 = 0 +163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:9/0/physics_layer_0/angular_velocity = 0.0 +164:9/0 = 0 +164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:9/0/physics_layer_0/angular_velocity = 0.0 +165:9/0 = 0 +165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:9/0/physics_layer_0/angular_velocity = 0.0 +166:9/0 = 0 +166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:9/0/physics_layer_0/angular_velocity = 0.0 +167:9/0 = 0 +167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:9/0/physics_layer_0/angular_velocity = 0.0 +168:9/0 = 0 +168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:9/0/physics_layer_0/angular_velocity = 0.0 +169:9/0 = 0 +169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:9/0/physics_layer_0/angular_velocity = 0.0 +170:9/0 = 0 +170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:9/0/physics_layer_0/angular_velocity = 0.0 +171:9/0 = 0 +171:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:9/0/physics_layer_0/angular_velocity = 0.0 +172:9/0 = 0 +172:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:9/0/physics_layer_0/angular_velocity = 0.0 +173:9/0 = 0 +173:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:9/0/physics_layer_0/angular_velocity = 0.0 +174:9/0 = 0 +174:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:9/0/physics_layer_0/angular_velocity = 0.0 +175:9/0 = 0 +175:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:9/0/physics_layer_0/angular_velocity = 0.0 +176:9/0 = 0 +176:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:9/0/physics_layer_0/angular_velocity = 0.0 +177:9/0 = 0 +177:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:9/0/physics_layer_0/angular_velocity = 0.0 +178:9/0 = 0 +178:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:9/0/physics_layer_0/angular_velocity = 0.0 +179:9/0 = 0 +179:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:9/0/physics_layer_0/angular_velocity = 0.0 +180:9/0 = 0 +180:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:9/0/physics_layer_0/angular_velocity = 0.0 +181:9/0 = 0 +181:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:9/0/physics_layer_0/angular_velocity = 0.0 +182:9/0 = 0 +182:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:9/0/physics_layer_0/angular_velocity = 0.0 +183:9/0 = 0 +183:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:9/0/physics_layer_0/angular_velocity = 0.0 +184:9/0 = 0 +184:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:9/0/physics_layer_0/angular_velocity = 0.0 +185:9/0 = 0 +185:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:9/0/physics_layer_0/angular_velocity = 0.0 +186:9/0 = 0 +186:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:9/0/physics_layer_0/angular_velocity = 0.0 +187:9/0 = 0 +187:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:9/0/physics_layer_0/angular_velocity = 0.0 +188:9/0 = 0 +188:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:9/0/physics_layer_0/angular_velocity = 0.0 +189:9/0 = 0 +189:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:9/0/physics_layer_0/angular_velocity = 0.0 +190:9/0 = 0 +190:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:9/0/physics_layer_0/angular_velocity = 0.0 +191:9/0 = 0 +191:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:9/0/physics_layer_0/angular_velocity = 0.0 +192:9/0 = 0 +192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:9/0/physics_layer_0/angular_velocity = 0.0 +193:9/0 = 0 +193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:9/0/physics_layer_0/angular_velocity = 0.0 +194:9/0 = 0 +194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:9/0/physics_layer_0/angular_velocity = 0.0 +195:9/0 = 0 +195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:9/0/physics_layer_0/angular_velocity = 0.0 +196:9/0 = 0 +196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:9/0/physics_layer_0/angular_velocity = 0.0 +197:9/0 = 0 +197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:9/0/physics_layer_0/angular_velocity = 0.0 +198:9/0 = 0 +198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:9/0/physics_layer_0/angular_velocity = 0.0 +199:9/0 = 0 +199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:9/0/physics_layer_0/angular_velocity = 0.0 +200:9/0 = 0 +200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:9/0/physics_layer_0/angular_velocity = 0.0 +201:9/0 = 0 +201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:9/0/physics_layer_0/angular_velocity = 0.0 +202:9/0 = 0 +202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:9/0/physics_layer_0/angular_velocity = 0.0 +203:9/0 = 0 +203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:9/0/physics_layer_0/angular_velocity = 0.0 +204:9/0 = 0 +204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:9/0/physics_layer_0/angular_velocity = 0.0 +205:9/0 = 0 +205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:9/0/physics_layer_0/angular_velocity = 0.0 +206:9/0 = 0 +206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:9/0/physics_layer_0/angular_velocity = 0.0 +207:9/0 = 0 +207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:9/0/physics_layer_0/angular_velocity = 0.0 +208:9/0 = 0 +208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:9/0/physics_layer_0/angular_velocity = 0.0 +209:9/0 = 0 +209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:9/0/physics_layer_0/angular_velocity = 0.0 +210:9/0 = 0 +210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:9/0/physics_layer_0/angular_velocity = 0.0 +5:10/0 = 0 +5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:10/0/physics_layer_0/angular_velocity = 0.0 +6:10/0 = 0 +6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:10/0/physics_layer_0/angular_velocity = 0.0 +7:10/0 = 0 +7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:10/0/physics_layer_0/angular_velocity = 0.0 +8:10/0 = 0 +8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:10/0/physics_layer_0/angular_velocity = 0.0 +9:10/0 = 0 +9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:10/0/physics_layer_0/angular_velocity = 0.0 +10:10/0 = 0 +10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:10/0/physics_layer_0/angular_velocity = 0.0 +11:10/0 = 0 +11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:10/0/physics_layer_0/angular_velocity = 0.0 +12:10/0 = 0 +12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:10/0/physics_layer_0/angular_velocity = 0.0 +13:10/0 = 0 +13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:10/0/physics_layer_0/angular_velocity = 0.0 +14:10/0 = 0 +14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:10/0/physics_layer_0/angular_velocity = 0.0 +15:10/0 = 0 +15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:10/0/physics_layer_0/angular_velocity = 0.0 +16:10/0 = 0 +16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:10/0/physics_layer_0/angular_velocity = 0.0 +17:10/0 = 0 +17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:10/0/physics_layer_0/angular_velocity = 0.0 +18:10/0 = 0 +18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:10/0/physics_layer_0/angular_velocity = 0.0 +19:10/0 = 0 +19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:10/0/physics_layer_0/angular_velocity = 0.0 +20:10/0 = 0 +20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:10/0/physics_layer_0/angular_velocity = 0.0 +21:10/0 = 0 +21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:10/0/physics_layer_0/angular_velocity = 0.0 +22:10/0 = 0 +22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:10/0/physics_layer_0/angular_velocity = 0.0 +23:10/0 = 0 +23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:10/0/physics_layer_0/angular_velocity = 0.0 +24:10/0 = 0 +24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:10/0/physics_layer_0/angular_velocity = 0.0 +25:10/0 = 0 +25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:10/0/physics_layer_0/angular_velocity = 0.0 +26:10/0 = 0 +26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:10/0/physics_layer_0/angular_velocity = 0.0 +27:10/0 = 0 +27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:10/0/physics_layer_0/angular_velocity = 0.0 +28:10/0 = 0 +28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:10/0/physics_layer_0/angular_velocity = 0.0 +29:10/0 = 0 +29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:10/0/physics_layer_0/angular_velocity = 0.0 +30:10/0 = 0 +30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:10/0/physics_layer_0/angular_velocity = 0.0 +31:10/0 = 0 +31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:10/0/physics_layer_0/angular_velocity = 0.0 +32:10/0 = 0 +32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:10/0/physics_layer_0/angular_velocity = 0.0 +33:10/0 = 0 +33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:10/0/physics_layer_0/angular_velocity = 0.0 +34:10/0 = 0 +34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:10/0/physics_layer_0/angular_velocity = 0.0 +35:10/0 = 0 +35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:10/0/physics_layer_0/angular_velocity = 0.0 +36:10/0 = 0 +36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:10/0/physics_layer_0/angular_velocity = 0.0 +37:10/0 = 0 +37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:10/0/physics_layer_0/angular_velocity = 0.0 +38:10/0 = 0 +38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:10/0/physics_layer_0/angular_velocity = 0.0 +39:10/0 = 0 +39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:10/0/physics_layer_0/angular_velocity = 0.0 +40:10/0 = 0 +40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:10/0/physics_layer_0/angular_velocity = 0.0 +41:10/0 = 0 +41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:10/0/physics_layer_0/angular_velocity = 0.0 +42:10/0 = 0 +42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:10/0/physics_layer_0/angular_velocity = 0.0 +43:10/0 = 0 +43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:10/0/physics_layer_0/angular_velocity = 0.0 +44:10/0 = 0 +44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:10/0/physics_layer_0/angular_velocity = 0.0 +45:10/0 = 0 +45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:10/0/physics_layer_0/angular_velocity = 0.0 +46:10/0 = 0 +46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:10/0/physics_layer_0/angular_velocity = 0.0 +47:10/0 = 0 +47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:10/0/physics_layer_0/angular_velocity = 0.0 +48:10/0 = 0 +48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:10/0/physics_layer_0/angular_velocity = 0.0 +49:10/0 = 0 +49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:10/0/physics_layer_0/angular_velocity = 0.0 +50:10/0 = 0 +50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:10/0/physics_layer_0/angular_velocity = 0.0 +51:10/0 = 0 +51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:10/0/physics_layer_0/angular_velocity = 0.0 +52:10/0 = 0 +52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:10/0/physics_layer_0/angular_velocity = 0.0 +53:10/0 = 0 +53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:10/0/physics_layer_0/angular_velocity = 0.0 +54:10/0 = 0 +54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:10/0/physics_layer_0/angular_velocity = 0.0 +55:10/0 = 0 +55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:10/0/physics_layer_0/angular_velocity = 0.0 +56:10/0 = 0 +56:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:10/0/physics_layer_0/angular_velocity = 0.0 +57:10/0 = 0 +57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:10/0/physics_layer_0/angular_velocity = 0.0 +58:10/0 = 0 +58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:10/0/physics_layer_0/angular_velocity = 0.0 +59:10/0 = 0 +59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:10/0/physics_layer_0/angular_velocity = 0.0 +60:10/0 = 0 +60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:10/0/physics_layer_0/angular_velocity = 0.0 +61:10/0 = 0 +61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:10/0/physics_layer_0/angular_velocity = 0.0 +62:10/0 = 0 +62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:10/0/physics_layer_0/angular_velocity = 0.0 +63:10/0 = 0 +63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:10/0/physics_layer_0/angular_velocity = 0.0 +64:10/0 = 0 +64:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:10/0/physics_layer_0/angular_velocity = 0.0 +65:10/0 = 0 +65:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:10/0/physics_layer_0/angular_velocity = 0.0 +66:10/0 = 0 +66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:10/0/physics_layer_0/angular_velocity = 0.0 +67:10/0 = 0 +67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:10/0/physics_layer_0/angular_velocity = 0.0 +68:10/0 = 0 +68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:10/0/physics_layer_0/angular_velocity = 0.0 +69:10/0 = 0 +69:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:10/0/physics_layer_0/angular_velocity = 0.0 +70:10/0 = 0 +70:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:10/0/physics_layer_0/angular_velocity = 0.0 +71:10/0 = 0 +71:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:10/0/physics_layer_0/angular_velocity = 0.0 +72:10/0 = 0 +72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:10/0/physics_layer_0/angular_velocity = 0.0 +73:10/0 = 0 +73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:10/0/physics_layer_0/angular_velocity = 0.0 +74:10/0 = 0 +74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:10/0/physics_layer_0/angular_velocity = 0.0 +75:10/0 = 0 +75:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:10/0/physics_layer_0/angular_velocity = 0.0 +76:10/0 = 0 +76:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:10/0/physics_layer_0/angular_velocity = 0.0 +77:10/0 = 0 +77:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:10/0/physics_layer_0/angular_velocity = 0.0 +78:10/0 = 0 +78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:10/0/physics_layer_0/angular_velocity = 0.0 +79:10/0 = 0 +79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:10/0/physics_layer_0/angular_velocity = 0.0 +80:10/0 = 0 +80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:10/0/physics_layer_0/angular_velocity = 0.0 +81:10/0 = 0 +81:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:10/0/physics_layer_0/angular_velocity = 0.0 +82:10/0 = 0 +82:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:10/0/physics_layer_0/angular_velocity = 0.0 +83:10/0 = 0 +83:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:10/0/physics_layer_0/angular_velocity = 0.0 +84:10/0 = 0 +84:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:10/0/physics_layer_0/angular_velocity = 0.0 +85:10/0 = 0 +85:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:10/0/physics_layer_0/angular_velocity = 0.0 +86:10/0 = 0 +86:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:10/0/physics_layer_0/angular_velocity = 0.0 +87:10/0 = 0 +87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:10/0/physics_layer_0/angular_velocity = 0.0 +88:10/0 = 0 +88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:10/0/physics_layer_0/angular_velocity = 0.0 +89:10/0 = 0 +89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:10/0/physics_layer_0/angular_velocity = 0.0 +90:10/0 = 0 +90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:10/0/physics_layer_0/angular_velocity = 0.0 +91:10/0 = 0 +91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:10/0/physics_layer_0/angular_velocity = 0.0 +92:10/0 = 0 +92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:10/0/physics_layer_0/angular_velocity = 0.0 +93:10/0 = 0 +93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:10/0/physics_layer_0/angular_velocity = 0.0 +94:10/0 = 0 +94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:10/0/physics_layer_0/angular_velocity = 0.0 +95:10/0 = 0 +95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:10/0/physics_layer_0/angular_velocity = 0.0 +96:10/0 = 0 +96:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:10/0/physics_layer_0/angular_velocity = 0.0 +97:10/0 = 0 +97:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:10/0/physics_layer_0/angular_velocity = 0.0 +98:10/0 = 0 +98:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:10/0/physics_layer_0/angular_velocity = 0.0 +99:10/0 = 0 +99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:10/0/physics_layer_0/angular_velocity = 0.0 +100:10/0 = 0 +100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:10/0/physics_layer_0/angular_velocity = 0.0 +101:10/0 = 0 +101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:10/0/physics_layer_0/angular_velocity = 0.0 +102:10/0 = 0 +102:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:10/0/physics_layer_0/angular_velocity = 0.0 +103:10/0 = 0 +103:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:10/0/physics_layer_0/angular_velocity = 0.0 +104:10/0 = 0 +104:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:10/0/physics_layer_0/angular_velocity = 0.0 +105:10/0 = 0 +105:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:10/0/physics_layer_0/angular_velocity = 0.0 +106:10/0 = 0 +106:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:10/0/physics_layer_0/angular_velocity = 0.0 +107:10/0 = 0 +107:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:10/0/physics_layer_0/angular_velocity = 0.0 +108:10/0 = 0 +108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:10/0/physics_layer_0/angular_velocity = 0.0 +109:10/0 = 0 +109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:10/0/physics_layer_0/angular_velocity = 0.0 +110:10/0 = 0 +110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:10/0/physics_layer_0/angular_velocity = 0.0 +111:10/0 = 0 +111:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:10/0/physics_layer_0/angular_velocity = 0.0 +112:10/0 = 0 +112:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:10/0/physics_layer_0/angular_velocity = 0.0 +113:10/0 = 0 +113:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:10/0/physics_layer_0/angular_velocity = 0.0 +114:10/0 = 0 +114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:10/0/physics_layer_0/angular_velocity = 0.0 +115:10/0 = 0 +115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:10/0/physics_layer_0/angular_velocity = 0.0 +116:10/0 = 0 +116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:10/0/physics_layer_0/angular_velocity = 0.0 +117:10/0 = 0 +117:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:10/0/physics_layer_0/angular_velocity = 0.0 +118:10/0 = 0 +118:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:10/0/physics_layer_0/angular_velocity = 0.0 +119:10/0 = 0 +119:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:10/0/physics_layer_0/angular_velocity = 0.0 +120:10/0 = 0 +120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:10/0/physics_layer_0/angular_velocity = 0.0 +121:10/0 = 0 +121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:10/0/physics_layer_0/angular_velocity = 0.0 +122:10/0 = 0 +122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:10/0/physics_layer_0/angular_velocity = 0.0 +123:10/0 = 0 +123:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:10/0/physics_layer_0/angular_velocity = 0.0 +124:10/0 = 0 +124:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:10/0/physics_layer_0/angular_velocity = 0.0 +125:10/0 = 0 +125:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:10/0/physics_layer_0/angular_velocity = 0.0 +126:10/0 = 0 +126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:10/0/physics_layer_0/angular_velocity = 0.0 +127:10/0 = 0 +127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:10/0/physics_layer_0/angular_velocity = 0.0 +128:10/0 = 0 +128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:10/0/physics_layer_0/angular_velocity = 0.0 +129:10/0 = 0 +129:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:10/0/physics_layer_0/angular_velocity = 0.0 +130:10/0 = 0 +130:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:10/0/physics_layer_0/angular_velocity = 0.0 +131:10/0 = 0 +131:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:10/0/physics_layer_0/angular_velocity = 0.0 +132:10/0 = 0 +132:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:10/0/physics_layer_0/angular_velocity = 0.0 +133:10/0 = 0 +133:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:10/0/physics_layer_0/angular_velocity = 0.0 +134:10/0 = 0 +134:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:10/0/physics_layer_0/angular_velocity = 0.0 +135:10/0 = 0 +135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:10/0/physics_layer_0/angular_velocity = 0.0 +136:10/0 = 0 +136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:10/0/physics_layer_0/angular_velocity = 0.0 +137:10/0 = 0 +137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:10/0/physics_layer_0/angular_velocity = 0.0 +138:10/0 = 0 +138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:10/0/physics_layer_0/angular_velocity = 0.0 +139:10/0 = 0 +139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:10/0/physics_layer_0/angular_velocity = 0.0 +140:10/0 = 0 +140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:10/0/physics_layer_0/angular_velocity = 0.0 +141:10/0 = 0 +141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:10/0/physics_layer_0/angular_velocity = 0.0 +142:10/0 = 0 +142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:10/0/physics_layer_0/angular_velocity = 0.0 +143:10/0 = 0 +143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:10/0/physics_layer_0/angular_velocity = 0.0 +144:10/0 = 0 +144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:10/0/physics_layer_0/angular_velocity = 0.0 +145:10/0 = 0 +145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:10/0/physics_layer_0/angular_velocity = 0.0 +146:10/0 = 0 +146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:10/0/physics_layer_0/angular_velocity = 0.0 +147:10/0 = 0 +147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:10/0/physics_layer_0/angular_velocity = 0.0 +148:10/0 = 0 +148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:10/0/physics_layer_0/angular_velocity = 0.0 +149:10/0 = 0 +149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:10/0/physics_layer_0/angular_velocity = 0.0 +150:10/0 = 0 +150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:10/0/physics_layer_0/angular_velocity = 0.0 +151:10/0 = 0 +151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:10/0/physics_layer_0/angular_velocity = 0.0 +152:10/0 = 0 +152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:10/0/physics_layer_0/angular_velocity = 0.0 +153:10/0 = 0 +153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:10/0/physics_layer_0/angular_velocity = 0.0 +154:10/0 = 0 +154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:10/0/physics_layer_0/angular_velocity = 0.0 +155:10/0 = 0 +155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:10/0/physics_layer_0/angular_velocity = 0.0 +156:10/0 = 0 +156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:10/0/physics_layer_0/angular_velocity = 0.0 +157:10/0 = 0 +157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:10/0/physics_layer_0/angular_velocity = 0.0 +158:10/0 = 0 +158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:10/0/physics_layer_0/angular_velocity = 0.0 +159:10/0 = 0 +159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:10/0/physics_layer_0/angular_velocity = 0.0 +160:10/0 = 0 +160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:10/0/physics_layer_0/angular_velocity = 0.0 +161:10/0 = 0 +161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:10/0/physics_layer_0/angular_velocity = 0.0 +162:10/0 = 0 +162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:10/0/physics_layer_0/angular_velocity = 0.0 +163:10/0 = 0 +163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:10/0/physics_layer_0/angular_velocity = 0.0 +164:10/0 = 0 +164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:10/0/physics_layer_0/angular_velocity = 0.0 +165:10/0 = 0 +165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:10/0/physics_layer_0/angular_velocity = 0.0 +166:10/0 = 0 +166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:10/0/physics_layer_0/angular_velocity = 0.0 +167:10/0 = 0 +167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:10/0/physics_layer_0/angular_velocity = 0.0 +168:10/0 = 0 +168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:10/0/physics_layer_0/angular_velocity = 0.0 +169:10/0 = 0 +169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:10/0/physics_layer_0/angular_velocity = 0.0 +170:10/0 = 0 +170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:10/0/physics_layer_0/angular_velocity = 0.0 +171:10/0 = 0 +171:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:10/0/physics_layer_0/angular_velocity = 0.0 +172:10/0 = 0 +172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:10/0/physics_layer_0/angular_velocity = 0.0 +173:10/0 = 0 +173:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:10/0/physics_layer_0/angular_velocity = 0.0 +174:10/0 = 0 +174:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:10/0/physics_layer_0/angular_velocity = 0.0 +175:10/0 = 0 +175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:10/0/physics_layer_0/angular_velocity = 0.0 +176:10/0 = 0 +176:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:10/0/physics_layer_0/angular_velocity = 0.0 +177:10/0 = 0 +177:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:10/0/physics_layer_0/angular_velocity = 0.0 +178:10/0 = 0 +178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:10/0/physics_layer_0/angular_velocity = 0.0 +179:10/0 = 0 +179:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:10/0/physics_layer_0/angular_velocity = 0.0 +180:10/0 = 0 +180:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:10/0/physics_layer_0/angular_velocity = 0.0 +181:10/0 = 0 +181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:10/0/physics_layer_0/angular_velocity = 0.0 +182:10/0 = 0 +182:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:10/0/physics_layer_0/angular_velocity = 0.0 +183:10/0 = 0 +183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:10/0/physics_layer_0/angular_velocity = 0.0 +184:10/0 = 0 +184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:10/0/physics_layer_0/angular_velocity = 0.0 +185:10/0 = 0 +185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:10/0/physics_layer_0/angular_velocity = 0.0 +186:10/0 = 0 +186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:10/0/physics_layer_0/angular_velocity = 0.0 +187:10/0 = 0 +187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:10/0/physics_layer_0/angular_velocity = 0.0 +188:10/0 = 0 +188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:10/0/physics_layer_0/angular_velocity = 0.0 +189:10/0 = 0 +189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:10/0/physics_layer_0/angular_velocity = 0.0 +190:10/0 = 0 +190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:10/0/physics_layer_0/angular_velocity = 0.0 +191:10/0 = 0 +191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:10/0/physics_layer_0/angular_velocity = 0.0 +192:10/0 = 0 +192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:10/0/physics_layer_0/angular_velocity = 0.0 +193:10/0 = 0 +193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:10/0/physics_layer_0/angular_velocity = 0.0 +194:10/0 = 0 +194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:10/0/physics_layer_0/angular_velocity = 0.0 +195:10/0 = 0 +195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:10/0/physics_layer_0/angular_velocity = 0.0 +196:10/0 = 0 +196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:10/0/physics_layer_0/angular_velocity = 0.0 +197:10/0 = 0 +197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:10/0/physics_layer_0/angular_velocity = 0.0 +198:10/0 = 0 +198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:10/0/physics_layer_0/angular_velocity = 0.0 +199:10/0 = 0 +199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:10/0/physics_layer_0/angular_velocity = 0.0 +200:10/0 = 0 +200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:10/0/physics_layer_0/angular_velocity = 0.0 +201:10/0 = 0 +201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:10/0/physics_layer_0/angular_velocity = 0.0 +202:10/0 = 0 +202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:10/0/physics_layer_0/angular_velocity = 0.0 +203:10/0 = 0 +203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:10/0/physics_layer_0/angular_velocity = 0.0 +204:10/0 = 0 +204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:10/0/physics_layer_0/angular_velocity = 0.0 +205:10/0 = 0 +205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:10/0/physics_layer_0/angular_velocity = 0.0 +206:10/0 = 0 +206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:10/0/physics_layer_0/angular_velocity = 0.0 +207:10/0 = 0 +207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:10/0/physics_layer_0/angular_velocity = 0.0 +208:10/0 = 0 +208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:10/0/physics_layer_0/angular_velocity = 0.0 +209:10/0 = 0 +209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:10/0/physics_layer_0/angular_velocity = 0.0 +210:10/0 = 0 +210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:10/0/physics_layer_0/angular_velocity = 0.0 +6:11/0 = 0 +6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:11/0/physics_layer_0/angular_velocity = 0.0 +7:11/0 = 0 +7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:11/0/physics_layer_0/angular_velocity = 0.0 +8:11/0 = 0 +8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:11/0/physics_layer_0/angular_velocity = 0.0 +9:11/0 = 0 +9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:11/0/physics_layer_0/angular_velocity = 0.0 +10:11/0 = 0 +10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:11/0/physics_layer_0/angular_velocity = 0.0 +11:11/0 = 0 +11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:11/0/physics_layer_0/angular_velocity = 0.0 +12:11/0 = 0 +12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:11/0/physics_layer_0/angular_velocity = 0.0 +13:11/0 = 0 +13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:11/0/physics_layer_0/angular_velocity = 0.0 +14:11/0 = 0 +14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:11/0/physics_layer_0/angular_velocity = 0.0 +15:11/0 = 0 +15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:11/0/physics_layer_0/angular_velocity = 0.0 +19:11/0 = 0 +19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:11/0/physics_layer_0/angular_velocity = 0.0 +20:11/0 = 0 +20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:11/0/physics_layer_0/angular_velocity = 0.0 +21:11/0 = 0 +21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:11/0/physics_layer_0/angular_velocity = 0.0 +22:11/0 = 0 +22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:11/0/physics_layer_0/angular_velocity = 0.0 +23:11/0 = 0 +23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:11/0/physics_layer_0/angular_velocity = 0.0 +24:11/0 = 0 +24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:11/0/physics_layer_0/angular_velocity = 0.0 +25:11/0 = 0 +25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:11/0/physics_layer_0/angular_velocity = 0.0 +26:11/0 = 0 +26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:11/0/physics_layer_0/angular_velocity = 0.0 +27:11/0 = 0 +27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:11/0/physics_layer_0/angular_velocity = 0.0 +28:11/0 = 0 +28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:11/0/physics_layer_0/angular_velocity = 0.0 +29:11/0 = 0 +29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:11/0/physics_layer_0/angular_velocity = 0.0 +30:11/0 = 0 +30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:11/0/physics_layer_0/angular_velocity = 0.0 +31:11/0 = 0 +31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:11/0/physics_layer_0/angular_velocity = 0.0 +32:11/0 = 0 +32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:11/0/physics_layer_0/angular_velocity = 0.0 +33:11/0 = 0 +33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:11/0/physics_layer_0/angular_velocity = 0.0 +34:11/0 = 0 +34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:11/0/physics_layer_0/angular_velocity = 0.0 +35:11/0 = 0 +35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:11/0/physics_layer_0/angular_velocity = 0.0 +36:11/0 = 0 +36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:11/0/physics_layer_0/angular_velocity = 0.0 +37:11/0 = 0 +37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:11/0/physics_layer_0/angular_velocity = 0.0 +38:11/0 = 0 +38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:11/0/physics_layer_0/angular_velocity = 0.0 +39:11/0 = 0 +39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:11/0/physics_layer_0/angular_velocity = 0.0 +40:11/0 = 0 +40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:11/0/physics_layer_0/angular_velocity = 0.0 +41:11/0 = 0 +41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:11/0/physics_layer_0/angular_velocity = 0.0 +42:11/0 = 0 +42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:11/0/physics_layer_0/angular_velocity = 0.0 +43:11/0 = 0 +43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:11/0/physics_layer_0/angular_velocity = 0.0 +44:11/0 = 0 +44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:11/0/physics_layer_0/angular_velocity = 0.0 +45:11/0 = 0 +45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:11/0/physics_layer_0/angular_velocity = 0.0 +46:11/0 = 0 +46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:11/0/physics_layer_0/angular_velocity = 0.0 +47:11/0 = 0 +47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:11/0/physics_layer_0/angular_velocity = 0.0 +48:11/0 = 0 +48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:11/0/physics_layer_0/angular_velocity = 0.0 +49:11/0 = 0 +49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:11/0/physics_layer_0/angular_velocity = 0.0 +50:11/0 = 0 +50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:11/0/physics_layer_0/angular_velocity = 0.0 +51:11/0 = 0 +51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:11/0/physics_layer_0/angular_velocity = 0.0 +52:11/0 = 0 +52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:11/0/physics_layer_0/angular_velocity = 0.0 +53:11/0 = 0 +53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:11/0/physics_layer_0/angular_velocity = 0.0 +54:11/0 = 0 +54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:11/0/physics_layer_0/angular_velocity = 0.0 +55:11/0 = 0 +55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:11/0/physics_layer_0/angular_velocity = 0.0 +56:11/0 = 0 +56:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:11/0/physics_layer_0/angular_velocity = 0.0 +57:11/0 = 0 +57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:11/0/physics_layer_0/angular_velocity = 0.0 +58:11/0 = 0 +58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:11/0/physics_layer_0/angular_velocity = 0.0 +59:11/0 = 0 +59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:11/0/physics_layer_0/angular_velocity = 0.0 +60:11/0 = 0 +60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:11/0/physics_layer_0/angular_velocity = 0.0 +61:11/0 = 0 +61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:11/0/physics_layer_0/angular_velocity = 0.0 +62:11/0 = 0 +62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:11/0/physics_layer_0/angular_velocity = 0.0 +63:11/0 = 0 +63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:11/0/physics_layer_0/angular_velocity = 0.0 +64:11/0 = 0 +64:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:11/0/physics_layer_0/angular_velocity = 0.0 +65:11/0 = 0 +65:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:11/0/physics_layer_0/angular_velocity = 0.0 +66:11/0 = 0 +66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:11/0/physics_layer_0/angular_velocity = 0.0 +67:11/0 = 0 +67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:11/0/physics_layer_0/angular_velocity = 0.0 +68:11/0 = 0 +68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:11/0/physics_layer_0/angular_velocity = 0.0 +69:11/0 = 0 +69:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:11/0/physics_layer_0/angular_velocity = 0.0 +70:11/0 = 0 +70:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:11/0/physics_layer_0/angular_velocity = 0.0 +71:11/0 = 0 +71:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:11/0/physics_layer_0/angular_velocity = 0.0 +72:11/0 = 0 +72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:11/0/physics_layer_0/angular_velocity = 0.0 +73:11/0 = 0 +73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:11/0/physics_layer_0/angular_velocity = 0.0 +74:11/0 = 0 +74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:11/0/physics_layer_0/angular_velocity = 0.0 +75:11/0 = 0 +75:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:11/0/physics_layer_0/angular_velocity = 0.0 +76:11/0 = 0 +76:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:11/0/physics_layer_0/angular_velocity = 0.0 +77:11/0 = 0 +77:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:11/0/physics_layer_0/angular_velocity = 0.0 +78:11/0 = 0 +78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:11/0/physics_layer_0/angular_velocity = 0.0 +79:11/0 = 0 +79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:11/0/physics_layer_0/angular_velocity = 0.0 +80:11/0 = 0 +80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:11/0/physics_layer_0/angular_velocity = 0.0 +81:11/0 = 0 +81:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:11/0/physics_layer_0/angular_velocity = 0.0 +82:11/0 = 0 +82:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:11/0/physics_layer_0/angular_velocity = 0.0 +83:11/0 = 0 +83:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:11/0/physics_layer_0/angular_velocity = 0.0 +84:11/0 = 0 +84:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:11/0/physics_layer_0/angular_velocity = 0.0 +85:11/0 = 0 +85:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:11/0/physics_layer_0/angular_velocity = 0.0 +86:11/0 = 0 +86:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:11/0/physics_layer_0/angular_velocity = 0.0 +87:11/0 = 0 +87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:11/0/physics_layer_0/angular_velocity = 0.0 +88:11/0 = 0 +88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:11/0/physics_layer_0/angular_velocity = 0.0 +89:11/0 = 0 +89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:11/0/physics_layer_0/angular_velocity = 0.0 +90:11/0 = 0 +90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:11/0/physics_layer_0/angular_velocity = 0.0 +91:11/0 = 0 +91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:11/0/physics_layer_0/angular_velocity = 0.0 +92:11/0 = 0 +92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:11/0/physics_layer_0/angular_velocity = 0.0 +93:11/0 = 0 +93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:11/0/physics_layer_0/angular_velocity = 0.0 +94:11/0 = 0 +94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:11/0/physics_layer_0/angular_velocity = 0.0 +95:11/0 = 0 +95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:11/0/physics_layer_0/angular_velocity = 0.0 +96:11/0 = 0 +96:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:11/0/physics_layer_0/angular_velocity = 0.0 +97:11/0 = 0 +97:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:11/0/physics_layer_0/angular_velocity = 0.0 +98:11/0 = 0 +98:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:11/0/physics_layer_0/angular_velocity = 0.0 +99:11/0 = 0 +99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:11/0/physics_layer_0/angular_velocity = 0.0 +100:11/0 = 0 +100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:11/0/physics_layer_0/angular_velocity = 0.0 +101:11/0 = 0 +101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:11/0/physics_layer_0/angular_velocity = 0.0 +102:11/0 = 0 +102:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:11/0/physics_layer_0/angular_velocity = 0.0 +103:11/0 = 0 +103:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:11/0/physics_layer_0/angular_velocity = 0.0 +104:11/0 = 0 +104:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:11/0/physics_layer_0/angular_velocity = 0.0 +105:11/0 = 0 +105:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:11/0/physics_layer_0/angular_velocity = 0.0 +106:11/0 = 0 +106:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:11/0/physics_layer_0/angular_velocity = 0.0 +107:11/0 = 0 +107:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:11/0/physics_layer_0/angular_velocity = 0.0 +108:11/0 = 0 +108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:11/0/physics_layer_0/angular_velocity = 0.0 +109:11/0 = 0 +109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:11/0/physics_layer_0/angular_velocity = 0.0 +110:11/0 = 0 +110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:11/0/physics_layer_0/angular_velocity = 0.0 +111:11/0 = 0 +111:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:11/0/physics_layer_0/angular_velocity = 0.0 +112:11/0 = 0 +112:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:11/0/physics_layer_0/angular_velocity = 0.0 +113:11/0 = 0 +113:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:11/0/physics_layer_0/angular_velocity = 0.0 +114:11/0 = 0 +114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:11/0/physics_layer_0/angular_velocity = 0.0 +115:11/0 = 0 +115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:11/0/physics_layer_0/angular_velocity = 0.0 +116:11/0 = 0 +116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:11/0/physics_layer_0/angular_velocity = 0.0 +117:11/0 = 0 +117:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:11/0/physics_layer_0/angular_velocity = 0.0 +118:11/0 = 0 +118:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:11/0/physics_layer_0/angular_velocity = 0.0 +119:11/0 = 0 +119:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:11/0/physics_layer_0/angular_velocity = 0.0 +120:11/0 = 0 +120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:11/0/physics_layer_0/angular_velocity = 0.0 +121:11/0 = 0 +121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:11/0/physics_layer_0/angular_velocity = 0.0 +122:11/0 = 0 +122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:11/0/physics_layer_0/angular_velocity = 0.0 +123:11/0 = 0 +123:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:11/0/physics_layer_0/angular_velocity = 0.0 +124:11/0 = 0 +124:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:11/0/physics_layer_0/angular_velocity = 0.0 +125:11/0 = 0 +125:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:11/0/physics_layer_0/angular_velocity = 0.0 +126:11/0 = 0 +126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:11/0/physics_layer_0/angular_velocity = 0.0 +127:11/0 = 0 +127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:11/0/physics_layer_0/angular_velocity = 0.0 +128:11/0 = 0 +128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:11/0/physics_layer_0/angular_velocity = 0.0 +129:11/0 = 0 +129:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:11/0/physics_layer_0/angular_velocity = 0.0 +130:11/0 = 0 +130:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:11/0/physics_layer_0/angular_velocity = 0.0 +131:11/0 = 0 +131:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:11/0/physics_layer_0/angular_velocity = 0.0 +132:11/0 = 0 +132:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:11/0/physics_layer_0/angular_velocity = 0.0 +133:11/0 = 0 +133:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:11/0/physics_layer_0/angular_velocity = 0.0 +134:11/0 = 0 +134:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:11/0/physics_layer_0/angular_velocity = 0.0 +135:11/0 = 0 +135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:11/0/physics_layer_0/angular_velocity = 0.0 +136:11/0 = 0 +136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:11/0/physics_layer_0/angular_velocity = 0.0 +137:11/0 = 0 +137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:11/0/physics_layer_0/angular_velocity = 0.0 +138:11/0 = 0 +138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:11/0/physics_layer_0/angular_velocity = 0.0 +139:11/0 = 0 +139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:11/0/physics_layer_0/angular_velocity = 0.0 +140:11/0 = 0 +140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:11/0/physics_layer_0/angular_velocity = 0.0 +141:11/0 = 0 +141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:11/0/physics_layer_0/angular_velocity = 0.0 +142:11/0 = 0 +142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:11/0/physics_layer_0/angular_velocity = 0.0 +143:11/0 = 0 +143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:11/0/physics_layer_0/angular_velocity = 0.0 +144:11/0 = 0 +144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:11/0/physics_layer_0/angular_velocity = 0.0 +145:11/0 = 0 +145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:11/0/physics_layer_0/angular_velocity = 0.0 +146:11/0 = 0 +146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:11/0/physics_layer_0/angular_velocity = 0.0 +147:11/0 = 0 +147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:11/0/physics_layer_0/angular_velocity = 0.0 +148:11/0 = 0 +148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:11/0/physics_layer_0/angular_velocity = 0.0 +149:11/0 = 0 +149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:11/0/physics_layer_0/angular_velocity = 0.0 +150:11/0 = 0 +150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:11/0/physics_layer_0/angular_velocity = 0.0 +151:11/0 = 0 +151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:11/0/physics_layer_0/angular_velocity = 0.0 +152:11/0 = 0 +152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:11/0/physics_layer_0/angular_velocity = 0.0 +153:11/0 = 0 +153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:11/0/physics_layer_0/angular_velocity = 0.0 +154:11/0 = 0 +154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:11/0/physics_layer_0/angular_velocity = 0.0 +155:11/0 = 0 +155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:11/0/physics_layer_0/angular_velocity = 0.0 +156:11/0 = 0 +156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:11/0/physics_layer_0/angular_velocity = 0.0 +157:11/0 = 0 +157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:11/0/physics_layer_0/angular_velocity = 0.0 +158:11/0 = 0 +158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:11/0/physics_layer_0/angular_velocity = 0.0 +159:11/0 = 0 +159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:11/0/physics_layer_0/angular_velocity = 0.0 +160:11/0 = 0 +160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:11/0/physics_layer_0/angular_velocity = 0.0 +161:11/0 = 0 +161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:11/0/physics_layer_0/angular_velocity = 0.0 +162:11/0 = 0 +162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:11/0/physics_layer_0/angular_velocity = 0.0 +163:11/0 = 0 +163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:11/0/physics_layer_0/angular_velocity = 0.0 +164:11/0 = 0 +164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:11/0/physics_layer_0/angular_velocity = 0.0 +165:11/0 = 0 +165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:11/0/physics_layer_0/angular_velocity = 0.0 +166:11/0 = 0 +166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:11/0/physics_layer_0/angular_velocity = 0.0 +167:11/0 = 0 +167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:11/0/physics_layer_0/angular_velocity = 0.0 +168:11/0 = 0 +168:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:11/0/physics_layer_0/angular_velocity = 0.0 +169:11/0 = 0 +169:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:11/0/physics_layer_0/angular_velocity = 0.0 +170:11/0 = 0 +170:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:11/0/physics_layer_0/angular_velocity = 0.0 +171:11/0 = 0 +171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:11/0/physics_layer_0/angular_velocity = 0.0 +172:11/0 = 0 +172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:11/0/physics_layer_0/angular_velocity = 0.0 +173:11/0 = 0 +173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:11/0/physics_layer_0/angular_velocity = 0.0 +174:11/0 = 0 +174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:11/0/physics_layer_0/angular_velocity = 0.0 +175:11/0 = 0 +175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:11/0/physics_layer_0/angular_velocity = 0.0 +176:11/0 = 0 +176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:11/0/physics_layer_0/angular_velocity = 0.0 +177:11/0 = 0 +177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:11/0/physics_layer_0/angular_velocity = 0.0 +178:11/0 = 0 +178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:11/0/physics_layer_0/angular_velocity = 0.0 +179:11/0 = 0 +179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:11/0/physics_layer_0/angular_velocity = 0.0 +180:11/0 = 0 +180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:11/0/physics_layer_0/angular_velocity = 0.0 +181:11/0 = 0 +181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:11/0/physics_layer_0/angular_velocity = 0.0 +182:11/0 = 0 +182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:11/0/physics_layer_0/angular_velocity = 0.0 +183:11/0 = 0 +183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:11/0/physics_layer_0/angular_velocity = 0.0 +184:11/0 = 0 +184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:11/0/physics_layer_0/angular_velocity = 0.0 +185:11/0 = 0 +185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:11/0/physics_layer_0/angular_velocity = 0.0 +186:11/0 = 0 +186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:11/0/physics_layer_0/angular_velocity = 0.0 +187:11/0 = 0 +187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:11/0/physics_layer_0/angular_velocity = 0.0 +188:11/0 = 0 +188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:11/0/physics_layer_0/angular_velocity = 0.0 +189:11/0 = 0 +189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:11/0/physics_layer_0/angular_velocity = 0.0 +190:11/0 = 0 +190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:11/0/physics_layer_0/angular_velocity = 0.0 +191:11/0 = 0 +191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:11/0/physics_layer_0/angular_velocity = 0.0 +192:11/0 = 0 +192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:11/0/physics_layer_0/angular_velocity = 0.0 +193:11/0 = 0 +193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:11/0/physics_layer_0/angular_velocity = 0.0 +194:11/0 = 0 +194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:11/0/physics_layer_0/angular_velocity = 0.0 +195:11/0 = 0 +195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:11/0/physics_layer_0/angular_velocity = 0.0 +196:11/0 = 0 +196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:11/0/physics_layer_0/angular_velocity = 0.0 +197:11/0 = 0 +197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:11/0/physics_layer_0/angular_velocity = 0.0 +198:11/0 = 0 +198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:11/0/physics_layer_0/angular_velocity = 0.0 +199:11/0 = 0 +199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:11/0/physics_layer_0/angular_velocity = 0.0 +200:11/0 = 0 +200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:11/0/physics_layer_0/angular_velocity = 0.0 +201:11/0 = 0 +201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:11/0/physics_layer_0/angular_velocity = 0.0 +202:11/0 = 0 +202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:11/0/physics_layer_0/angular_velocity = 0.0 +203:11/0 = 0 +203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:11/0/physics_layer_0/angular_velocity = 0.0 +204:11/0 = 0 +204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:11/0/physics_layer_0/angular_velocity = 0.0 +205:11/0 = 0 +205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:11/0/physics_layer_0/angular_velocity = 0.0 +206:11/0 = 0 +206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:11/0/physics_layer_0/angular_velocity = 0.0 +207:11/0 = 0 +207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:11/0/physics_layer_0/angular_velocity = 0.0 +208:11/0 = 0 +208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:11/0/physics_layer_0/angular_velocity = 0.0 +209:11/0 = 0 +209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:11/0/physics_layer_0/angular_velocity = 0.0 +210:11/0 = 0 +210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:11/0/physics_layer_0/angular_velocity = 0.0 +6:12/0 = 0 +6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:12/0/physics_layer_0/angular_velocity = 0.0 +7:12/0 = 0 +7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:12/0/physics_layer_0/angular_velocity = 0.0 +8:12/0 = 0 +8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:12/0/physics_layer_0/angular_velocity = 0.0 +9:12/0 = 0 +9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:12/0/physics_layer_0/angular_velocity = 0.0 +10:12/0 = 0 +10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:12/0/physics_layer_0/angular_velocity = 0.0 +19:12/0 = 0 +19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:12/0/physics_layer_0/angular_velocity = 0.0 +20:12/0 = 0 +20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:12/0/physics_layer_0/angular_velocity = 0.0 +21:12/0 = 0 +21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:12/0/physics_layer_0/angular_velocity = 0.0 +22:12/0 = 0 +22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:12/0/physics_layer_0/angular_velocity = 0.0 +26:12/0 = 0 +26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:12/0/physics_layer_0/angular_velocity = 0.0 +27:12/0 = 0 +27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:12/0/physics_layer_0/angular_velocity = 0.0 +28:12/0 = 0 +28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:12/0/physics_layer_0/angular_velocity = 0.0 +29:12/0 = 0 +29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:12/0/physics_layer_0/angular_velocity = 0.0 +30:12/0 = 0 +30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:12/0/physics_layer_0/angular_velocity = 0.0 +31:12/0 = 0 +31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:12/0/physics_layer_0/angular_velocity = 0.0 +32:12/0 = 0 +32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:12/0/physics_layer_0/angular_velocity = 0.0 +33:12/0 = 0 +33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:12/0/physics_layer_0/angular_velocity = 0.0 +34:12/0 = 0 +34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:12/0/physics_layer_0/angular_velocity = 0.0 +35:12/0 = 0 +35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:12/0/physics_layer_0/angular_velocity = 0.0 +36:12/0 = 0 +36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:12/0/physics_layer_0/angular_velocity = 0.0 +37:12/0 = 0 +37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:12/0/physics_layer_0/angular_velocity = 0.0 +38:12/0 = 0 +38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:12/0/physics_layer_0/angular_velocity = 0.0 +39:12/0 = 0 +39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:12/0/physics_layer_0/angular_velocity = 0.0 +40:12/0 = 0 +40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:12/0/physics_layer_0/angular_velocity = 0.0 +45:12/0 = 0 +45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:12/0/physics_layer_0/angular_velocity = 0.0 +46:12/0 = 0 +46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:12/0/physics_layer_0/angular_velocity = 0.0 +47:12/0 = 0 +47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:12/0/physics_layer_0/angular_velocity = 0.0 +48:12/0 = 0 +48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:12/0/physics_layer_0/angular_velocity = 0.0 +49:12/0 = 0 +49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:12/0/physics_layer_0/angular_velocity = 0.0 +50:12/0 = 0 +50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:12/0/physics_layer_0/angular_velocity = 0.0 +51:12/0 = 0 +51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:12/0/physics_layer_0/angular_velocity = 0.0 +52:12/0 = 0 +52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:12/0/physics_layer_0/angular_velocity = 0.0 +53:12/0 = 0 +53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:12/0/physics_layer_0/angular_velocity = 0.0 +54:12/0 = 0 +54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:12/0/physics_layer_0/angular_velocity = 0.0 +55:12/0 = 0 +55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:12/0/physics_layer_0/angular_velocity = 0.0 +56:12/0 = 0 +56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:12/0/physics_layer_0/angular_velocity = 0.0 +57:12/0 = 0 +57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:12/0/physics_layer_0/angular_velocity = 0.0 +58:12/0 = 0 +58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:12/0/physics_layer_0/angular_velocity = 0.0 +59:12/0 = 0 +59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:12/0/physics_layer_0/angular_velocity = 0.0 +60:12/0 = 0 +60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:12/0/physics_layer_0/angular_velocity = 0.0 +61:12/0 = 0 +61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:12/0/physics_layer_0/angular_velocity = 0.0 +62:12/0 = 0 +62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:12/0/physics_layer_0/angular_velocity = 0.0 +63:12/0 = 0 +63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:12/0/physics_layer_0/angular_velocity = 0.0 +64:12/0 = 0 +64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:12/0/physics_layer_0/angular_velocity = 0.0 +65:12/0 = 0 +65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:12/0/physics_layer_0/angular_velocity = 0.0 +66:12/0 = 0 +66:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:12/0/physics_layer_0/angular_velocity = 0.0 +67:12/0 = 0 +67:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:12/0/physics_layer_0/angular_velocity = 0.0 +68:12/0 = 0 +68:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:12/0/physics_layer_0/angular_velocity = 0.0 +69:12/0 = 0 +69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:12/0/physics_layer_0/angular_velocity = 0.0 +70:12/0 = 0 +70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:12/0/physics_layer_0/angular_velocity = 0.0 +71:12/0 = 0 +71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:12/0/physics_layer_0/angular_velocity = 0.0 +72:12/0 = 0 +72:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:12/0/physics_layer_0/angular_velocity = 0.0 +73:12/0 = 0 +73:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:12/0/physics_layer_0/angular_velocity = 0.0 +74:12/0 = 0 +74:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:12/0/physics_layer_0/angular_velocity = 0.0 +75:12/0 = 0 +75:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:12/0/physics_layer_0/angular_velocity = 0.0 +76:12/0 = 0 +76:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:12/0/physics_layer_0/angular_velocity = 0.0 +77:12/0 = 0 +77:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:12/0/physics_layer_0/angular_velocity = 0.0 +78:12/0 = 0 +78:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:12/0/physics_layer_0/angular_velocity = 0.0 +79:12/0 = 0 +79:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:12/0/physics_layer_0/angular_velocity = 0.0 +80:12/0 = 0 +80:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:12/0/physics_layer_0/angular_velocity = 0.0 +81:12/0 = 0 +81:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:12/0/physics_layer_0/angular_velocity = 0.0 +82:12/0 = 0 +82:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:12/0/physics_layer_0/angular_velocity = 0.0 +83:12/0 = 0 +83:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:12/0/physics_layer_0/angular_velocity = 0.0 +84:12/0 = 0 +84:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:12/0/physics_layer_0/angular_velocity = 0.0 +85:12/0 = 0 +85:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:12/0/physics_layer_0/angular_velocity = 0.0 +86:12/0 = 0 +86:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:12/0/physics_layer_0/angular_velocity = 0.0 +87:12/0 = 0 +87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:12/0/physics_layer_0/angular_velocity = 0.0 +88:12/0 = 0 +88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:12/0/physics_layer_0/angular_velocity = 0.0 +89:12/0 = 0 +89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:12/0/physics_layer_0/angular_velocity = 0.0 +90:12/0 = 0 +90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:12/0/physics_layer_0/angular_velocity = 0.0 +91:12/0 = 0 +91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:12/0/physics_layer_0/angular_velocity = 0.0 +92:12/0 = 0 +92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:12/0/physics_layer_0/angular_velocity = 0.0 +93:12/0 = 0 +93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:12/0/physics_layer_0/angular_velocity = 0.0 +94:12/0 = 0 +94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:12/0/physics_layer_0/angular_velocity = 0.0 +95:12/0 = 0 +95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:12/0/physics_layer_0/angular_velocity = 0.0 +96:12/0 = 0 +96:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:12/0/physics_layer_0/angular_velocity = 0.0 +97:12/0 = 0 +97:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:12/0/physics_layer_0/angular_velocity = 0.0 +98:12/0 = 0 +98:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:12/0/physics_layer_0/angular_velocity = 0.0 +99:12/0 = 0 +99:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:12/0/physics_layer_0/angular_velocity = 0.0 +100:12/0 = 0 +100:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:12/0/physics_layer_0/angular_velocity = 0.0 +101:12/0 = 0 +101:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:12/0/physics_layer_0/angular_velocity = 0.0 +102:12/0 = 0 +102:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:12/0/physics_layer_0/angular_velocity = 0.0 +103:12/0 = 0 +103:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:12/0/physics_layer_0/angular_velocity = 0.0 +104:12/0 = 0 +104:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:12/0/physics_layer_0/angular_velocity = 0.0 +105:12/0 = 0 +105:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:12/0/physics_layer_0/angular_velocity = 0.0 +106:12/0 = 0 +106:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:12/0/physics_layer_0/angular_velocity = 0.0 +107:12/0 = 0 +107:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:12/0/physics_layer_0/angular_velocity = 0.0 +108:12/0 = 0 +108:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:12/0/physics_layer_0/angular_velocity = 0.0 +109:12/0 = 0 +109:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:12/0/physics_layer_0/angular_velocity = 0.0 +110:12/0 = 0 +110:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:12/0/physics_layer_0/angular_velocity = 0.0 +111:12/0 = 0 +111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:12/0/physics_layer_0/angular_velocity = 0.0 +112:12/0 = 0 +112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:12/0/physics_layer_0/angular_velocity = 0.0 +113:12/0 = 0 +113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:12/0/physics_layer_0/angular_velocity = 0.0 +114:12/0 = 0 +114:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:12/0/physics_layer_0/angular_velocity = 0.0 +115:12/0 = 0 +115:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:12/0/physics_layer_0/angular_velocity = 0.0 +116:12/0 = 0 +116:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:12/0/physics_layer_0/angular_velocity = 0.0 +117:12/0 = 0 +117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:12/0/physics_layer_0/angular_velocity = 0.0 +118:12/0 = 0 +118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:12/0/physics_layer_0/angular_velocity = 0.0 +119:12/0 = 0 +119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:12/0/physics_layer_0/angular_velocity = 0.0 +120:12/0 = 0 +120:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:12/0/physics_layer_0/angular_velocity = 0.0 +121:12/0 = 0 +121:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:12/0/physics_layer_0/angular_velocity = 0.0 +122:12/0 = 0 +122:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:12/0/physics_layer_0/angular_velocity = 0.0 +123:12/0 = 0 +123:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:12/0/physics_layer_0/angular_velocity = 0.0 +124:12/0 = 0 +124:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:12/0/physics_layer_0/angular_velocity = 0.0 +125:12/0 = 0 +125:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:12/0/physics_layer_0/angular_velocity = 0.0 +126:12/0 = 0 +126:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:12/0/physics_layer_0/angular_velocity = 0.0 +127:12/0 = 0 +127:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:12/0/physics_layer_0/angular_velocity = 0.0 +128:12/0 = 0 +128:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:12/0/physics_layer_0/angular_velocity = 0.0 +129:12/0 = 0 +129:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:12/0/physics_layer_0/angular_velocity = 0.0 +130:12/0 = 0 +130:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:12/0/physics_layer_0/angular_velocity = 0.0 +131:12/0 = 0 +131:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:12/0/physics_layer_0/angular_velocity = 0.0 +132:12/0 = 0 +132:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:12/0/physics_layer_0/angular_velocity = 0.0 +133:12/0 = 0 +133:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:12/0/physics_layer_0/angular_velocity = 0.0 +134:12/0 = 0 +134:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:12/0/physics_layer_0/angular_velocity = 0.0 +135:12/0 = 0 +135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:12/0/physics_layer_0/angular_velocity = 0.0 +136:12/0 = 0 +136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:12/0/physics_layer_0/angular_velocity = 0.0 +137:12/0 = 0 +137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:12/0/physics_layer_0/angular_velocity = 0.0 +138:12/0 = 0 +138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:12/0/physics_layer_0/angular_velocity = 0.0 +139:12/0 = 0 +139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:12/0/physics_layer_0/angular_velocity = 0.0 +140:12/0 = 0 +140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:12/0/physics_layer_0/angular_velocity = 0.0 +141:12/0 = 0 +141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:12/0/physics_layer_0/angular_velocity = 0.0 +142:12/0 = 0 +142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:12/0/physics_layer_0/angular_velocity = 0.0 +143:12/0 = 0 +143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:12/0/physics_layer_0/angular_velocity = 0.0 +144:12/0 = 0 +144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:12/0/physics_layer_0/angular_velocity = 0.0 +145:12/0 = 0 +145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:12/0/physics_layer_0/angular_velocity = 0.0 +146:12/0 = 0 +146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:12/0/physics_layer_0/angular_velocity = 0.0 +147:12/0 = 0 +147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:12/0/physics_layer_0/angular_velocity = 0.0 +148:12/0 = 0 +148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:12/0/physics_layer_0/angular_velocity = 0.0 +149:12/0 = 0 +149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:12/0/physics_layer_0/angular_velocity = 0.0 +150:12/0 = 0 +150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:12/0/physics_layer_0/angular_velocity = 0.0 +151:12/0 = 0 +151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:12/0/physics_layer_0/angular_velocity = 0.0 +152:12/0 = 0 +152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:12/0/physics_layer_0/angular_velocity = 0.0 +153:12/0 = 0 +153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:12/0/physics_layer_0/angular_velocity = 0.0 +154:12/0 = 0 +154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:12/0/physics_layer_0/angular_velocity = 0.0 +155:12/0 = 0 +155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:12/0/physics_layer_0/angular_velocity = 0.0 +156:12/0 = 0 +156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:12/0/physics_layer_0/angular_velocity = 0.0 +157:12/0 = 0 +157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:12/0/physics_layer_0/angular_velocity = 0.0 +158:12/0 = 0 +158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:12/0/physics_layer_0/angular_velocity = 0.0 +159:12/0 = 0 +159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:12/0/physics_layer_0/angular_velocity = 0.0 +160:12/0 = 0 +160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:12/0/physics_layer_0/angular_velocity = 0.0 +161:12/0 = 0 +161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:12/0/physics_layer_0/angular_velocity = 0.0 +162:12/0 = 0 +162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:12/0/physics_layer_0/angular_velocity = 0.0 +163:12/0 = 0 +163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:12/0/physics_layer_0/angular_velocity = 0.0 +164:12/0 = 0 +164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:12/0/physics_layer_0/angular_velocity = 0.0 +165:12/0 = 0 +165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:12/0/physics_layer_0/angular_velocity = 0.0 +166:12/0 = 0 +166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:12/0/physics_layer_0/angular_velocity = 0.0 +167:12/0 = 0 +167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:12/0/physics_layer_0/angular_velocity = 0.0 +168:12/0 = 0 +168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:12/0/physics_layer_0/angular_velocity = 0.0 +169:12/0 = 0 +169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:12/0/physics_layer_0/angular_velocity = 0.0 +170:12/0 = 0 +170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:12/0/physics_layer_0/angular_velocity = 0.0 +171:12/0 = 0 +171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:12/0/physics_layer_0/angular_velocity = 0.0 +172:12/0 = 0 +172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:12/0/physics_layer_0/angular_velocity = 0.0 +173:12/0 = 0 +173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:12/0/physics_layer_0/angular_velocity = 0.0 +174:12/0 = 0 +174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:12/0/physics_layer_0/angular_velocity = 0.0 +175:12/0 = 0 +175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:12/0/physics_layer_0/angular_velocity = 0.0 +176:12/0 = 0 +176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:12/0/physics_layer_0/angular_velocity = 0.0 +177:12/0 = 0 +177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:12/0/physics_layer_0/angular_velocity = 0.0 +178:12/0 = 0 +178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:12/0/physics_layer_0/angular_velocity = 0.0 +179:12/0 = 0 +179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:12/0/physics_layer_0/angular_velocity = 0.0 +180:12/0 = 0 +180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:12/0/physics_layer_0/angular_velocity = 0.0 +181:12/0 = 0 +181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:12/0/physics_layer_0/angular_velocity = 0.0 +182:12/0 = 0 +182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:12/0/physics_layer_0/angular_velocity = 0.0 +183:12/0 = 0 +183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:12/0/physics_layer_0/angular_velocity = 0.0 +184:12/0 = 0 +184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:12/0/physics_layer_0/angular_velocity = 0.0 +185:12/0 = 0 +185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:12/0/physics_layer_0/angular_velocity = 0.0 +186:12/0 = 0 +186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:12/0/physics_layer_0/angular_velocity = 0.0 +187:12/0 = 0 +187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:12/0/physics_layer_0/angular_velocity = 0.0 +188:12/0 = 0 +188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:12/0/physics_layer_0/angular_velocity = 0.0 +189:12/0 = 0 +189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:12/0/physics_layer_0/angular_velocity = 0.0 +190:12/0 = 0 +190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:12/0/physics_layer_0/angular_velocity = 0.0 +191:12/0 = 0 +191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:12/0/physics_layer_0/angular_velocity = 0.0 +192:12/0 = 0 +192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:12/0/physics_layer_0/angular_velocity = 0.0 +193:12/0 = 0 +193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:12/0/physics_layer_0/angular_velocity = 0.0 +194:12/0 = 0 +194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:12/0/physics_layer_0/angular_velocity = 0.0 +195:12/0 = 0 +195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:12/0/physics_layer_0/angular_velocity = 0.0 +196:12/0 = 0 +196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:12/0/physics_layer_0/angular_velocity = 0.0 +197:12/0 = 0 +197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:12/0/physics_layer_0/angular_velocity = 0.0 +198:12/0 = 0 +198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:12/0/physics_layer_0/angular_velocity = 0.0 +199:12/0 = 0 +199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:12/0/physics_layer_0/angular_velocity = 0.0 +200:12/0 = 0 +200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:12/0/physics_layer_0/angular_velocity = 0.0 +201:12/0 = 0 +201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:12/0/physics_layer_0/angular_velocity = 0.0 +202:12/0 = 0 +202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:12/0/physics_layer_0/angular_velocity = 0.0 +203:12/0 = 0 +203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:12/0/physics_layer_0/angular_velocity = 0.0 +204:12/0 = 0 +204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:12/0/physics_layer_0/angular_velocity = 0.0 +205:12/0 = 0 +205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:12/0/physics_layer_0/angular_velocity = 0.0 +206:12/0 = 0 +206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:12/0/physics_layer_0/angular_velocity = 0.0 +207:12/0 = 0 +207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:12/0/physics_layer_0/angular_velocity = 0.0 +208:12/0 = 0 +208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:12/0/physics_layer_0/angular_velocity = 0.0 +209:12/0 = 0 +209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:12/0/physics_layer_0/angular_velocity = 0.0 +210:12/0 = 0 +210:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:12/0/physics_layer_0/angular_velocity = 0.0 +0:13/0 = 0 +0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:13/0/physics_layer_0/angular_velocity = 0.0 +0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:13/0 = 0 +1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:13/0/physics_layer_0/angular_velocity = 0.0 +1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:13/0 = 0 +2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:13/0/physics_layer_0/angular_velocity = 0.0 +2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:13/0 = 0 +3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:13/0/physics_layer_0/angular_velocity = 0.0 +3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:13/0 = 0 +4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:13/0/physics_layer_0/angular_velocity = 0.0 +4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:13/0 = 0 +5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:13/0/physics_layer_0/angular_velocity = 0.0 +5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:13/0 = 0 +6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:13/0/physics_layer_0/angular_velocity = 0.0 +6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:13/0 = 0 +7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:13/0/physics_layer_0/angular_velocity = 0.0 +7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:13/0 = 0 +8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:13/0/physics_layer_0/angular_velocity = 0.0 +8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:13/0 = 0 +9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:13/0/physics_layer_0/angular_velocity = 0.0 +9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:13/0 = 0 +10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:13/0/physics_layer_0/angular_velocity = 0.0 +10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:13/0 = 0 +11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:13/0/physics_layer_0/angular_velocity = 0.0 +11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:13/0 = 0 +12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:13/0/physics_layer_0/angular_velocity = 0.0 +12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:13/0 = 0 +13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:13/0/physics_layer_0/angular_velocity = 0.0 +13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:13/0 = 0 +14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:13/0/physics_layer_0/angular_velocity = 0.0 +14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:13/0 = 0 +15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:13/0/physics_layer_0/angular_velocity = 0.0 +15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:13/0 = 0 +16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:13/0/physics_layer_0/angular_velocity = 0.0 +16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:13/0 = 0 +17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:13/0/physics_layer_0/angular_velocity = 0.0 +17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:13/0 = 0 +18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:13/0/physics_layer_0/angular_velocity = 0.0 +18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:13/0 = 0 +19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:13/0/physics_layer_0/angular_velocity = 0.0 +19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:13/0 = 0 +20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:13/0/physics_layer_0/angular_velocity = 0.0 +20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:13/0 = 0 +21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:13/0/physics_layer_0/angular_velocity = 0.0 +21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:13/0 = 0 +22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:13/0/physics_layer_0/angular_velocity = 0.0 +22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:13/0 = 0 +23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:13/0/physics_layer_0/angular_velocity = 0.0 +23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:13/0 = 0 +24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:13/0/physics_layer_0/angular_velocity = 0.0 +24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:13/0 = 0 +25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:13/0/physics_layer_0/angular_velocity = 0.0 +25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:13/0 = 0 +26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:13/0/physics_layer_0/angular_velocity = 0.0 +26:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:13/0 = 0 +27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:13/0/physics_layer_0/angular_velocity = 0.0 +27:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:13/0 = 0 +28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:13/0/physics_layer_0/angular_velocity = 0.0 +28:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:13/0 = 0 +29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:13/0/physics_layer_0/angular_velocity = 0.0 +30:13/0 = 0 +30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:13/0/physics_layer_0/angular_velocity = 0.0 +31:13/0 = 0 +31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:13/0/physics_layer_0/angular_velocity = 0.0 +32:13/0 = 0 +32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:13/0/physics_layer_0/angular_velocity = 0.0 +33:13/0 = 0 +33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:13/0/physics_layer_0/angular_velocity = 0.0 +34:13/0 = 0 +34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:13/0/physics_layer_0/angular_velocity = 0.0 +35:13/0 = 0 +35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:13/0/physics_layer_0/angular_velocity = 0.0 +36:13/0 = 0 +36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:13/0/physics_layer_0/angular_velocity = 0.0 +37:13/0 = 0 +37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:13/0/physics_layer_0/angular_velocity = 0.0 +38:13/0 = 0 +38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:13/0/physics_layer_0/angular_velocity = 0.0 +39:13/0 = 0 +39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:13/0/physics_layer_0/angular_velocity = 0.0 +40:13/0 = 0 +40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:13/0/physics_layer_0/angular_velocity = 0.0 +41:13/0 = 0 +41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:13/0/physics_layer_0/angular_velocity = 0.0 +42:13/0 = 0 +42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:13/0/physics_layer_0/angular_velocity = 0.0 +43:13/0 = 0 +43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:13/0/physics_layer_0/angular_velocity = 0.0 +44:13/0 = 0 +44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:13/0/physics_layer_0/angular_velocity = 0.0 +45:13/0 = 0 +45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:13/0/physics_layer_0/angular_velocity = 0.0 +46:13/0 = 0 +46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:13/0/physics_layer_0/angular_velocity = 0.0 +47:13/0 = 0 +47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:13/0/physics_layer_0/angular_velocity = 0.0 +48:13/0 = 0 +48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:13/0/physics_layer_0/angular_velocity = 0.0 +49:13/0 = 0 +49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:13/0/physics_layer_0/angular_velocity = 0.0 +50:13/0 = 0 +50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:13/0/physics_layer_0/angular_velocity = 0.0 +51:13/0 = 0 +51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:13/0/physics_layer_0/angular_velocity = 0.0 +52:13/0 = 0 +52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:13/0/physics_layer_0/angular_velocity = 0.0 +53:13/0 = 0 +53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:13/0/physics_layer_0/angular_velocity = 0.0 +54:13/0 = 0 +54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:13/0/physics_layer_0/angular_velocity = 0.0 +55:13/0 = 0 +55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:13/0/physics_layer_0/angular_velocity = 0.0 +56:13/0 = 0 +56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:13/0/physics_layer_0/angular_velocity = 0.0 +57:13/0 = 0 +57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:13/0/physics_layer_0/angular_velocity = 0.0 +58:13/0 = 0 +58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:13/0/physics_layer_0/angular_velocity = 0.0 +59:13/0 = 0 +59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:13/0/physics_layer_0/angular_velocity = 0.0 +60:13/0 = 0 +60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:13/0/physics_layer_0/angular_velocity = 0.0 +61:13/0 = 0 +61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:13/0/physics_layer_0/angular_velocity = 0.0 +62:13/0 = 0 +62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:13/0/physics_layer_0/angular_velocity = 0.0 +63:13/0 = 0 +63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:13/0/physics_layer_0/angular_velocity = 0.0 +64:13/0 = 0 +64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:13/0/physics_layer_0/angular_velocity = 0.0 +65:13/0 = 0 +65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:13/0/physics_layer_0/angular_velocity = 0.0 +66:13/0 = 0 +66:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:13/0/physics_layer_0/angular_velocity = 0.0 +67:13/0 = 0 +67:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:13/0/physics_layer_0/angular_velocity = 0.0 +68:13/0 = 0 +68:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:13/0/physics_layer_0/angular_velocity = 0.0 +69:13/0 = 0 +69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:13/0/physics_layer_0/angular_velocity = 0.0 +70:13/0 = 0 +70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:13/0/physics_layer_0/angular_velocity = 0.0 +71:13/0 = 0 +71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:13/0/physics_layer_0/angular_velocity = 0.0 +72:13/0 = 0 +72:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:13/0/physics_layer_0/angular_velocity = 0.0 +73:13/0 = 0 +73:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:13/0/physics_layer_0/angular_velocity = 0.0 +74:13/0 = 0 +74:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:13/0/physics_layer_0/angular_velocity = 0.0 +75:13/0 = 0 +75:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:13/0/physics_layer_0/angular_velocity = 0.0 +76:13/0 = 0 +76:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:13/0/physics_layer_0/angular_velocity = 0.0 +77:13/0 = 0 +77:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:13/0/physics_layer_0/angular_velocity = 0.0 +78:13/0 = 0 +78:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:13/0/physics_layer_0/angular_velocity = 0.0 +79:13/0 = 0 +79:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:13/0/physics_layer_0/angular_velocity = 0.0 +80:13/0 = 0 +80:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:13/0/physics_layer_0/angular_velocity = 0.0 +81:13/0 = 0 +81:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:13/0/physics_layer_0/angular_velocity = 0.0 +82:13/0 = 0 +82:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:13/0/physics_layer_0/angular_velocity = 0.0 +83:13/0 = 0 +83:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:13/0/physics_layer_0/angular_velocity = 0.0 +84:13/0 = 0 +84:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:13/0/physics_layer_0/angular_velocity = 0.0 +85:13/0 = 0 +85:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:13/0/physics_layer_0/angular_velocity = 0.0 +86:13/0 = 0 +86:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:13/0/physics_layer_0/angular_velocity = 0.0 +87:13/0 = 0 +87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:13/0/physics_layer_0/angular_velocity = 0.0 +88:13/0 = 0 +88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:13/0/physics_layer_0/angular_velocity = 0.0 +89:13/0 = 0 +89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:13/0/physics_layer_0/angular_velocity = 0.0 +90:13/0 = 0 +90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:13/0/physics_layer_0/angular_velocity = 0.0 +91:13/0 = 0 +91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:13/0/physics_layer_0/angular_velocity = 0.0 +92:13/0 = 0 +92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:13/0/physics_layer_0/angular_velocity = 0.0 +93:13/0 = 0 +93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:13/0/physics_layer_0/angular_velocity = 0.0 +94:13/0 = 0 +94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:13/0/physics_layer_0/angular_velocity = 0.0 +95:13/0 = 0 +95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:13/0/physics_layer_0/angular_velocity = 0.0 +96:13/0 = 0 +96:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:13/0/physics_layer_0/angular_velocity = 0.0 +97:13/0 = 0 +97:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:13/0/physics_layer_0/angular_velocity = 0.0 +98:13/0 = 0 +98:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:13/0/physics_layer_0/angular_velocity = 0.0 +99:13/0 = 0 +99:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:13/0/physics_layer_0/angular_velocity = 0.0 +100:13/0 = 0 +100:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:13/0/physics_layer_0/angular_velocity = 0.0 +101:13/0 = 0 +101:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:13/0/physics_layer_0/angular_velocity = 0.0 +102:13/0 = 0 +102:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:13/0/physics_layer_0/angular_velocity = 0.0 +103:13/0 = 0 +103:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:13/0/physics_layer_0/angular_velocity = 0.0 +104:13/0 = 0 +104:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:13/0/physics_layer_0/angular_velocity = 0.0 +105:13/0 = 0 +105:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:13/0/physics_layer_0/angular_velocity = 0.0 +106:13/0 = 0 +106:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:13/0/physics_layer_0/angular_velocity = 0.0 +107:13/0 = 0 +107:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:13/0/physics_layer_0/angular_velocity = 0.0 +108:13/0 = 0 +108:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:13/0/physics_layer_0/angular_velocity = 0.0 +109:13/0 = 0 +109:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:13/0/physics_layer_0/angular_velocity = 0.0 +110:13/0 = 0 +110:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:13/0/physics_layer_0/angular_velocity = 0.0 +111:13/0 = 0 +111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:13/0/physics_layer_0/angular_velocity = 0.0 +112:13/0 = 0 +112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:13/0/physics_layer_0/angular_velocity = 0.0 +113:13/0 = 0 +113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:13/0/physics_layer_0/angular_velocity = 0.0 +114:13/0 = 0 +114:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:13/0/physics_layer_0/angular_velocity = 0.0 +115:13/0 = 0 +115:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:13/0/physics_layer_0/angular_velocity = 0.0 +116:13/0 = 0 +116:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:13/0/physics_layer_0/angular_velocity = 0.0 +117:13/0 = 0 +117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:13/0/physics_layer_0/angular_velocity = 0.0 +118:13/0 = 0 +118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:13/0/physics_layer_0/angular_velocity = 0.0 +119:13/0 = 0 +119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:13/0/physics_layer_0/angular_velocity = 0.0 +120:13/0 = 0 +120:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:13/0/physics_layer_0/angular_velocity = 0.0 +121:13/0 = 0 +121:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:13/0/physics_layer_0/angular_velocity = 0.0 +122:13/0 = 0 +122:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:13/0/physics_layer_0/angular_velocity = 0.0 +123:13/0 = 0 +123:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:13/0/physics_layer_0/angular_velocity = 0.0 +124:13/0 = 0 +124:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:13/0/physics_layer_0/angular_velocity = 0.0 +125:13/0 = 0 +125:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:13/0/physics_layer_0/angular_velocity = 0.0 +126:13/0 = 0 +126:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:13/0/physics_layer_0/angular_velocity = 0.0 +127:13/0 = 0 +127:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:13/0/physics_layer_0/angular_velocity = 0.0 +128:13/0 = 0 +128:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:13/0/physics_layer_0/angular_velocity = 0.0 +129:13/0 = 0 +129:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:13/0/physics_layer_0/angular_velocity = 0.0 +130:13/0 = 0 +130:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:13/0/physics_layer_0/angular_velocity = 0.0 +131:13/0 = 0 +131:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:13/0/physics_layer_0/angular_velocity = 0.0 +132:13/0 = 0 +132:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:13/0/physics_layer_0/angular_velocity = 0.0 +133:13/0 = 0 +133:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:13/0/physics_layer_0/angular_velocity = 0.0 +134:13/0 = 0 +134:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:13/0/physics_layer_0/angular_velocity = 0.0 +135:13/0 = 0 +135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:13/0/physics_layer_0/angular_velocity = 0.0 +136:13/0 = 0 +136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:13/0/physics_layer_0/angular_velocity = 0.0 +137:13/0 = 0 +137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:13/0/physics_layer_0/angular_velocity = 0.0 +138:13/0 = 0 +138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:13/0/physics_layer_0/angular_velocity = 0.0 +139:13/0 = 0 +139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:13/0/physics_layer_0/angular_velocity = 0.0 +140:13/0 = 0 +140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:13/0/physics_layer_0/angular_velocity = 0.0 +141:13/0 = 0 +141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:13/0/physics_layer_0/angular_velocity = 0.0 +142:13/0 = 0 +142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:13/0/physics_layer_0/angular_velocity = 0.0 +143:13/0 = 0 +143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:13/0/physics_layer_0/angular_velocity = 0.0 +144:13/0 = 0 +144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:13/0/physics_layer_0/angular_velocity = 0.0 +145:13/0 = 0 +145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:13/0/physics_layer_0/angular_velocity = 0.0 +146:13/0 = 0 +146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:13/0/physics_layer_0/angular_velocity = 0.0 +147:13/0 = 0 +147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:13/0/physics_layer_0/angular_velocity = 0.0 +148:13/0 = 0 +148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:13/0/physics_layer_0/angular_velocity = 0.0 +149:13/0 = 0 +149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:13/0/physics_layer_0/angular_velocity = 0.0 +150:13/0 = 0 +150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:13/0/physics_layer_0/angular_velocity = 0.0 +151:13/0 = 0 +151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:13/0/physics_layer_0/angular_velocity = 0.0 +152:13/0 = 0 +152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:13/0/physics_layer_0/angular_velocity = 0.0 +153:13/0 = 0 +153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:13/0/physics_layer_0/angular_velocity = 0.0 +154:13/0 = 0 +154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:13/0/physics_layer_0/angular_velocity = 0.0 +155:13/0 = 0 +155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:13/0/physics_layer_0/angular_velocity = 0.0 +156:13/0 = 0 +156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:13/0/physics_layer_0/angular_velocity = 0.0 +157:13/0 = 0 +157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:13/0/physics_layer_0/angular_velocity = 0.0 +158:13/0 = 0 +158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:13/0/physics_layer_0/angular_velocity = 0.0 +159:13/0 = 0 +159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:13/0/physics_layer_0/angular_velocity = 0.0 +160:13/0 = 0 +160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:13/0/physics_layer_0/angular_velocity = 0.0 +161:13/0 = 0 +161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:13/0/physics_layer_0/angular_velocity = 0.0 +162:13/0 = 0 +162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:13/0/physics_layer_0/angular_velocity = 0.0 +163:13/0 = 0 +163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:13/0/physics_layer_0/angular_velocity = 0.0 +164:13/0 = 0 +164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:13/0/physics_layer_0/angular_velocity = 0.0 +165:13/0 = 0 +165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:13/0/physics_layer_0/angular_velocity = 0.0 +166:13/0 = 0 +166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:13/0/physics_layer_0/angular_velocity = 0.0 +167:13/0 = 0 +167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:13/0/physics_layer_0/angular_velocity = 0.0 +168:13/0 = 0 +168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:13/0/physics_layer_0/angular_velocity = 0.0 +169:13/0 = 0 +169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:13/0/physics_layer_0/angular_velocity = 0.0 +170:13/0 = 0 +170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:13/0/physics_layer_0/angular_velocity = 0.0 +171:13/0 = 0 +171:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:13/0/physics_layer_0/angular_velocity = 0.0 +172:13/0 = 0 +172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:13/0/physics_layer_0/angular_velocity = 0.0 +173:13/0 = 0 +173:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:13/0/physics_layer_0/angular_velocity = 0.0 +174:13/0 = 0 +174:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:13/0/physics_layer_0/angular_velocity = 0.0 +175:13/0 = 0 +175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:13/0/physics_layer_0/angular_velocity = 0.0 +176:13/0 = 0 +176:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:13/0/physics_layer_0/angular_velocity = 0.0 +177:13/0 = 0 +177:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:13/0/physics_layer_0/angular_velocity = 0.0 +178:13/0 = 0 +178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:13/0/physics_layer_0/angular_velocity = 0.0 +179:13/0 = 0 +179:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:13/0/physics_layer_0/angular_velocity = 0.0 +180:13/0 = 0 +180:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:13/0/physics_layer_0/angular_velocity = 0.0 +181:13/0 = 0 +181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:13/0/physics_layer_0/angular_velocity = 0.0 +182:13/0 = 0 +182:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:13/0/physics_layer_0/angular_velocity = 0.0 +183:13/0 = 0 +183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:13/0/physics_layer_0/angular_velocity = 0.0 +184:13/0 = 0 +184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:13/0/physics_layer_0/angular_velocity = 0.0 +185:13/0 = 0 +185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:13/0/physics_layer_0/angular_velocity = 0.0 +186:13/0 = 0 +186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:13/0/physics_layer_0/angular_velocity = 0.0 +187:13/0 = 0 +187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:13/0/physics_layer_0/angular_velocity = 0.0 +188:13/0 = 0 +188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:13/0/physics_layer_0/angular_velocity = 0.0 +189:13/0 = 0 +189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:13/0/physics_layer_0/angular_velocity = 0.0 +190:13/0 = 0 +190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:13/0/physics_layer_0/angular_velocity = 0.0 +191:13/0 = 0 +191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:13/0/physics_layer_0/angular_velocity = 0.0 +192:13/0 = 0 +192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:13/0/physics_layer_0/angular_velocity = 0.0 +193:13/0 = 0 +193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:13/0/physics_layer_0/angular_velocity = 0.0 +194:13/0 = 0 +194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:13/0/physics_layer_0/angular_velocity = 0.0 +195:13/0 = 0 +195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:13/0/physics_layer_0/angular_velocity = 0.0 +196:13/0 = 0 +196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:13/0/physics_layer_0/angular_velocity = 0.0 +197:13/0 = 0 +197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:13/0/physics_layer_0/angular_velocity = 0.0 +198:13/0 = 0 +198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:13/0/physics_layer_0/angular_velocity = 0.0 +199:13/0 = 0 +199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:13/0/physics_layer_0/angular_velocity = 0.0 +200:13/0 = 0 +200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:13/0/physics_layer_0/angular_velocity = 0.0 +201:13/0 = 0 +201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:13/0/physics_layer_0/angular_velocity = 0.0 +202:13/0 = 0 +202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:13/0/physics_layer_0/angular_velocity = 0.0 +203:13/0 = 0 +203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:13/0/physics_layer_0/angular_velocity = 0.0 +204:13/0 = 0 +204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:13/0/physics_layer_0/angular_velocity = 0.0 +205:13/0 = 0 +205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:13/0/physics_layer_0/angular_velocity = 0.0 +206:13/0 = 0 +206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:13/0/physics_layer_0/angular_velocity = 0.0 +207:13/0 = 0 +207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:13/0/physics_layer_0/angular_velocity = 0.0 +208:13/0 = 0 +208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:13/0/physics_layer_0/angular_velocity = 0.0 +209:13/0 = 0 +209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:13/0/physics_layer_0/angular_velocity = 0.0 +210:13/0 = 0 +210:13/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:13/0/physics_layer_0/angular_velocity = 0.0 +0:14/0 = 0 +0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:14/0/physics_layer_0/angular_velocity = 0.0 +0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +1:14/0 = 0 +1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:14/0/physics_layer_0/angular_velocity = 0.0 +1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +2:14/0 = 0 +2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:14/0/physics_layer_0/angular_velocity = 0.0 +2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +3:14/0 = 0 +3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:14/0/physics_layer_0/angular_velocity = 0.0 +3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +4:14/0 = 0 +4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:14/0/physics_layer_0/angular_velocity = 0.0 +4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +5:14/0 = 0 +5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:14/0/physics_layer_0/angular_velocity = 0.0 +5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +6:14/0 = 0 +6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:14/0/physics_layer_0/angular_velocity = 0.0 +6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +7:14/0 = 0 +7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:14/0/physics_layer_0/angular_velocity = 0.0 +7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +8:14/0 = 0 +8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:14/0/physics_layer_0/angular_velocity = 0.0 +8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +9:14/0 = 0 +9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:14/0/physics_layer_0/angular_velocity = 0.0 +9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +10:14/0 = 0 +10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:14/0/physics_layer_0/angular_velocity = 0.0 +10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +11:14/0 = 0 +11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:14/0/physics_layer_0/angular_velocity = 0.0 +11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +12:14/0 = 0 +12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:14/0/physics_layer_0/angular_velocity = 0.0 +12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +13:14/0 = 0 +13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:14/0/physics_layer_0/angular_velocity = 0.0 +13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +14:14/0 = 0 +14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:14/0/physics_layer_0/angular_velocity = 0.0 +14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +15:14/0 = 0 +15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:14/0/physics_layer_0/angular_velocity = 0.0 +15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +16:14/0 = 0 +16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:14/0/physics_layer_0/angular_velocity = 0.0 +16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +17:14/0 = 0 +17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:14/0/physics_layer_0/angular_velocity = 0.0 +17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +18:14/0 = 0 +18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:14/0/physics_layer_0/angular_velocity = 0.0 +18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +19:14/0 = 0 +19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:14/0/physics_layer_0/angular_velocity = 0.0 +19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +20:14/0 = 0 +20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:14/0/physics_layer_0/angular_velocity = 0.0 +20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +21:14/0 = 0 +21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:14/0/physics_layer_0/angular_velocity = 0.0 +21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +22:14/0 = 0 +22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:14/0/physics_layer_0/angular_velocity = 0.0 +22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +23:14/0 = 0 +23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:14/0/physics_layer_0/angular_velocity = 0.0 +23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +24:14/0 = 0 +24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:14/0/physics_layer_0/angular_velocity = 0.0 +24:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +25:14/0 = 0 +25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:14/0/physics_layer_0/angular_velocity = 0.0 +25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +26:14/0 = 0 +26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:14/0/physics_layer_0/angular_velocity = 0.0 +26:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +27:14/0 = 0 +27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:14/0/physics_layer_0/angular_velocity = 0.0 +27:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +28:14/0 = 0 +28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:14/0/physics_layer_0/angular_velocity = 0.0 +28:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) +29:14/0 = 0 +29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:14/0/physics_layer_0/angular_velocity = 0.0 +30:14/0 = 0 +30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:14/0/physics_layer_0/angular_velocity = 0.0 +31:14/0 = 0 +31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:14/0/physics_layer_0/angular_velocity = 0.0 +32:14/0 = 0 +32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:14/0/physics_layer_0/angular_velocity = 0.0 +33:14/0 = 0 +33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:14/0/physics_layer_0/angular_velocity = 0.0 +34:14/0 = 0 +34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:14/0/physics_layer_0/angular_velocity = 0.0 +35:14/0 = 0 +35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:14/0/physics_layer_0/angular_velocity = 0.0 +36:14/0 = 0 +36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:14/0/physics_layer_0/angular_velocity = 0.0 +37:14/0 = 0 +37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:14/0/physics_layer_0/angular_velocity = 0.0 +38:14/0 = 0 +38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:14/0/physics_layer_0/angular_velocity = 0.0 +39:14/0 = 0 +39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:14/0/physics_layer_0/angular_velocity = 0.0 +40:14/0 = 0 +40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:14/0/physics_layer_0/angular_velocity = 0.0 +41:14/0 = 0 +41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:14/0/physics_layer_0/angular_velocity = 0.0 +42:14/0 = 0 +42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:14/0/physics_layer_0/angular_velocity = 0.0 +43:14/0 = 0 +43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:14/0/physics_layer_0/angular_velocity = 0.0 +44:14/0 = 0 +44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:14/0/physics_layer_0/angular_velocity = 0.0 +45:14/0 = 0 +45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:14/0/physics_layer_0/angular_velocity = 0.0 +46:14/0 = 0 +46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:14/0/physics_layer_0/angular_velocity = 0.0 +47:14/0 = 0 +47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:14/0/physics_layer_0/angular_velocity = 0.0 +48:14/0 = 0 +48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:14/0/physics_layer_0/angular_velocity = 0.0 +49:14/0 = 0 +49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:14/0/physics_layer_0/angular_velocity = 0.0 +50:14/0 = 0 +50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:14/0/physics_layer_0/angular_velocity = 0.0 +51:14/0 = 0 +51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:14/0/physics_layer_0/angular_velocity = 0.0 +52:14/0 = 0 +52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:14/0/physics_layer_0/angular_velocity = 0.0 +53:14/0 = 0 +53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:14/0/physics_layer_0/angular_velocity = 0.0 +54:14/0 = 0 +54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:14/0/physics_layer_0/angular_velocity = 0.0 +55:14/0 = 0 +55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:14/0/physics_layer_0/angular_velocity = 0.0 +56:14/0 = 0 +56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:14/0/physics_layer_0/angular_velocity = 0.0 +57:14/0 = 0 +57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:14/0/physics_layer_0/angular_velocity = 0.0 +58:14/0 = 0 +58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:14/0/physics_layer_0/angular_velocity = 0.0 +59:14/0 = 0 +59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:14/0/physics_layer_0/angular_velocity = 0.0 +60:14/0 = 0 +60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:14/0/physics_layer_0/angular_velocity = 0.0 +61:14/0 = 0 +61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:14/0/physics_layer_0/angular_velocity = 0.0 +62:14/0 = 0 +62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:14/0/physics_layer_0/angular_velocity = 0.0 +63:14/0 = 0 +63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:14/0/physics_layer_0/angular_velocity = 0.0 +64:14/0 = 0 +64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:14/0/physics_layer_0/angular_velocity = 0.0 +65:14/0 = 0 +65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:14/0/physics_layer_0/angular_velocity = 0.0 +66:14/0 = 0 +66:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:14/0/physics_layer_0/angular_velocity = 0.0 +67:14/0 = 0 +67:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:14/0/physics_layer_0/angular_velocity = 0.0 +68:14/0 = 0 +68:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:14/0/physics_layer_0/angular_velocity = 0.0 +69:14/0 = 0 +69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:14/0/physics_layer_0/angular_velocity = 0.0 +70:14/0 = 0 +70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:14/0/physics_layer_0/angular_velocity = 0.0 +71:14/0 = 0 +71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:14/0/physics_layer_0/angular_velocity = 0.0 +72:14/0 = 0 +72:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:14/0/physics_layer_0/angular_velocity = 0.0 +73:14/0 = 0 +73:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:14/0/physics_layer_0/angular_velocity = 0.0 +74:14/0 = 0 +74:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:14/0/physics_layer_0/angular_velocity = 0.0 +75:14/0 = 0 +75:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:14/0/physics_layer_0/angular_velocity = 0.0 +76:14/0 = 0 +76:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:14/0/physics_layer_0/angular_velocity = 0.0 +77:14/0 = 0 +77:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:14/0/physics_layer_0/angular_velocity = 0.0 +78:14/0 = 0 +78:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:14/0/physics_layer_0/angular_velocity = 0.0 +79:14/0 = 0 +79:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:14/0/physics_layer_0/angular_velocity = 0.0 +80:14/0 = 0 +80:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:14/0/physics_layer_0/angular_velocity = 0.0 +81:14/0 = 0 +81:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:14/0/physics_layer_0/angular_velocity = 0.0 +82:14/0 = 0 +82:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:14/0/physics_layer_0/angular_velocity = 0.0 +83:14/0 = 0 +83:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:14/0/physics_layer_0/angular_velocity = 0.0 +84:14/0 = 0 +84:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:14/0/physics_layer_0/angular_velocity = 0.0 +85:14/0 = 0 +85:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:14/0/physics_layer_0/angular_velocity = 0.0 +86:14/0 = 0 +86:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:14/0/physics_layer_0/angular_velocity = 0.0 +87:14/0 = 0 +87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:14/0/physics_layer_0/angular_velocity = 0.0 +88:14/0 = 0 +88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:14/0/physics_layer_0/angular_velocity = 0.0 +89:14/0 = 0 +89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:14/0/physics_layer_0/angular_velocity = 0.0 +90:14/0 = 0 +90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:14/0/physics_layer_0/angular_velocity = 0.0 +91:14/0 = 0 +91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:14/0/physics_layer_0/angular_velocity = 0.0 +92:14/0 = 0 +92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:14/0/physics_layer_0/angular_velocity = 0.0 +93:14/0 = 0 +93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:14/0/physics_layer_0/angular_velocity = 0.0 +94:14/0 = 0 +94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:14/0/physics_layer_0/angular_velocity = 0.0 +95:14/0 = 0 +95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:14/0/physics_layer_0/angular_velocity = 0.0 +96:14/0 = 0 +96:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:14/0/physics_layer_0/angular_velocity = 0.0 +97:14/0 = 0 +97:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:14/0/physics_layer_0/angular_velocity = 0.0 +98:14/0 = 0 +98:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:14/0/physics_layer_0/angular_velocity = 0.0 +99:14/0 = 0 +99:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:14/0/physics_layer_0/angular_velocity = 0.0 +100:14/0 = 0 +100:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:14/0/physics_layer_0/angular_velocity = 0.0 +101:14/0 = 0 +101:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:14/0/physics_layer_0/angular_velocity = 0.0 +102:14/0 = 0 +102:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:14/0/physics_layer_0/angular_velocity = 0.0 +103:14/0 = 0 +103:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:14/0/physics_layer_0/angular_velocity = 0.0 +104:14/0 = 0 +104:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:14/0/physics_layer_0/angular_velocity = 0.0 +105:14/0 = 0 +105:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:14/0/physics_layer_0/angular_velocity = 0.0 +106:14/0 = 0 +106:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:14/0/physics_layer_0/angular_velocity = 0.0 +107:14/0 = 0 +107:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:14/0/physics_layer_0/angular_velocity = 0.0 +108:14/0 = 0 +108:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:14/0/physics_layer_0/angular_velocity = 0.0 +109:14/0 = 0 +109:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:14/0/physics_layer_0/angular_velocity = 0.0 +110:14/0 = 0 +110:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:14/0/physics_layer_0/angular_velocity = 0.0 +111:14/0 = 0 +111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:14/0/physics_layer_0/angular_velocity = 0.0 +112:14/0 = 0 +112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:14/0/physics_layer_0/angular_velocity = 0.0 +113:14/0 = 0 +113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:14/0/physics_layer_0/angular_velocity = 0.0 +114:14/0 = 0 +114:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:14/0/physics_layer_0/angular_velocity = 0.0 +115:14/0 = 0 +115:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:14/0/physics_layer_0/angular_velocity = 0.0 +116:14/0 = 0 +116:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:14/0/physics_layer_0/angular_velocity = 0.0 +117:14/0 = 0 +117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:14/0/physics_layer_0/angular_velocity = 0.0 +118:14/0 = 0 +118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:14/0/physics_layer_0/angular_velocity = 0.0 +119:14/0 = 0 +119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:14/0/physics_layer_0/angular_velocity = 0.0 +120:14/0 = 0 +120:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:14/0/physics_layer_0/angular_velocity = 0.0 +121:14/0 = 0 +121:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:14/0/physics_layer_0/angular_velocity = 0.0 +122:14/0 = 0 +122:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:14/0/physics_layer_0/angular_velocity = 0.0 +123:14/0 = 0 +123:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:14/0/physics_layer_0/angular_velocity = 0.0 +124:14/0 = 0 +124:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:14/0/physics_layer_0/angular_velocity = 0.0 +125:14/0 = 0 +125:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:14/0/physics_layer_0/angular_velocity = 0.0 +126:14/0 = 0 +126:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:14/0/physics_layer_0/angular_velocity = 0.0 +127:14/0 = 0 +127:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:14/0/physics_layer_0/angular_velocity = 0.0 +128:14/0 = 0 +128:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:14/0/physics_layer_0/angular_velocity = 0.0 +129:14/0 = 0 +129:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:14/0/physics_layer_0/angular_velocity = 0.0 +130:14/0 = 0 +130:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:14/0/physics_layer_0/angular_velocity = 0.0 +131:14/0 = 0 +131:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:14/0/physics_layer_0/angular_velocity = 0.0 +132:14/0 = 0 +132:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:14/0/physics_layer_0/angular_velocity = 0.0 +133:14/0 = 0 +133:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:14/0/physics_layer_0/angular_velocity = 0.0 +134:14/0 = 0 +134:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:14/0/physics_layer_0/angular_velocity = 0.0 +135:14/0 = 0 +135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:14/0/physics_layer_0/angular_velocity = 0.0 +136:14/0 = 0 +136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:14/0/physics_layer_0/angular_velocity = 0.0 +137:14/0 = 0 +137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:14/0/physics_layer_0/angular_velocity = 0.0 +138:14/0 = 0 +138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:14/0/physics_layer_0/angular_velocity = 0.0 +139:14/0 = 0 +139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:14/0/physics_layer_0/angular_velocity = 0.0 +140:14/0 = 0 +140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:14/0/physics_layer_0/angular_velocity = 0.0 +141:14/0 = 0 +141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:14/0/physics_layer_0/angular_velocity = 0.0 +142:14/0 = 0 +142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:14/0/physics_layer_0/angular_velocity = 0.0 +143:14/0 = 0 +143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:14/0/physics_layer_0/angular_velocity = 0.0 +144:14/0 = 0 +144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:14/0/physics_layer_0/angular_velocity = 0.0 +145:14/0 = 0 +145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:14/0/physics_layer_0/angular_velocity = 0.0 +146:14/0 = 0 +146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:14/0/physics_layer_0/angular_velocity = 0.0 +147:14/0 = 0 +147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:14/0/physics_layer_0/angular_velocity = 0.0 +148:14/0 = 0 +148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:14/0/physics_layer_0/angular_velocity = 0.0 +149:14/0 = 0 +149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:14/0/physics_layer_0/angular_velocity = 0.0 +150:14/0 = 0 +150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:14/0/physics_layer_0/angular_velocity = 0.0 +151:14/0 = 0 +151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:14/0/physics_layer_0/angular_velocity = 0.0 +152:14/0 = 0 +152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:14/0/physics_layer_0/angular_velocity = 0.0 +153:14/0 = 0 +153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:14/0/physics_layer_0/angular_velocity = 0.0 +154:14/0 = 0 +154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:14/0/physics_layer_0/angular_velocity = 0.0 +155:14/0 = 0 +155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:14/0/physics_layer_0/angular_velocity = 0.0 +156:14/0 = 0 +156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:14/0/physics_layer_0/angular_velocity = 0.0 +157:14/0 = 0 +157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:14/0/physics_layer_0/angular_velocity = 0.0 +158:14/0 = 0 +158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:14/0/physics_layer_0/angular_velocity = 0.0 +159:14/0 = 0 +159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:14/0/physics_layer_0/angular_velocity = 0.0 +160:14/0 = 0 +160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:14/0/physics_layer_0/angular_velocity = 0.0 +161:14/0 = 0 +161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:14/0/physics_layer_0/angular_velocity = 0.0 +162:14/0 = 0 +162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:14/0/physics_layer_0/angular_velocity = 0.0 +163:14/0 = 0 +163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:14/0/physics_layer_0/angular_velocity = 0.0 +164:14/0 = 0 +164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:14/0/physics_layer_0/angular_velocity = 0.0 +165:14/0 = 0 +165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:14/0/physics_layer_0/angular_velocity = 0.0 +166:14/0 = 0 +166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:14/0/physics_layer_0/angular_velocity = 0.0 +167:14/0 = 0 +167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:14/0/physics_layer_0/angular_velocity = 0.0 +168:14/0 = 0 +168:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:14/0/physics_layer_0/angular_velocity = 0.0 +169:14/0 = 0 +169:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:14/0/physics_layer_0/angular_velocity = 0.0 +170:14/0 = 0 +170:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:14/0/physics_layer_0/angular_velocity = 0.0 +171:14/0 = 0 +171:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:14/0/physics_layer_0/angular_velocity = 0.0 +172:14/0 = 0 +172:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:14/0/physics_layer_0/angular_velocity = 0.0 +173:14/0 = 0 +173:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:14/0/physics_layer_0/angular_velocity = 0.0 +174:14/0 = 0 +174:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:14/0/physics_layer_0/angular_velocity = 0.0 +175:14/0 = 0 +175:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:14/0/physics_layer_0/angular_velocity = 0.0 +176:14/0 = 0 +176:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:14/0/physics_layer_0/angular_velocity = 0.0 +177:14/0 = 0 +177:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:14/0/physics_layer_0/angular_velocity = 0.0 +178:14/0 = 0 +178:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:14/0/physics_layer_0/angular_velocity = 0.0 +179:14/0 = 0 +179:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:14/0/physics_layer_0/angular_velocity = 0.0 +180:14/0 = 0 +180:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:14/0/physics_layer_0/angular_velocity = 0.0 +181:14/0 = 0 +181:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:14/0/physics_layer_0/angular_velocity = 0.0 +182:14/0 = 0 +182:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:14/0/physics_layer_0/angular_velocity = 0.0 +183:14/0 = 0 +183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:14/0/physics_layer_0/angular_velocity = 0.0 +184:14/0 = 0 +184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:14/0/physics_layer_0/angular_velocity = 0.0 +185:14/0 = 0 +185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:14/0/physics_layer_0/angular_velocity = 0.0 +186:14/0 = 0 +186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:14/0/physics_layer_0/angular_velocity = 0.0 +187:14/0 = 0 +187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:14/0/physics_layer_0/angular_velocity = 0.0 +188:14/0 = 0 +188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:14/0/physics_layer_0/angular_velocity = 0.0 +189:14/0 = 0 +189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:14/0/physics_layer_0/angular_velocity = 0.0 +190:14/0 = 0 +190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:14/0/physics_layer_0/angular_velocity = 0.0 +191:14/0 = 0 +191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:14/0/physics_layer_0/angular_velocity = 0.0 +192:14/0 = 0 +192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:14/0/physics_layer_0/angular_velocity = 0.0 +193:14/0 = 0 +193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:14/0/physics_layer_0/angular_velocity = 0.0 +194:14/0 = 0 +194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:14/0/physics_layer_0/angular_velocity = 0.0 +195:14/0 = 0 +195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:14/0/physics_layer_0/angular_velocity = 0.0 +196:14/0 = 0 +196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:14/0/physics_layer_0/angular_velocity = 0.0 +197:14/0 = 0 +197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:14/0/physics_layer_0/angular_velocity = 0.0 +198:14/0 = 0 +198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:14/0/physics_layer_0/angular_velocity = 0.0 +199:14/0 = 0 +199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:14/0/physics_layer_0/angular_velocity = 0.0 +200:14/0 = 0 +200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:14/0/physics_layer_0/angular_velocity = 0.0 +201:14/0 = 0 +201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:14/0/physics_layer_0/angular_velocity = 0.0 +202:14/0 = 0 +202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:14/0/physics_layer_0/angular_velocity = 0.0 +203:14/0 = 0 +203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:14/0/physics_layer_0/angular_velocity = 0.0 +204:14/0 = 0 +204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:14/0/physics_layer_0/angular_velocity = 0.0 +205:14/0 = 0 +205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:14/0/physics_layer_0/angular_velocity = 0.0 +206:14/0 = 0 +206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:14/0/physics_layer_0/angular_velocity = 0.0 +207:14/0 = 0 +207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:14/0/physics_layer_0/angular_velocity = 0.0 +208:14/0 = 0 +208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:14/0/physics_layer_0/angular_velocity = 0.0 +209:14/0 = 0 +209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:14/0/physics_layer_0/angular_velocity = 0.0 +210:14/0 = 0 +210:14/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:14/0/physics_layer_0/angular_velocity = 0.0 +0:15/0 = 0 +0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:15/0/physics_layer_0/angular_velocity = 0.0 +1:15/0 = 0 +1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:15/0/physics_layer_0/angular_velocity = 0.0 +2:15/0 = 0 +2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:15/0/physics_layer_0/angular_velocity = 0.0 +3:15/0 = 0 +3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:15/0/physics_layer_0/angular_velocity = 0.0 +4:15/0 = 0 +4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:15/0/physics_layer_0/angular_velocity = 0.0 +5:15/0 = 0 +5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:15/0/physics_layer_0/angular_velocity = 0.0 +6:15/0 = 0 +6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:15/0/physics_layer_0/angular_velocity = 0.0 +7:15/0 = 0 +7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:15/0/physics_layer_0/angular_velocity = 0.0 +8:15/0 = 0 +8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:15/0/physics_layer_0/angular_velocity = 0.0 +9:15/0 = 0 +9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:15/0/physics_layer_0/angular_velocity = 0.0 +10:15/0 = 0 +10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:15/0/physics_layer_0/angular_velocity = 0.0 +11:15/0 = 0 +11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:15/0/physics_layer_0/angular_velocity = 0.0 +12:15/0 = 0 +12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:15/0/physics_layer_0/angular_velocity = 0.0 +13:15/0 = 0 +13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:15/0/physics_layer_0/angular_velocity = 0.0 +14:15/0 = 0 +14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:15/0/physics_layer_0/angular_velocity = 0.0 +15:15/0 = 0 +15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:15/0/physics_layer_0/angular_velocity = 0.0 +16:15/0 = 0 +16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:15/0/physics_layer_0/angular_velocity = 0.0 +17:15/0 = 0 +17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:15/0/physics_layer_0/angular_velocity = 0.0 +18:15/0 = 0 +18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:15/0/physics_layer_0/angular_velocity = 0.0 +19:15/0 = 0 +19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:15/0/physics_layer_0/angular_velocity = 0.0 +20:15/0 = 0 +20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:15/0/physics_layer_0/angular_velocity = 0.0 +21:15/0 = 0 +21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:15/0/physics_layer_0/angular_velocity = 0.0 +22:15/0 = 0 +22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:15/0/physics_layer_0/angular_velocity = 0.0 +23:15/0 = 0 +23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:15/0/physics_layer_0/angular_velocity = 0.0 +24:15/0 = 0 +24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:15/0/physics_layer_0/angular_velocity = 0.0 +25:15/0 = 0 +25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:15/0/physics_layer_0/angular_velocity = 0.0 +26:15/0 = 0 +26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:15/0/physics_layer_0/angular_velocity = 0.0 +27:15/0 = 0 +27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:15/0/physics_layer_0/angular_velocity = 0.0 +28:15/0 = 0 +28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:15/0/physics_layer_0/angular_velocity = 0.0 +29:15/0 = 0 +29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:15/0/physics_layer_0/angular_velocity = 0.0 +30:15/0 = 0 +30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:15/0/physics_layer_0/angular_velocity = 0.0 +31:15/0 = 0 +31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:15/0/physics_layer_0/angular_velocity = 0.0 +32:15/0 = 0 +32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:15/0/physics_layer_0/angular_velocity = 0.0 +33:15/0 = 0 +33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:15/0/physics_layer_0/angular_velocity = 0.0 +34:15/0 = 0 +34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:15/0/physics_layer_0/angular_velocity = 0.0 +35:15/0 = 0 +35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:15/0/physics_layer_0/angular_velocity = 0.0 +36:15/0 = 0 +36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:15/0/physics_layer_0/angular_velocity = 0.0 +37:15/0 = 0 +37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:15/0/physics_layer_0/angular_velocity = 0.0 +38:15/0 = 0 +38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:15/0/physics_layer_0/angular_velocity = 0.0 +39:15/0 = 0 +39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:15/0/physics_layer_0/angular_velocity = 0.0 +40:15/0 = 0 +40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:15/0/physics_layer_0/angular_velocity = 0.0 +41:15/0 = 0 +41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:15/0/physics_layer_0/angular_velocity = 0.0 +42:15/0 = 0 +42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:15/0/physics_layer_0/angular_velocity = 0.0 +43:15/0 = 0 +43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:15/0/physics_layer_0/angular_velocity = 0.0 +44:15/0 = 0 +44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:15/0/physics_layer_0/angular_velocity = 0.0 +45:15/0 = 0 +45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:15/0/physics_layer_0/angular_velocity = 0.0 +46:15/0 = 0 +46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:15/0/physics_layer_0/angular_velocity = 0.0 +47:15/0 = 0 +47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:15/0/physics_layer_0/angular_velocity = 0.0 +48:15/0 = 0 +48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:15/0/physics_layer_0/angular_velocity = 0.0 +49:15/0 = 0 +49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:15/0/physics_layer_0/angular_velocity = 0.0 +50:15/0 = 0 +50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:15/0/physics_layer_0/angular_velocity = 0.0 +51:15/0 = 0 +51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:15/0/physics_layer_0/angular_velocity = 0.0 +52:15/0 = 0 +52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:15/0/physics_layer_0/angular_velocity = 0.0 +53:15/0 = 0 +53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:15/0/physics_layer_0/angular_velocity = 0.0 +54:15/0 = 0 +54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:15/0/physics_layer_0/angular_velocity = 0.0 +55:15/0 = 0 +55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:15/0/physics_layer_0/angular_velocity = 0.0 +56:15/0 = 0 +56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:15/0/physics_layer_0/angular_velocity = 0.0 +57:15/0 = 0 +57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:15/0/physics_layer_0/angular_velocity = 0.0 +58:15/0 = 0 +58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:15/0/physics_layer_0/angular_velocity = 0.0 +59:15/0 = 0 +59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:15/0/physics_layer_0/angular_velocity = 0.0 +60:15/0 = 0 +60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:15/0/physics_layer_0/angular_velocity = 0.0 +61:15/0 = 0 +61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:15/0/physics_layer_0/angular_velocity = 0.0 +62:15/0 = 0 +62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:15/0/physics_layer_0/angular_velocity = 0.0 +63:15/0 = 0 +63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:15/0/physics_layer_0/angular_velocity = 0.0 +64:15/0 = 0 +64:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:15/0/physics_layer_0/angular_velocity = 0.0 +65:15/0 = 0 +65:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:15/0/physics_layer_0/angular_velocity = 0.0 +66:15/0 = 0 +66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:15/0/physics_layer_0/angular_velocity = 0.0 +67:15/0 = 0 +67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:15/0/physics_layer_0/angular_velocity = 0.0 +68:15/0 = 0 +68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:15/0/physics_layer_0/angular_velocity = 0.0 +69:15/0 = 0 +69:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:15/0/physics_layer_0/angular_velocity = 0.0 +70:15/0 = 0 +70:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:15/0/physics_layer_0/angular_velocity = 0.0 +71:15/0 = 0 +71:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:15/0/physics_layer_0/angular_velocity = 0.0 +72:15/0 = 0 +72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:15/0/physics_layer_0/angular_velocity = 0.0 +73:15/0 = 0 +73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:15/0/physics_layer_0/angular_velocity = 0.0 +74:15/0 = 0 +74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:15/0/physics_layer_0/angular_velocity = 0.0 +75:15/0 = 0 +75:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:15/0/physics_layer_0/angular_velocity = 0.0 +76:15/0 = 0 +76:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:15/0/physics_layer_0/angular_velocity = 0.0 +77:15/0 = 0 +77:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:15/0/physics_layer_0/angular_velocity = 0.0 +78:15/0 = 0 +78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:15/0/physics_layer_0/angular_velocity = 0.0 +79:15/0 = 0 +79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:15/0/physics_layer_0/angular_velocity = 0.0 +80:15/0 = 0 +80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:15/0/physics_layer_0/angular_velocity = 0.0 +81:15/0 = 0 +81:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:15/0/physics_layer_0/angular_velocity = 0.0 +82:15/0 = 0 +82:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:15/0/physics_layer_0/angular_velocity = 0.0 +83:15/0 = 0 +83:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:15/0/physics_layer_0/angular_velocity = 0.0 +84:15/0 = 0 +84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:15/0/physics_layer_0/angular_velocity = 0.0 +85:15/0 = 0 +85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:15/0/physics_layer_0/angular_velocity = 0.0 +86:15/0 = 0 +86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:15/0/physics_layer_0/angular_velocity = 0.0 +87:15/0 = 0 +87:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:15/0/physics_layer_0/angular_velocity = 0.0 +88:15/0 = 0 +88:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:15/0/physics_layer_0/angular_velocity = 0.0 +89:15/0 = 0 +89:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:15/0/physics_layer_0/angular_velocity = 0.0 +90:15/0 = 0 +90:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:15/0/physics_layer_0/angular_velocity = 0.0 +91:15/0 = 0 +91:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:15/0/physics_layer_0/angular_velocity = 0.0 +92:15/0 = 0 +92:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:15/0/physics_layer_0/angular_velocity = 0.0 +93:15/0 = 0 +93:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:15/0/physics_layer_0/angular_velocity = 0.0 +94:15/0 = 0 +94:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:15/0/physics_layer_0/angular_velocity = 0.0 +95:15/0 = 0 +95:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:15/0/physics_layer_0/angular_velocity = 0.0 +96:15/0 = 0 +96:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:15/0/physics_layer_0/angular_velocity = 0.0 +97:15/0 = 0 +97:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:15/0/physics_layer_0/angular_velocity = 0.0 +98:15/0 = 0 +98:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:15/0/physics_layer_0/angular_velocity = 0.0 +99:15/0 = 0 +99:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:15/0/physics_layer_0/angular_velocity = 0.0 +100:15/0 = 0 +100:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:15/0/physics_layer_0/angular_velocity = 0.0 +101:15/0 = 0 +101:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:15/0/physics_layer_0/angular_velocity = 0.0 +102:15/0 = 0 +102:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:15/0/physics_layer_0/angular_velocity = 0.0 +103:15/0 = 0 +103:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:15/0/physics_layer_0/angular_velocity = 0.0 +104:15/0 = 0 +104:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:15/0/physics_layer_0/angular_velocity = 0.0 +105:15/0 = 0 +105:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:15/0/physics_layer_0/angular_velocity = 0.0 +106:15/0 = 0 +106:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:15/0/physics_layer_0/angular_velocity = 0.0 +107:15/0 = 0 +107:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:15/0/physics_layer_0/angular_velocity = 0.0 +108:15/0 = 0 +108:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:15/0/physics_layer_0/angular_velocity = 0.0 +109:15/0 = 0 +109:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:15/0/physics_layer_0/angular_velocity = 0.0 +110:15/0 = 0 +110:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:15/0/physics_layer_0/angular_velocity = 0.0 +111:15/0 = 0 +111:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:15/0/physics_layer_0/angular_velocity = 0.0 +112:15/0 = 0 +112:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:15/0/physics_layer_0/angular_velocity = 0.0 +113:15/0 = 0 +113:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:15/0/physics_layer_0/angular_velocity = 0.0 +114:15/0 = 0 +114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:15/0/physics_layer_0/angular_velocity = 0.0 +115:15/0 = 0 +115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:15/0/physics_layer_0/angular_velocity = 0.0 +116:15/0 = 0 +116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:15/0/physics_layer_0/angular_velocity = 0.0 +117:15/0 = 0 +117:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:15/0/physics_layer_0/angular_velocity = 0.0 +118:15/0 = 0 +118:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:15/0/physics_layer_0/angular_velocity = 0.0 +119:15/0 = 0 +119:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:15/0/physics_layer_0/angular_velocity = 0.0 +120:15/0 = 0 +120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:15/0/physics_layer_0/angular_velocity = 0.0 +121:15/0 = 0 +121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:15/0/physics_layer_0/angular_velocity = 0.0 +122:15/0 = 0 +122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:15/0/physics_layer_0/angular_velocity = 0.0 +123:15/0 = 0 +123:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:15/0/physics_layer_0/angular_velocity = 0.0 +124:15/0 = 0 +124:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:15/0/physics_layer_0/angular_velocity = 0.0 +125:15/0 = 0 +125:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:15/0/physics_layer_0/angular_velocity = 0.0 +126:15/0 = 0 +126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:15/0/physics_layer_0/angular_velocity = 0.0 +127:15/0 = 0 +127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:15/0/physics_layer_0/angular_velocity = 0.0 +128:15/0 = 0 +128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:15/0/physics_layer_0/angular_velocity = 0.0 +129:15/0 = 0 +129:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:15/0/physics_layer_0/angular_velocity = 0.0 +130:15/0 = 0 +130:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:15/0/physics_layer_0/angular_velocity = 0.0 +131:15/0 = 0 +131:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:15/0/physics_layer_0/angular_velocity = 0.0 +132:15/0 = 0 +132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:15/0/physics_layer_0/angular_velocity = 0.0 +133:15/0 = 0 +133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:15/0/physics_layer_0/angular_velocity = 0.0 +134:15/0 = 0 +134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:15/0/physics_layer_0/angular_velocity = 0.0 +135:15/0 = 0 +135:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:15/0/physics_layer_0/angular_velocity = 0.0 +136:15/0 = 0 +136:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:15/0/physics_layer_0/angular_velocity = 0.0 +137:15/0 = 0 +137:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:15/0/physics_layer_0/angular_velocity = 0.0 +138:15/0 = 0 +138:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:15/0/physics_layer_0/angular_velocity = 0.0 +139:15/0 = 0 +139:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:15/0/physics_layer_0/angular_velocity = 0.0 +140:15/0 = 0 +140:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:15/0/physics_layer_0/angular_velocity = 0.0 +141:15/0 = 0 +141:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:15/0/physics_layer_0/angular_velocity = 0.0 +142:15/0 = 0 +142:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:15/0/physics_layer_0/angular_velocity = 0.0 +143:15/0 = 0 +143:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:15/0/physics_layer_0/angular_velocity = 0.0 +144:15/0 = 0 +144:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:15/0/physics_layer_0/angular_velocity = 0.0 +145:15/0 = 0 +145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:15/0/physics_layer_0/angular_velocity = 0.0 +146:15/0 = 0 +146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:15/0/physics_layer_0/angular_velocity = 0.0 +147:15/0 = 0 +147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:15/0/physics_layer_0/angular_velocity = 0.0 +148:15/0 = 0 +148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:15/0/physics_layer_0/angular_velocity = 0.0 +149:15/0 = 0 +149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:15/0/physics_layer_0/angular_velocity = 0.0 +150:15/0 = 0 +150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:15/0/physics_layer_0/angular_velocity = 0.0 +151:15/0 = 0 +151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:15/0/physics_layer_0/angular_velocity = 0.0 +152:15/0 = 0 +152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:15/0/physics_layer_0/angular_velocity = 0.0 +153:15/0 = 0 +153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:15/0/physics_layer_0/angular_velocity = 0.0 +154:15/0 = 0 +154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:15/0/physics_layer_0/angular_velocity = 0.0 +155:15/0 = 0 +155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:15/0/physics_layer_0/angular_velocity = 0.0 +156:15/0 = 0 +156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:15/0/physics_layer_0/angular_velocity = 0.0 +157:15/0 = 0 +157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:15/0/physics_layer_0/angular_velocity = 0.0 +158:15/0 = 0 +158:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:15/0/physics_layer_0/angular_velocity = 0.0 +159:15/0 = 0 +159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:15/0/physics_layer_0/angular_velocity = 0.0 +160:15/0 = 0 +160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:15/0/physics_layer_0/angular_velocity = 0.0 +161:15/0 = 0 +161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:15/0/physics_layer_0/angular_velocity = 0.0 +162:15/0 = 0 +162:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:15/0/physics_layer_0/angular_velocity = 0.0 +163:15/0 = 0 +163:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:15/0/physics_layer_0/angular_velocity = 0.0 +164:15/0 = 0 +164:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:15/0/physics_layer_0/angular_velocity = 0.0 +165:15/0 = 0 +165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:15/0/physics_layer_0/angular_velocity = 0.0 +166:15/0 = 0 +166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:15/0/physics_layer_0/angular_velocity = 0.0 +167:15/0 = 0 +167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:15/0/physics_layer_0/angular_velocity = 0.0 +168:15/0 = 0 +168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:15/0/physics_layer_0/angular_velocity = 0.0 +169:15/0 = 0 +169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:15/0/physics_layer_0/angular_velocity = 0.0 +170:15/0 = 0 +170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:15/0/physics_layer_0/angular_velocity = 0.0 +171:15/0 = 0 +171:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:15/0/physics_layer_0/angular_velocity = 0.0 +172:15/0 = 0 +172:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:15/0/physics_layer_0/angular_velocity = 0.0 +173:15/0 = 0 +173:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:15/0/physics_layer_0/angular_velocity = 0.0 +174:15/0 = 0 +174:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:15/0/physics_layer_0/angular_velocity = 0.0 +175:15/0 = 0 +175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:15/0/physics_layer_0/angular_velocity = 0.0 +176:15/0 = 0 +176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:15/0/physics_layer_0/angular_velocity = 0.0 +177:15/0 = 0 +177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:15/0/physics_layer_0/angular_velocity = 0.0 +178:15/0 = 0 +178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:15/0/physics_layer_0/angular_velocity = 0.0 +179:15/0 = 0 +179:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:15/0/physics_layer_0/angular_velocity = 0.0 +180:15/0 = 0 +180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:15/0/physics_layer_0/angular_velocity = 0.0 +181:15/0 = 0 +181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:15/0/physics_layer_0/angular_velocity = 0.0 +182:15/0 = 0 +182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:15/0/physics_layer_0/angular_velocity = 0.0 +183:15/0 = 0 +183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:15/0/physics_layer_0/angular_velocity = 0.0 +184:15/0 = 0 +184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:15/0/physics_layer_0/angular_velocity = 0.0 +185:15/0 = 0 +185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:15/0/physics_layer_0/angular_velocity = 0.0 +186:15/0 = 0 +186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:15/0/physics_layer_0/angular_velocity = 0.0 +187:15/0 = 0 +187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:15/0/physics_layer_0/angular_velocity = 0.0 +188:15/0 = 0 +188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:15/0/physics_layer_0/angular_velocity = 0.0 +189:15/0 = 0 +189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:15/0/physics_layer_0/angular_velocity = 0.0 +190:15/0 = 0 +190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:15/0/physics_layer_0/angular_velocity = 0.0 +191:15/0 = 0 +191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:15/0/physics_layer_0/angular_velocity = 0.0 +192:15/0 = 0 +192:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:15/0/physics_layer_0/angular_velocity = 0.0 +193:15/0 = 0 +193:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:15/0/physics_layer_0/angular_velocity = 0.0 +194:15/0 = 0 +194:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:15/0/physics_layer_0/angular_velocity = 0.0 +195:15/0 = 0 +195:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:15/0/physics_layer_0/angular_velocity = 0.0 +196:15/0 = 0 +196:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:15/0/physics_layer_0/angular_velocity = 0.0 +197:15/0 = 0 +197:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:15/0/physics_layer_0/angular_velocity = 0.0 +198:15/0 = 0 +198:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:15/0/physics_layer_0/angular_velocity = 0.0 +199:15/0 = 0 +199:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:15/0/physics_layer_0/angular_velocity = 0.0 +200:15/0 = 0 +200:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:15/0/physics_layer_0/angular_velocity = 0.0 +201:15/0 = 0 +201:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:15/0/physics_layer_0/angular_velocity = 0.0 +202:15/0 = 0 +202:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:15/0/physics_layer_0/angular_velocity = 0.0 +203:15/0 = 0 +203:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:15/0/physics_layer_0/angular_velocity = 0.0 +204:15/0 = 0 +204:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:15/0/physics_layer_0/angular_velocity = 0.0 +205:15/0 = 0 +205:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:15/0/physics_layer_0/angular_velocity = 0.0 +206:15/0 = 0 +206:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:15/0/physics_layer_0/angular_velocity = 0.0 +207:15/0 = 0 +207:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:15/0/physics_layer_0/angular_velocity = 0.0 +208:15/0 = 0 +208:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:15/0/physics_layer_0/angular_velocity = 0.0 +209:15/0 = 0 +209:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:15/0/physics_layer_0/angular_velocity = 0.0 +210:15/0 = 0 +210:15/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:15/0/physics_layer_0/angular_velocity = 0.0 +0:16/0 = 0 +0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:16/0/physics_layer_0/angular_velocity = 0.0 +1:16/0 = 0 +1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:16/0/physics_layer_0/angular_velocity = 0.0 +2:16/0 = 0 +2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:16/0/physics_layer_0/angular_velocity = 0.0 +3:16/0 = 0 +3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:16/0/physics_layer_0/angular_velocity = 0.0 +4:16/0 = 0 +4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:16/0/physics_layer_0/angular_velocity = 0.0 +5:16/0 = 0 +5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:16/0/physics_layer_0/angular_velocity = 0.0 +6:16/0 = 0 +6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:16/0/physics_layer_0/angular_velocity = 0.0 +7:16/0 = 0 +7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:16/0/physics_layer_0/angular_velocity = 0.0 +8:16/0 = 0 +8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:16/0/physics_layer_0/angular_velocity = 0.0 +9:16/0 = 0 +9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:16/0/physics_layer_0/angular_velocity = 0.0 +10:16/0 = 0 +10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:16/0/physics_layer_0/angular_velocity = 0.0 +11:16/0 = 0 +11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:16/0/physics_layer_0/angular_velocity = 0.0 +12:16/0 = 0 +12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:16/0/physics_layer_0/angular_velocity = 0.0 +13:16/0 = 0 +13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:16/0/physics_layer_0/angular_velocity = 0.0 +14:16/0 = 0 +14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:16/0/physics_layer_0/angular_velocity = 0.0 +15:16/0 = 0 +15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:16/0/physics_layer_0/angular_velocity = 0.0 +16:16/0 = 0 +16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:16/0/physics_layer_0/angular_velocity = 0.0 +17:16/0 = 0 +17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:16/0/physics_layer_0/angular_velocity = 0.0 +18:16/0 = 0 +18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:16/0/physics_layer_0/angular_velocity = 0.0 +19:16/0 = 0 +19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:16/0/physics_layer_0/angular_velocity = 0.0 +20:16/0 = 0 +20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:16/0/physics_layer_0/angular_velocity = 0.0 +21:16/0 = 0 +21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:16/0/physics_layer_0/angular_velocity = 0.0 +22:16/0 = 0 +22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:16/0/physics_layer_0/angular_velocity = 0.0 +23:16/0 = 0 +23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:16/0/physics_layer_0/angular_velocity = 0.0 +24:16/0 = 0 +24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:16/0/physics_layer_0/angular_velocity = 0.0 +25:16/0 = 0 +25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:16/0/physics_layer_0/angular_velocity = 0.0 +26:16/0 = 0 +26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:16/0/physics_layer_0/angular_velocity = 0.0 +27:16/0 = 0 +27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:16/0/physics_layer_0/angular_velocity = 0.0 +28:16/0 = 0 +28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:16/0/physics_layer_0/angular_velocity = 0.0 +29:16/0 = 0 +29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:16/0/physics_layer_0/angular_velocity = 0.0 +30:16/0 = 0 +30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:16/0/physics_layer_0/angular_velocity = 0.0 +31:16/0 = 0 +31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:16/0/physics_layer_0/angular_velocity = 0.0 +32:16/0 = 0 +32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:16/0/physics_layer_0/angular_velocity = 0.0 +33:16/0 = 0 +33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:16/0/physics_layer_0/angular_velocity = 0.0 +34:16/0 = 0 +34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:16/0/physics_layer_0/angular_velocity = 0.0 +35:16/0 = 0 +35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:16/0/physics_layer_0/angular_velocity = 0.0 +36:16/0 = 0 +36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:16/0/physics_layer_0/angular_velocity = 0.0 +37:16/0 = 0 +37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:16/0/physics_layer_0/angular_velocity = 0.0 +38:16/0 = 0 +38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:16/0/physics_layer_0/angular_velocity = 0.0 +39:16/0 = 0 +39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:16/0/physics_layer_0/angular_velocity = 0.0 +40:16/0 = 0 +40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:16/0/physics_layer_0/angular_velocity = 0.0 +41:16/0 = 0 +41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:16/0/physics_layer_0/angular_velocity = 0.0 +42:16/0 = 0 +42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:16/0/physics_layer_0/angular_velocity = 0.0 +43:16/0 = 0 +43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:16/0/physics_layer_0/angular_velocity = 0.0 +44:16/0 = 0 +44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:16/0/physics_layer_0/angular_velocity = 0.0 +45:16/0 = 0 +45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:16/0/physics_layer_0/angular_velocity = 0.0 +46:16/0 = 0 +46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:16/0/physics_layer_0/angular_velocity = 0.0 +47:16/0 = 0 +47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:16/0/physics_layer_0/angular_velocity = 0.0 +48:16/0 = 0 +48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:16/0/physics_layer_0/angular_velocity = 0.0 +49:16/0 = 0 +49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:16/0/physics_layer_0/angular_velocity = 0.0 +50:16/0 = 0 +50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:16/0/physics_layer_0/angular_velocity = 0.0 +51:16/0 = 0 +51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:16/0/physics_layer_0/angular_velocity = 0.0 +52:16/0 = 0 +52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:16/0/physics_layer_0/angular_velocity = 0.0 +53:16/0 = 0 +53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:16/0/physics_layer_0/angular_velocity = 0.0 +54:16/0 = 0 +54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:16/0/physics_layer_0/angular_velocity = 0.0 +55:16/0 = 0 +55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:16/0/physics_layer_0/angular_velocity = 0.0 +56:16/0 = 0 +56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:16/0/physics_layer_0/angular_velocity = 0.0 +57:16/0 = 0 +57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:16/0/physics_layer_0/angular_velocity = 0.0 +58:16/0 = 0 +58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:16/0/physics_layer_0/angular_velocity = 0.0 +59:16/0 = 0 +59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:16/0/physics_layer_0/angular_velocity = 0.0 +60:16/0 = 0 +60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:16/0/physics_layer_0/angular_velocity = 0.0 +61:16/0 = 0 +61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:16/0/physics_layer_0/angular_velocity = 0.0 +62:16/0 = 0 +62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:16/0/physics_layer_0/angular_velocity = 0.0 +63:16/0 = 0 +63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:16/0/physics_layer_0/angular_velocity = 0.0 +64:16/0 = 0 +64:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:16/0/physics_layer_0/angular_velocity = 0.0 +65:16/0 = 0 +65:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:16/0/physics_layer_0/angular_velocity = 0.0 +66:16/0 = 0 +66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:16/0/physics_layer_0/angular_velocity = 0.0 +67:16/0 = 0 +67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:16/0/physics_layer_0/angular_velocity = 0.0 +68:16/0 = 0 +68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:16/0/physics_layer_0/angular_velocity = 0.0 +69:16/0 = 0 +69:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:16/0/physics_layer_0/angular_velocity = 0.0 +70:16/0 = 0 +70:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:16/0/physics_layer_0/angular_velocity = 0.0 +71:16/0 = 0 +71:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:16/0/physics_layer_0/angular_velocity = 0.0 +72:16/0 = 0 +72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:16/0/physics_layer_0/angular_velocity = 0.0 +73:16/0 = 0 +73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:16/0/physics_layer_0/angular_velocity = 0.0 +74:16/0 = 0 +74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:16/0/physics_layer_0/angular_velocity = 0.0 +75:16/0 = 0 +75:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:16/0/physics_layer_0/angular_velocity = 0.0 +76:16/0 = 0 +76:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:16/0/physics_layer_0/angular_velocity = 0.0 +77:16/0 = 0 +77:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:16/0/physics_layer_0/angular_velocity = 0.0 +78:16/0 = 0 +78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:16/0/physics_layer_0/angular_velocity = 0.0 +79:16/0 = 0 +79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:16/0/physics_layer_0/angular_velocity = 0.0 +80:16/0 = 0 +80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:16/0/physics_layer_0/angular_velocity = 0.0 +81:16/0 = 0 +81:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:16/0/physics_layer_0/angular_velocity = 0.0 +82:16/0 = 0 +82:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:16/0/physics_layer_0/angular_velocity = 0.0 +83:16/0 = 0 +83:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:16/0/physics_layer_0/angular_velocity = 0.0 +84:16/0 = 0 +84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:16/0/physics_layer_0/angular_velocity = 0.0 +85:16/0 = 0 +85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:16/0/physics_layer_0/angular_velocity = 0.0 +86:16/0 = 0 +86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:16/0/physics_layer_0/angular_velocity = 0.0 +87:16/0 = 0 +87:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:16/0/physics_layer_0/angular_velocity = 0.0 +88:16/0 = 0 +88:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:16/0/physics_layer_0/angular_velocity = 0.0 +89:16/0 = 0 +89:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:16/0/physics_layer_0/angular_velocity = 0.0 +90:16/0 = 0 +90:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:16/0/physics_layer_0/angular_velocity = 0.0 +91:16/0 = 0 +91:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:16/0/physics_layer_0/angular_velocity = 0.0 +92:16/0 = 0 +92:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:16/0/physics_layer_0/angular_velocity = 0.0 +93:16/0 = 0 +93:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:16/0/physics_layer_0/angular_velocity = 0.0 +94:16/0 = 0 +94:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:16/0/physics_layer_0/angular_velocity = 0.0 +95:16/0 = 0 +95:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:16/0/physics_layer_0/angular_velocity = 0.0 +96:16/0 = 0 +96:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:16/0/physics_layer_0/angular_velocity = 0.0 +97:16/0 = 0 +97:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:16/0/physics_layer_0/angular_velocity = 0.0 +98:16/0 = 0 +98:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:16/0/physics_layer_0/angular_velocity = 0.0 +99:16/0 = 0 +99:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:16/0/physics_layer_0/angular_velocity = 0.0 +100:16/0 = 0 +100:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:16/0/physics_layer_0/angular_velocity = 0.0 +101:16/0 = 0 +101:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:16/0/physics_layer_0/angular_velocity = 0.0 +102:16/0 = 0 +102:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:16/0/physics_layer_0/angular_velocity = 0.0 +103:16/0 = 0 +103:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:16/0/physics_layer_0/angular_velocity = 0.0 +104:16/0 = 0 +104:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:16/0/physics_layer_0/angular_velocity = 0.0 +105:16/0 = 0 +105:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:16/0/physics_layer_0/angular_velocity = 0.0 +106:16/0 = 0 +106:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:16/0/physics_layer_0/angular_velocity = 0.0 +107:16/0 = 0 +107:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:16/0/physics_layer_0/angular_velocity = 0.0 +108:16/0 = 0 +108:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:16/0/physics_layer_0/angular_velocity = 0.0 +109:16/0 = 0 +109:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:16/0/physics_layer_0/angular_velocity = 0.0 +110:16/0 = 0 +110:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:16/0/physics_layer_0/angular_velocity = 0.0 +111:16/0 = 0 +111:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:16/0/physics_layer_0/angular_velocity = 0.0 +112:16/0 = 0 +112:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:16/0/physics_layer_0/angular_velocity = 0.0 +113:16/0 = 0 +113:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:16/0/physics_layer_0/angular_velocity = 0.0 +114:16/0 = 0 +114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:16/0/physics_layer_0/angular_velocity = 0.0 +115:16/0 = 0 +115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:16/0/physics_layer_0/angular_velocity = 0.0 +116:16/0 = 0 +116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:16/0/physics_layer_0/angular_velocity = 0.0 +117:16/0 = 0 +117:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:16/0/physics_layer_0/angular_velocity = 0.0 +118:16/0 = 0 +118:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:16/0/physics_layer_0/angular_velocity = 0.0 +119:16/0 = 0 +119:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:16/0/physics_layer_0/angular_velocity = 0.0 +120:16/0 = 0 +120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:16/0/physics_layer_0/angular_velocity = 0.0 +121:16/0 = 0 +121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:16/0/physics_layer_0/angular_velocity = 0.0 +122:16/0 = 0 +122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:16/0/physics_layer_0/angular_velocity = 0.0 +123:16/0 = 0 +123:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:16/0/physics_layer_0/angular_velocity = 0.0 +124:16/0 = 0 +124:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:16/0/physics_layer_0/angular_velocity = 0.0 +125:16/0 = 0 +125:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:16/0/physics_layer_0/angular_velocity = 0.0 +126:16/0 = 0 +126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:16/0/physics_layer_0/angular_velocity = 0.0 +127:16/0 = 0 +127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:16/0/physics_layer_0/angular_velocity = 0.0 +128:16/0 = 0 +128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:16/0/physics_layer_0/angular_velocity = 0.0 +129:16/0 = 0 +129:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:16/0/physics_layer_0/angular_velocity = 0.0 +130:16/0 = 0 +130:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:16/0/physics_layer_0/angular_velocity = 0.0 +131:16/0 = 0 +131:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:16/0/physics_layer_0/angular_velocity = 0.0 +132:16/0 = 0 +132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:16/0/physics_layer_0/angular_velocity = 0.0 +133:16/0 = 0 +133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:16/0/physics_layer_0/angular_velocity = 0.0 +134:16/0 = 0 +134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:16/0/physics_layer_0/angular_velocity = 0.0 +135:16/0 = 0 +135:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:16/0/physics_layer_0/angular_velocity = 0.0 +136:16/0 = 0 +136:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:16/0/physics_layer_0/angular_velocity = 0.0 +137:16/0 = 0 +137:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:16/0/physics_layer_0/angular_velocity = 0.0 +138:16/0 = 0 +138:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:16/0/physics_layer_0/angular_velocity = 0.0 +139:16/0 = 0 +139:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:16/0/physics_layer_0/angular_velocity = 0.0 +140:16/0 = 0 +140:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:16/0/physics_layer_0/angular_velocity = 0.0 +141:16/0 = 0 +141:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:16/0/physics_layer_0/angular_velocity = 0.0 +142:16/0 = 0 +142:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:16/0/physics_layer_0/angular_velocity = 0.0 +143:16/0 = 0 +143:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:16/0/physics_layer_0/angular_velocity = 0.0 +144:16/0 = 0 +144:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:16/0/physics_layer_0/angular_velocity = 0.0 +145:16/0 = 0 +145:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:16/0/physics_layer_0/angular_velocity = 0.0 +146:16/0 = 0 +146:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:16/0/physics_layer_0/angular_velocity = 0.0 +147:16/0 = 0 +147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:16/0/physics_layer_0/angular_velocity = 0.0 +148:16/0 = 0 +148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:16/0/physics_layer_0/angular_velocity = 0.0 +149:16/0 = 0 +149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:16/0/physics_layer_0/angular_velocity = 0.0 +150:16/0 = 0 +150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:16/0/physics_layer_0/angular_velocity = 0.0 +151:16/0 = 0 +151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:16/0/physics_layer_0/angular_velocity = 0.0 +152:16/0 = 0 +152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:16/0/physics_layer_0/angular_velocity = 0.0 +153:16/0 = 0 +153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:16/0/physics_layer_0/angular_velocity = 0.0 +154:16/0 = 0 +154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:16/0/physics_layer_0/angular_velocity = 0.0 +155:16/0 = 0 +155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:16/0/physics_layer_0/angular_velocity = 0.0 +156:16/0 = 0 +156:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:16/0/physics_layer_0/angular_velocity = 0.0 +157:16/0 = 0 +157:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:16/0/physics_layer_0/angular_velocity = 0.0 +158:16/0 = 0 +158:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:16/0/physics_layer_0/angular_velocity = 0.0 +159:16/0 = 0 +159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:16/0/physics_layer_0/angular_velocity = 0.0 +160:16/0 = 0 +160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:16/0/physics_layer_0/angular_velocity = 0.0 +161:16/0 = 0 +161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:16/0/physics_layer_0/angular_velocity = 0.0 +162:16/0 = 0 +162:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:16/0/physics_layer_0/angular_velocity = 0.0 +163:16/0 = 0 +163:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:16/0/physics_layer_0/angular_velocity = 0.0 +164:16/0 = 0 +164:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:16/0/physics_layer_0/angular_velocity = 0.0 +165:16/0 = 0 +165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:16/0/physics_layer_0/angular_velocity = 0.0 +166:16/0 = 0 +166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:16/0/physics_layer_0/angular_velocity = 0.0 +167:16/0 = 0 +167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:16/0/physics_layer_0/angular_velocity = 0.0 +168:16/0 = 0 +168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:16/0/physics_layer_0/angular_velocity = 0.0 +169:16/0 = 0 +169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:16/0/physics_layer_0/angular_velocity = 0.0 +170:16/0 = 0 +170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:16/0/physics_layer_0/angular_velocity = 0.0 +171:16/0 = 0 +171:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:16/0/physics_layer_0/angular_velocity = 0.0 +172:16/0 = 0 +172:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:16/0/physics_layer_0/angular_velocity = 0.0 +173:16/0 = 0 +173:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:16/0/physics_layer_0/angular_velocity = 0.0 +174:16/0 = 0 +174:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:16/0/physics_layer_0/angular_velocity = 0.0 +175:16/0 = 0 +175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:16/0/physics_layer_0/angular_velocity = 0.0 +176:16/0 = 0 +176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:16/0/physics_layer_0/angular_velocity = 0.0 +177:16/0 = 0 +177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:16/0/physics_layer_0/angular_velocity = 0.0 +178:16/0 = 0 +178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:16/0/physics_layer_0/angular_velocity = 0.0 +179:16/0 = 0 +179:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:16/0/physics_layer_0/angular_velocity = 0.0 +180:16/0 = 0 +180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:16/0/physics_layer_0/angular_velocity = 0.0 +181:16/0 = 0 +181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:16/0/physics_layer_0/angular_velocity = 0.0 +182:16/0 = 0 +182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:16/0/physics_layer_0/angular_velocity = 0.0 +183:16/0 = 0 +183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:16/0/physics_layer_0/angular_velocity = 0.0 +184:16/0 = 0 +184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:16/0/physics_layer_0/angular_velocity = 0.0 +185:16/0 = 0 +185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:16/0/physics_layer_0/angular_velocity = 0.0 +186:16/0 = 0 +186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:16/0/physics_layer_0/angular_velocity = 0.0 +187:16/0 = 0 +187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:16/0/physics_layer_0/angular_velocity = 0.0 +188:16/0 = 0 +188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:16/0/physics_layer_0/angular_velocity = 0.0 +189:16/0 = 0 +189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:16/0/physics_layer_0/angular_velocity = 0.0 +190:16/0 = 0 +190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:16/0/physics_layer_0/angular_velocity = 0.0 +191:16/0 = 0 +191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:16/0/physics_layer_0/angular_velocity = 0.0 +192:16/0 = 0 +192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:16/0/physics_layer_0/angular_velocity = 0.0 +193:16/0 = 0 +193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:16/0/physics_layer_0/angular_velocity = 0.0 +194:16/0 = 0 +194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:16/0/physics_layer_0/angular_velocity = 0.0 +195:16/0 = 0 +195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:16/0/physics_layer_0/angular_velocity = 0.0 +196:16/0 = 0 +196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:16/0/physics_layer_0/angular_velocity = 0.0 +197:16/0 = 0 +197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:16/0/physics_layer_0/angular_velocity = 0.0 +198:16/0 = 0 +198:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:16/0/physics_layer_0/angular_velocity = 0.0 +199:16/0 = 0 +199:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:16/0/physics_layer_0/angular_velocity = 0.0 +200:16/0 = 0 +200:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:16/0/physics_layer_0/angular_velocity = 0.0 +201:16/0 = 0 +201:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:16/0/physics_layer_0/angular_velocity = 0.0 +202:16/0 = 0 +202:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:16/0/physics_layer_0/angular_velocity = 0.0 +203:16/0 = 0 +203:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:16/0/physics_layer_0/angular_velocity = 0.0 +204:16/0 = 0 +204:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:16/0/physics_layer_0/angular_velocity = 0.0 +205:16/0 = 0 +205:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:16/0/physics_layer_0/angular_velocity = 0.0 +206:16/0 = 0 +206:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:16/0/physics_layer_0/angular_velocity = 0.0 +207:16/0 = 0 +207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:16/0/physics_layer_0/angular_velocity = 0.0 +208:16/0 = 0 +208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:16/0/physics_layer_0/angular_velocity = 0.0 +209:16/0 = 0 +209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:16/0/physics_layer_0/angular_velocity = 0.0 +210:16/0 = 0 +210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:16/0/physics_layer_0/angular_velocity = 0.0 +0:17/0 = 0 +0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:17/0/physics_layer_0/angular_velocity = 0.0 +1:17/0 = 0 +1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:17/0/physics_layer_0/angular_velocity = 0.0 +2:17/0 = 0 +2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:17/0/physics_layer_0/angular_velocity = 0.0 +3:17/0 = 0 +3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:17/0/physics_layer_0/angular_velocity = 0.0 +4:17/0 = 0 +4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:17/0/physics_layer_0/angular_velocity = 0.0 +5:17/0 = 0 +5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:17/0/physics_layer_0/angular_velocity = 0.0 +6:17/0 = 0 +6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:17/0/physics_layer_0/angular_velocity = 0.0 +7:17/0 = 0 +7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:17/0/physics_layer_0/angular_velocity = 0.0 +8:17/0 = 0 +8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:17/0/physics_layer_0/angular_velocity = 0.0 +9:17/0 = 0 +9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:17/0/physics_layer_0/angular_velocity = 0.0 +10:17/0 = 0 +10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:17/0/physics_layer_0/angular_velocity = 0.0 +11:17/0 = 0 +11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:17/0/physics_layer_0/angular_velocity = 0.0 +12:17/0 = 0 +12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:17/0/physics_layer_0/angular_velocity = 0.0 +13:17/0 = 0 +13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:17/0/physics_layer_0/angular_velocity = 0.0 +14:17/0 = 0 +14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:17/0/physics_layer_0/angular_velocity = 0.0 +15:17/0 = 0 +15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:17/0/physics_layer_0/angular_velocity = 0.0 +16:17/0 = 0 +16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:17/0/physics_layer_0/angular_velocity = 0.0 +17:17/0 = 0 +17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:17/0/physics_layer_0/angular_velocity = 0.0 +18:17/0 = 0 +18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:17/0/physics_layer_0/angular_velocity = 0.0 +19:17/0 = 0 +19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:17/0/physics_layer_0/angular_velocity = 0.0 +20:17/0 = 0 +20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:17/0/physics_layer_0/angular_velocity = 0.0 +21:17/0 = 0 +21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:17/0/physics_layer_0/angular_velocity = 0.0 +22:17/0 = 0 +22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:17/0/physics_layer_0/angular_velocity = 0.0 +23:17/0 = 0 +23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:17/0/physics_layer_0/angular_velocity = 0.0 +24:17/0 = 0 +24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:17/0/physics_layer_0/angular_velocity = 0.0 +25:17/0 = 0 +25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:17/0/physics_layer_0/angular_velocity = 0.0 +26:17/0 = 0 +26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:17/0/physics_layer_0/angular_velocity = 0.0 +27:17/0 = 0 +27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:17/0/physics_layer_0/angular_velocity = 0.0 +28:17/0 = 0 +28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:17/0/physics_layer_0/angular_velocity = 0.0 +29:17/0 = 0 +29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:17/0/physics_layer_0/angular_velocity = 0.0 +30:17/0 = 0 +30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:17/0/physics_layer_0/angular_velocity = 0.0 +31:17/0 = 0 +31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:17/0/physics_layer_0/angular_velocity = 0.0 +32:17/0 = 0 +32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:17/0/physics_layer_0/angular_velocity = 0.0 +33:17/0 = 0 +33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:17/0/physics_layer_0/angular_velocity = 0.0 +34:17/0 = 0 +34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:17/0/physics_layer_0/angular_velocity = 0.0 +35:17/0 = 0 +35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:17/0/physics_layer_0/angular_velocity = 0.0 +36:17/0 = 0 +36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:17/0/physics_layer_0/angular_velocity = 0.0 +37:17/0 = 0 +37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:17/0/physics_layer_0/angular_velocity = 0.0 +38:17/0 = 0 +38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:17/0/physics_layer_0/angular_velocity = 0.0 +39:17/0 = 0 +39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:17/0/physics_layer_0/angular_velocity = 0.0 +40:17/0 = 0 +40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:17/0/physics_layer_0/angular_velocity = 0.0 +41:17/0 = 0 +41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:17/0/physics_layer_0/angular_velocity = 0.0 +42:17/0 = 0 +42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:17/0/physics_layer_0/angular_velocity = 0.0 +43:17/0 = 0 +43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:17/0/physics_layer_0/angular_velocity = 0.0 +44:17/0 = 0 +44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:17/0/physics_layer_0/angular_velocity = 0.0 +45:17/0 = 0 +45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:17/0/physics_layer_0/angular_velocity = 0.0 +46:17/0 = 0 +46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:17/0/physics_layer_0/angular_velocity = 0.0 +47:17/0 = 0 +47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:17/0/physics_layer_0/angular_velocity = 0.0 +48:17/0 = 0 +48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:17/0/physics_layer_0/angular_velocity = 0.0 +49:17/0 = 0 +49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:17/0/physics_layer_0/angular_velocity = 0.0 +50:17/0 = 0 +50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:17/0/physics_layer_0/angular_velocity = 0.0 +51:17/0 = 0 +51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:17/0/physics_layer_0/angular_velocity = 0.0 +52:17/0 = 0 +52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:17/0/physics_layer_0/angular_velocity = 0.0 +53:17/0 = 0 +53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:17/0/physics_layer_0/angular_velocity = 0.0 +54:17/0 = 0 +54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:17/0/physics_layer_0/angular_velocity = 0.0 +55:17/0 = 0 +55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:17/0/physics_layer_0/angular_velocity = 0.0 +56:17/0 = 0 +56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:17/0/physics_layer_0/angular_velocity = 0.0 +57:17/0 = 0 +57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:17/0/physics_layer_0/angular_velocity = 0.0 +58:17/0 = 0 +58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:17/0/physics_layer_0/angular_velocity = 0.0 +59:17/0 = 0 +59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:17/0/physics_layer_0/angular_velocity = 0.0 +60:17/0 = 0 +60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:17/0/physics_layer_0/angular_velocity = 0.0 +61:17/0 = 0 +61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:17/0/physics_layer_0/angular_velocity = 0.0 +62:17/0 = 0 +62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:17/0/physics_layer_0/angular_velocity = 0.0 +63:17/0 = 0 +63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:17/0/physics_layer_0/angular_velocity = 0.0 +64:17/0 = 0 +64:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:17/0/physics_layer_0/angular_velocity = 0.0 +65:17/0 = 0 +65:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:17/0/physics_layer_0/angular_velocity = 0.0 +66:17/0 = 0 +66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:17/0/physics_layer_0/angular_velocity = 0.0 +67:17/0 = 0 +67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:17/0/physics_layer_0/angular_velocity = 0.0 +68:17/0 = 0 +68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:17/0/physics_layer_0/angular_velocity = 0.0 +69:17/0 = 0 +69:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:17/0/physics_layer_0/angular_velocity = 0.0 +70:17/0 = 0 +70:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:17/0/physics_layer_0/angular_velocity = 0.0 +71:17/0 = 0 +71:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:17/0/physics_layer_0/angular_velocity = 0.0 +72:17/0 = 0 +72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:17/0/physics_layer_0/angular_velocity = 0.0 +73:17/0 = 0 +73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:17/0/physics_layer_0/angular_velocity = 0.0 +74:17/0 = 0 +74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:17/0/physics_layer_0/angular_velocity = 0.0 +75:17/0 = 0 +75:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:17/0/physics_layer_0/angular_velocity = 0.0 +76:17/0 = 0 +76:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:17/0/physics_layer_0/angular_velocity = 0.0 +77:17/0 = 0 +77:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:17/0/physics_layer_0/angular_velocity = 0.0 +78:17/0 = 0 +78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:17/0/physics_layer_0/angular_velocity = 0.0 +79:17/0 = 0 +79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:17/0/physics_layer_0/angular_velocity = 0.0 +80:17/0 = 0 +80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:17/0/physics_layer_0/angular_velocity = 0.0 +81:17/0 = 0 +81:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:17/0/physics_layer_0/angular_velocity = 0.0 +82:17/0 = 0 +82:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:17/0/physics_layer_0/angular_velocity = 0.0 +83:17/0 = 0 +83:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:17/0/physics_layer_0/angular_velocity = 0.0 +84:17/0 = 0 +84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:17/0/physics_layer_0/angular_velocity = 0.0 +85:17/0 = 0 +85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:17/0/physics_layer_0/angular_velocity = 0.0 +86:17/0 = 0 +86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:17/0/physics_layer_0/angular_velocity = 0.0 +87:17/0 = 0 +87:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:17/0/physics_layer_0/angular_velocity = 0.0 +88:17/0 = 0 +88:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:17/0/physics_layer_0/angular_velocity = 0.0 +89:17/0 = 0 +89:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:17/0/physics_layer_0/angular_velocity = 0.0 +90:17/0 = 0 +90:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:17/0/physics_layer_0/angular_velocity = 0.0 +91:17/0 = 0 +91:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:17/0/physics_layer_0/angular_velocity = 0.0 +92:17/0 = 0 +92:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:17/0/physics_layer_0/angular_velocity = 0.0 +93:17/0 = 0 +93:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:17/0/physics_layer_0/angular_velocity = 0.0 +94:17/0 = 0 +94:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:17/0/physics_layer_0/angular_velocity = 0.0 +95:17/0 = 0 +95:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:17/0/physics_layer_0/angular_velocity = 0.0 +96:17/0 = 0 +96:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:17/0/physics_layer_0/angular_velocity = 0.0 +97:17/0 = 0 +97:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:17/0/physics_layer_0/angular_velocity = 0.0 +98:17/0 = 0 +98:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:17/0/physics_layer_0/angular_velocity = 0.0 +99:17/0 = 0 +99:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:17/0/physics_layer_0/angular_velocity = 0.0 +100:17/0 = 0 +100:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:17/0/physics_layer_0/angular_velocity = 0.0 +101:17/0 = 0 +101:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:17/0/physics_layer_0/angular_velocity = 0.0 +102:17/0 = 0 +102:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:17/0/physics_layer_0/angular_velocity = 0.0 +103:17/0 = 0 +103:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:17/0/physics_layer_0/angular_velocity = 0.0 +104:17/0 = 0 +104:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:17/0/physics_layer_0/angular_velocity = 0.0 +105:17/0 = 0 +105:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:17/0/physics_layer_0/angular_velocity = 0.0 +106:17/0 = 0 +106:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:17/0/physics_layer_0/angular_velocity = 0.0 +107:17/0 = 0 +107:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:17/0/physics_layer_0/angular_velocity = 0.0 +108:17/0 = 0 +108:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:17/0/physics_layer_0/angular_velocity = 0.0 +109:17/0 = 0 +109:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:17/0/physics_layer_0/angular_velocity = 0.0 +110:17/0 = 0 +110:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:17/0/physics_layer_0/angular_velocity = 0.0 +111:17/0 = 0 +111:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:17/0/physics_layer_0/angular_velocity = 0.0 +112:17/0 = 0 +112:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:17/0/physics_layer_0/angular_velocity = 0.0 +113:17/0 = 0 +113:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:17/0/physics_layer_0/angular_velocity = 0.0 +114:17/0 = 0 +114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:17/0/physics_layer_0/angular_velocity = 0.0 +115:17/0 = 0 +115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:17/0/physics_layer_0/angular_velocity = 0.0 +116:17/0 = 0 +116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:17/0/physics_layer_0/angular_velocity = 0.0 +117:17/0 = 0 +117:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:17/0/physics_layer_0/angular_velocity = 0.0 +118:17/0 = 0 +118:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:17/0/physics_layer_0/angular_velocity = 0.0 +119:17/0 = 0 +119:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:17/0/physics_layer_0/angular_velocity = 0.0 +120:17/0 = 0 +120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:17/0/physics_layer_0/angular_velocity = 0.0 +121:17/0 = 0 +121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:17/0/physics_layer_0/angular_velocity = 0.0 +122:17/0 = 0 +122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:17/0/physics_layer_0/angular_velocity = 0.0 +123:17/0 = 0 +123:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:17/0/physics_layer_0/angular_velocity = 0.0 +124:17/0 = 0 +124:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:17/0/physics_layer_0/angular_velocity = 0.0 +125:17/0 = 0 +125:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:17/0/physics_layer_0/angular_velocity = 0.0 +126:17/0 = 0 +126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:17/0/physics_layer_0/angular_velocity = 0.0 +127:17/0 = 0 +127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:17/0/physics_layer_0/angular_velocity = 0.0 +128:17/0 = 0 +128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:17/0/physics_layer_0/angular_velocity = 0.0 +129:17/0 = 0 +129:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:17/0/physics_layer_0/angular_velocity = 0.0 +130:17/0 = 0 +130:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:17/0/physics_layer_0/angular_velocity = 0.0 +131:17/0 = 0 +131:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:17/0/physics_layer_0/angular_velocity = 0.0 +132:17/0 = 0 +132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:17/0/physics_layer_0/angular_velocity = 0.0 +133:17/0 = 0 +133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:17/0/physics_layer_0/angular_velocity = 0.0 +134:17/0 = 0 +134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:17/0/physics_layer_0/angular_velocity = 0.0 +135:17/0 = 0 +135:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:17/0/physics_layer_0/angular_velocity = 0.0 +136:17/0 = 0 +136:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:17/0/physics_layer_0/angular_velocity = 0.0 +137:17/0 = 0 +137:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:17/0/physics_layer_0/angular_velocity = 0.0 +138:17/0 = 0 +138:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:17/0/physics_layer_0/angular_velocity = 0.0 +139:17/0 = 0 +139:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:17/0/physics_layer_0/angular_velocity = 0.0 +140:17/0 = 0 +140:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:17/0/physics_layer_0/angular_velocity = 0.0 +141:17/0 = 0 +141:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:17/0/physics_layer_0/angular_velocity = 0.0 +142:17/0 = 0 +142:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:17/0/physics_layer_0/angular_velocity = 0.0 +143:17/0 = 0 +143:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:17/0/physics_layer_0/angular_velocity = 0.0 +144:17/0 = 0 +144:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:17/0/physics_layer_0/angular_velocity = 0.0 +145:17/0 = 0 +145:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:17/0/physics_layer_0/angular_velocity = 0.0 +146:17/0 = 0 +146:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:17/0/physics_layer_0/angular_velocity = 0.0 +147:17/0 = 0 +147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:17/0/physics_layer_0/angular_velocity = 0.0 +148:17/0 = 0 +148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:17/0/physics_layer_0/angular_velocity = 0.0 +149:17/0 = 0 +149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:17/0/physics_layer_0/angular_velocity = 0.0 +150:17/0 = 0 +150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:17/0/physics_layer_0/angular_velocity = 0.0 +151:17/0 = 0 +151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:17/0/physics_layer_0/angular_velocity = 0.0 +152:17/0 = 0 +152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:17/0/physics_layer_0/angular_velocity = 0.0 +153:17/0 = 0 +153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:17/0/physics_layer_0/angular_velocity = 0.0 +154:17/0 = 0 +154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:17/0/physics_layer_0/angular_velocity = 0.0 +155:17/0 = 0 +155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:17/0/physics_layer_0/angular_velocity = 0.0 +156:17/0 = 0 +156:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:17/0/physics_layer_0/angular_velocity = 0.0 +157:17/0 = 0 +157:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:17/0/physics_layer_0/angular_velocity = 0.0 +158:17/0 = 0 +158:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:17/0/physics_layer_0/angular_velocity = 0.0 +159:17/0 = 0 +159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:17/0/physics_layer_0/angular_velocity = 0.0 +160:17/0 = 0 +160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:17/0/physics_layer_0/angular_velocity = 0.0 +161:17/0 = 0 +161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:17/0/physics_layer_0/angular_velocity = 0.0 +162:17/0 = 0 +162:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:17/0/physics_layer_0/angular_velocity = 0.0 +163:17/0 = 0 +163:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:17/0/physics_layer_0/angular_velocity = 0.0 +164:17/0 = 0 +164:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:17/0/physics_layer_0/angular_velocity = 0.0 +165:17/0 = 0 +165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:17/0/physics_layer_0/angular_velocity = 0.0 +166:17/0 = 0 +166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:17/0/physics_layer_0/angular_velocity = 0.0 +167:17/0 = 0 +167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:17/0/physics_layer_0/angular_velocity = 0.0 +168:17/0 = 0 +168:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:17/0/physics_layer_0/angular_velocity = 0.0 +169:17/0 = 0 +169:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:17/0/physics_layer_0/angular_velocity = 0.0 +170:17/0 = 0 +170:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:17/0/physics_layer_0/angular_velocity = 0.0 +171:17/0 = 0 +171:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:17/0/physics_layer_0/angular_velocity = 0.0 +172:17/0 = 0 +172:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:17/0/physics_layer_0/angular_velocity = 0.0 +173:17/0 = 0 +173:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:17/0/physics_layer_0/angular_velocity = 0.0 +174:17/0 = 0 +174:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:17/0/physics_layer_0/angular_velocity = 0.0 +175:17/0 = 0 +175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:17/0/physics_layer_0/angular_velocity = 0.0 +176:17/0 = 0 +176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:17/0/physics_layer_0/angular_velocity = 0.0 +177:17/0 = 0 +177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:17/0/physics_layer_0/angular_velocity = 0.0 +178:17/0 = 0 +178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:17/0/physics_layer_0/angular_velocity = 0.0 +179:17/0 = 0 +179:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:17/0/physics_layer_0/angular_velocity = 0.0 +180:17/0 = 0 +180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:17/0/physics_layer_0/angular_velocity = 0.0 +181:17/0 = 0 +181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:17/0/physics_layer_0/angular_velocity = 0.0 +182:17/0 = 0 +182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:17/0/physics_layer_0/angular_velocity = 0.0 +183:17/0 = 0 +183:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:17/0/physics_layer_0/angular_velocity = 0.0 +184:17/0 = 0 +184:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:17/0/physics_layer_0/angular_velocity = 0.0 +185:17/0 = 0 +185:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:17/0/physics_layer_0/angular_velocity = 0.0 +186:17/0 = 0 +186:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:17/0/physics_layer_0/angular_velocity = 0.0 +187:17/0 = 0 +187:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:17/0/physics_layer_0/angular_velocity = 0.0 +188:17/0 = 0 +188:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:17/0/physics_layer_0/angular_velocity = 0.0 +189:17/0 = 0 +189:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:17/0/physics_layer_0/angular_velocity = 0.0 +190:17/0 = 0 +190:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:17/0/physics_layer_0/angular_velocity = 0.0 +191:17/0 = 0 +191:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:17/0/physics_layer_0/angular_velocity = 0.0 +192:17/0 = 0 +192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:17/0/physics_layer_0/angular_velocity = 0.0 +193:17/0 = 0 +193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:17/0/physics_layer_0/angular_velocity = 0.0 +194:17/0 = 0 +194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:17/0/physics_layer_0/angular_velocity = 0.0 +195:17/0 = 0 +195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:17/0/physics_layer_0/angular_velocity = 0.0 +196:17/0 = 0 +196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:17/0/physics_layer_0/angular_velocity = 0.0 +197:17/0 = 0 +197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:17/0/physics_layer_0/angular_velocity = 0.0 +198:17/0 = 0 +198:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:17/0/physics_layer_0/angular_velocity = 0.0 +199:17/0 = 0 +199:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:17/0/physics_layer_0/angular_velocity = 0.0 +200:17/0 = 0 +200:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:17/0/physics_layer_0/angular_velocity = 0.0 +201:17/0 = 0 +201:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:17/0/physics_layer_0/angular_velocity = 0.0 +202:17/0 = 0 +202:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:17/0/physics_layer_0/angular_velocity = 0.0 +203:17/0 = 0 +203:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:17/0/physics_layer_0/angular_velocity = 0.0 +204:17/0 = 0 +204:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:17/0/physics_layer_0/angular_velocity = 0.0 +205:17/0 = 0 +205:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:17/0/physics_layer_0/angular_velocity = 0.0 +206:17/0 = 0 +206:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:17/0/physics_layer_0/angular_velocity = 0.0 +207:17/0 = 0 +207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:17/0/physics_layer_0/angular_velocity = 0.0 +208:17/0 = 0 +208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:17/0/physics_layer_0/angular_velocity = 0.0 +209:17/0 = 0 +209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:17/0/physics_layer_0/angular_velocity = 0.0 +210:17/0 = 0 +210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:17/0/physics_layer_0/angular_velocity = 0.0 +0:18/0 = 0 +0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:18/0/physics_layer_0/angular_velocity = 0.0 +1:18/0 = 0 +1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:18/0/physics_layer_0/angular_velocity = 0.0 +2:18/0 = 0 +2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:18/0/physics_layer_0/angular_velocity = 0.0 +3:18/0 = 0 +3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:18/0/physics_layer_0/angular_velocity = 0.0 +4:18/0 = 0 +4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:18/0/physics_layer_0/angular_velocity = 0.0 +5:18/0 = 0 +5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:18/0/physics_layer_0/angular_velocity = 0.0 +6:18/0 = 0 +6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:18/0/physics_layer_0/angular_velocity = 0.0 +7:18/0 = 0 +7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:18/0/physics_layer_0/angular_velocity = 0.0 +8:18/0 = 0 +8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:18/0/physics_layer_0/angular_velocity = 0.0 +9:18/0 = 0 +9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:18/0/physics_layer_0/angular_velocity = 0.0 +10:18/0 = 0 +10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:18/0/physics_layer_0/angular_velocity = 0.0 +11:18/0 = 0 +11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:18/0/physics_layer_0/angular_velocity = 0.0 +12:18/0 = 0 +12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:18/0/physics_layer_0/angular_velocity = 0.0 +13:18/0 = 0 +13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:18/0/physics_layer_0/angular_velocity = 0.0 +14:18/0 = 0 +14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:18/0/physics_layer_0/angular_velocity = 0.0 +15:18/0 = 0 +15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:18/0/physics_layer_0/angular_velocity = 0.0 +16:18/0 = 0 +16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:18/0/physics_layer_0/angular_velocity = 0.0 +17:18/0 = 0 +17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:18/0/physics_layer_0/angular_velocity = 0.0 +18:18/0 = 0 +18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:18/0/physics_layer_0/angular_velocity = 0.0 +19:18/0 = 0 +19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:18/0/physics_layer_0/angular_velocity = 0.0 +20:18/0 = 0 +20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:18/0/physics_layer_0/angular_velocity = 0.0 +21:18/0 = 0 +21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:18/0/physics_layer_0/angular_velocity = 0.0 +22:18/0 = 0 +22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:18/0/physics_layer_0/angular_velocity = 0.0 +23:18/0 = 0 +23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:18/0/physics_layer_0/angular_velocity = 0.0 +24:18/0 = 0 +24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:18/0/physics_layer_0/angular_velocity = 0.0 +25:18/0 = 0 +25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:18/0/physics_layer_0/angular_velocity = 0.0 +26:18/0 = 0 +26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:18/0/physics_layer_0/angular_velocity = 0.0 +27:18/0 = 0 +27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:18/0/physics_layer_0/angular_velocity = 0.0 +28:18/0 = 0 +28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:18/0/physics_layer_0/angular_velocity = 0.0 +29:18/0 = 0 +29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:18/0/physics_layer_0/angular_velocity = 0.0 +30:18/0 = 0 +30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:18/0/physics_layer_0/angular_velocity = 0.0 +31:18/0 = 0 +31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:18/0/physics_layer_0/angular_velocity = 0.0 +32:18/0 = 0 +32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:18/0/physics_layer_0/angular_velocity = 0.0 +33:18/0 = 0 +33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:18/0/physics_layer_0/angular_velocity = 0.0 +34:18/0 = 0 +34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:18/0/physics_layer_0/angular_velocity = 0.0 +35:18/0 = 0 +35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:18/0/physics_layer_0/angular_velocity = 0.0 +36:18/0 = 0 +36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:18/0/physics_layer_0/angular_velocity = 0.0 +37:18/0 = 0 +37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:18/0/physics_layer_0/angular_velocity = 0.0 +38:18/0 = 0 +38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:18/0/physics_layer_0/angular_velocity = 0.0 +39:18/0 = 0 +39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:18/0/physics_layer_0/angular_velocity = 0.0 +40:18/0 = 0 +40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:18/0/physics_layer_0/angular_velocity = 0.0 +41:18/0 = 0 +41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:18/0/physics_layer_0/angular_velocity = 0.0 +42:18/0 = 0 +42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:18/0/physics_layer_0/angular_velocity = 0.0 +43:18/0 = 0 +43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:18/0/physics_layer_0/angular_velocity = 0.0 +44:18/0 = 0 +44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:18/0/physics_layer_0/angular_velocity = 0.0 +45:18/0 = 0 +45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:18/0/physics_layer_0/angular_velocity = 0.0 +46:18/0 = 0 +46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:18/0/physics_layer_0/angular_velocity = 0.0 +47:18/0 = 0 +47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:18/0/physics_layer_0/angular_velocity = 0.0 +48:18/0 = 0 +48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:18/0/physics_layer_0/angular_velocity = 0.0 +49:18/0 = 0 +49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:18/0/physics_layer_0/angular_velocity = 0.0 +50:18/0 = 0 +50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:18/0/physics_layer_0/angular_velocity = 0.0 +51:18/0 = 0 +51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:18/0/physics_layer_0/angular_velocity = 0.0 +52:18/0 = 0 +52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:18/0/physics_layer_0/angular_velocity = 0.0 +53:18/0 = 0 +53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:18/0/physics_layer_0/angular_velocity = 0.0 +54:18/0 = 0 +54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:18/0/physics_layer_0/angular_velocity = 0.0 +55:18/0 = 0 +55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:18/0/physics_layer_0/angular_velocity = 0.0 +56:18/0 = 0 +56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:18/0/physics_layer_0/angular_velocity = 0.0 +57:18/0 = 0 +57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:18/0/physics_layer_0/angular_velocity = 0.0 +58:18/0 = 0 +58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:18/0/physics_layer_0/angular_velocity = 0.0 +59:18/0 = 0 +59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:18/0/physics_layer_0/angular_velocity = 0.0 +60:18/0 = 0 +60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:18/0/physics_layer_0/angular_velocity = 0.0 +61:18/0 = 0 +61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:18/0/physics_layer_0/angular_velocity = 0.0 +62:18/0 = 0 +62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:18/0/physics_layer_0/angular_velocity = 0.0 +63:18/0 = 0 +63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:18/0/physics_layer_0/angular_velocity = 0.0 +64:18/0 = 0 +64:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:18/0/physics_layer_0/angular_velocity = 0.0 +65:18/0 = 0 +65:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:18/0/physics_layer_0/angular_velocity = 0.0 +66:18/0 = 0 +66:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:18/0/physics_layer_0/angular_velocity = 0.0 +67:18/0 = 0 +67:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:18/0/physics_layer_0/angular_velocity = 0.0 +68:18/0 = 0 +68:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:18/0/physics_layer_0/angular_velocity = 0.0 +69:18/0 = 0 +69:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:18/0/physics_layer_0/angular_velocity = 0.0 +70:18/0 = 0 +70:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:18/0/physics_layer_0/angular_velocity = 0.0 +71:18/0 = 0 +71:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:18/0/physics_layer_0/angular_velocity = 0.0 +72:18/0 = 0 +72:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:18/0/physics_layer_0/angular_velocity = 0.0 +73:18/0 = 0 +73:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:18/0/physics_layer_0/angular_velocity = 0.0 +74:18/0 = 0 +74:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:18/0/physics_layer_0/angular_velocity = 0.0 +75:18/0 = 0 +75:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:18/0/physics_layer_0/angular_velocity = 0.0 +76:18/0 = 0 +76:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:18/0/physics_layer_0/angular_velocity = 0.0 +77:18/0 = 0 +77:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:18/0/physics_layer_0/angular_velocity = 0.0 +78:18/0 = 0 +78:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:18/0/physics_layer_0/angular_velocity = 0.0 +79:18/0 = 0 +79:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:18/0/physics_layer_0/angular_velocity = 0.0 +80:18/0 = 0 +80:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:18/0/physics_layer_0/angular_velocity = 0.0 +81:18/0 = 0 +81:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:18/0/physics_layer_0/angular_velocity = 0.0 +82:18/0 = 0 +82:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:18/0/physics_layer_0/angular_velocity = 0.0 +83:18/0 = 0 +83:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:18/0/physics_layer_0/angular_velocity = 0.0 +84:18/0 = 0 +84:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:18/0/physics_layer_0/angular_velocity = 0.0 +85:18/0 = 0 +85:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:18/0/physics_layer_0/angular_velocity = 0.0 +86:18/0 = 0 +86:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:18/0/physics_layer_0/angular_velocity = 0.0 +87:18/0 = 0 +87:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:18/0/physics_layer_0/angular_velocity = 0.0 +88:18/0 = 0 +88:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:18/0/physics_layer_0/angular_velocity = 0.0 +89:18/0 = 0 +89:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:18/0/physics_layer_0/angular_velocity = 0.0 +90:18/0 = 0 +90:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:18/0/physics_layer_0/angular_velocity = 0.0 +91:18/0 = 0 +91:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:18/0/physics_layer_0/angular_velocity = 0.0 +92:18/0 = 0 +92:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:18/0/physics_layer_0/angular_velocity = 0.0 +93:18/0 = 0 +93:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:18/0/physics_layer_0/angular_velocity = 0.0 +94:18/0 = 0 +94:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:18/0/physics_layer_0/angular_velocity = 0.0 +95:18/0 = 0 +95:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:18/0/physics_layer_0/angular_velocity = 0.0 +96:18/0 = 0 +96:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:18/0/physics_layer_0/angular_velocity = 0.0 +97:18/0 = 0 +97:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:18/0/physics_layer_0/angular_velocity = 0.0 +98:18/0 = 0 +98:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:18/0/physics_layer_0/angular_velocity = 0.0 +99:18/0 = 0 +99:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:18/0/physics_layer_0/angular_velocity = 0.0 +100:18/0 = 0 +100:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:18/0/physics_layer_0/angular_velocity = 0.0 +101:18/0 = 0 +101:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:18/0/physics_layer_0/angular_velocity = 0.0 +102:18/0 = 0 +102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:18/0/physics_layer_0/angular_velocity = 0.0 +103:18/0 = 0 +103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:18/0/physics_layer_0/angular_velocity = 0.0 +104:18/0 = 0 +104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:18/0/physics_layer_0/angular_velocity = 0.0 +105:18/0 = 0 +105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:18/0/physics_layer_0/angular_velocity = 0.0 +106:18/0 = 0 +106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:18/0/physics_layer_0/angular_velocity = 0.0 +107:18/0 = 0 +107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:18/0/physics_layer_0/angular_velocity = 0.0 +108:18/0 = 0 +108:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:18/0/physics_layer_0/angular_velocity = 0.0 +109:18/0 = 0 +109:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:18/0/physics_layer_0/angular_velocity = 0.0 +110:18/0 = 0 +110:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:18/0/physics_layer_0/angular_velocity = 0.0 +111:18/0 = 0 +111:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:18/0/physics_layer_0/angular_velocity = 0.0 +112:18/0 = 0 +112:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:18/0/physics_layer_0/angular_velocity = 0.0 +113:18/0 = 0 +113:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:18/0/physics_layer_0/angular_velocity = 0.0 +114:18/0 = 0 +114:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:18/0/physics_layer_0/angular_velocity = 0.0 +115:18/0 = 0 +115:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:18/0/physics_layer_0/angular_velocity = 0.0 +116:18/0 = 0 +116:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:18/0/physics_layer_0/angular_velocity = 0.0 +117:18/0 = 0 +117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:18/0/physics_layer_0/angular_velocity = 0.0 +118:18/0 = 0 +118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:18/0/physics_layer_0/angular_velocity = 0.0 +119:18/0 = 0 +119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:18/0/physics_layer_0/angular_velocity = 0.0 +120:18/0 = 0 +120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:18/0/physics_layer_0/angular_velocity = 0.0 +121:18/0 = 0 +121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:18/0/physics_layer_0/angular_velocity = 0.0 +122:18/0 = 0 +122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:18/0/physics_layer_0/angular_velocity = 0.0 +123:18/0 = 0 +123:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:18/0/physics_layer_0/angular_velocity = 0.0 +124:18/0 = 0 +124:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:18/0/physics_layer_0/angular_velocity = 0.0 +125:18/0 = 0 +125:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:18/0/physics_layer_0/angular_velocity = 0.0 +126:18/0 = 0 +126:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:18/0/physics_layer_0/angular_velocity = 0.0 +127:18/0 = 0 +127:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:18/0/physics_layer_0/angular_velocity = 0.0 +128:18/0 = 0 +128:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:18/0/physics_layer_0/angular_velocity = 0.0 +129:18/0 = 0 +129:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:18/0/physics_layer_0/angular_velocity = 0.0 +130:18/0 = 0 +130:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:18/0/physics_layer_0/angular_velocity = 0.0 +131:18/0 = 0 +131:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:18/0/physics_layer_0/angular_velocity = 0.0 +132:18/0 = 0 +132:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:18/0/physics_layer_0/angular_velocity = 0.0 +133:18/0 = 0 +133:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:18/0/physics_layer_0/angular_velocity = 0.0 +134:18/0 = 0 +134:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:18/0/physics_layer_0/angular_velocity = 0.0 +135:18/0 = 0 +135:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:18/0/physics_layer_0/angular_velocity = 0.0 +136:18/0 = 0 +136:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:18/0/physics_layer_0/angular_velocity = 0.0 +137:18/0 = 0 +137:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:18/0/physics_layer_0/angular_velocity = 0.0 +138:18/0 = 0 +138:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:18/0/physics_layer_0/angular_velocity = 0.0 +139:18/0 = 0 +139:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:18/0/physics_layer_0/angular_velocity = 0.0 +140:18/0 = 0 +140:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:18/0/physics_layer_0/angular_velocity = 0.0 +141:18/0 = 0 +141:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:18/0/physics_layer_0/angular_velocity = 0.0 +142:18/0 = 0 +142:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:18/0/physics_layer_0/angular_velocity = 0.0 +143:18/0 = 0 +143:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:18/0/physics_layer_0/angular_velocity = 0.0 +144:18/0 = 0 +144:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:18/0/physics_layer_0/angular_velocity = 0.0 +145:18/0 = 0 +145:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:18/0/physics_layer_0/angular_velocity = 0.0 +146:18/0 = 0 +146:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:18/0/physics_layer_0/angular_velocity = 0.0 +147:18/0 = 0 +147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:18/0/physics_layer_0/angular_velocity = 0.0 +148:18/0 = 0 +148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:18/0/physics_layer_0/angular_velocity = 0.0 +149:18/0 = 0 +149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:18/0/physics_layer_0/angular_velocity = 0.0 +150:18/0 = 0 +150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:18/0/physics_layer_0/angular_velocity = 0.0 +151:18/0 = 0 +151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:18/0/physics_layer_0/angular_velocity = 0.0 +152:18/0 = 0 +152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:18/0/physics_layer_0/angular_velocity = 0.0 +153:18/0 = 0 +153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:18/0/physics_layer_0/angular_velocity = 0.0 +154:18/0 = 0 +154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:18/0/physics_layer_0/angular_velocity = 0.0 +155:18/0 = 0 +155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:18/0/physics_layer_0/angular_velocity = 0.0 +156:18/0 = 0 +156:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:18/0/physics_layer_0/angular_velocity = 0.0 +157:18/0 = 0 +157:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:18/0/physics_layer_0/angular_velocity = 0.0 +158:18/0 = 0 +158:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:18/0/physics_layer_0/angular_velocity = 0.0 +159:18/0 = 0 +159:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:18/0/physics_layer_0/angular_velocity = 0.0 +160:18/0 = 0 +160:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:18/0/physics_layer_0/angular_velocity = 0.0 +161:18/0 = 0 +161:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:18/0/physics_layer_0/angular_velocity = 0.0 +162:18/0 = 0 +162:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:18/0/physics_layer_0/angular_velocity = 0.0 +163:18/0 = 0 +163:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:18/0/physics_layer_0/angular_velocity = 0.0 +164:18/0 = 0 +164:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:18/0/physics_layer_0/angular_velocity = 0.0 +165:18/0 = 0 +165:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:18/0/physics_layer_0/angular_velocity = 0.0 +166:18/0 = 0 +166:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:18/0/physics_layer_0/angular_velocity = 0.0 +167:18/0 = 0 +167:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:18/0/physics_layer_0/angular_velocity = 0.0 +168:18/0 = 0 +168:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:18/0/physics_layer_0/angular_velocity = 0.0 +169:18/0 = 0 +169:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:18/0/physics_layer_0/angular_velocity = 0.0 +170:18/0 = 0 +170:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:18/0/physics_layer_0/angular_velocity = 0.0 +171:18/0 = 0 +171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:18/0/physics_layer_0/angular_velocity = 0.0 +172:18/0 = 0 +172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:18/0/physics_layer_0/angular_velocity = 0.0 +173:18/0 = 0 +173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:18/0/physics_layer_0/angular_velocity = 0.0 +174:18/0 = 0 +174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:18/0/physics_layer_0/angular_velocity = 0.0 +175:18/0 = 0 +175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:18/0/physics_layer_0/angular_velocity = 0.0 +176:18/0 = 0 +176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:18/0/physics_layer_0/angular_velocity = 0.0 +177:18/0 = 0 +177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:18/0/physics_layer_0/angular_velocity = 0.0 +178:18/0 = 0 +178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:18/0/physics_layer_0/angular_velocity = 0.0 +179:18/0 = 0 +179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:18/0/physics_layer_0/angular_velocity = 0.0 +180:18/0 = 0 +180:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:18/0/physics_layer_0/angular_velocity = 0.0 +181:18/0 = 0 +181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:18/0/physics_layer_0/angular_velocity = 0.0 +182:18/0 = 0 +182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:18/0/physics_layer_0/angular_velocity = 0.0 +183:18/0 = 0 +183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:18/0/physics_layer_0/angular_velocity = 0.0 +184:18/0 = 0 +184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:18/0/physics_layer_0/angular_velocity = 0.0 +185:18/0 = 0 +185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:18/0/physics_layer_0/angular_velocity = 0.0 +186:18/0 = 0 +186:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:18/0/physics_layer_0/angular_velocity = 0.0 +187:18/0 = 0 +187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:18/0/physics_layer_0/angular_velocity = 0.0 +188:18/0 = 0 +188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:18/0/physics_layer_0/angular_velocity = 0.0 +189:18/0 = 0 +189:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:18/0/physics_layer_0/angular_velocity = 0.0 +190:18/0 = 0 +190:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:18/0/physics_layer_0/angular_velocity = 0.0 +191:18/0 = 0 +191:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:18/0/physics_layer_0/angular_velocity = 0.0 +192:18/0 = 0 +192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:18/0/physics_layer_0/angular_velocity = 0.0 +193:18/0 = 0 +193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:18/0/physics_layer_0/angular_velocity = 0.0 +194:18/0 = 0 +194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:18/0/physics_layer_0/angular_velocity = 0.0 +195:18/0 = 0 +195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:18/0/physics_layer_0/angular_velocity = 0.0 +196:18/0 = 0 +196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:18/0/physics_layer_0/angular_velocity = 0.0 +197:18/0 = 0 +197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:18/0/physics_layer_0/angular_velocity = 0.0 +198:18/0 = 0 +198:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:18/0/physics_layer_0/angular_velocity = 0.0 +199:18/0 = 0 +199:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:18/0/physics_layer_0/angular_velocity = 0.0 +200:18/0 = 0 +200:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:18/0/physics_layer_0/angular_velocity = 0.0 +201:18/0 = 0 +201:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:18/0/physics_layer_0/angular_velocity = 0.0 +202:18/0 = 0 +202:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:18/0/physics_layer_0/angular_velocity = 0.0 +203:18/0 = 0 +203:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:18/0/physics_layer_0/angular_velocity = 0.0 +204:18/0 = 0 +204:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:18/0/physics_layer_0/angular_velocity = 0.0 +205:18/0 = 0 +205:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:18/0/physics_layer_0/angular_velocity = 0.0 +206:18/0 = 0 +206:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:18/0/physics_layer_0/angular_velocity = 0.0 +207:18/0 = 0 +207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:18/0/physics_layer_0/angular_velocity = 0.0 +208:18/0 = 0 +208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:18/0/physics_layer_0/angular_velocity = 0.0 +209:18/0 = 0 +209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:18/0/physics_layer_0/angular_velocity = 0.0 +210:18/0 = 0 +210:18/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:18/0/physics_layer_0/angular_velocity = 0.0 +0:19/0 = 0 +0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:19/0/physics_layer_0/angular_velocity = 0.0 +1:19/0 = 0 +1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:19/0/physics_layer_0/angular_velocity = 0.0 +2:19/0 = 0 +2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:19/0/physics_layer_0/angular_velocity = 0.0 +3:19/0 = 0 +3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:19/0/physics_layer_0/angular_velocity = 0.0 +4:19/0 = 0 +4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:19/0/physics_layer_0/angular_velocity = 0.0 +5:19/0 = 0 +5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:19/0/physics_layer_0/angular_velocity = 0.0 +6:19/0 = 0 +6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:19/0/physics_layer_0/angular_velocity = 0.0 +7:19/0 = 0 +7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:19/0/physics_layer_0/angular_velocity = 0.0 +8:19/0 = 0 +8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:19/0/physics_layer_0/angular_velocity = 0.0 +9:19/0 = 0 +9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:19/0/physics_layer_0/angular_velocity = 0.0 +10:19/0 = 0 +10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:19/0/physics_layer_0/angular_velocity = 0.0 +11:19/0 = 0 +11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:19/0/physics_layer_0/angular_velocity = 0.0 +12:19/0 = 0 +12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:19/0/physics_layer_0/angular_velocity = 0.0 +13:19/0 = 0 +13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:19/0/physics_layer_0/angular_velocity = 0.0 +14:19/0 = 0 +14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:19/0/physics_layer_0/angular_velocity = 0.0 +15:19/0 = 0 +15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:19/0/physics_layer_0/angular_velocity = 0.0 +16:19/0 = 0 +16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:19/0/physics_layer_0/angular_velocity = 0.0 +17:19/0 = 0 +17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:19/0/physics_layer_0/angular_velocity = 0.0 +18:19/0 = 0 +18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:19/0/physics_layer_0/angular_velocity = 0.0 +19:19/0 = 0 +19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:19/0/physics_layer_0/angular_velocity = 0.0 +20:19/0 = 0 +20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:19/0/physics_layer_0/angular_velocity = 0.0 +21:19/0 = 0 +21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:19/0/physics_layer_0/angular_velocity = 0.0 +22:19/0 = 0 +22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:19/0/physics_layer_0/angular_velocity = 0.0 +23:19/0 = 0 +23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:19/0/physics_layer_0/angular_velocity = 0.0 +24:19/0 = 0 +24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:19/0/physics_layer_0/angular_velocity = 0.0 +25:19/0 = 0 +25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:19/0/physics_layer_0/angular_velocity = 0.0 +26:19/0 = 0 +26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:19/0/physics_layer_0/angular_velocity = 0.0 +27:19/0 = 0 +27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:19/0/physics_layer_0/angular_velocity = 0.0 +28:19/0 = 0 +28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:19/0/physics_layer_0/angular_velocity = 0.0 +29:19/0 = 0 +29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:19/0/physics_layer_0/angular_velocity = 0.0 +30:19/0 = 0 +30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:19/0/physics_layer_0/angular_velocity = 0.0 +31:19/0 = 0 +31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:19/0/physics_layer_0/angular_velocity = 0.0 +32:19/0 = 0 +32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:19/0/physics_layer_0/angular_velocity = 0.0 +33:19/0 = 0 +33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:19/0/physics_layer_0/angular_velocity = 0.0 +34:19/0 = 0 +34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:19/0/physics_layer_0/angular_velocity = 0.0 +35:19/0 = 0 +35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:19/0/physics_layer_0/angular_velocity = 0.0 +36:19/0 = 0 +36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:19/0/physics_layer_0/angular_velocity = 0.0 +37:19/0 = 0 +37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:19/0/physics_layer_0/angular_velocity = 0.0 +38:19/0 = 0 +38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:19/0/physics_layer_0/angular_velocity = 0.0 +39:19/0 = 0 +39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:19/0/physics_layer_0/angular_velocity = 0.0 +40:19/0 = 0 +40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:19/0/physics_layer_0/angular_velocity = 0.0 +41:19/0 = 0 +41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:19/0/physics_layer_0/angular_velocity = 0.0 +42:19/0 = 0 +42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:19/0/physics_layer_0/angular_velocity = 0.0 +43:19/0 = 0 +43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:19/0/physics_layer_0/angular_velocity = 0.0 +44:19/0 = 0 +44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:19/0/physics_layer_0/angular_velocity = 0.0 +45:19/0 = 0 +45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:19/0/physics_layer_0/angular_velocity = 0.0 +46:19/0 = 0 +46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:19/0/physics_layer_0/angular_velocity = 0.0 +47:19/0 = 0 +47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:19/0/physics_layer_0/angular_velocity = 0.0 +48:19/0 = 0 +48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:19/0/physics_layer_0/angular_velocity = 0.0 +49:19/0 = 0 +49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:19/0/physics_layer_0/angular_velocity = 0.0 +50:19/0 = 0 +50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:19/0/physics_layer_0/angular_velocity = 0.0 +51:19/0 = 0 +51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:19/0/physics_layer_0/angular_velocity = 0.0 +52:19/0 = 0 +52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:19/0/physics_layer_0/angular_velocity = 0.0 +53:19/0 = 0 +53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:19/0/physics_layer_0/angular_velocity = 0.0 +54:19/0 = 0 +54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:19/0/physics_layer_0/angular_velocity = 0.0 +55:19/0 = 0 +55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:19/0/physics_layer_0/angular_velocity = 0.0 +56:19/0 = 0 +56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:19/0/physics_layer_0/angular_velocity = 0.0 +57:19/0 = 0 +57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:19/0/physics_layer_0/angular_velocity = 0.0 +58:19/0 = 0 +58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:19/0/physics_layer_0/angular_velocity = 0.0 +59:19/0 = 0 +59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:19/0/physics_layer_0/angular_velocity = 0.0 +60:19/0 = 0 +60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:19/0/physics_layer_0/angular_velocity = 0.0 +61:19/0 = 0 +61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:19/0/physics_layer_0/angular_velocity = 0.0 +62:19/0 = 0 +62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:19/0/physics_layer_0/angular_velocity = 0.0 +63:19/0 = 0 +63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:19/0/physics_layer_0/angular_velocity = 0.0 +64:19/0 = 0 +64:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:19/0/physics_layer_0/angular_velocity = 0.0 +65:19/0 = 0 +65:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:19/0/physics_layer_0/angular_velocity = 0.0 +66:19/0 = 0 +66:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:19/0/physics_layer_0/angular_velocity = 0.0 +67:19/0 = 0 +67:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:19/0/physics_layer_0/angular_velocity = 0.0 +68:19/0 = 0 +68:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:19/0/physics_layer_0/angular_velocity = 0.0 +69:19/0 = 0 +69:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:19/0/physics_layer_0/angular_velocity = 0.0 +70:19/0 = 0 +70:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:19/0/physics_layer_0/angular_velocity = 0.0 +71:19/0 = 0 +71:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:19/0/physics_layer_0/angular_velocity = 0.0 +72:19/0 = 0 +72:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:19/0/physics_layer_0/angular_velocity = 0.0 +73:19/0 = 0 +73:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:19/0/physics_layer_0/angular_velocity = 0.0 +74:19/0 = 0 +74:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:19/0/physics_layer_0/angular_velocity = 0.0 +75:19/0 = 0 +75:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:19/0/physics_layer_0/angular_velocity = 0.0 +76:19/0 = 0 +76:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:19/0/physics_layer_0/angular_velocity = 0.0 +77:19/0 = 0 +77:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:19/0/physics_layer_0/angular_velocity = 0.0 +78:19/0 = 0 +78:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:19/0/physics_layer_0/angular_velocity = 0.0 +79:19/0 = 0 +79:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:19/0/physics_layer_0/angular_velocity = 0.0 +80:19/0 = 0 +80:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:19/0/physics_layer_0/angular_velocity = 0.0 +81:19/0 = 0 +81:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:19/0/physics_layer_0/angular_velocity = 0.0 +82:19/0 = 0 +82:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:19/0/physics_layer_0/angular_velocity = 0.0 +83:19/0 = 0 +83:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:19/0/physics_layer_0/angular_velocity = 0.0 +84:19/0 = 0 +84:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:19/0/physics_layer_0/angular_velocity = 0.0 +85:19/0 = 0 +85:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:19/0/physics_layer_0/angular_velocity = 0.0 +86:19/0 = 0 +86:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:19/0/physics_layer_0/angular_velocity = 0.0 +87:19/0 = 0 +87:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:19/0/physics_layer_0/angular_velocity = 0.0 +88:19/0 = 0 +88:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:19/0/physics_layer_0/angular_velocity = 0.0 +89:19/0 = 0 +89:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:19/0/physics_layer_0/angular_velocity = 0.0 +90:19/0 = 0 +90:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:19/0/physics_layer_0/angular_velocity = 0.0 +91:19/0 = 0 +91:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:19/0/physics_layer_0/angular_velocity = 0.0 +92:19/0 = 0 +92:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:19/0/physics_layer_0/angular_velocity = 0.0 +93:19/0 = 0 +93:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:19/0/physics_layer_0/angular_velocity = 0.0 +94:19/0 = 0 +94:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:19/0/physics_layer_0/angular_velocity = 0.0 +95:19/0 = 0 +95:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:19/0/physics_layer_0/angular_velocity = 0.0 +96:19/0 = 0 +96:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:19/0/physics_layer_0/angular_velocity = 0.0 +97:19/0 = 0 +97:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:19/0/physics_layer_0/angular_velocity = 0.0 +98:19/0 = 0 +98:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:19/0/physics_layer_0/angular_velocity = 0.0 +99:19/0 = 0 +99:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:19/0/physics_layer_0/angular_velocity = 0.0 +100:19/0 = 0 +100:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:19/0/physics_layer_0/angular_velocity = 0.0 +101:19/0 = 0 +101:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:19/0/physics_layer_0/angular_velocity = 0.0 +102:19/0 = 0 +102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:19/0/physics_layer_0/angular_velocity = 0.0 +103:19/0 = 0 +103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:19/0/physics_layer_0/angular_velocity = 0.0 +104:19/0 = 0 +104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:19/0/physics_layer_0/angular_velocity = 0.0 +105:19/0 = 0 +105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:19/0/physics_layer_0/angular_velocity = 0.0 +106:19/0 = 0 +106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:19/0/physics_layer_0/angular_velocity = 0.0 +107:19/0 = 0 +107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:19/0/physics_layer_0/angular_velocity = 0.0 +108:19/0 = 0 +108:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:19/0/physics_layer_0/angular_velocity = 0.0 +109:19/0 = 0 +109:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:19/0/physics_layer_0/angular_velocity = 0.0 +110:19/0 = 0 +110:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:19/0/physics_layer_0/angular_velocity = 0.0 +111:19/0 = 0 +111:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:19/0/physics_layer_0/angular_velocity = 0.0 +112:19/0 = 0 +112:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:19/0/physics_layer_0/angular_velocity = 0.0 +113:19/0 = 0 +113:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:19/0/physics_layer_0/angular_velocity = 0.0 +114:19/0 = 0 +114:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:19/0/physics_layer_0/angular_velocity = 0.0 +115:19/0 = 0 +115:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:19/0/physics_layer_0/angular_velocity = 0.0 +116:19/0 = 0 +116:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:19/0/physics_layer_0/angular_velocity = 0.0 +117:19/0 = 0 +117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:19/0/physics_layer_0/angular_velocity = 0.0 +118:19/0 = 0 +118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:19/0/physics_layer_0/angular_velocity = 0.0 +119:19/0 = 0 +119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:19/0/physics_layer_0/angular_velocity = 0.0 +120:19/0 = 0 +120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:19/0/physics_layer_0/angular_velocity = 0.0 +121:19/0 = 0 +121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:19/0/physics_layer_0/angular_velocity = 0.0 +122:19/0 = 0 +122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:19/0/physics_layer_0/angular_velocity = 0.0 +123:19/0 = 0 +123:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:19/0/physics_layer_0/angular_velocity = 0.0 +124:19/0 = 0 +124:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:19/0/physics_layer_0/angular_velocity = 0.0 +125:19/0 = 0 +125:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:19/0/physics_layer_0/angular_velocity = 0.0 +126:19/0 = 0 +126:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:19/0/physics_layer_0/angular_velocity = 0.0 +127:19/0 = 0 +127:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:19/0/physics_layer_0/angular_velocity = 0.0 +128:19/0 = 0 +128:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:19/0/physics_layer_0/angular_velocity = 0.0 +129:19/0 = 0 +129:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:19/0/physics_layer_0/angular_velocity = 0.0 +130:19/0 = 0 +130:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:19/0/physics_layer_0/angular_velocity = 0.0 +131:19/0 = 0 +131:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:19/0/physics_layer_0/angular_velocity = 0.0 +132:19/0 = 0 +132:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:19/0/physics_layer_0/angular_velocity = 0.0 +133:19/0 = 0 +133:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:19/0/physics_layer_0/angular_velocity = 0.0 +134:19/0 = 0 +134:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:19/0/physics_layer_0/angular_velocity = 0.0 +135:19/0 = 0 +135:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:19/0/physics_layer_0/angular_velocity = 0.0 +136:19/0 = 0 +136:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:19/0/physics_layer_0/angular_velocity = 0.0 +137:19/0 = 0 +137:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:19/0/physics_layer_0/angular_velocity = 0.0 +138:19/0 = 0 +138:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:19/0/physics_layer_0/angular_velocity = 0.0 +139:19/0 = 0 +139:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:19/0/physics_layer_0/angular_velocity = 0.0 +140:19/0 = 0 +140:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:19/0/physics_layer_0/angular_velocity = 0.0 +141:19/0 = 0 +141:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:19/0/physics_layer_0/angular_velocity = 0.0 +142:19/0 = 0 +142:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:19/0/physics_layer_0/angular_velocity = 0.0 +143:19/0 = 0 +143:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:19/0/physics_layer_0/angular_velocity = 0.0 +144:19/0 = 0 +144:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:19/0/physics_layer_0/angular_velocity = 0.0 +145:19/0 = 0 +145:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:19/0/physics_layer_0/angular_velocity = 0.0 +146:19/0 = 0 +146:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:19/0/physics_layer_0/angular_velocity = 0.0 +147:19/0 = 0 +147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:19/0/physics_layer_0/angular_velocity = 0.0 +148:19/0 = 0 +148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:19/0/physics_layer_0/angular_velocity = 0.0 +149:19/0 = 0 +149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:19/0/physics_layer_0/angular_velocity = 0.0 +150:19/0 = 0 +150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:19/0/physics_layer_0/angular_velocity = 0.0 +151:19/0 = 0 +151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:19/0/physics_layer_0/angular_velocity = 0.0 +152:19/0 = 0 +152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:19/0/physics_layer_0/angular_velocity = 0.0 +153:19/0 = 0 +153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:19/0/physics_layer_0/angular_velocity = 0.0 +154:19/0 = 0 +154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:19/0/physics_layer_0/angular_velocity = 0.0 +155:19/0 = 0 +155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:19/0/physics_layer_0/angular_velocity = 0.0 +156:19/0 = 0 +156:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:19/0/physics_layer_0/angular_velocity = 0.0 +157:19/0 = 0 +157:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:19/0/physics_layer_0/angular_velocity = 0.0 +158:19/0 = 0 +158:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:19/0/physics_layer_0/angular_velocity = 0.0 +159:19/0 = 0 +159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:19/0/physics_layer_0/angular_velocity = 0.0 +160:19/0 = 0 +160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:19/0/physics_layer_0/angular_velocity = 0.0 +161:19/0 = 0 +161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:19/0/physics_layer_0/angular_velocity = 0.0 +162:19/0 = 0 +162:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:19/0/physics_layer_0/angular_velocity = 0.0 +163:19/0 = 0 +163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:19/0/physics_layer_0/angular_velocity = 0.0 +164:19/0 = 0 +164:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:19/0/physics_layer_0/angular_velocity = 0.0 +165:19/0 = 0 +165:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:19/0/physics_layer_0/angular_velocity = 0.0 +166:19/0 = 0 +166:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:19/0/physics_layer_0/angular_velocity = 0.0 +167:19/0 = 0 +167:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:19/0/physics_layer_0/angular_velocity = 0.0 +168:19/0 = 0 +168:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:19/0/physics_layer_0/angular_velocity = 0.0 +169:19/0 = 0 +169:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:19/0/physics_layer_0/angular_velocity = 0.0 +170:19/0 = 0 +170:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:19/0/physics_layer_0/angular_velocity = 0.0 +171:19/0 = 0 +171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:19/0/physics_layer_0/angular_velocity = 0.0 +172:19/0 = 0 +172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:19/0/physics_layer_0/angular_velocity = 0.0 +173:19/0 = 0 +173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:19/0/physics_layer_0/angular_velocity = 0.0 +174:19/0 = 0 +174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:19/0/physics_layer_0/angular_velocity = 0.0 +175:19/0 = 0 +175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:19/0/physics_layer_0/angular_velocity = 0.0 +176:19/0 = 0 +176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:19/0/physics_layer_0/angular_velocity = 0.0 +177:19/0 = 0 +177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:19/0/physics_layer_0/angular_velocity = 0.0 +178:19/0 = 0 +178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:19/0/physics_layer_0/angular_velocity = 0.0 +179:19/0 = 0 +179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:19/0/physics_layer_0/angular_velocity = 0.0 +180:19/0 = 0 +180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:19/0/physics_layer_0/angular_velocity = 0.0 +181:19/0 = 0 +181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:19/0/physics_layer_0/angular_velocity = 0.0 +182:19/0 = 0 +182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:19/0/physics_layer_0/angular_velocity = 0.0 +183:19/0 = 0 +183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:19/0/physics_layer_0/angular_velocity = 0.0 +184:19/0 = 0 +184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:19/0/physics_layer_0/angular_velocity = 0.0 +185:19/0 = 0 +185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:19/0/physics_layer_0/angular_velocity = 0.0 +186:19/0 = 0 +186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:19/0/physics_layer_0/angular_velocity = 0.0 +187:19/0 = 0 +187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:19/0/physics_layer_0/angular_velocity = 0.0 +188:19/0 = 0 +188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:19/0/physics_layer_0/angular_velocity = 0.0 +189:19/0 = 0 +189:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:19/0/physics_layer_0/angular_velocity = 0.0 +190:19/0 = 0 +190:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:19/0/physics_layer_0/angular_velocity = 0.0 +191:19/0 = 0 +191:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:19/0/physics_layer_0/angular_velocity = 0.0 +192:19/0 = 0 +192:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:19/0/physics_layer_0/angular_velocity = 0.0 +193:19/0 = 0 +193:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:19/0/physics_layer_0/angular_velocity = 0.0 +194:19/0 = 0 +194:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:19/0/physics_layer_0/angular_velocity = 0.0 +195:19/0 = 0 +195:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:19/0/physics_layer_0/angular_velocity = 0.0 +196:19/0 = 0 +196:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:19/0/physics_layer_0/angular_velocity = 0.0 +197:19/0 = 0 +197:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:19/0/physics_layer_0/angular_velocity = 0.0 +198:19/0 = 0 +198:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:19/0/physics_layer_0/angular_velocity = 0.0 +199:19/0 = 0 +199:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:19/0/physics_layer_0/angular_velocity = 0.0 +200:19/0 = 0 +200:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:19/0/physics_layer_0/angular_velocity = 0.0 +201:19/0 = 0 +201:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:19/0/physics_layer_0/angular_velocity = 0.0 +202:19/0 = 0 +202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:19/0/physics_layer_0/angular_velocity = 0.0 +203:19/0 = 0 +203:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:19/0/physics_layer_0/angular_velocity = 0.0 +204:19/0 = 0 +204:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:19/0/physics_layer_0/angular_velocity = 0.0 +205:19/0 = 0 +205:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:19/0/physics_layer_0/angular_velocity = 0.0 +206:19/0 = 0 +206:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:19/0/physics_layer_0/angular_velocity = 0.0 +207:19/0 = 0 +207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:19/0/physics_layer_0/angular_velocity = 0.0 +208:19/0 = 0 +208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:19/0/physics_layer_0/angular_velocity = 0.0 +209:19/0 = 0 +209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:19/0/physics_layer_0/angular_velocity = 0.0 +210:19/0 = 0 +210:19/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:19/0/physics_layer_0/angular_velocity = 0.0 +0:20/0 = 0 +0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:20/0/physics_layer_0/angular_velocity = 0.0 +1:20/0 = 0 +1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:20/0/physics_layer_0/angular_velocity = 0.0 +2:20/0 = 0 +2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:20/0/physics_layer_0/angular_velocity = 0.0 +3:20/0 = 0 +3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:20/0/physics_layer_0/angular_velocity = 0.0 +4:20/0 = 0 +4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:20/0/physics_layer_0/angular_velocity = 0.0 +5:20/0 = 0 +5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:20/0/physics_layer_0/angular_velocity = 0.0 +6:20/0 = 0 +6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:20/0/physics_layer_0/angular_velocity = 0.0 +7:20/0 = 0 +7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:20/0/physics_layer_0/angular_velocity = 0.0 +8:20/0 = 0 +8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:20/0/physics_layer_0/angular_velocity = 0.0 +9:20/0 = 0 +9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:20/0/physics_layer_0/angular_velocity = 0.0 +10:20/0 = 0 +10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:20/0/physics_layer_0/angular_velocity = 0.0 +11:20/0 = 0 +11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:20/0/physics_layer_0/angular_velocity = 0.0 +12:20/0 = 0 +12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:20/0/physics_layer_0/angular_velocity = 0.0 +13:20/0 = 0 +13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:20/0/physics_layer_0/angular_velocity = 0.0 +14:20/0 = 0 +14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:20/0/physics_layer_0/angular_velocity = 0.0 +15:20/0 = 0 +15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:20/0/physics_layer_0/angular_velocity = 0.0 +16:20/0 = 0 +16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:20/0/physics_layer_0/angular_velocity = 0.0 +17:20/0 = 0 +17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:20/0/physics_layer_0/angular_velocity = 0.0 +18:20/0 = 0 +18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:20/0/physics_layer_0/angular_velocity = 0.0 +19:20/0 = 0 +19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:20/0/physics_layer_0/angular_velocity = 0.0 +20:20/0 = 0 +20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:20/0/physics_layer_0/angular_velocity = 0.0 +21:20/0 = 0 +21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:20/0/physics_layer_0/angular_velocity = 0.0 +22:20/0 = 0 +22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:20/0/physics_layer_0/angular_velocity = 0.0 +23:20/0 = 0 +23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:20/0/physics_layer_0/angular_velocity = 0.0 +24:20/0 = 0 +24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:20/0/physics_layer_0/angular_velocity = 0.0 +25:20/0 = 0 +25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:20/0/physics_layer_0/angular_velocity = 0.0 +26:20/0 = 0 +26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:20/0/physics_layer_0/angular_velocity = 0.0 +27:20/0 = 0 +27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:20/0/physics_layer_0/angular_velocity = 0.0 +28:20/0 = 0 +28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:20/0/physics_layer_0/angular_velocity = 0.0 +29:20/0 = 0 +29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:20/0/physics_layer_0/angular_velocity = 0.0 +30:20/0 = 0 +30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:20/0/physics_layer_0/angular_velocity = 0.0 +31:20/0 = 0 +31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:20/0/physics_layer_0/angular_velocity = 0.0 +32:20/0 = 0 +32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:20/0/physics_layer_0/angular_velocity = 0.0 +33:20/0 = 0 +33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:20/0/physics_layer_0/angular_velocity = 0.0 +34:20/0 = 0 +34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:20/0/physics_layer_0/angular_velocity = 0.0 +35:20/0 = 0 +35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:20/0/physics_layer_0/angular_velocity = 0.0 +36:20/0 = 0 +36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:20/0/physics_layer_0/angular_velocity = 0.0 +37:20/0 = 0 +37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:20/0/physics_layer_0/angular_velocity = 0.0 +38:20/0 = 0 +38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:20/0/physics_layer_0/angular_velocity = 0.0 +39:20/0 = 0 +39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:20/0/physics_layer_0/angular_velocity = 0.0 +40:20/0 = 0 +40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:20/0/physics_layer_0/angular_velocity = 0.0 +41:20/0 = 0 +41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:20/0/physics_layer_0/angular_velocity = 0.0 +42:20/0 = 0 +42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:20/0/physics_layer_0/angular_velocity = 0.0 +43:20/0 = 0 +43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:20/0/physics_layer_0/angular_velocity = 0.0 +44:20/0 = 0 +44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:20/0/physics_layer_0/angular_velocity = 0.0 +45:20/0 = 0 +45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:20/0/physics_layer_0/angular_velocity = 0.0 +46:20/0 = 0 +46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:20/0/physics_layer_0/angular_velocity = 0.0 +47:20/0 = 0 +47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:20/0/physics_layer_0/angular_velocity = 0.0 +48:20/0 = 0 +48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:20/0/physics_layer_0/angular_velocity = 0.0 +49:20/0 = 0 +49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:20/0/physics_layer_0/angular_velocity = 0.0 +50:20/0 = 0 +50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:20/0/physics_layer_0/angular_velocity = 0.0 +51:20/0 = 0 +51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:20/0/physics_layer_0/angular_velocity = 0.0 +52:20/0 = 0 +52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:20/0/physics_layer_0/angular_velocity = 0.0 +53:20/0 = 0 +53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:20/0/physics_layer_0/angular_velocity = 0.0 +54:20/0 = 0 +54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:20/0/physics_layer_0/angular_velocity = 0.0 +55:20/0 = 0 +55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:20/0/physics_layer_0/angular_velocity = 0.0 +56:20/0 = 0 +56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:20/0/physics_layer_0/angular_velocity = 0.0 +57:20/0 = 0 +57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:20/0/physics_layer_0/angular_velocity = 0.0 +58:20/0 = 0 +58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:20/0/physics_layer_0/angular_velocity = 0.0 +59:20/0 = 0 +59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:20/0/physics_layer_0/angular_velocity = 0.0 +60:20/0 = 0 +60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:20/0/physics_layer_0/angular_velocity = 0.0 +61:20/0 = 0 +61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:20/0/physics_layer_0/angular_velocity = 0.0 +62:20/0 = 0 +62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:20/0/physics_layer_0/angular_velocity = 0.0 +63:20/0 = 0 +63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:20/0/physics_layer_0/angular_velocity = 0.0 +64:20/0 = 0 +64:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:20/0/physics_layer_0/angular_velocity = 0.0 +65:20/0 = 0 +65:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:20/0/physics_layer_0/angular_velocity = 0.0 +66:20/0 = 0 +66:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:20/0/physics_layer_0/angular_velocity = 0.0 +67:20/0 = 0 +67:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:20/0/physics_layer_0/angular_velocity = 0.0 +68:20/0 = 0 +68:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:20/0/physics_layer_0/angular_velocity = 0.0 +69:20/0 = 0 +69:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:20/0/physics_layer_0/angular_velocity = 0.0 +70:20/0 = 0 +70:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:20/0/physics_layer_0/angular_velocity = 0.0 +71:20/0 = 0 +71:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:20/0/physics_layer_0/angular_velocity = 0.0 +72:20/0 = 0 +72:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:20/0/physics_layer_0/angular_velocity = 0.0 +73:20/0 = 0 +73:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:20/0/physics_layer_0/angular_velocity = 0.0 +74:20/0 = 0 +74:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:20/0/physics_layer_0/angular_velocity = 0.0 +75:20/0 = 0 +75:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:20/0/physics_layer_0/angular_velocity = 0.0 +76:20/0 = 0 +76:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:20/0/physics_layer_0/angular_velocity = 0.0 +77:20/0 = 0 +77:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:20/0/physics_layer_0/angular_velocity = 0.0 +78:20/0 = 0 +78:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:20/0/physics_layer_0/angular_velocity = 0.0 +79:20/0 = 0 +79:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:20/0/physics_layer_0/angular_velocity = 0.0 +80:20/0 = 0 +80:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:20/0/physics_layer_0/angular_velocity = 0.0 +81:20/0 = 0 +81:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:20/0/physics_layer_0/angular_velocity = 0.0 +82:20/0 = 0 +82:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:20/0/physics_layer_0/angular_velocity = 0.0 +83:20/0 = 0 +83:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:20/0/physics_layer_0/angular_velocity = 0.0 +84:20/0 = 0 +84:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:20/0/physics_layer_0/angular_velocity = 0.0 +85:20/0 = 0 +85:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:20/0/physics_layer_0/angular_velocity = 0.0 +86:20/0 = 0 +86:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:20/0/physics_layer_0/angular_velocity = 0.0 +87:20/0 = 0 +87:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:20/0/physics_layer_0/angular_velocity = 0.0 +88:20/0 = 0 +88:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:20/0/physics_layer_0/angular_velocity = 0.0 +89:20/0 = 0 +89:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:20/0/physics_layer_0/angular_velocity = 0.0 +90:20/0 = 0 +90:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:20/0/physics_layer_0/angular_velocity = 0.0 +91:20/0 = 0 +91:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:20/0/physics_layer_0/angular_velocity = 0.0 +92:20/0 = 0 +92:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:20/0/physics_layer_0/angular_velocity = 0.0 +93:20/0 = 0 +93:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:20/0/physics_layer_0/angular_velocity = 0.0 +94:20/0 = 0 +94:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:20/0/physics_layer_0/angular_velocity = 0.0 +95:20/0 = 0 +95:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:20/0/physics_layer_0/angular_velocity = 0.0 +96:20/0 = 0 +96:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:20/0/physics_layer_0/angular_velocity = 0.0 +97:20/0 = 0 +97:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:20/0/physics_layer_0/angular_velocity = 0.0 +98:20/0 = 0 +98:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:20/0/physics_layer_0/angular_velocity = 0.0 +99:20/0 = 0 +99:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:20/0/physics_layer_0/angular_velocity = 0.0 +100:20/0 = 0 +100:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:20/0/physics_layer_0/angular_velocity = 0.0 +101:20/0 = 0 +101:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:20/0/physics_layer_0/angular_velocity = 0.0 +102:20/0 = 0 +102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:20/0/physics_layer_0/angular_velocity = 0.0 +103:20/0 = 0 +103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:20/0/physics_layer_0/angular_velocity = 0.0 +104:20/0 = 0 +104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:20/0/physics_layer_0/angular_velocity = 0.0 +105:20/0 = 0 +105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:20/0/physics_layer_0/angular_velocity = 0.0 +106:20/0 = 0 +106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:20/0/physics_layer_0/angular_velocity = 0.0 +107:20/0 = 0 +107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:20/0/physics_layer_0/angular_velocity = 0.0 +108:20/0 = 0 +108:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:20/0/physics_layer_0/angular_velocity = 0.0 +109:20/0 = 0 +109:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:20/0/physics_layer_0/angular_velocity = 0.0 +110:20/0 = 0 +110:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:20/0/physics_layer_0/angular_velocity = 0.0 +111:20/0 = 0 +111:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:20/0/physics_layer_0/angular_velocity = 0.0 +112:20/0 = 0 +112:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:20/0/physics_layer_0/angular_velocity = 0.0 +113:20/0 = 0 +113:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:20/0/physics_layer_0/angular_velocity = 0.0 +114:20/0 = 0 +114:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:20/0/physics_layer_0/angular_velocity = 0.0 +115:20/0 = 0 +115:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:20/0/physics_layer_0/angular_velocity = 0.0 +116:20/0 = 0 +116:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:20/0/physics_layer_0/angular_velocity = 0.0 +117:20/0 = 0 +117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:20/0/physics_layer_0/angular_velocity = 0.0 +118:20/0 = 0 +118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:20/0/physics_layer_0/angular_velocity = 0.0 +119:20/0 = 0 +119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:20/0/physics_layer_0/angular_velocity = 0.0 +120:20/0 = 0 +120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:20/0/physics_layer_0/angular_velocity = 0.0 +121:20/0 = 0 +121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:20/0/physics_layer_0/angular_velocity = 0.0 +122:20/0 = 0 +122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:20/0/physics_layer_0/angular_velocity = 0.0 +123:20/0 = 0 +123:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:20/0/physics_layer_0/angular_velocity = 0.0 +124:20/0 = 0 +124:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:20/0/physics_layer_0/angular_velocity = 0.0 +125:20/0 = 0 +125:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:20/0/physics_layer_0/angular_velocity = 0.0 +126:20/0 = 0 +126:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:20/0/physics_layer_0/angular_velocity = 0.0 +127:20/0 = 0 +127:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:20/0/physics_layer_0/angular_velocity = 0.0 +128:20/0 = 0 +128:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:20/0/physics_layer_0/angular_velocity = 0.0 +129:20/0 = 0 +129:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:20/0/physics_layer_0/angular_velocity = 0.0 +130:20/0 = 0 +130:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:20/0/physics_layer_0/angular_velocity = 0.0 +131:20/0 = 0 +131:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:20/0/physics_layer_0/angular_velocity = 0.0 +132:20/0 = 0 +132:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:20/0/physics_layer_0/angular_velocity = 0.0 +133:20/0 = 0 +133:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:20/0/physics_layer_0/angular_velocity = 0.0 +134:20/0 = 0 +134:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:20/0/physics_layer_0/angular_velocity = 0.0 +135:20/0 = 0 +135:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:20/0/physics_layer_0/angular_velocity = 0.0 +136:20/0 = 0 +136:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:20/0/physics_layer_0/angular_velocity = 0.0 +137:20/0 = 0 +137:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:20/0/physics_layer_0/angular_velocity = 0.0 +138:20/0 = 0 +138:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:20/0/physics_layer_0/angular_velocity = 0.0 +139:20/0 = 0 +139:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:20/0/physics_layer_0/angular_velocity = 0.0 +140:20/0 = 0 +140:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:20/0/physics_layer_0/angular_velocity = 0.0 +141:20/0 = 0 +141:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:20/0/physics_layer_0/angular_velocity = 0.0 +142:20/0 = 0 +142:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:20/0/physics_layer_0/angular_velocity = 0.0 +143:20/0 = 0 +143:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:20/0/physics_layer_0/angular_velocity = 0.0 +144:20/0 = 0 +144:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:20/0/physics_layer_0/angular_velocity = 0.0 +145:20/0 = 0 +145:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:20/0/physics_layer_0/angular_velocity = 0.0 +146:20/0 = 0 +146:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:20/0/physics_layer_0/angular_velocity = 0.0 +147:20/0 = 0 +147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:20/0/physics_layer_0/angular_velocity = 0.0 +148:20/0 = 0 +148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:20/0/physics_layer_0/angular_velocity = 0.0 +149:20/0 = 0 +149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:20/0/physics_layer_0/angular_velocity = 0.0 +150:20/0 = 0 +150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:20/0/physics_layer_0/angular_velocity = 0.0 +151:20/0 = 0 +151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:20/0/physics_layer_0/angular_velocity = 0.0 +152:20/0 = 0 +152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:20/0/physics_layer_0/angular_velocity = 0.0 +153:20/0 = 0 +153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:20/0/physics_layer_0/angular_velocity = 0.0 +154:20/0 = 0 +154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:20/0/physics_layer_0/angular_velocity = 0.0 +155:20/0 = 0 +155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:20/0/physics_layer_0/angular_velocity = 0.0 +156:20/0 = 0 +156:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:20/0/physics_layer_0/angular_velocity = 0.0 +157:20/0 = 0 +157:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:20/0/physics_layer_0/angular_velocity = 0.0 +158:20/0 = 0 +158:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:20/0/physics_layer_0/angular_velocity = 0.0 +159:20/0 = 0 +159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:20/0/physics_layer_0/angular_velocity = 0.0 +160:20/0 = 0 +160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:20/0/physics_layer_0/angular_velocity = 0.0 +161:20/0 = 0 +161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:20/0/physics_layer_0/angular_velocity = 0.0 +162:20/0 = 0 +162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:20/0/physics_layer_0/angular_velocity = 0.0 +163:20/0 = 0 +163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:20/0/physics_layer_0/angular_velocity = 0.0 +164:20/0 = 0 +164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:20/0/physics_layer_0/angular_velocity = 0.0 +165:20/0 = 0 +165:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:20/0/physics_layer_0/angular_velocity = 0.0 +166:20/0 = 0 +166:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:20/0/physics_layer_0/angular_velocity = 0.0 +167:20/0 = 0 +167:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:20/0/physics_layer_0/angular_velocity = 0.0 +168:20/0 = 0 +168:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:20/0/physics_layer_0/angular_velocity = 0.0 +169:20/0 = 0 +169:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:20/0/physics_layer_0/angular_velocity = 0.0 +170:20/0 = 0 +170:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:20/0/physics_layer_0/angular_velocity = 0.0 +171:20/0 = 0 +171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:20/0/physics_layer_0/angular_velocity = 0.0 +172:20/0 = 0 +172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:20/0/physics_layer_0/angular_velocity = 0.0 +173:20/0 = 0 +173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:20/0/physics_layer_0/angular_velocity = 0.0 +174:20/0 = 0 +174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:20/0/physics_layer_0/angular_velocity = 0.0 +175:20/0 = 0 +175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:20/0/physics_layer_0/angular_velocity = 0.0 +176:20/0 = 0 +176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:20/0/physics_layer_0/angular_velocity = 0.0 +177:20/0 = 0 +177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:20/0/physics_layer_0/angular_velocity = 0.0 +178:20/0 = 0 +178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:20/0/physics_layer_0/angular_velocity = 0.0 +179:20/0 = 0 +179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:20/0/physics_layer_0/angular_velocity = 0.0 +180:20/0 = 0 +180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:20/0/physics_layer_0/angular_velocity = 0.0 +181:20/0 = 0 +181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:20/0/physics_layer_0/angular_velocity = 0.0 +182:20/0 = 0 +182:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:20/0/physics_layer_0/angular_velocity = 0.0 +183:20/0 = 0 +183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:20/0/physics_layer_0/angular_velocity = 0.0 +184:20/0 = 0 +184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:20/0/physics_layer_0/angular_velocity = 0.0 +185:20/0 = 0 +185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:20/0/physics_layer_0/angular_velocity = 0.0 +186:20/0 = 0 +186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:20/0/physics_layer_0/angular_velocity = 0.0 +187:20/0 = 0 +187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:20/0/physics_layer_0/angular_velocity = 0.0 +188:20/0 = 0 +188:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:20/0/physics_layer_0/angular_velocity = 0.0 +189:20/0 = 0 +189:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:20/0/physics_layer_0/angular_velocity = 0.0 +190:20/0 = 0 +190:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:20/0/physics_layer_0/angular_velocity = 0.0 +191:20/0 = 0 +191:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:20/0/physics_layer_0/angular_velocity = 0.0 +192:20/0 = 0 +192:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:20/0/physics_layer_0/angular_velocity = 0.0 +193:20/0 = 0 +193:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:20/0/physics_layer_0/angular_velocity = 0.0 +194:20/0 = 0 +194:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:20/0/physics_layer_0/angular_velocity = 0.0 +195:20/0 = 0 +195:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:20/0/physics_layer_0/angular_velocity = 0.0 +196:20/0 = 0 +196:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:20/0/physics_layer_0/angular_velocity = 0.0 +197:20/0 = 0 +197:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:20/0/physics_layer_0/angular_velocity = 0.0 +198:20/0 = 0 +198:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:20/0/physics_layer_0/angular_velocity = 0.0 +199:20/0 = 0 +199:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:20/0/physics_layer_0/angular_velocity = 0.0 +200:20/0 = 0 +200:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:20/0/physics_layer_0/angular_velocity = 0.0 +201:20/0 = 0 +201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:20/0/physics_layer_0/angular_velocity = 0.0 +202:20/0 = 0 +202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:20/0/physics_layer_0/angular_velocity = 0.0 +203:20/0 = 0 +203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:20/0/physics_layer_0/angular_velocity = 0.0 +204:20/0 = 0 +204:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:20/0/physics_layer_0/angular_velocity = 0.0 +205:20/0 = 0 +205:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:20/0/physics_layer_0/angular_velocity = 0.0 +206:20/0 = 0 +206:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:20/0/physics_layer_0/angular_velocity = 0.0 +207:20/0 = 0 +207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:20/0/physics_layer_0/angular_velocity = 0.0 +208:20/0 = 0 +208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:20/0/physics_layer_0/angular_velocity = 0.0 +209:20/0 = 0 +209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:20/0/physics_layer_0/angular_velocity = 0.0 +210:20/0 = 0 +210:20/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:20/0/physics_layer_0/angular_velocity = 0.0 +0:21/0 = 0 +0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:21/0/physics_layer_0/angular_velocity = 0.0 +1:21/0 = 0 +1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:21/0/physics_layer_0/angular_velocity = 0.0 +2:21/0 = 0 +2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:21/0/physics_layer_0/angular_velocity = 0.0 +3:21/0 = 0 +3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:21/0/physics_layer_0/angular_velocity = 0.0 +4:21/0 = 0 +4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:21/0/physics_layer_0/angular_velocity = 0.0 +5:21/0 = 0 +5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:21/0/physics_layer_0/angular_velocity = 0.0 +6:21/0 = 0 +6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:21/0/physics_layer_0/angular_velocity = 0.0 +7:21/0 = 0 +7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:21/0/physics_layer_0/angular_velocity = 0.0 +8:21/0 = 0 +8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:21/0/physics_layer_0/angular_velocity = 0.0 +9:21/0 = 0 +9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:21/0/physics_layer_0/angular_velocity = 0.0 +10:21/0 = 0 +10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:21/0/physics_layer_0/angular_velocity = 0.0 +11:21/0 = 0 +11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:21/0/physics_layer_0/angular_velocity = 0.0 +12:21/0 = 0 +12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:21/0/physics_layer_0/angular_velocity = 0.0 +13:21/0 = 0 +13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:21/0/physics_layer_0/angular_velocity = 0.0 +14:21/0 = 0 +14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:21/0/physics_layer_0/angular_velocity = 0.0 +15:21/0 = 0 +15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:21/0/physics_layer_0/angular_velocity = 0.0 +16:21/0 = 0 +16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:21/0/physics_layer_0/angular_velocity = 0.0 +17:21/0 = 0 +17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:21/0/physics_layer_0/angular_velocity = 0.0 +18:21/0 = 0 +18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:21/0/physics_layer_0/angular_velocity = 0.0 +19:21/0 = 0 +19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:21/0/physics_layer_0/angular_velocity = 0.0 +20:21/0 = 0 +20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:21/0/physics_layer_0/angular_velocity = 0.0 +21:21/0 = 0 +21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:21/0/physics_layer_0/angular_velocity = 0.0 +22:21/0 = 0 +22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:21/0/physics_layer_0/angular_velocity = 0.0 +23:21/0 = 0 +23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:21/0/physics_layer_0/angular_velocity = 0.0 +24:21/0 = 0 +24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:21/0/physics_layer_0/angular_velocity = 0.0 +25:21/0 = 0 +25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:21/0/physics_layer_0/angular_velocity = 0.0 +26:21/0 = 0 +26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:21/0/physics_layer_0/angular_velocity = 0.0 +27:21/0 = 0 +27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:21/0/physics_layer_0/angular_velocity = 0.0 +28:21/0 = 0 +28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:21/0/physics_layer_0/angular_velocity = 0.0 +29:21/0 = 0 +29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:21/0/physics_layer_0/angular_velocity = 0.0 +30:21/0 = 0 +30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:21/0/physics_layer_0/angular_velocity = 0.0 +31:21/0 = 0 +31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:21/0/physics_layer_0/angular_velocity = 0.0 +32:21/0 = 0 +32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:21/0/physics_layer_0/angular_velocity = 0.0 +33:21/0 = 0 +33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:21/0/physics_layer_0/angular_velocity = 0.0 +34:21/0 = 0 +34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:21/0/physics_layer_0/angular_velocity = 0.0 +35:21/0 = 0 +35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:21/0/physics_layer_0/angular_velocity = 0.0 +36:21/0 = 0 +36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:21/0/physics_layer_0/angular_velocity = 0.0 +37:21/0 = 0 +37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:21/0/physics_layer_0/angular_velocity = 0.0 +38:21/0 = 0 +38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:21/0/physics_layer_0/angular_velocity = 0.0 +39:21/0 = 0 +39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:21/0/physics_layer_0/angular_velocity = 0.0 +40:21/0 = 0 +40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:21/0/physics_layer_0/angular_velocity = 0.0 +41:21/0 = 0 +41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:21/0/physics_layer_0/angular_velocity = 0.0 +42:21/0 = 0 +42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:21/0/physics_layer_0/angular_velocity = 0.0 +43:21/0 = 0 +43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:21/0/physics_layer_0/angular_velocity = 0.0 +44:21/0 = 0 +44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:21/0/physics_layer_0/angular_velocity = 0.0 +45:21/0 = 0 +45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:21/0/physics_layer_0/angular_velocity = 0.0 +46:21/0 = 0 +46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:21/0/physics_layer_0/angular_velocity = 0.0 +47:21/0 = 0 +47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:21/0/physics_layer_0/angular_velocity = 0.0 +48:21/0 = 0 +48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:21/0/physics_layer_0/angular_velocity = 0.0 +49:21/0 = 0 +49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:21/0/physics_layer_0/angular_velocity = 0.0 +50:21/0 = 0 +50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:21/0/physics_layer_0/angular_velocity = 0.0 +51:21/0 = 0 +51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:21/0/physics_layer_0/angular_velocity = 0.0 +52:21/0 = 0 +52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:21/0/physics_layer_0/angular_velocity = 0.0 +53:21/0 = 0 +53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:21/0/physics_layer_0/angular_velocity = 0.0 +54:21/0 = 0 +54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:21/0/physics_layer_0/angular_velocity = 0.0 +55:21/0 = 0 +55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:21/0/physics_layer_0/angular_velocity = 0.0 +56:21/0 = 0 +56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:21/0/physics_layer_0/angular_velocity = 0.0 +57:21/0 = 0 +57:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:21/0/physics_layer_0/angular_velocity = 0.0 +58:21/0 = 0 +58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:21/0/physics_layer_0/angular_velocity = 0.0 +59:21/0 = 0 +59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:21/0/physics_layer_0/angular_velocity = 0.0 +60:21/0 = 0 +60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:21/0/physics_layer_0/angular_velocity = 0.0 +61:21/0 = 0 +61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:21/0/physics_layer_0/angular_velocity = 0.0 +62:21/0 = 0 +62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:21/0/physics_layer_0/angular_velocity = 0.0 +63:21/0 = 0 +63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:21/0/physics_layer_0/angular_velocity = 0.0 +64:21/0 = 0 +64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:21/0/physics_layer_0/angular_velocity = 0.0 +65:21/0 = 0 +65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:21/0/physics_layer_0/angular_velocity = 0.0 +66:21/0 = 0 +66:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:21/0/physics_layer_0/angular_velocity = 0.0 +67:21/0 = 0 +67:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:21/0/physics_layer_0/angular_velocity = 0.0 +68:21/0 = 0 +68:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:21/0/physics_layer_0/angular_velocity = 0.0 +69:21/0 = 0 +69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:21/0/physics_layer_0/angular_velocity = 0.0 +70:21/0 = 0 +70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:21/0/physics_layer_0/angular_velocity = 0.0 +71:21/0 = 0 +71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:21/0/physics_layer_0/angular_velocity = 0.0 +72:21/0 = 0 +72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:21/0/physics_layer_0/angular_velocity = 0.0 +73:21/0 = 0 +73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:21/0/physics_layer_0/angular_velocity = 0.0 +74:21/0 = 0 +74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:21/0/physics_layer_0/angular_velocity = 0.0 +75:21/0 = 0 +75:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:21/0/physics_layer_0/angular_velocity = 0.0 +76:21/0 = 0 +76:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:21/0/physics_layer_0/angular_velocity = 0.0 +77:21/0 = 0 +77:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:21/0/physics_layer_0/angular_velocity = 0.0 +78:21/0 = 0 +78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:21/0/physics_layer_0/angular_velocity = 0.0 +79:21/0 = 0 +79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:21/0/physics_layer_0/angular_velocity = 0.0 +80:21/0 = 0 +80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:21/0/physics_layer_0/angular_velocity = 0.0 +81:21/0 = 0 +81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:21/0/physics_layer_0/angular_velocity = 0.0 +82:21/0 = 0 +82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:21/0/physics_layer_0/angular_velocity = 0.0 +83:21/0 = 0 +83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:21/0/physics_layer_0/angular_velocity = 0.0 +84:21/0 = 0 +84:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:21/0/physics_layer_0/angular_velocity = 0.0 +85:21/0 = 0 +85:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:21/0/physics_layer_0/angular_velocity = 0.0 +86:21/0 = 0 +86:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:21/0/physics_layer_0/angular_velocity = 0.0 +87:21/0 = 0 +87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:21/0/physics_layer_0/angular_velocity = 0.0 +88:21/0 = 0 +88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:21/0/physics_layer_0/angular_velocity = 0.0 +89:21/0 = 0 +89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:21/0/physics_layer_0/angular_velocity = 0.0 +90:21/0 = 0 +90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:21/0/physics_layer_0/angular_velocity = 0.0 +91:21/0 = 0 +91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:21/0/physics_layer_0/angular_velocity = 0.0 +92:21/0 = 0 +92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:21/0/physics_layer_0/angular_velocity = 0.0 +93:21/0 = 0 +93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:21/0/physics_layer_0/angular_velocity = 0.0 +94:21/0 = 0 +94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:21/0/physics_layer_0/angular_velocity = 0.0 +95:21/0 = 0 +95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:21/0/physics_layer_0/angular_velocity = 0.0 +96:21/0 = 0 +96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:21/0/physics_layer_0/angular_velocity = 0.0 +97:21/0 = 0 +97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:21/0/physics_layer_0/angular_velocity = 0.0 +98:21/0 = 0 +98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:21/0/physics_layer_0/angular_velocity = 0.0 +99:21/0 = 0 +99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:21/0/physics_layer_0/angular_velocity = 0.0 +100:21/0 = 0 +100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:21/0/physics_layer_0/angular_velocity = 0.0 +101:21/0 = 0 +101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:21/0/physics_layer_0/angular_velocity = 0.0 +102:21/0 = 0 +102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:21/0/physics_layer_0/angular_velocity = 0.0 +103:21/0 = 0 +103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:21/0/physics_layer_0/angular_velocity = 0.0 +104:21/0 = 0 +104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:21/0/physics_layer_0/angular_velocity = 0.0 +105:21/0 = 0 +105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:21/0/physics_layer_0/angular_velocity = 0.0 +106:21/0 = 0 +106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:21/0/physics_layer_0/angular_velocity = 0.0 +107:21/0 = 0 +107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:21/0/physics_layer_0/angular_velocity = 0.0 +108:21/0 = 0 +108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:21/0/physics_layer_0/angular_velocity = 0.0 +109:21/0 = 0 +109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:21/0/physics_layer_0/angular_velocity = 0.0 +110:21/0 = 0 +110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:21/0/physics_layer_0/angular_velocity = 0.0 +111:21/0 = 0 +111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:21/0/physics_layer_0/angular_velocity = 0.0 +112:21/0 = 0 +112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:21/0/physics_layer_0/angular_velocity = 0.0 +113:21/0 = 0 +113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:21/0/physics_layer_0/angular_velocity = 0.0 +114:21/0 = 0 +114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:21/0/physics_layer_0/angular_velocity = 0.0 +115:21/0 = 0 +115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:21/0/physics_layer_0/angular_velocity = 0.0 +116:21/0 = 0 +116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:21/0/physics_layer_0/angular_velocity = 0.0 +117:21/0 = 0 +117:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:21/0/physics_layer_0/angular_velocity = 0.0 +118:21/0 = 0 +118:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:21/0/physics_layer_0/angular_velocity = 0.0 +119:21/0 = 0 +119:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:21/0/physics_layer_0/angular_velocity = 0.0 +120:21/0 = 0 +120:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:21/0/physics_layer_0/angular_velocity = 0.0 +121:21/0 = 0 +121:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:21/0/physics_layer_0/angular_velocity = 0.0 +122:21/0 = 0 +122:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:21/0/physics_layer_0/angular_velocity = 0.0 +123:21/0 = 0 +123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:21/0/physics_layer_0/angular_velocity = 0.0 +124:21/0 = 0 +124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:21/0/physics_layer_0/angular_velocity = 0.0 +125:21/0 = 0 +125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:21/0/physics_layer_0/angular_velocity = 0.0 +126:21/0 = 0 +126:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:21/0/physics_layer_0/angular_velocity = 0.0 +127:21/0 = 0 +127:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:21/0/physics_layer_0/angular_velocity = 0.0 +128:21/0 = 0 +128:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:21/0/physics_layer_0/angular_velocity = 0.0 +129:21/0 = 0 +129:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:21/0/physics_layer_0/angular_velocity = 0.0 +130:21/0 = 0 +130:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:21/0/physics_layer_0/angular_velocity = 0.0 +131:21/0 = 0 +131:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:21/0/physics_layer_0/angular_velocity = 0.0 +132:21/0 = 0 +132:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:21/0/physics_layer_0/angular_velocity = 0.0 +133:21/0 = 0 +133:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:21/0/physics_layer_0/angular_velocity = 0.0 +134:21/0 = 0 +134:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:21/0/physics_layer_0/angular_velocity = 0.0 +135:21/0 = 0 +135:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:21/0/physics_layer_0/angular_velocity = 0.0 +136:21/0 = 0 +136:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:21/0/physics_layer_0/angular_velocity = 0.0 +137:21/0 = 0 +137:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:21/0/physics_layer_0/angular_velocity = 0.0 +138:21/0 = 0 +138:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:21/0/physics_layer_0/angular_velocity = 0.0 +139:21/0 = 0 +139:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:21/0/physics_layer_0/angular_velocity = 0.0 +140:21/0 = 0 +140:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:21/0/physics_layer_0/angular_velocity = 0.0 +141:21/0 = 0 +141:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:21/0/physics_layer_0/angular_velocity = 0.0 +142:21/0 = 0 +142:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:21/0/physics_layer_0/angular_velocity = 0.0 +143:21/0 = 0 +143:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:21/0/physics_layer_0/angular_velocity = 0.0 +144:21/0 = 0 +144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:21/0/physics_layer_0/angular_velocity = 0.0 +145:21/0 = 0 +145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:21/0/physics_layer_0/angular_velocity = 0.0 +146:21/0 = 0 +146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:21/0/physics_layer_0/angular_velocity = 0.0 +147:21/0 = 0 +147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:21/0/physics_layer_0/angular_velocity = 0.0 +148:21/0 = 0 +148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:21/0/physics_layer_0/angular_velocity = 0.0 +149:21/0 = 0 +149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:21/0/physics_layer_0/angular_velocity = 0.0 +150:21/0 = 0 +150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:21/0/physics_layer_0/angular_velocity = 0.0 +151:21/0 = 0 +151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:21/0/physics_layer_0/angular_velocity = 0.0 +152:21/0 = 0 +152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:21/0/physics_layer_0/angular_velocity = 0.0 +153:21/0 = 0 +153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:21/0/physics_layer_0/angular_velocity = 0.0 +154:21/0 = 0 +154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:21/0/physics_layer_0/angular_velocity = 0.0 +155:21/0 = 0 +155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:21/0/physics_layer_0/angular_velocity = 0.0 +156:21/0 = 0 +156:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:21/0/physics_layer_0/angular_velocity = 0.0 +157:21/0 = 0 +157:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:21/0/physics_layer_0/angular_velocity = 0.0 +158:21/0 = 0 +158:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:21/0/physics_layer_0/angular_velocity = 0.0 +159:21/0 = 0 +159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:21/0/physics_layer_0/angular_velocity = 0.0 +160:21/0 = 0 +160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:21/0/physics_layer_0/angular_velocity = 0.0 +161:21/0 = 0 +161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:21/0/physics_layer_0/angular_velocity = 0.0 +162:21/0 = 0 +162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:21/0/physics_layer_0/angular_velocity = 0.0 +163:21/0 = 0 +163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:21/0/physics_layer_0/angular_velocity = 0.0 +164:21/0 = 0 +164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:21/0/physics_layer_0/angular_velocity = 0.0 +165:21/0 = 0 +165:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:21/0/physics_layer_0/angular_velocity = 0.0 +166:21/0 = 0 +166:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:21/0/physics_layer_0/angular_velocity = 0.0 +167:21/0 = 0 +167:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:21/0/physics_layer_0/angular_velocity = 0.0 +168:21/0 = 0 +168:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:21/0/physics_layer_0/angular_velocity = 0.0 +169:21/0 = 0 +169:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:21/0/physics_layer_0/angular_velocity = 0.0 +170:21/0 = 0 +170:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:21/0/physics_layer_0/angular_velocity = 0.0 +171:21/0 = 0 +171:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:21/0/physics_layer_0/angular_velocity = 0.0 +172:21/0 = 0 +172:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:21/0/physics_layer_0/angular_velocity = 0.0 +173:21/0 = 0 +173:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:21/0/physics_layer_0/angular_velocity = 0.0 +174:21/0 = 0 +174:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:21/0/physics_layer_0/angular_velocity = 0.0 +175:21/0 = 0 +175:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:21/0/physics_layer_0/angular_velocity = 0.0 +176:21/0 = 0 +176:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:21/0/physics_layer_0/angular_velocity = 0.0 +177:21/0 = 0 +177:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:21/0/physics_layer_0/angular_velocity = 0.0 +178:21/0 = 0 +178:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:21/0/physics_layer_0/angular_velocity = 0.0 +179:21/0 = 0 +179:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:21/0/physics_layer_0/angular_velocity = 0.0 +180:21/0 = 0 +180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:21/0/physics_layer_0/angular_velocity = 0.0 +181:21/0 = 0 +181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:21/0/physics_layer_0/angular_velocity = 0.0 +182:21/0 = 0 +182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:21/0/physics_layer_0/angular_velocity = 0.0 +183:21/0 = 0 +183:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:21/0/physics_layer_0/angular_velocity = 0.0 +184:21/0 = 0 +184:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:21/0/physics_layer_0/angular_velocity = 0.0 +185:21/0 = 0 +185:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:21/0/physics_layer_0/angular_velocity = 0.0 +186:21/0 = 0 +186:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:21/0/physics_layer_0/angular_velocity = 0.0 +187:21/0 = 0 +187:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:21/0/physics_layer_0/angular_velocity = 0.0 +188:21/0 = 0 +188:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:21/0/physics_layer_0/angular_velocity = 0.0 +189:21/0 = 0 +189:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:21/0/physics_layer_0/angular_velocity = 0.0 +190:21/0 = 0 +190:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:21/0/physics_layer_0/angular_velocity = 0.0 +191:21/0 = 0 +191:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:21/0/physics_layer_0/angular_velocity = 0.0 +192:21/0 = 0 +192:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:21/0/physics_layer_0/angular_velocity = 0.0 +193:21/0 = 0 +193:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:21/0/physics_layer_0/angular_velocity = 0.0 +194:21/0 = 0 +194:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:21/0/physics_layer_0/angular_velocity = 0.0 +195:21/0 = 0 +195:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:21/0/physics_layer_0/angular_velocity = 0.0 +196:21/0 = 0 +196:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:21/0/physics_layer_0/angular_velocity = 0.0 +197:21/0 = 0 +197:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:21/0/physics_layer_0/angular_velocity = 0.0 +198:21/0 = 0 +198:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:21/0/physics_layer_0/angular_velocity = 0.0 +199:21/0 = 0 +199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:21/0/physics_layer_0/angular_velocity = 0.0 +200:21/0 = 0 +200:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:21/0/physics_layer_0/angular_velocity = 0.0 +201:21/0 = 0 +201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:21/0/physics_layer_0/angular_velocity = 0.0 +202:21/0 = 0 +202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:21/0/physics_layer_0/angular_velocity = 0.0 +203:21/0 = 0 +203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:21/0/physics_layer_0/angular_velocity = 0.0 +204:21/0 = 0 +204:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:21/0/physics_layer_0/angular_velocity = 0.0 +205:21/0 = 0 +205:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:21/0/physics_layer_0/angular_velocity = 0.0 +206:21/0 = 0 +206:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:21/0/physics_layer_0/angular_velocity = 0.0 +207:21/0 = 0 +207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:21/0/physics_layer_0/angular_velocity = 0.0 +208:21/0 = 0 +208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:21/0/physics_layer_0/angular_velocity = 0.0 +209:21/0 = 0 +209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:21/0/physics_layer_0/angular_velocity = 0.0 +210:21/0 = 0 +210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:21/0/physics_layer_0/angular_velocity = 0.0 +0:22/0 = 0 +0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:22/0/physics_layer_0/angular_velocity = 0.0 +1:22/0 = 0 +1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:22/0/physics_layer_0/angular_velocity = 0.0 +2:22/0 = 0 +2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:22/0/physics_layer_0/angular_velocity = 0.0 +3:22/0 = 0 +3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:22/0/physics_layer_0/angular_velocity = 0.0 +4:22/0 = 0 +4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:22/0/physics_layer_0/angular_velocity = 0.0 +5:22/0 = 0 +5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:22/0/physics_layer_0/angular_velocity = 0.0 +6:22/0 = 0 +6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:22/0/physics_layer_0/angular_velocity = 0.0 +7:22/0 = 0 +7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:22/0/physics_layer_0/angular_velocity = 0.0 +8:22/0 = 0 +8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:22/0/physics_layer_0/angular_velocity = 0.0 +9:22/0 = 0 +9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:22/0/physics_layer_0/angular_velocity = 0.0 +10:22/0 = 0 +10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:22/0/physics_layer_0/angular_velocity = 0.0 +11:22/0 = 0 +11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:22/0/physics_layer_0/angular_velocity = 0.0 +12:22/0 = 0 +12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:22/0/physics_layer_0/angular_velocity = 0.0 +13:22/0 = 0 +13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:22/0/physics_layer_0/angular_velocity = 0.0 +14:22/0 = 0 +14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:22/0/physics_layer_0/angular_velocity = 0.0 +15:22/0 = 0 +15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:22/0/physics_layer_0/angular_velocity = 0.0 +16:22/0 = 0 +16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:22/0/physics_layer_0/angular_velocity = 0.0 +17:22/0 = 0 +17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:22/0/physics_layer_0/angular_velocity = 0.0 +18:22/0 = 0 +18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:22/0/physics_layer_0/angular_velocity = 0.0 +19:22/0 = 0 +19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:22/0/physics_layer_0/angular_velocity = 0.0 +20:22/0 = 0 +20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:22/0/physics_layer_0/angular_velocity = 0.0 +21:22/0 = 0 +21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:22/0/physics_layer_0/angular_velocity = 0.0 +22:22/0 = 0 +22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:22/0/physics_layer_0/angular_velocity = 0.0 +23:22/0 = 0 +23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:22/0/physics_layer_0/angular_velocity = 0.0 +24:22/0 = 0 +24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:22/0/physics_layer_0/angular_velocity = 0.0 +25:22/0 = 0 +25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:22/0/physics_layer_0/angular_velocity = 0.0 +26:22/0 = 0 +26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:22/0/physics_layer_0/angular_velocity = 0.0 +27:22/0 = 0 +27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:22/0/physics_layer_0/angular_velocity = 0.0 +28:22/0 = 0 +28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:22/0/physics_layer_0/angular_velocity = 0.0 +29:22/0 = 0 +29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:22/0/physics_layer_0/angular_velocity = 0.0 +30:22/0 = 0 +30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:22/0/physics_layer_0/angular_velocity = 0.0 +31:22/0 = 0 +31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:22/0/physics_layer_0/angular_velocity = 0.0 +32:22/0 = 0 +32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:22/0/physics_layer_0/angular_velocity = 0.0 +33:22/0 = 0 +33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:22/0/physics_layer_0/angular_velocity = 0.0 +34:22/0 = 0 +34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:22/0/physics_layer_0/angular_velocity = 0.0 +35:22/0 = 0 +35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:22/0/physics_layer_0/angular_velocity = 0.0 +36:22/0 = 0 +36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:22/0/physics_layer_0/angular_velocity = 0.0 +37:22/0 = 0 +37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:22/0/physics_layer_0/angular_velocity = 0.0 +38:22/0 = 0 +38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:22/0/physics_layer_0/angular_velocity = 0.0 +39:22/0 = 0 +39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:22/0/physics_layer_0/angular_velocity = 0.0 +40:22/0 = 0 +40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:22/0/physics_layer_0/angular_velocity = 0.0 +41:22/0 = 0 +41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:22/0/physics_layer_0/angular_velocity = 0.0 +42:22/0 = 0 +42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:22/0/physics_layer_0/angular_velocity = 0.0 +43:22/0 = 0 +43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:22/0/physics_layer_0/angular_velocity = 0.0 +44:22/0 = 0 +44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:22/0/physics_layer_0/angular_velocity = 0.0 +45:22/0 = 0 +45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:22/0/physics_layer_0/angular_velocity = 0.0 +46:22/0 = 0 +46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:22/0/physics_layer_0/angular_velocity = 0.0 +47:22/0 = 0 +47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:22/0/physics_layer_0/angular_velocity = 0.0 +48:22/0 = 0 +48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:22/0/physics_layer_0/angular_velocity = 0.0 +49:22/0 = 0 +49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:22/0/physics_layer_0/angular_velocity = 0.0 +50:22/0 = 0 +50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:22/0/physics_layer_0/angular_velocity = 0.0 +51:22/0 = 0 +51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:22/0/physics_layer_0/angular_velocity = 0.0 +52:22/0 = 0 +52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:22/0/physics_layer_0/angular_velocity = 0.0 +53:22/0 = 0 +53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:22/0/physics_layer_0/angular_velocity = 0.0 +54:22/0 = 0 +54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:22/0/physics_layer_0/angular_velocity = 0.0 +55:22/0 = 0 +55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:22/0/physics_layer_0/angular_velocity = 0.0 +56:22/0 = 0 +56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:22/0/physics_layer_0/angular_velocity = 0.0 +57:22/0 = 0 +57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:22/0/physics_layer_0/angular_velocity = 0.0 +58:22/0 = 0 +58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:22/0/physics_layer_0/angular_velocity = 0.0 +59:22/0 = 0 +59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:22/0/physics_layer_0/angular_velocity = 0.0 +60:22/0 = 0 +60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:22/0/physics_layer_0/angular_velocity = 0.0 +61:22/0 = 0 +61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:22/0/physics_layer_0/angular_velocity = 0.0 +62:22/0 = 0 +62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:22/0/physics_layer_0/angular_velocity = 0.0 +63:22/0 = 0 +63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:22/0/physics_layer_0/angular_velocity = 0.0 +64:22/0 = 0 +64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:22/0/physics_layer_0/angular_velocity = 0.0 +65:22/0 = 0 +65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:22/0/physics_layer_0/angular_velocity = 0.0 +66:22/0 = 0 +66:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:22/0/physics_layer_0/angular_velocity = 0.0 +67:22/0 = 0 +67:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:22/0/physics_layer_0/angular_velocity = 0.0 +68:22/0 = 0 +68:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:22/0/physics_layer_0/angular_velocity = 0.0 +69:22/0 = 0 +69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:22/0/physics_layer_0/angular_velocity = 0.0 +70:22/0 = 0 +70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:22/0/physics_layer_0/angular_velocity = 0.0 +71:22/0 = 0 +71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:22/0/physics_layer_0/angular_velocity = 0.0 +72:22/0 = 0 +72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:22/0/physics_layer_0/angular_velocity = 0.0 +73:22/0 = 0 +73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:22/0/physics_layer_0/angular_velocity = 0.0 +74:22/0 = 0 +74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:22/0/physics_layer_0/angular_velocity = 0.0 +75:22/0 = 0 +75:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:22/0/physics_layer_0/angular_velocity = 0.0 +76:22/0 = 0 +76:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:22/0/physics_layer_0/angular_velocity = 0.0 +77:22/0 = 0 +77:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:22/0/physics_layer_0/angular_velocity = 0.0 +78:22/0 = 0 +78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:22/0/physics_layer_0/angular_velocity = 0.0 +79:22/0 = 0 +79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:22/0/physics_layer_0/angular_velocity = 0.0 +80:22/0 = 0 +80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:22/0/physics_layer_0/angular_velocity = 0.0 +81:22/0 = 0 +81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:22/0/physics_layer_0/angular_velocity = 0.0 +82:22/0 = 0 +82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:22/0/physics_layer_0/angular_velocity = 0.0 +83:22/0 = 0 +83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:22/0/physics_layer_0/angular_velocity = 0.0 +84:22/0 = 0 +84:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:22/0/physics_layer_0/angular_velocity = 0.0 +85:22/0 = 0 +85:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:22/0/physics_layer_0/angular_velocity = 0.0 +86:22/0 = 0 +86:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:22/0/physics_layer_0/angular_velocity = 0.0 +87:22/0 = 0 +87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:22/0/physics_layer_0/angular_velocity = 0.0 +88:22/0 = 0 +88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:22/0/physics_layer_0/angular_velocity = 0.0 +89:22/0 = 0 +89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:22/0/physics_layer_0/angular_velocity = 0.0 +90:22/0 = 0 +90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:22/0/physics_layer_0/angular_velocity = 0.0 +91:22/0 = 0 +91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:22/0/physics_layer_0/angular_velocity = 0.0 +92:22/0 = 0 +92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:22/0/physics_layer_0/angular_velocity = 0.0 +93:22/0 = 0 +93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:22/0/physics_layer_0/angular_velocity = 0.0 +94:22/0 = 0 +94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:22/0/physics_layer_0/angular_velocity = 0.0 +95:22/0 = 0 +95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:22/0/physics_layer_0/angular_velocity = 0.0 +96:22/0 = 0 +96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:22/0/physics_layer_0/angular_velocity = 0.0 +97:22/0 = 0 +97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:22/0/physics_layer_0/angular_velocity = 0.0 +98:22/0 = 0 +98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:22/0/physics_layer_0/angular_velocity = 0.0 +99:22/0 = 0 +99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:22/0/physics_layer_0/angular_velocity = 0.0 +100:22/0 = 0 +100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:22/0/physics_layer_0/angular_velocity = 0.0 +101:22/0 = 0 +101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:22/0/physics_layer_0/angular_velocity = 0.0 +102:22/0 = 0 +102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:22/0/physics_layer_0/angular_velocity = 0.0 +103:22/0 = 0 +103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:22/0/physics_layer_0/angular_velocity = 0.0 +104:22/0 = 0 +104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:22/0/physics_layer_0/angular_velocity = 0.0 +105:22/0 = 0 +105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:22/0/physics_layer_0/angular_velocity = 0.0 +106:22/0 = 0 +106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:22/0/physics_layer_0/angular_velocity = 0.0 +107:22/0 = 0 +107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:22/0/physics_layer_0/angular_velocity = 0.0 +108:22/0 = 0 +108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:22/0/physics_layer_0/angular_velocity = 0.0 +109:22/0 = 0 +109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:22/0/physics_layer_0/angular_velocity = 0.0 +110:22/0 = 0 +110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:22/0/physics_layer_0/angular_velocity = 0.0 +111:22/0 = 0 +111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:22/0/physics_layer_0/angular_velocity = 0.0 +112:22/0 = 0 +112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:22/0/physics_layer_0/angular_velocity = 0.0 +113:22/0 = 0 +113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:22/0/physics_layer_0/angular_velocity = 0.0 +114:22/0 = 0 +114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:22/0/physics_layer_0/angular_velocity = 0.0 +115:22/0 = 0 +115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:22/0/physics_layer_0/angular_velocity = 0.0 +116:22/0 = 0 +116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:22/0/physics_layer_0/angular_velocity = 0.0 +117:22/0 = 0 +117:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:22/0/physics_layer_0/angular_velocity = 0.0 +118:22/0 = 0 +118:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:22/0/physics_layer_0/angular_velocity = 0.0 +119:22/0 = 0 +119:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:22/0/physics_layer_0/angular_velocity = 0.0 +120:22/0 = 0 +120:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:22/0/physics_layer_0/angular_velocity = 0.0 +121:22/0 = 0 +121:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:22/0/physics_layer_0/angular_velocity = 0.0 +122:22/0 = 0 +122:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:22/0/physics_layer_0/angular_velocity = 0.0 +123:22/0 = 0 +123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:22/0/physics_layer_0/angular_velocity = 0.0 +124:22/0 = 0 +124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:22/0/physics_layer_0/angular_velocity = 0.0 +125:22/0 = 0 +125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:22/0/physics_layer_0/angular_velocity = 0.0 +126:22/0 = 0 +126:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:22/0/physics_layer_0/angular_velocity = 0.0 +127:22/0 = 0 +127:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:22/0/physics_layer_0/angular_velocity = 0.0 +128:22/0 = 0 +128:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:22/0/physics_layer_0/angular_velocity = 0.0 +129:22/0 = 0 +129:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:22/0/physics_layer_0/angular_velocity = 0.0 +130:22/0 = 0 +130:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:22/0/physics_layer_0/angular_velocity = 0.0 +131:22/0 = 0 +131:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:22/0/physics_layer_0/angular_velocity = 0.0 +132:22/0 = 0 +132:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:22/0/physics_layer_0/angular_velocity = 0.0 +133:22/0 = 0 +133:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:22/0/physics_layer_0/angular_velocity = 0.0 +134:22/0 = 0 +134:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:22/0/physics_layer_0/angular_velocity = 0.0 +135:22/0 = 0 +135:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:22/0/physics_layer_0/angular_velocity = 0.0 +136:22/0 = 0 +136:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:22/0/physics_layer_0/angular_velocity = 0.0 +137:22/0 = 0 +137:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:22/0/physics_layer_0/angular_velocity = 0.0 +138:22/0 = 0 +138:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:22/0/physics_layer_0/angular_velocity = 0.0 +139:22/0 = 0 +139:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:22/0/physics_layer_0/angular_velocity = 0.0 +140:22/0 = 0 +140:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:22/0/physics_layer_0/angular_velocity = 0.0 +141:22/0 = 0 +141:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:22/0/physics_layer_0/angular_velocity = 0.0 +142:22/0 = 0 +142:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:22/0/physics_layer_0/angular_velocity = 0.0 +143:22/0 = 0 +143:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:22/0/physics_layer_0/angular_velocity = 0.0 +144:22/0 = 0 +144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:22/0/physics_layer_0/angular_velocity = 0.0 +145:22/0 = 0 +145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:22/0/physics_layer_0/angular_velocity = 0.0 +146:22/0 = 0 +146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:22/0/physics_layer_0/angular_velocity = 0.0 +147:22/0 = 0 +147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:22/0/physics_layer_0/angular_velocity = 0.0 +148:22/0 = 0 +148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:22/0/physics_layer_0/angular_velocity = 0.0 +149:22/0 = 0 +149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:22/0/physics_layer_0/angular_velocity = 0.0 +150:22/0 = 0 +150:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:22/0/physics_layer_0/angular_velocity = 0.0 +151:22/0 = 0 +151:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:22/0/physics_layer_0/angular_velocity = 0.0 +152:22/0 = 0 +152:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:22/0/physics_layer_0/angular_velocity = 0.0 +153:22/0 = 0 +153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:22/0/physics_layer_0/angular_velocity = 0.0 +154:22/0 = 0 +154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:22/0/physics_layer_0/angular_velocity = 0.0 +155:22/0 = 0 +155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:22/0/physics_layer_0/angular_velocity = 0.0 +156:22/0 = 0 +156:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:22/0/physics_layer_0/angular_velocity = 0.0 +157:22/0 = 0 +157:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:22/0/physics_layer_0/angular_velocity = 0.0 +158:22/0 = 0 +158:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:22/0/physics_layer_0/angular_velocity = 0.0 +159:22/0 = 0 +159:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:22/0/physics_layer_0/angular_velocity = 0.0 +160:22/0 = 0 +160:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:22/0/physics_layer_0/angular_velocity = 0.0 +161:22/0 = 0 +161:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:22/0/physics_layer_0/angular_velocity = 0.0 +162:22/0 = 0 +162:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:22/0/physics_layer_0/angular_velocity = 0.0 +163:22/0 = 0 +163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:22/0/physics_layer_0/angular_velocity = 0.0 +164:22/0 = 0 +164:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:22/0/physics_layer_0/angular_velocity = 0.0 +165:22/0 = 0 +165:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:22/0/physics_layer_0/angular_velocity = 0.0 +166:22/0 = 0 +166:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:22/0/physics_layer_0/angular_velocity = 0.0 +167:22/0 = 0 +167:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:22/0/physics_layer_0/angular_velocity = 0.0 +168:22/0 = 0 +168:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:22/0/physics_layer_0/angular_velocity = 0.0 +169:22/0 = 0 +169:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:22/0/physics_layer_0/angular_velocity = 0.0 +170:22/0 = 0 +170:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:22/0/physics_layer_0/angular_velocity = 0.0 +171:22/0 = 0 +171:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:22/0/physics_layer_0/angular_velocity = 0.0 +172:22/0 = 0 +172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:22/0/physics_layer_0/angular_velocity = 0.0 +173:22/0 = 0 +173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:22/0/physics_layer_0/angular_velocity = 0.0 +174:22/0 = 0 +174:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:22/0/physics_layer_0/angular_velocity = 0.0 +175:22/0 = 0 +175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:22/0/physics_layer_0/angular_velocity = 0.0 +176:22/0 = 0 +176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:22/0/physics_layer_0/angular_velocity = 0.0 +177:22/0 = 0 +177:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:22/0/physics_layer_0/angular_velocity = 0.0 +178:22/0 = 0 +178:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:22/0/physics_layer_0/angular_velocity = 0.0 +179:22/0 = 0 +179:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:22/0/physics_layer_0/angular_velocity = 0.0 +180:22/0 = 0 +180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:22/0/physics_layer_0/angular_velocity = 0.0 +181:22/0 = 0 +181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:22/0/physics_layer_0/angular_velocity = 0.0 +182:22/0 = 0 +182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:22/0/physics_layer_0/angular_velocity = 0.0 +183:22/0 = 0 +183:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:22/0/physics_layer_0/angular_velocity = 0.0 +184:22/0 = 0 +184:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:22/0/physics_layer_0/angular_velocity = 0.0 +185:22/0 = 0 +185:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:22/0/physics_layer_0/angular_velocity = 0.0 +186:22/0 = 0 +186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:22/0/physics_layer_0/angular_velocity = 0.0 +187:22/0 = 0 +187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:22/0/physics_layer_0/angular_velocity = 0.0 +188:22/0 = 0 +188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:22/0/physics_layer_0/angular_velocity = 0.0 +189:22/0 = 0 +189:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:22/0/physics_layer_0/angular_velocity = 0.0 +190:22/0 = 0 +190:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:22/0/physics_layer_0/angular_velocity = 0.0 +191:22/0 = 0 +191:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:22/0/physics_layer_0/angular_velocity = 0.0 +192:22/0 = 0 +192:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:22/0/physics_layer_0/angular_velocity = 0.0 +193:22/0 = 0 +193:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:22/0/physics_layer_0/angular_velocity = 0.0 +194:22/0 = 0 +194:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:22/0/physics_layer_0/angular_velocity = 0.0 +195:22/0 = 0 +195:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:22/0/physics_layer_0/angular_velocity = 0.0 +196:22/0 = 0 +196:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:22/0/physics_layer_0/angular_velocity = 0.0 +197:22/0 = 0 +197:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:22/0/physics_layer_0/angular_velocity = 0.0 +198:22/0 = 0 +198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:22/0/physics_layer_0/angular_velocity = 0.0 +199:22/0 = 0 +199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:22/0/physics_layer_0/angular_velocity = 0.0 +200:22/0 = 0 +200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:22/0/physics_layer_0/angular_velocity = 0.0 +201:22/0 = 0 +201:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:22/0/physics_layer_0/angular_velocity = 0.0 +202:22/0 = 0 +202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:22/0/physics_layer_0/angular_velocity = 0.0 +203:22/0 = 0 +203:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:22/0/physics_layer_0/angular_velocity = 0.0 +204:22/0 = 0 +204:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:22/0/physics_layer_0/angular_velocity = 0.0 +205:22/0 = 0 +205:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:22/0/physics_layer_0/angular_velocity = 0.0 +206:22/0 = 0 +206:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:22/0/physics_layer_0/angular_velocity = 0.0 +207:22/0 = 0 +207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:22/0/physics_layer_0/angular_velocity = 0.0 +208:22/0 = 0 +208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:22/0/physics_layer_0/angular_velocity = 0.0 +209:22/0 = 0 +209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:22/0/physics_layer_0/angular_velocity = 0.0 +210:22/0 = 0 +210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:22/0/physics_layer_0/angular_velocity = 0.0 +0:23/0 = 0 +0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:23/0/physics_layer_0/angular_velocity = 0.0 +1:23/0 = 0 +1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:23/0/physics_layer_0/angular_velocity = 0.0 +2:23/0 = 0 +2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:23/0/physics_layer_0/angular_velocity = 0.0 +3:23/0 = 0 +3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:23/0/physics_layer_0/angular_velocity = 0.0 +4:23/0 = 0 +4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:23/0/physics_layer_0/angular_velocity = 0.0 +5:23/0 = 0 +5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:23/0/physics_layer_0/angular_velocity = 0.0 +6:23/0 = 0 +6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:23/0/physics_layer_0/angular_velocity = 0.0 +7:23/0 = 0 +7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:23/0/physics_layer_0/angular_velocity = 0.0 +8:23/0 = 0 +8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:23/0/physics_layer_0/angular_velocity = 0.0 +9:23/0 = 0 +9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:23/0/physics_layer_0/angular_velocity = 0.0 +10:23/0 = 0 +10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:23/0/physics_layer_0/angular_velocity = 0.0 +11:23/0 = 0 +11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:23/0/physics_layer_0/angular_velocity = 0.0 +12:23/0 = 0 +12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:23/0/physics_layer_0/angular_velocity = 0.0 +13:23/0 = 0 +13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:23/0/physics_layer_0/angular_velocity = 0.0 +14:23/0 = 0 +14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:23/0/physics_layer_0/angular_velocity = 0.0 +15:23/0 = 0 +15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:23/0/physics_layer_0/angular_velocity = 0.0 +16:23/0 = 0 +16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:23/0/physics_layer_0/angular_velocity = 0.0 +17:23/0 = 0 +17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:23/0/physics_layer_0/angular_velocity = 0.0 +18:23/0 = 0 +18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:23/0/physics_layer_0/angular_velocity = 0.0 +19:23/0 = 0 +19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:23/0/physics_layer_0/angular_velocity = 0.0 +20:23/0 = 0 +20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:23/0/physics_layer_0/angular_velocity = 0.0 +21:23/0 = 0 +21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:23/0/physics_layer_0/angular_velocity = 0.0 +22:23/0 = 0 +22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:23/0/physics_layer_0/angular_velocity = 0.0 +23:23/0 = 0 +23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:23/0/physics_layer_0/angular_velocity = 0.0 +24:23/0 = 0 +24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:23/0/physics_layer_0/angular_velocity = 0.0 +25:23/0 = 0 +25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:23/0/physics_layer_0/angular_velocity = 0.0 +26:23/0 = 0 +26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:23/0/physics_layer_0/angular_velocity = 0.0 +27:23/0 = 0 +27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:23/0/physics_layer_0/angular_velocity = 0.0 +28:23/0 = 0 +28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:23/0/physics_layer_0/angular_velocity = 0.0 +29:23/0 = 0 +29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:23/0/physics_layer_0/angular_velocity = 0.0 +30:23/0 = 0 +30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:23/0/physics_layer_0/angular_velocity = 0.0 +31:23/0 = 0 +31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:23/0/physics_layer_0/angular_velocity = 0.0 +32:23/0 = 0 +32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:23/0/physics_layer_0/angular_velocity = 0.0 +33:23/0 = 0 +33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:23/0/physics_layer_0/angular_velocity = 0.0 +34:23/0 = 0 +34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:23/0/physics_layer_0/angular_velocity = 0.0 +35:23/0 = 0 +35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:23/0/physics_layer_0/angular_velocity = 0.0 +36:23/0 = 0 +36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:23/0/physics_layer_0/angular_velocity = 0.0 +37:23/0 = 0 +37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:23/0/physics_layer_0/angular_velocity = 0.0 +38:23/0 = 0 +38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:23/0/physics_layer_0/angular_velocity = 0.0 +39:23/0 = 0 +39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:23/0/physics_layer_0/angular_velocity = 0.0 +40:23/0 = 0 +40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:23/0/physics_layer_0/angular_velocity = 0.0 +41:23/0 = 0 +41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:23/0/physics_layer_0/angular_velocity = 0.0 +42:23/0 = 0 +42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:23/0/physics_layer_0/angular_velocity = 0.0 +43:23/0 = 0 +43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:23/0/physics_layer_0/angular_velocity = 0.0 +44:23/0 = 0 +44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:23/0/physics_layer_0/angular_velocity = 0.0 +45:23/0 = 0 +45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:23/0/physics_layer_0/angular_velocity = 0.0 +46:23/0 = 0 +46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:23/0/physics_layer_0/angular_velocity = 0.0 +47:23/0 = 0 +47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:23/0/physics_layer_0/angular_velocity = 0.0 +48:23/0 = 0 +48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:23/0/physics_layer_0/angular_velocity = 0.0 +49:23/0 = 0 +49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:23/0/physics_layer_0/angular_velocity = 0.0 +50:23/0 = 0 +50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:23/0/physics_layer_0/angular_velocity = 0.0 +51:23/0 = 0 +51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:23/0/physics_layer_0/angular_velocity = 0.0 +52:23/0 = 0 +52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:23/0/physics_layer_0/angular_velocity = 0.0 +53:23/0 = 0 +53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:23/0/physics_layer_0/angular_velocity = 0.0 +54:23/0 = 0 +54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:23/0/physics_layer_0/angular_velocity = 0.0 +55:23/0 = 0 +55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:23/0/physics_layer_0/angular_velocity = 0.0 +56:23/0 = 0 +56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:23/0/physics_layer_0/angular_velocity = 0.0 +57:23/0 = 0 +57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:23/0/physics_layer_0/angular_velocity = 0.0 +58:23/0 = 0 +58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:23/0/physics_layer_0/angular_velocity = 0.0 +59:23/0 = 0 +59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:23/0/physics_layer_0/angular_velocity = 0.0 +60:23/0 = 0 +60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:23/0/physics_layer_0/angular_velocity = 0.0 +61:23/0 = 0 +61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:23/0/physics_layer_0/angular_velocity = 0.0 +62:23/0 = 0 +62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:23/0/physics_layer_0/angular_velocity = 0.0 +63:23/0 = 0 +63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:23/0/physics_layer_0/angular_velocity = 0.0 +64:23/0 = 0 +64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:23/0/physics_layer_0/angular_velocity = 0.0 +65:23/0 = 0 +65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:23/0/physics_layer_0/angular_velocity = 0.0 +66:23/0 = 0 +66:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:23/0/physics_layer_0/angular_velocity = 0.0 +67:23/0 = 0 +67:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:23/0/physics_layer_0/angular_velocity = 0.0 +68:23/0 = 0 +68:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:23/0/physics_layer_0/angular_velocity = 0.0 +69:23/0 = 0 +69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:23/0/physics_layer_0/angular_velocity = 0.0 +70:23/0 = 0 +70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:23/0/physics_layer_0/angular_velocity = 0.0 +71:23/0 = 0 +71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:23/0/physics_layer_0/angular_velocity = 0.0 +72:23/0 = 0 +72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:23/0/physics_layer_0/angular_velocity = 0.0 +73:23/0 = 0 +73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:23/0/physics_layer_0/angular_velocity = 0.0 +74:23/0 = 0 +74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:23/0/physics_layer_0/angular_velocity = 0.0 +75:23/0 = 0 +75:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:23/0/physics_layer_0/angular_velocity = 0.0 +76:23/0 = 0 +76:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:23/0/physics_layer_0/angular_velocity = 0.0 +77:23/0 = 0 +77:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:23/0/physics_layer_0/angular_velocity = 0.0 +78:23/0 = 0 +78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:23/0/physics_layer_0/angular_velocity = 0.0 +79:23/0 = 0 +79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:23/0/physics_layer_0/angular_velocity = 0.0 +80:23/0 = 0 +80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:23/0/physics_layer_0/angular_velocity = 0.0 +81:23/0 = 0 +81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:23/0/physics_layer_0/angular_velocity = 0.0 +82:23/0 = 0 +82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:23/0/physics_layer_0/angular_velocity = 0.0 +83:23/0 = 0 +83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:23/0/physics_layer_0/angular_velocity = 0.0 +84:23/0 = 0 +84:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:23/0/physics_layer_0/angular_velocity = 0.0 +85:23/0 = 0 +85:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:23/0/physics_layer_0/angular_velocity = 0.0 +86:23/0 = 0 +86:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:23/0/physics_layer_0/angular_velocity = 0.0 +87:23/0 = 0 +87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:23/0/physics_layer_0/angular_velocity = 0.0 +88:23/0 = 0 +88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:23/0/physics_layer_0/angular_velocity = 0.0 +89:23/0 = 0 +89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:23/0/physics_layer_0/angular_velocity = 0.0 +90:23/0 = 0 +90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:23/0/physics_layer_0/angular_velocity = 0.0 +91:23/0 = 0 +91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:23/0/physics_layer_0/angular_velocity = 0.0 +92:23/0 = 0 +92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:23/0/physics_layer_0/angular_velocity = 0.0 +93:23/0 = 0 +93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:23/0/physics_layer_0/angular_velocity = 0.0 +94:23/0 = 0 +94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:23/0/physics_layer_0/angular_velocity = 0.0 +95:23/0 = 0 +95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:23/0/physics_layer_0/angular_velocity = 0.0 +96:23/0 = 0 +96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:23/0/physics_layer_0/angular_velocity = 0.0 +97:23/0 = 0 +97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:23/0/physics_layer_0/angular_velocity = 0.0 +98:23/0 = 0 +98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:23/0/physics_layer_0/angular_velocity = 0.0 +99:23/0 = 0 +99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:23/0/physics_layer_0/angular_velocity = 0.0 +100:23/0 = 0 +100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:23/0/physics_layer_0/angular_velocity = 0.0 +101:23/0 = 0 +101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:23/0/physics_layer_0/angular_velocity = 0.0 +102:23/0 = 0 +102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:23/0/physics_layer_0/angular_velocity = 0.0 +103:23/0 = 0 +103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:23/0/physics_layer_0/angular_velocity = 0.0 +104:23/0 = 0 +104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:23/0/physics_layer_0/angular_velocity = 0.0 +105:23/0 = 0 +105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:23/0/physics_layer_0/angular_velocity = 0.0 +106:23/0 = 0 +106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:23/0/physics_layer_0/angular_velocity = 0.0 +107:23/0 = 0 +107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:23/0/physics_layer_0/angular_velocity = 0.0 +108:23/0 = 0 +108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:23/0/physics_layer_0/angular_velocity = 0.0 +109:23/0 = 0 +109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:23/0/physics_layer_0/angular_velocity = 0.0 +110:23/0 = 0 +110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:23/0/physics_layer_0/angular_velocity = 0.0 +111:23/0 = 0 +111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:23/0/physics_layer_0/angular_velocity = 0.0 +112:23/0 = 0 +112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:23/0/physics_layer_0/angular_velocity = 0.0 +113:23/0 = 0 +113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:23/0/physics_layer_0/angular_velocity = 0.0 +114:23/0 = 0 +114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:23/0/physics_layer_0/angular_velocity = 0.0 +115:23/0 = 0 +115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:23/0/physics_layer_0/angular_velocity = 0.0 +116:23/0 = 0 +116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:23/0/physics_layer_0/angular_velocity = 0.0 +117:23/0 = 0 +117:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:23/0/physics_layer_0/angular_velocity = 0.0 +118:23/0 = 0 +118:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:23/0/physics_layer_0/angular_velocity = 0.0 +119:23/0 = 0 +119:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:23/0/physics_layer_0/angular_velocity = 0.0 +120:23/0 = 0 +120:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:23/0/physics_layer_0/angular_velocity = 0.0 +121:23/0 = 0 +121:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:23/0/physics_layer_0/angular_velocity = 0.0 +122:23/0 = 0 +122:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:23/0/physics_layer_0/angular_velocity = 0.0 +123:23/0 = 0 +123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:23/0/physics_layer_0/angular_velocity = 0.0 +124:23/0 = 0 +124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:23/0/physics_layer_0/angular_velocity = 0.0 +125:23/0 = 0 +125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:23/0/physics_layer_0/angular_velocity = 0.0 +126:23/0 = 0 +126:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:23/0/physics_layer_0/angular_velocity = 0.0 +127:23/0 = 0 +127:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:23/0/physics_layer_0/angular_velocity = 0.0 +128:23/0 = 0 +128:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:23/0/physics_layer_0/angular_velocity = 0.0 +129:23/0 = 0 +129:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:23/0/physics_layer_0/angular_velocity = 0.0 +130:23/0 = 0 +130:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:23/0/physics_layer_0/angular_velocity = 0.0 +131:23/0 = 0 +131:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:23/0/physics_layer_0/angular_velocity = 0.0 +132:23/0 = 0 +132:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:23/0/physics_layer_0/angular_velocity = 0.0 +133:23/0 = 0 +133:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:23/0/physics_layer_0/angular_velocity = 0.0 +134:23/0 = 0 +134:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:23/0/physics_layer_0/angular_velocity = 0.0 +135:23/0 = 0 +135:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:23/0/physics_layer_0/angular_velocity = 0.0 +136:23/0 = 0 +136:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:23/0/physics_layer_0/angular_velocity = 0.0 +137:23/0 = 0 +137:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:23/0/physics_layer_0/angular_velocity = 0.0 +138:23/0 = 0 +138:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:23/0/physics_layer_0/angular_velocity = 0.0 +139:23/0 = 0 +139:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:23/0/physics_layer_0/angular_velocity = 0.0 +140:23/0 = 0 +140:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:23/0/physics_layer_0/angular_velocity = 0.0 +141:23/0 = 0 +141:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:23/0/physics_layer_0/angular_velocity = 0.0 +142:23/0 = 0 +142:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:23/0/physics_layer_0/angular_velocity = 0.0 +143:23/0 = 0 +143:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:23/0/physics_layer_0/angular_velocity = 0.0 +144:23/0 = 0 +144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:23/0/physics_layer_0/angular_velocity = 0.0 +145:23/0 = 0 +145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:23/0/physics_layer_0/angular_velocity = 0.0 +146:23/0 = 0 +146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:23/0/physics_layer_0/angular_velocity = 0.0 +147:23/0 = 0 +147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:23/0/physics_layer_0/angular_velocity = 0.0 +148:23/0 = 0 +148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:23/0/physics_layer_0/angular_velocity = 0.0 +149:23/0 = 0 +149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:23/0/physics_layer_0/angular_velocity = 0.0 +150:23/0 = 0 +150:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:23/0/physics_layer_0/angular_velocity = 0.0 +151:23/0 = 0 +151:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:23/0/physics_layer_0/angular_velocity = 0.0 +152:23/0 = 0 +152:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:23/0/physics_layer_0/angular_velocity = 0.0 +153:23/0 = 0 +153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:23/0/physics_layer_0/angular_velocity = 0.0 +154:23/0 = 0 +154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:23/0/physics_layer_0/angular_velocity = 0.0 +155:23/0 = 0 +155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:23/0/physics_layer_0/angular_velocity = 0.0 +156:23/0 = 0 +156:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:23/0/physics_layer_0/angular_velocity = 0.0 +157:23/0 = 0 +157:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:23/0/physics_layer_0/angular_velocity = 0.0 +158:23/0 = 0 +158:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:23/0/physics_layer_0/angular_velocity = 0.0 +159:23/0 = 0 +159:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:23/0/physics_layer_0/angular_velocity = 0.0 +160:23/0 = 0 +160:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:23/0/physics_layer_0/angular_velocity = 0.0 +161:23/0 = 0 +161:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:23/0/physics_layer_0/angular_velocity = 0.0 +162:23/0 = 0 +162:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:23/0/physics_layer_0/angular_velocity = 0.0 +163:23/0 = 0 +163:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:23/0/physics_layer_0/angular_velocity = 0.0 +164:23/0 = 0 +164:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:23/0/physics_layer_0/angular_velocity = 0.0 +165:23/0 = 0 +165:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:23/0/physics_layer_0/angular_velocity = 0.0 +166:23/0 = 0 +166:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:23/0/physics_layer_0/angular_velocity = 0.0 +167:23/0 = 0 +167:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:23/0/physics_layer_0/angular_velocity = 0.0 +168:23/0 = 0 +168:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:23/0/physics_layer_0/angular_velocity = 0.0 +169:23/0 = 0 +169:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:23/0/physics_layer_0/angular_velocity = 0.0 +170:23/0 = 0 +170:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:23/0/physics_layer_0/angular_velocity = 0.0 +171:23/0 = 0 +171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:23/0/physics_layer_0/angular_velocity = 0.0 +172:23/0 = 0 +172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:23/0/physics_layer_0/angular_velocity = 0.0 +173:23/0 = 0 +173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:23/0/physics_layer_0/angular_velocity = 0.0 +174:23/0 = 0 +174:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:23/0/physics_layer_0/angular_velocity = 0.0 +175:23/0 = 0 +175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:23/0/physics_layer_0/angular_velocity = 0.0 +176:23/0 = 0 +176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:23/0/physics_layer_0/angular_velocity = 0.0 +177:23/0 = 0 +177:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:23/0/physics_layer_0/angular_velocity = 0.0 +178:23/0 = 0 +178:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:23/0/physics_layer_0/angular_velocity = 0.0 +179:23/0 = 0 +179:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:23/0/physics_layer_0/angular_velocity = 0.0 +180:23/0 = 0 +180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:23/0/physics_layer_0/angular_velocity = 0.0 +181:23/0 = 0 +181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:23/0/physics_layer_0/angular_velocity = 0.0 +182:23/0 = 0 +182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:23/0/physics_layer_0/angular_velocity = 0.0 +183:23/0 = 0 +183:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:23/0/physics_layer_0/angular_velocity = 0.0 +184:23/0 = 0 +184:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:23/0/physics_layer_0/angular_velocity = 0.0 +185:23/0 = 0 +185:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:23/0/physics_layer_0/angular_velocity = 0.0 +186:23/0 = 0 +186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:23/0/physics_layer_0/angular_velocity = 0.0 +187:23/0 = 0 +187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:23/0/physics_layer_0/angular_velocity = 0.0 +188:23/0 = 0 +188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:23/0/physics_layer_0/angular_velocity = 0.0 +189:23/0 = 0 +189:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:23/0/physics_layer_0/angular_velocity = 0.0 +190:23/0 = 0 +190:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:23/0/physics_layer_0/angular_velocity = 0.0 +191:23/0 = 0 +191:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:23/0/physics_layer_0/angular_velocity = 0.0 +192:23/0 = 0 +192:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:23/0/physics_layer_0/angular_velocity = 0.0 +193:23/0 = 0 +193:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:23/0/physics_layer_0/angular_velocity = 0.0 +194:23/0 = 0 +194:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:23/0/physics_layer_0/angular_velocity = 0.0 +195:23/0 = 0 +195:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:23/0/physics_layer_0/angular_velocity = 0.0 +196:23/0 = 0 +196:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:23/0/physics_layer_0/angular_velocity = 0.0 +197:23/0 = 0 +197:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:23/0/physics_layer_0/angular_velocity = 0.0 +198:23/0 = 0 +198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:23/0/physics_layer_0/angular_velocity = 0.0 +199:23/0 = 0 +199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:23/0/physics_layer_0/angular_velocity = 0.0 +200:23/0 = 0 +200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:23/0/physics_layer_0/angular_velocity = 0.0 +201:23/0 = 0 +201:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:23/0/physics_layer_0/angular_velocity = 0.0 +202:23/0 = 0 +202:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:23/0/physics_layer_0/angular_velocity = 0.0 +203:23/0 = 0 +203:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:23/0/physics_layer_0/angular_velocity = 0.0 +204:23/0 = 0 +204:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:23/0/physics_layer_0/angular_velocity = 0.0 +205:23/0 = 0 +205:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:23/0/physics_layer_0/angular_velocity = 0.0 +206:23/0 = 0 +206:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:23/0/physics_layer_0/angular_velocity = 0.0 +207:23/0 = 0 +207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:23/0/physics_layer_0/angular_velocity = 0.0 +208:23/0 = 0 +208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:23/0/physics_layer_0/angular_velocity = 0.0 +209:23/0 = 0 +209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:23/0/physics_layer_0/angular_velocity = 0.0 +210:23/0 = 0 +210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:23/0/physics_layer_0/angular_velocity = 0.0 +0:24/0 = 0 +0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:24/0/physics_layer_0/angular_velocity = 0.0 +1:24/0 = 0 +1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:24/0/physics_layer_0/angular_velocity = 0.0 +2:24/0 = 0 +2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:24/0/physics_layer_0/angular_velocity = 0.0 +3:24/0 = 0 +3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:24/0/physics_layer_0/angular_velocity = 0.0 +4:24/0 = 0 +4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:24/0/physics_layer_0/angular_velocity = 0.0 +5:24/0 = 0 +5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:24/0/physics_layer_0/angular_velocity = 0.0 +6:24/0 = 0 +6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:24/0/physics_layer_0/angular_velocity = 0.0 +7:24/0 = 0 +7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:24/0/physics_layer_0/angular_velocity = 0.0 +8:24/0 = 0 +8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:24/0/physics_layer_0/angular_velocity = 0.0 +9:24/0 = 0 +9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:24/0/physics_layer_0/angular_velocity = 0.0 +10:24/0 = 0 +10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:24/0/physics_layer_0/angular_velocity = 0.0 +11:24/0 = 0 +11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:24/0/physics_layer_0/angular_velocity = 0.0 +12:24/0 = 0 +12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:24/0/physics_layer_0/angular_velocity = 0.0 +13:24/0 = 0 +13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:24/0/physics_layer_0/angular_velocity = 0.0 +14:24/0 = 0 +14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:24/0/physics_layer_0/angular_velocity = 0.0 +15:24/0 = 0 +15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:24/0/physics_layer_0/angular_velocity = 0.0 +16:24/0 = 0 +16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:24/0/physics_layer_0/angular_velocity = 0.0 +17:24/0 = 0 +17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:24/0/physics_layer_0/angular_velocity = 0.0 +18:24/0 = 0 +18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:24/0/physics_layer_0/angular_velocity = 0.0 +19:24/0 = 0 +19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:24/0/physics_layer_0/angular_velocity = 0.0 +20:24/0 = 0 +20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:24/0/physics_layer_0/angular_velocity = 0.0 +21:24/0 = 0 +21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:24/0/physics_layer_0/angular_velocity = 0.0 +22:24/0 = 0 +22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:24/0/physics_layer_0/angular_velocity = 0.0 +23:24/0 = 0 +23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:24/0/physics_layer_0/angular_velocity = 0.0 +24:24/0 = 0 +24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:24/0/physics_layer_0/angular_velocity = 0.0 +25:24/0 = 0 +25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:24/0/physics_layer_0/angular_velocity = 0.0 +26:24/0 = 0 +26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:24/0/physics_layer_0/angular_velocity = 0.0 +27:24/0 = 0 +27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:24/0/physics_layer_0/angular_velocity = 0.0 +28:24/0 = 0 +28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:24/0/physics_layer_0/angular_velocity = 0.0 +29:24/0 = 0 +29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:24/0/physics_layer_0/angular_velocity = 0.0 +30:24/0 = 0 +30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:24/0/physics_layer_0/angular_velocity = 0.0 +31:24/0 = 0 +31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:24/0/physics_layer_0/angular_velocity = 0.0 +32:24/0 = 0 +32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:24/0/physics_layer_0/angular_velocity = 0.0 +33:24/0 = 0 +33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:24/0/physics_layer_0/angular_velocity = 0.0 +34:24/0 = 0 +34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:24/0/physics_layer_0/angular_velocity = 0.0 +35:24/0 = 0 +35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:24/0/physics_layer_0/angular_velocity = 0.0 +36:24/0 = 0 +36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:24/0/physics_layer_0/angular_velocity = 0.0 +37:24/0 = 0 +37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:24/0/physics_layer_0/angular_velocity = 0.0 +38:24/0 = 0 +38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:24/0/physics_layer_0/angular_velocity = 0.0 +39:24/0 = 0 +39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:24/0/physics_layer_0/angular_velocity = 0.0 +40:24/0 = 0 +40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:24/0/physics_layer_0/angular_velocity = 0.0 +41:24/0 = 0 +41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:24/0/physics_layer_0/angular_velocity = 0.0 +42:24/0 = 0 +42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:24/0/physics_layer_0/angular_velocity = 0.0 +43:24/0 = 0 +43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:24/0/physics_layer_0/angular_velocity = 0.0 +44:24/0 = 0 +44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:24/0/physics_layer_0/angular_velocity = 0.0 +45:24/0 = 0 +45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:24/0/physics_layer_0/angular_velocity = 0.0 +46:24/0 = 0 +46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:24/0/physics_layer_0/angular_velocity = 0.0 +47:24/0 = 0 +47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:24/0/physics_layer_0/angular_velocity = 0.0 +48:24/0 = 0 +48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:24/0/physics_layer_0/angular_velocity = 0.0 +49:24/0 = 0 +49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:24/0/physics_layer_0/angular_velocity = 0.0 +50:24/0 = 0 +50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:24/0/physics_layer_0/angular_velocity = 0.0 +51:24/0 = 0 +51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:24/0/physics_layer_0/angular_velocity = 0.0 +52:24/0 = 0 +52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:24/0/physics_layer_0/angular_velocity = 0.0 +53:24/0 = 0 +53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:24/0/physics_layer_0/angular_velocity = 0.0 +54:24/0 = 0 +54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:24/0/physics_layer_0/angular_velocity = 0.0 +55:24/0 = 0 +55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:24/0/physics_layer_0/angular_velocity = 0.0 +56:24/0 = 0 +56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:24/0/physics_layer_0/angular_velocity = 0.0 +57:24/0 = 0 +57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:24/0/physics_layer_0/angular_velocity = 0.0 +58:24/0 = 0 +58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:24/0/physics_layer_0/angular_velocity = 0.0 +59:24/0 = 0 +59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:24/0/physics_layer_0/angular_velocity = 0.0 +60:24/0 = 0 +60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:24/0/physics_layer_0/angular_velocity = 0.0 +61:24/0 = 0 +61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:24/0/physics_layer_0/angular_velocity = 0.0 +62:24/0 = 0 +62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:24/0/physics_layer_0/angular_velocity = 0.0 +63:24/0 = 0 +63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:24/0/physics_layer_0/angular_velocity = 0.0 +64:24/0 = 0 +64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:24/0/physics_layer_0/angular_velocity = 0.0 +65:24/0 = 0 +65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:24/0/physics_layer_0/angular_velocity = 0.0 +66:24/0 = 0 +66:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:24/0/physics_layer_0/angular_velocity = 0.0 +67:24/0 = 0 +67:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:24/0/physics_layer_0/angular_velocity = 0.0 +68:24/0 = 0 +68:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:24/0/physics_layer_0/angular_velocity = 0.0 +69:24/0 = 0 +69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:24/0/physics_layer_0/angular_velocity = 0.0 +70:24/0 = 0 +70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:24/0/physics_layer_0/angular_velocity = 0.0 +71:24/0 = 0 +71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:24/0/physics_layer_0/angular_velocity = 0.0 +72:24/0 = 0 +72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:24/0/physics_layer_0/angular_velocity = 0.0 +73:24/0 = 0 +73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:24/0/physics_layer_0/angular_velocity = 0.0 +74:24/0 = 0 +74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:24/0/physics_layer_0/angular_velocity = 0.0 +75:24/0 = 0 +75:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:24/0/physics_layer_0/angular_velocity = 0.0 +76:24/0 = 0 +76:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:24/0/physics_layer_0/angular_velocity = 0.0 +77:24/0 = 0 +77:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:24/0/physics_layer_0/angular_velocity = 0.0 +78:24/0 = 0 +78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:24/0/physics_layer_0/angular_velocity = 0.0 +79:24/0 = 0 +79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:24/0/physics_layer_0/angular_velocity = 0.0 +80:24/0 = 0 +80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:24/0/physics_layer_0/angular_velocity = 0.0 +81:24/0 = 0 +81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:24/0/physics_layer_0/angular_velocity = 0.0 +82:24/0 = 0 +82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:24/0/physics_layer_0/angular_velocity = 0.0 +83:24/0 = 0 +83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:24/0/physics_layer_0/angular_velocity = 0.0 +84:24/0 = 0 +84:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:24/0/physics_layer_0/angular_velocity = 0.0 +85:24/0 = 0 +85:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:24/0/physics_layer_0/angular_velocity = 0.0 +86:24/0 = 0 +86:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:24/0/physics_layer_0/angular_velocity = 0.0 +87:24/0 = 0 +87:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:24/0/physics_layer_0/angular_velocity = 0.0 +88:24/0 = 0 +88:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:24/0/physics_layer_0/angular_velocity = 0.0 +89:24/0 = 0 +89:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:24/0/physics_layer_0/angular_velocity = 0.0 +90:24/0 = 0 +90:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:24/0/physics_layer_0/angular_velocity = 0.0 +91:24/0 = 0 +91:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:24/0/physics_layer_0/angular_velocity = 0.0 +92:24/0 = 0 +92:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:24/0/physics_layer_0/angular_velocity = 0.0 +93:24/0 = 0 +93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:24/0/physics_layer_0/angular_velocity = 0.0 +94:24/0 = 0 +94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:24/0/physics_layer_0/angular_velocity = 0.0 +95:24/0 = 0 +95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:24/0/physics_layer_0/angular_velocity = 0.0 +96:24/0 = 0 +96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:24/0/physics_layer_0/angular_velocity = 0.0 +97:24/0 = 0 +97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:24/0/physics_layer_0/angular_velocity = 0.0 +98:24/0 = 0 +98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:24/0/physics_layer_0/angular_velocity = 0.0 +99:24/0 = 0 +99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:24/0/physics_layer_0/angular_velocity = 0.0 +100:24/0 = 0 +100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:24/0/physics_layer_0/angular_velocity = 0.0 +101:24/0 = 0 +101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:24/0/physics_layer_0/angular_velocity = 0.0 +102:24/0 = 0 +102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:24/0/physics_layer_0/angular_velocity = 0.0 +103:24/0 = 0 +103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:24/0/physics_layer_0/angular_velocity = 0.0 +104:24/0 = 0 +104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:24/0/physics_layer_0/angular_velocity = 0.0 +105:24/0 = 0 +105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:24/0/physics_layer_0/angular_velocity = 0.0 +106:24/0 = 0 +106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:24/0/physics_layer_0/angular_velocity = 0.0 +107:24/0 = 0 +107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:24/0/physics_layer_0/angular_velocity = 0.0 +108:24/0 = 0 +108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:24/0/physics_layer_0/angular_velocity = 0.0 +109:24/0 = 0 +109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:24/0/physics_layer_0/angular_velocity = 0.0 +110:24/0 = 0 +110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:24/0/physics_layer_0/angular_velocity = 0.0 +111:24/0 = 0 +111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:24/0/physics_layer_0/angular_velocity = 0.0 +112:24/0 = 0 +112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:24/0/physics_layer_0/angular_velocity = 0.0 +113:24/0 = 0 +113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:24/0/physics_layer_0/angular_velocity = 0.0 +114:24/0 = 0 +114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:24/0/physics_layer_0/angular_velocity = 0.0 +115:24/0 = 0 +115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:24/0/physics_layer_0/angular_velocity = 0.0 +116:24/0 = 0 +116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:24/0/physics_layer_0/angular_velocity = 0.0 +117:24/0 = 0 +117:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:24/0/physics_layer_0/angular_velocity = 0.0 +118:24/0 = 0 +118:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:24/0/physics_layer_0/angular_velocity = 0.0 +119:24/0 = 0 +119:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:24/0/physics_layer_0/angular_velocity = 0.0 +120:24/0 = 0 +120:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:24/0/physics_layer_0/angular_velocity = 0.0 +121:24/0 = 0 +121:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:24/0/physics_layer_0/angular_velocity = 0.0 +122:24/0 = 0 +122:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:24/0/physics_layer_0/angular_velocity = 0.0 +123:24/0 = 0 +123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:24/0/physics_layer_0/angular_velocity = 0.0 +124:24/0 = 0 +124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:24/0/physics_layer_0/angular_velocity = 0.0 +125:24/0 = 0 +125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:24/0/physics_layer_0/angular_velocity = 0.0 +126:24/0 = 0 +126:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:24/0/physics_layer_0/angular_velocity = 0.0 +127:24/0 = 0 +127:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:24/0/physics_layer_0/angular_velocity = 0.0 +128:24/0 = 0 +128:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:24/0/physics_layer_0/angular_velocity = 0.0 +129:24/0 = 0 +129:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:24/0/physics_layer_0/angular_velocity = 0.0 +130:24/0 = 0 +130:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:24/0/physics_layer_0/angular_velocity = 0.0 +131:24/0 = 0 +131:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:24/0/physics_layer_0/angular_velocity = 0.0 +132:24/0 = 0 +132:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:24/0/physics_layer_0/angular_velocity = 0.0 +133:24/0 = 0 +133:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:24/0/physics_layer_0/angular_velocity = 0.0 +134:24/0 = 0 +134:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:24/0/physics_layer_0/angular_velocity = 0.0 +135:24/0 = 0 +135:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:24/0/physics_layer_0/angular_velocity = 0.0 +136:24/0 = 0 +136:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:24/0/physics_layer_0/angular_velocity = 0.0 +137:24/0 = 0 +137:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:24/0/physics_layer_0/angular_velocity = 0.0 +138:24/0 = 0 +138:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:24/0/physics_layer_0/angular_velocity = 0.0 +139:24/0 = 0 +139:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:24/0/physics_layer_0/angular_velocity = 0.0 +140:24/0 = 0 +140:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:24/0/physics_layer_0/angular_velocity = 0.0 +141:24/0 = 0 +141:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:24/0/physics_layer_0/angular_velocity = 0.0 +142:24/0 = 0 +142:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:24/0/physics_layer_0/angular_velocity = 0.0 +143:24/0 = 0 +143:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:24/0/physics_layer_0/angular_velocity = 0.0 +144:24/0 = 0 +144:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:24/0/physics_layer_0/angular_velocity = 0.0 +145:24/0 = 0 +145:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:24/0/physics_layer_0/angular_velocity = 0.0 +146:24/0 = 0 +146:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:24/0/physics_layer_0/angular_velocity = 0.0 +147:24/0 = 0 +147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:24/0/physics_layer_0/angular_velocity = 0.0 +148:24/0 = 0 +148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:24/0/physics_layer_0/angular_velocity = 0.0 +149:24/0 = 0 +149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:24/0/physics_layer_0/angular_velocity = 0.0 +150:24/0 = 0 +150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:24/0/physics_layer_0/angular_velocity = 0.0 +151:24/0 = 0 +151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:24/0/physics_layer_0/angular_velocity = 0.0 +152:24/0 = 0 +152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:24/0/physics_layer_0/angular_velocity = 0.0 +153:24/0 = 0 +153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:24/0/physics_layer_0/angular_velocity = 0.0 +154:24/0 = 0 +154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:24/0/physics_layer_0/angular_velocity = 0.0 +155:24/0 = 0 +155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:24/0/physics_layer_0/angular_velocity = 0.0 +156:24/0 = 0 +156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:24/0/physics_layer_0/angular_velocity = 0.0 +157:24/0 = 0 +157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:24/0/physics_layer_0/angular_velocity = 0.0 +158:24/0 = 0 +158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:24/0/physics_layer_0/angular_velocity = 0.0 +159:24/0 = 0 +159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:24/0/physics_layer_0/angular_velocity = 0.0 +160:24/0 = 0 +160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:24/0/physics_layer_0/angular_velocity = 0.0 +161:24/0 = 0 +161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:24/0/physics_layer_0/angular_velocity = 0.0 +162:24/0 = 0 +162:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:24/0/physics_layer_0/angular_velocity = 0.0 +163:24/0 = 0 +163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:24/0/physics_layer_0/angular_velocity = 0.0 +164:24/0 = 0 +164:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:24/0/physics_layer_0/angular_velocity = 0.0 +165:24/0 = 0 +165:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:24/0/physics_layer_0/angular_velocity = 0.0 +166:24/0 = 0 +166:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:24/0/physics_layer_0/angular_velocity = 0.0 +167:24/0 = 0 +167:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:24/0/physics_layer_0/angular_velocity = 0.0 +168:24/0 = 0 +168:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:24/0/physics_layer_0/angular_velocity = 0.0 +169:24/0 = 0 +169:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:24/0/physics_layer_0/angular_velocity = 0.0 +170:24/0 = 0 +170:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:24/0/physics_layer_0/angular_velocity = 0.0 +171:24/0 = 0 +171:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:24/0/physics_layer_0/angular_velocity = 0.0 +172:24/0 = 0 +172:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:24/0/physics_layer_0/angular_velocity = 0.0 +173:24/0 = 0 +173:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:24/0/physics_layer_0/angular_velocity = 0.0 +174:24/0 = 0 +174:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:24/0/physics_layer_0/angular_velocity = 0.0 +175:24/0 = 0 +175:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:24/0/physics_layer_0/angular_velocity = 0.0 +176:24/0 = 0 +176:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:24/0/physics_layer_0/angular_velocity = 0.0 +177:24/0 = 0 +177:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:24/0/physics_layer_0/angular_velocity = 0.0 +178:24/0 = 0 +178:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:24/0/physics_layer_0/angular_velocity = 0.0 +179:24/0 = 0 +179:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:24/0/physics_layer_0/angular_velocity = 0.0 +180:24/0 = 0 +180:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:24/0/physics_layer_0/angular_velocity = 0.0 +181:24/0 = 0 +181:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:24/0/physics_layer_0/angular_velocity = 0.0 +182:24/0 = 0 +182:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:24/0/physics_layer_0/angular_velocity = 0.0 +183:24/0 = 0 +183:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:24/0/physics_layer_0/angular_velocity = 0.0 +184:24/0 = 0 +184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:24/0/physics_layer_0/angular_velocity = 0.0 +185:24/0 = 0 +185:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:24/0/physics_layer_0/angular_velocity = 0.0 +186:24/0 = 0 +186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:24/0/physics_layer_0/angular_velocity = 0.0 +187:24/0 = 0 +187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:24/0/physics_layer_0/angular_velocity = 0.0 +188:24/0 = 0 +188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:24/0/physics_layer_0/angular_velocity = 0.0 +189:24/0 = 0 +189:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:24/0/physics_layer_0/angular_velocity = 0.0 +190:24/0 = 0 +190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:24/0/physics_layer_0/angular_velocity = 0.0 +191:24/0 = 0 +191:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:24/0/physics_layer_0/angular_velocity = 0.0 +192:24/0 = 0 +192:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:24/0/physics_layer_0/angular_velocity = 0.0 +193:24/0 = 0 +193:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:24/0/physics_layer_0/angular_velocity = 0.0 +194:24/0 = 0 +194:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:24/0/physics_layer_0/angular_velocity = 0.0 +195:24/0 = 0 +195:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:24/0/physics_layer_0/angular_velocity = 0.0 +196:24/0 = 0 +196:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:24/0/physics_layer_0/angular_velocity = 0.0 +197:24/0 = 0 +197:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:24/0/physics_layer_0/angular_velocity = 0.0 +198:24/0 = 0 +198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:24/0/physics_layer_0/angular_velocity = 0.0 +199:24/0 = 0 +199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:24/0/physics_layer_0/angular_velocity = 0.0 +200:24/0 = 0 +200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:24/0/physics_layer_0/angular_velocity = 0.0 +201:24/0 = 0 +201:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:24/0/physics_layer_0/angular_velocity = 0.0 +202:24/0 = 0 +202:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:24/0/physics_layer_0/angular_velocity = 0.0 +203:24/0 = 0 +203:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:24/0/physics_layer_0/angular_velocity = 0.0 +204:24/0 = 0 +204:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:24/0/physics_layer_0/angular_velocity = 0.0 +205:24/0 = 0 +205:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:24/0/physics_layer_0/angular_velocity = 0.0 +206:24/0 = 0 +206:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:24/0/physics_layer_0/angular_velocity = 0.0 +207:24/0 = 0 +207:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:24/0/physics_layer_0/angular_velocity = 0.0 +208:24/0 = 0 +208:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:24/0/physics_layer_0/angular_velocity = 0.0 +209:24/0 = 0 +209:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:24/0/physics_layer_0/angular_velocity = 0.0 +210:24/0 = 0 +210:24/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:24/0/physics_layer_0/angular_velocity = 0.0 +0:25/0 = 0 +0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:25/0/physics_layer_0/angular_velocity = 0.0 +1:25/0 = 0 +1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:25/0/physics_layer_0/angular_velocity = 0.0 +2:25/0 = 0 +2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:25/0/physics_layer_0/angular_velocity = 0.0 +3:25/0 = 0 +3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:25/0/physics_layer_0/angular_velocity = 0.0 +4:25/0 = 0 +4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:25/0/physics_layer_0/angular_velocity = 0.0 +5:25/0 = 0 +5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:25/0/physics_layer_0/angular_velocity = 0.0 +6:25/0 = 0 +6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:25/0/physics_layer_0/angular_velocity = 0.0 +7:25/0 = 0 +7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:25/0/physics_layer_0/angular_velocity = 0.0 +8:25/0 = 0 +8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:25/0/physics_layer_0/angular_velocity = 0.0 +9:25/0 = 0 +9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:25/0/physics_layer_0/angular_velocity = 0.0 +10:25/0 = 0 +10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:25/0/physics_layer_0/angular_velocity = 0.0 +11:25/0 = 0 +11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:25/0/physics_layer_0/angular_velocity = 0.0 +12:25/0 = 0 +12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:25/0/physics_layer_0/angular_velocity = 0.0 +13:25/0 = 0 +13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:25/0/physics_layer_0/angular_velocity = 0.0 +14:25/0 = 0 +14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:25/0/physics_layer_0/angular_velocity = 0.0 +15:25/0 = 0 +15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:25/0/physics_layer_0/angular_velocity = 0.0 +16:25/0 = 0 +16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:25/0/physics_layer_0/angular_velocity = 0.0 +17:25/0 = 0 +17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:25/0/physics_layer_0/angular_velocity = 0.0 +18:25/0 = 0 +18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:25/0/physics_layer_0/angular_velocity = 0.0 +19:25/0 = 0 +19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:25/0/physics_layer_0/angular_velocity = 0.0 +20:25/0 = 0 +20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:25/0/physics_layer_0/angular_velocity = 0.0 +21:25/0 = 0 +21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:25/0/physics_layer_0/angular_velocity = 0.0 +22:25/0 = 0 +22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:25/0/physics_layer_0/angular_velocity = 0.0 +23:25/0 = 0 +23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:25/0/physics_layer_0/angular_velocity = 0.0 +24:25/0 = 0 +24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:25/0/physics_layer_0/angular_velocity = 0.0 +25:25/0 = 0 +25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:25/0/physics_layer_0/angular_velocity = 0.0 +26:25/0 = 0 +26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:25/0/physics_layer_0/angular_velocity = 0.0 +27:25/0 = 0 +27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:25/0/physics_layer_0/angular_velocity = 0.0 +28:25/0 = 0 +28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:25/0/physics_layer_0/angular_velocity = 0.0 +29:25/0 = 0 +29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:25/0/physics_layer_0/angular_velocity = 0.0 +30:25/0 = 0 +30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:25/0/physics_layer_0/angular_velocity = 0.0 +31:25/0 = 0 +31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:25/0/physics_layer_0/angular_velocity = 0.0 +32:25/0 = 0 +32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:25/0/physics_layer_0/angular_velocity = 0.0 +33:25/0 = 0 +33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:25/0/physics_layer_0/angular_velocity = 0.0 +34:25/0 = 0 +34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:25/0/physics_layer_0/angular_velocity = 0.0 +35:25/0 = 0 +35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:25/0/physics_layer_0/angular_velocity = 0.0 +36:25/0 = 0 +36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:25/0/physics_layer_0/angular_velocity = 0.0 +37:25/0 = 0 +37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:25/0/physics_layer_0/angular_velocity = 0.0 +38:25/0 = 0 +38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:25/0/physics_layer_0/angular_velocity = 0.0 +39:25/0 = 0 +39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:25/0/physics_layer_0/angular_velocity = 0.0 +40:25/0 = 0 +40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:25/0/physics_layer_0/angular_velocity = 0.0 +41:25/0 = 0 +41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:25/0/physics_layer_0/angular_velocity = 0.0 +42:25/0 = 0 +42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:25/0/physics_layer_0/angular_velocity = 0.0 +43:25/0 = 0 +43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:25/0/physics_layer_0/angular_velocity = 0.0 +44:25/0 = 0 +44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:25/0/physics_layer_0/angular_velocity = 0.0 +45:25/0 = 0 +45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:25/0/physics_layer_0/angular_velocity = 0.0 +46:25/0 = 0 +46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:25/0/physics_layer_0/angular_velocity = 0.0 +47:25/0 = 0 +47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:25/0/physics_layer_0/angular_velocity = 0.0 +48:25/0 = 0 +48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:25/0/physics_layer_0/angular_velocity = 0.0 +49:25/0 = 0 +49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:25/0/physics_layer_0/angular_velocity = 0.0 +50:25/0 = 0 +50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:25/0/physics_layer_0/angular_velocity = 0.0 +51:25/0 = 0 +51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:25/0/physics_layer_0/angular_velocity = 0.0 +52:25/0 = 0 +52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:25/0/physics_layer_0/angular_velocity = 0.0 +53:25/0 = 0 +53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:25/0/physics_layer_0/angular_velocity = 0.0 +54:25/0 = 0 +54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:25/0/physics_layer_0/angular_velocity = 0.0 +55:25/0 = 0 +55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:25/0/physics_layer_0/angular_velocity = 0.0 +56:25/0 = 0 +56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:25/0/physics_layer_0/angular_velocity = 0.0 +57:25/0 = 0 +57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:25/0/physics_layer_0/angular_velocity = 0.0 +58:25/0 = 0 +58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:25/0/physics_layer_0/angular_velocity = 0.0 +59:25/0 = 0 +59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:25/0/physics_layer_0/angular_velocity = 0.0 +60:25/0 = 0 +60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:25/0/physics_layer_0/angular_velocity = 0.0 +61:25/0 = 0 +61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:25/0/physics_layer_0/angular_velocity = 0.0 +62:25/0 = 0 +62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:25/0/physics_layer_0/angular_velocity = 0.0 +63:25/0 = 0 +63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:25/0/physics_layer_0/angular_velocity = 0.0 +64:25/0 = 0 +64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:25/0/physics_layer_0/angular_velocity = 0.0 +65:25/0 = 0 +65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:25/0/physics_layer_0/angular_velocity = 0.0 +66:25/0 = 0 +66:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:25/0/physics_layer_0/angular_velocity = 0.0 +67:25/0 = 0 +67:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:25/0/physics_layer_0/angular_velocity = 0.0 +68:25/0 = 0 +68:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:25/0/physics_layer_0/angular_velocity = 0.0 +69:25/0 = 0 +69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:25/0/physics_layer_0/angular_velocity = 0.0 +70:25/0 = 0 +70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:25/0/physics_layer_0/angular_velocity = 0.0 +71:25/0 = 0 +71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:25/0/physics_layer_0/angular_velocity = 0.0 +72:25/0 = 0 +72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:25/0/physics_layer_0/angular_velocity = 0.0 +73:25/0 = 0 +73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:25/0/physics_layer_0/angular_velocity = 0.0 +74:25/0 = 0 +74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:25/0/physics_layer_0/angular_velocity = 0.0 +75:25/0 = 0 +75:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:25/0/physics_layer_0/angular_velocity = 0.0 +76:25/0 = 0 +76:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:25/0/physics_layer_0/angular_velocity = 0.0 +77:25/0 = 0 +77:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:25/0/physics_layer_0/angular_velocity = 0.0 +78:25/0 = 0 +78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:25/0/physics_layer_0/angular_velocity = 0.0 +79:25/0 = 0 +79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:25/0/physics_layer_0/angular_velocity = 0.0 +80:25/0 = 0 +80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:25/0/physics_layer_0/angular_velocity = 0.0 +81:25/0 = 0 +81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:25/0/physics_layer_0/angular_velocity = 0.0 +82:25/0 = 0 +82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:25/0/physics_layer_0/angular_velocity = 0.0 +83:25/0 = 0 +83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:25/0/physics_layer_0/angular_velocity = 0.0 +84:25/0 = 0 +84:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:25/0/physics_layer_0/angular_velocity = 0.0 +85:25/0 = 0 +85:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:25/0/physics_layer_0/angular_velocity = 0.0 +86:25/0 = 0 +86:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:25/0/physics_layer_0/angular_velocity = 0.0 +87:25/0 = 0 +87:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:25/0/physics_layer_0/angular_velocity = 0.0 +88:25/0 = 0 +88:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:25/0/physics_layer_0/angular_velocity = 0.0 +89:25/0 = 0 +89:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:25/0/physics_layer_0/angular_velocity = 0.0 +90:25/0 = 0 +90:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:25/0/physics_layer_0/angular_velocity = 0.0 +91:25/0 = 0 +91:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:25/0/physics_layer_0/angular_velocity = 0.0 +92:25/0 = 0 +92:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:25/0/physics_layer_0/angular_velocity = 0.0 +93:25/0 = 0 +93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:25/0/physics_layer_0/angular_velocity = 0.0 +94:25/0 = 0 +94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:25/0/physics_layer_0/angular_velocity = 0.0 +95:25/0 = 0 +95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:25/0/physics_layer_0/angular_velocity = 0.0 +96:25/0 = 0 +96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:25/0/physics_layer_0/angular_velocity = 0.0 +97:25/0 = 0 +97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:25/0/physics_layer_0/angular_velocity = 0.0 +98:25/0 = 0 +98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:25/0/physics_layer_0/angular_velocity = 0.0 +99:25/0 = 0 +99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:25/0/physics_layer_0/angular_velocity = 0.0 +100:25/0 = 0 +100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:25/0/physics_layer_0/angular_velocity = 0.0 +101:25/0 = 0 +101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:25/0/physics_layer_0/angular_velocity = 0.0 +102:25/0 = 0 +102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:25/0/physics_layer_0/angular_velocity = 0.0 +103:25/0 = 0 +103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:25/0/physics_layer_0/angular_velocity = 0.0 +104:25/0 = 0 +104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:25/0/physics_layer_0/angular_velocity = 0.0 +105:25/0 = 0 +105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:25/0/physics_layer_0/angular_velocity = 0.0 +106:25/0 = 0 +106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:25/0/physics_layer_0/angular_velocity = 0.0 +107:25/0 = 0 +107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:25/0/physics_layer_0/angular_velocity = 0.0 +108:25/0 = 0 +108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:25/0/physics_layer_0/angular_velocity = 0.0 +109:25/0 = 0 +109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:25/0/physics_layer_0/angular_velocity = 0.0 +110:25/0 = 0 +110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:25/0/physics_layer_0/angular_velocity = 0.0 +111:25/0 = 0 +111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:25/0/physics_layer_0/angular_velocity = 0.0 +112:25/0 = 0 +112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:25/0/physics_layer_0/angular_velocity = 0.0 +113:25/0 = 0 +113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:25/0/physics_layer_0/angular_velocity = 0.0 +114:25/0 = 0 +114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:25/0/physics_layer_0/angular_velocity = 0.0 +115:25/0 = 0 +115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:25/0/physics_layer_0/angular_velocity = 0.0 +116:25/0 = 0 +116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:25/0/physics_layer_0/angular_velocity = 0.0 +117:25/0 = 0 +117:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:25/0/physics_layer_0/angular_velocity = 0.0 +118:25/0 = 0 +118:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:25/0/physics_layer_0/angular_velocity = 0.0 +119:25/0 = 0 +119:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:25/0/physics_layer_0/angular_velocity = 0.0 +120:25/0 = 0 +120:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:25/0/physics_layer_0/angular_velocity = 0.0 +121:25/0 = 0 +121:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:25/0/physics_layer_0/angular_velocity = 0.0 +122:25/0 = 0 +122:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:25/0/physics_layer_0/angular_velocity = 0.0 +123:25/0 = 0 +123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:25/0/physics_layer_0/angular_velocity = 0.0 +124:25/0 = 0 +124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:25/0/physics_layer_0/angular_velocity = 0.0 +125:25/0 = 0 +125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:25/0/physics_layer_0/angular_velocity = 0.0 +126:25/0 = 0 +126:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:25/0/physics_layer_0/angular_velocity = 0.0 +127:25/0 = 0 +127:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:25/0/physics_layer_0/angular_velocity = 0.0 +128:25/0 = 0 +128:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:25/0/physics_layer_0/angular_velocity = 0.0 +129:25/0 = 0 +129:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:25/0/physics_layer_0/angular_velocity = 0.0 +130:25/0 = 0 +130:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:25/0/physics_layer_0/angular_velocity = 0.0 +131:25/0 = 0 +131:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:25/0/physics_layer_0/angular_velocity = 0.0 +132:25/0 = 0 +132:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:25/0/physics_layer_0/angular_velocity = 0.0 +133:25/0 = 0 +133:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:25/0/physics_layer_0/angular_velocity = 0.0 +134:25/0 = 0 +134:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:25/0/physics_layer_0/angular_velocity = 0.0 +135:25/0 = 0 +135:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:25/0/physics_layer_0/angular_velocity = 0.0 +136:25/0 = 0 +136:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:25/0/physics_layer_0/angular_velocity = 0.0 +137:25/0 = 0 +137:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:25/0/physics_layer_0/angular_velocity = 0.0 +138:25/0 = 0 +138:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:25/0/physics_layer_0/angular_velocity = 0.0 +139:25/0 = 0 +139:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:25/0/physics_layer_0/angular_velocity = 0.0 +140:25/0 = 0 +140:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:25/0/physics_layer_0/angular_velocity = 0.0 +141:25/0 = 0 +141:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:25/0/physics_layer_0/angular_velocity = 0.0 +142:25/0 = 0 +142:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:25/0/physics_layer_0/angular_velocity = 0.0 +143:25/0 = 0 +143:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:25/0/physics_layer_0/angular_velocity = 0.0 +144:25/0 = 0 +144:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:25/0/physics_layer_0/angular_velocity = 0.0 +145:25/0 = 0 +145:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:25/0/physics_layer_0/angular_velocity = 0.0 +146:25/0 = 0 +146:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:25/0/physics_layer_0/angular_velocity = 0.0 +147:25/0 = 0 +147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:25/0/physics_layer_0/angular_velocity = 0.0 +148:25/0 = 0 +148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:25/0/physics_layer_0/angular_velocity = 0.0 +149:25/0 = 0 +149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:25/0/physics_layer_0/angular_velocity = 0.0 +150:25/0 = 0 +150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:25/0/physics_layer_0/angular_velocity = 0.0 +151:25/0 = 0 +151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:25/0/physics_layer_0/angular_velocity = 0.0 +152:25/0 = 0 +152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:25/0/physics_layer_0/angular_velocity = 0.0 +153:25/0 = 0 +153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:25/0/physics_layer_0/angular_velocity = 0.0 +154:25/0 = 0 +154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:25/0/physics_layer_0/angular_velocity = 0.0 +155:25/0 = 0 +155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:25/0/physics_layer_0/angular_velocity = 0.0 +156:25/0 = 0 +156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:25/0/physics_layer_0/angular_velocity = 0.0 +157:25/0 = 0 +157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:25/0/physics_layer_0/angular_velocity = 0.0 +158:25/0 = 0 +158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:25/0/physics_layer_0/angular_velocity = 0.0 +159:25/0 = 0 +159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:25/0/physics_layer_0/angular_velocity = 0.0 +160:25/0 = 0 +160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:25/0/physics_layer_0/angular_velocity = 0.0 +161:25/0 = 0 +161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:25/0/physics_layer_0/angular_velocity = 0.0 +162:25/0 = 0 +162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:25/0/physics_layer_0/angular_velocity = 0.0 +163:25/0 = 0 +163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:25/0/physics_layer_0/angular_velocity = 0.0 +164:25/0 = 0 +164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:25/0/physics_layer_0/angular_velocity = 0.0 +165:25/0 = 0 +165:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:25/0/physics_layer_0/angular_velocity = 0.0 +166:25/0 = 0 +166:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:25/0/physics_layer_0/angular_velocity = 0.0 +167:25/0 = 0 +167:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:25/0/physics_layer_0/angular_velocity = 0.0 +168:25/0 = 0 +168:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:25/0/physics_layer_0/angular_velocity = 0.0 +169:25/0 = 0 +169:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:25/0/physics_layer_0/angular_velocity = 0.0 +170:25/0 = 0 +170:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:25/0/physics_layer_0/angular_velocity = 0.0 +171:25/0 = 0 +171:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:25/0/physics_layer_0/angular_velocity = 0.0 +172:25/0 = 0 +172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:25/0/physics_layer_0/angular_velocity = 0.0 +173:25/0 = 0 +173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:25/0/physics_layer_0/angular_velocity = 0.0 +174:25/0 = 0 +174:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:25/0/physics_layer_0/angular_velocity = 0.0 +175:25/0 = 0 +175:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:25/0/physics_layer_0/angular_velocity = 0.0 +176:25/0 = 0 +176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:25/0/physics_layer_0/angular_velocity = 0.0 +177:25/0 = 0 +177:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:25/0/physics_layer_0/angular_velocity = 0.0 +178:25/0 = 0 +178:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:25/0/physics_layer_0/angular_velocity = 0.0 +179:25/0 = 0 +179:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:25/0/physics_layer_0/angular_velocity = 0.0 +180:25/0 = 0 +180:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:25/0/physics_layer_0/angular_velocity = 0.0 +181:25/0 = 0 +181:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:25/0/physics_layer_0/angular_velocity = 0.0 +182:25/0 = 0 +182:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:25/0/physics_layer_0/angular_velocity = 0.0 +183:25/0 = 0 +183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:25/0/physics_layer_0/angular_velocity = 0.0 +184:25/0 = 0 +184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:25/0/physics_layer_0/angular_velocity = 0.0 +185:25/0 = 0 +185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:25/0/physics_layer_0/angular_velocity = 0.0 +186:25/0 = 0 +186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:25/0/physics_layer_0/angular_velocity = 0.0 +187:25/0 = 0 +187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:25/0/physics_layer_0/angular_velocity = 0.0 +188:25/0 = 0 +188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:25/0/physics_layer_0/angular_velocity = 0.0 +189:25/0 = 0 +189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:25/0/physics_layer_0/angular_velocity = 0.0 +190:25/0 = 0 +190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:25/0/physics_layer_0/angular_velocity = 0.0 +191:25/0 = 0 +191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:25/0/physics_layer_0/angular_velocity = 0.0 +192:25/0 = 0 +192:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:25/0/physics_layer_0/angular_velocity = 0.0 +193:25/0 = 0 +193:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:25/0/physics_layer_0/angular_velocity = 0.0 +194:25/0 = 0 +194:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:25/0/physics_layer_0/angular_velocity = 0.0 +195:25/0 = 0 +195:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:25/0/physics_layer_0/angular_velocity = 0.0 +196:25/0 = 0 +196:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:25/0/physics_layer_0/angular_velocity = 0.0 +197:25/0 = 0 +197:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:25/0/physics_layer_0/angular_velocity = 0.0 +198:25/0 = 0 +198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:25/0/physics_layer_0/angular_velocity = 0.0 +199:25/0 = 0 +199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:25/0/physics_layer_0/angular_velocity = 0.0 +200:25/0 = 0 +200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:25/0/physics_layer_0/angular_velocity = 0.0 +201:25/0 = 0 +201:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:25/0/physics_layer_0/angular_velocity = 0.0 +202:25/0 = 0 +202:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:25/0/physics_layer_0/angular_velocity = 0.0 +203:25/0 = 0 +203:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:25/0/physics_layer_0/angular_velocity = 0.0 +204:25/0 = 0 +204:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:25/0/physics_layer_0/angular_velocity = 0.0 +205:25/0 = 0 +205:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:25/0/physics_layer_0/angular_velocity = 0.0 +206:25/0 = 0 +206:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:25/0/physics_layer_0/angular_velocity = 0.0 +207:25/0 = 0 +207:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:25/0/physics_layer_0/angular_velocity = 0.0 +208:25/0 = 0 +208:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:25/0/physics_layer_0/angular_velocity = 0.0 +209:25/0 = 0 +209:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:25/0/physics_layer_0/angular_velocity = 0.0 +210:25/0 = 0 +210:25/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:25/0/physics_layer_0/angular_velocity = 0.0 +0:26/0 = 0 +0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:26/0/physics_layer_0/angular_velocity = 0.0 +1:26/0 = 0 +1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:26/0/physics_layer_0/angular_velocity = 0.0 +2:26/0 = 0 +2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:26/0/physics_layer_0/angular_velocity = 0.0 +3:26/0 = 0 +3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:26/0/physics_layer_0/angular_velocity = 0.0 +4:26/0 = 0 +4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:26/0/physics_layer_0/angular_velocity = 0.0 +5:26/0 = 0 +5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:26/0/physics_layer_0/angular_velocity = 0.0 +6:26/0 = 0 +6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:26/0/physics_layer_0/angular_velocity = 0.0 +7:26/0 = 0 +7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:26/0/physics_layer_0/angular_velocity = 0.0 +8:26/0 = 0 +8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:26/0/physics_layer_0/angular_velocity = 0.0 +9:26/0 = 0 +9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:26/0/physics_layer_0/angular_velocity = 0.0 +10:26/0 = 0 +10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:26/0/physics_layer_0/angular_velocity = 0.0 +11:26/0 = 0 +11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:26/0/physics_layer_0/angular_velocity = 0.0 +12:26/0 = 0 +12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:26/0/physics_layer_0/angular_velocity = 0.0 +13:26/0 = 0 +13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:26/0/physics_layer_0/angular_velocity = 0.0 +14:26/0 = 0 +14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:26/0/physics_layer_0/angular_velocity = 0.0 +15:26/0 = 0 +15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:26/0/physics_layer_0/angular_velocity = 0.0 +16:26/0 = 0 +16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:26/0/physics_layer_0/angular_velocity = 0.0 +17:26/0 = 0 +17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:26/0/physics_layer_0/angular_velocity = 0.0 +18:26/0 = 0 +18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:26/0/physics_layer_0/angular_velocity = 0.0 +19:26/0 = 0 +19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:26/0/physics_layer_0/angular_velocity = 0.0 +20:26/0 = 0 +20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:26/0/physics_layer_0/angular_velocity = 0.0 +21:26/0 = 0 +21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:26/0/physics_layer_0/angular_velocity = 0.0 +22:26/0 = 0 +22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:26/0/physics_layer_0/angular_velocity = 0.0 +23:26/0 = 0 +23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:26/0/physics_layer_0/angular_velocity = 0.0 +24:26/0 = 0 +24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:26/0/physics_layer_0/angular_velocity = 0.0 +25:26/0 = 0 +25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:26/0/physics_layer_0/angular_velocity = 0.0 +26:26/0 = 0 +26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:26/0/physics_layer_0/angular_velocity = 0.0 +27:26/0 = 0 +27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:26/0/physics_layer_0/angular_velocity = 0.0 +28:26/0 = 0 +28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:26/0/physics_layer_0/angular_velocity = 0.0 +29:26/0 = 0 +29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:26/0/physics_layer_0/angular_velocity = 0.0 +30:26/0 = 0 +30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:26/0/physics_layer_0/angular_velocity = 0.0 +31:26/0 = 0 +31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:26/0/physics_layer_0/angular_velocity = 0.0 +32:26/0 = 0 +32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:26/0/physics_layer_0/angular_velocity = 0.0 +33:26/0 = 0 +33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:26/0/physics_layer_0/angular_velocity = 0.0 +34:26/0 = 0 +34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:26/0/physics_layer_0/angular_velocity = 0.0 +35:26/0 = 0 +35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:26/0/physics_layer_0/angular_velocity = 0.0 +36:26/0 = 0 +36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:26/0/physics_layer_0/angular_velocity = 0.0 +37:26/0 = 0 +37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:26/0/physics_layer_0/angular_velocity = 0.0 +38:26/0 = 0 +38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:26/0/physics_layer_0/angular_velocity = 0.0 +39:26/0 = 0 +39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:26/0/physics_layer_0/angular_velocity = 0.0 +40:26/0 = 0 +40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:26/0/physics_layer_0/angular_velocity = 0.0 +41:26/0 = 0 +41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:26/0/physics_layer_0/angular_velocity = 0.0 +42:26/0 = 0 +42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:26/0/physics_layer_0/angular_velocity = 0.0 +43:26/0 = 0 +43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:26/0/physics_layer_0/angular_velocity = 0.0 +44:26/0 = 0 +44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:26/0/physics_layer_0/angular_velocity = 0.0 +45:26/0 = 0 +45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:26/0/physics_layer_0/angular_velocity = 0.0 +46:26/0 = 0 +46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:26/0/physics_layer_0/angular_velocity = 0.0 +47:26/0 = 0 +47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:26/0/physics_layer_0/angular_velocity = 0.0 +48:26/0 = 0 +48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:26/0/physics_layer_0/angular_velocity = 0.0 +49:26/0 = 0 +49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:26/0/physics_layer_0/angular_velocity = 0.0 +50:26/0 = 0 +50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:26/0/physics_layer_0/angular_velocity = 0.0 +51:26/0 = 0 +51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:26/0/physics_layer_0/angular_velocity = 0.0 +52:26/0 = 0 +52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:26/0/physics_layer_0/angular_velocity = 0.0 +53:26/0 = 0 +53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:26/0/physics_layer_0/angular_velocity = 0.0 +54:26/0 = 0 +54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:26/0/physics_layer_0/angular_velocity = 0.0 +55:26/0 = 0 +55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:26/0/physics_layer_0/angular_velocity = 0.0 +56:26/0 = 0 +56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:26/0/physics_layer_0/angular_velocity = 0.0 +57:26/0 = 0 +57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:26/0/physics_layer_0/angular_velocity = 0.0 +58:26/0 = 0 +58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:26/0/physics_layer_0/angular_velocity = 0.0 +59:26/0 = 0 +59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:26/0/physics_layer_0/angular_velocity = 0.0 +60:26/0 = 0 +60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:26/0/physics_layer_0/angular_velocity = 0.0 +61:26/0 = 0 +61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:26/0/physics_layer_0/angular_velocity = 0.0 +62:26/0 = 0 +62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:26/0/physics_layer_0/angular_velocity = 0.0 +63:26/0 = 0 +63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:26/0/physics_layer_0/angular_velocity = 0.0 +64:26/0 = 0 +64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:26/0/physics_layer_0/angular_velocity = 0.0 +65:26/0 = 0 +65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:26/0/physics_layer_0/angular_velocity = 0.0 +66:26/0 = 0 +66:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:26/0/physics_layer_0/angular_velocity = 0.0 +67:26/0 = 0 +67:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:26/0/physics_layer_0/angular_velocity = 0.0 +68:26/0 = 0 +68:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:26/0/physics_layer_0/angular_velocity = 0.0 +69:26/0 = 0 +69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:26/0/physics_layer_0/angular_velocity = 0.0 +70:26/0 = 0 +70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:26/0/physics_layer_0/angular_velocity = 0.0 +71:26/0 = 0 +71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:26/0/physics_layer_0/angular_velocity = 0.0 +72:26/0 = 0 +72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:26/0/physics_layer_0/angular_velocity = 0.0 +73:26/0 = 0 +73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:26/0/physics_layer_0/angular_velocity = 0.0 +74:26/0 = 0 +74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:26/0/physics_layer_0/angular_velocity = 0.0 +75:26/0 = 0 +75:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:26/0/physics_layer_0/angular_velocity = 0.0 +76:26/0 = 0 +76:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:26/0/physics_layer_0/angular_velocity = 0.0 +77:26/0 = 0 +77:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:26/0/physics_layer_0/angular_velocity = 0.0 +78:26/0 = 0 +78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:26/0/physics_layer_0/angular_velocity = 0.0 +79:26/0 = 0 +79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:26/0/physics_layer_0/angular_velocity = 0.0 +80:26/0 = 0 +80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:26/0/physics_layer_0/angular_velocity = 0.0 +81:26/0 = 0 +81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:26/0/physics_layer_0/angular_velocity = 0.0 +82:26/0 = 0 +82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:26/0/physics_layer_0/angular_velocity = 0.0 +83:26/0 = 0 +83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:26/0/physics_layer_0/angular_velocity = 0.0 +84:26/0 = 0 +84:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:26/0/physics_layer_0/angular_velocity = 0.0 +85:26/0 = 0 +85:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:26/0/physics_layer_0/angular_velocity = 0.0 +86:26/0 = 0 +86:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:26/0/physics_layer_0/angular_velocity = 0.0 +87:26/0 = 0 +87:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:26/0/physics_layer_0/angular_velocity = 0.0 +88:26/0 = 0 +88:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:26/0/physics_layer_0/angular_velocity = 0.0 +89:26/0 = 0 +89:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:26/0/physics_layer_0/angular_velocity = 0.0 +90:26/0 = 0 +90:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:26/0/physics_layer_0/angular_velocity = 0.0 +91:26/0 = 0 +91:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:26/0/physics_layer_0/angular_velocity = 0.0 +92:26/0 = 0 +92:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:26/0/physics_layer_0/angular_velocity = 0.0 +93:26/0 = 0 +93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:26/0/physics_layer_0/angular_velocity = 0.0 +94:26/0 = 0 +94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:26/0/physics_layer_0/angular_velocity = 0.0 +95:26/0 = 0 +95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:26/0/physics_layer_0/angular_velocity = 0.0 +96:26/0 = 0 +96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:26/0/physics_layer_0/angular_velocity = 0.0 +97:26/0 = 0 +97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:26/0/physics_layer_0/angular_velocity = 0.0 +98:26/0 = 0 +98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:26/0/physics_layer_0/angular_velocity = 0.0 +99:26/0 = 0 +99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:26/0/physics_layer_0/angular_velocity = 0.0 +100:26/0 = 0 +100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:26/0/physics_layer_0/angular_velocity = 0.0 +101:26/0 = 0 +101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:26/0/physics_layer_0/angular_velocity = 0.0 +102:26/0 = 0 +102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:26/0/physics_layer_0/angular_velocity = 0.0 +103:26/0 = 0 +103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:26/0/physics_layer_0/angular_velocity = 0.0 +104:26/0 = 0 +104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:26/0/physics_layer_0/angular_velocity = 0.0 +105:26/0 = 0 +105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:26/0/physics_layer_0/angular_velocity = 0.0 +106:26/0 = 0 +106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:26/0/physics_layer_0/angular_velocity = 0.0 +107:26/0 = 0 +107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:26/0/physics_layer_0/angular_velocity = 0.0 +108:26/0 = 0 +108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:26/0/physics_layer_0/angular_velocity = 0.0 +109:26/0 = 0 +109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:26/0/physics_layer_0/angular_velocity = 0.0 +110:26/0 = 0 +110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:26/0/physics_layer_0/angular_velocity = 0.0 +111:26/0 = 0 +111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:26/0/physics_layer_0/angular_velocity = 0.0 +112:26/0 = 0 +112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:26/0/physics_layer_0/angular_velocity = 0.0 +113:26/0 = 0 +113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:26/0/physics_layer_0/angular_velocity = 0.0 +114:26/0 = 0 +114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:26/0/physics_layer_0/angular_velocity = 0.0 +115:26/0 = 0 +115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:26/0/physics_layer_0/angular_velocity = 0.0 +116:26/0 = 0 +116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:26/0/physics_layer_0/angular_velocity = 0.0 +117:26/0 = 0 +117:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:26/0/physics_layer_0/angular_velocity = 0.0 +118:26/0 = 0 +118:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:26/0/physics_layer_0/angular_velocity = 0.0 +119:26/0 = 0 +119:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:26/0/physics_layer_0/angular_velocity = 0.0 +120:26/0 = 0 +120:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:26/0/physics_layer_0/angular_velocity = 0.0 +121:26/0 = 0 +121:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:26/0/physics_layer_0/angular_velocity = 0.0 +122:26/0 = 0 +122:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:26/0/physics_layer_0/angular_velocity = 0.0 +123:26/0 = 0 +123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:26/0/physics_layer_0/angular_velocity = 0.0 +124:26/0 = 0 +124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:26/0/physics_layer_0/angular_velocity = 0.0 +125:26/0 = 0 +125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:26/0/physics_layer_0/angular_velocity = 0.0 +126:26/0 = 0 +126:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:26/0/physics_layer_0/angular_velocity = 0.0 +127:26/0 = 0 +127:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:26/0/physics_layer_0/angular_velocity = 0.0 +128:26/0 = 0 +128:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:26/0/physics_layer_0/angular_velocity = 0.0 +129:26/0 = 0 +129:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:26/0/physics_layer_0/angular_velocity = 0.0 +130:26/0 = 0 +130:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:26/0/physics_layer_0/angular_velocity = 0.0 +131:26/0 = 0 +131:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:26/0/physics_layer_0/angular_velocity = 0.0 +132:26/0 = 0 +132:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:26/0/physics_layer_0/angular_velocity = 0.0 +133:26/0 = 0 +133:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:26/0/physics_layer_0/angular_velocity = 0.0 +134:26/0 = 0 +134:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:26/0/physics_layer_0/angular_velocity = 0.0 +135:26/0 = 0 +135:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:26/0/physics_layer_0/angular_velocity = 0.0 +136:26/0 = 0 +136:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:26/0/physics_layer_0/angular_velocity = 0.0 +137:26/0 = 0 +137:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:26/0/physics_layer_0/angular_velocity = 0.0 +138:26/0 = 0 +138:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:26/0/physics_layer_0/angular_velocity = 0.0 +139:26/0 = 0 +139:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:26/0/physics_layer_0/angular_velocity = 0.0 +140:26/0 = 0 +140:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:26/0/physics_layer_0/angular_velocity = 0.0 +141:26/0 = 0 +141:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:26/0/physics_layer_0/angular_velocity = 0.0 +142:26/0 = 0 +142:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:26/0/physics_layer_0/angular_velocity = 0.0 +143:26/0 = 0 +143:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:26/0/physics_layer_0/angular_velocity = 0.0 +144:26/0 = 0 +144:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:26/0/physics_layer_0/angular_velocity = 0.0 +145:26/0 = 0 +145:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:26/0/physics_layer_0/angular_velocity = 0.0 +146:26/0 = 0 +146:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:26/0/physics_layer_0/angular_velocity = 0.0 +147:26/0 = 0 +147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:26/0/physics_layer_0/angular_velocity = 0.0 +148:26/0 = 0 +148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:26/0/physics_layer_0/angular_velocity = 0.0 +149:26/0 = 0 +149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:26/0/physics_layer_0/angular_velocity = 0.0 +150:26/0 = 0 +150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:26/0/physics_layer_0/angular_velocity = 0.0 +151:26/0 = 0 +151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:26/0/physics_layer_0/angular_velocity = 0.0 +152:26/0 = 0 +152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:26/0/physics_layer_0/angular_velocity = 0.0 +153:26/0 = 0 +153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:26/0/physics_layer_0/angular_velocity = 0.0 +154:26/0 = 0 +154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:26/0/physics_layer_0/angular_velocity = 0.0 +155:26/0 = 0 +155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:26/0/physics_layer_0/angular_velocity = 0.0 +156:26/0 = 0 +156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:26/0/physics_layer_0/angular_velocity = 0.0 +157:26/0 = 0 +157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:26/0/physics_layer_0/angular_velocity = 0.0 +158:26/0 = 0 +158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:26/0/physics_layer_0/angular_velocity = 0.0 +159:26/0 = 0 +159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:26/0/physics_layer_0/angular_velocity = 0.0 +160:26/0 = 0 +160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:26/0/physics_layer_0/angular_velocity = 0.0 +161:26/0 = 0 +161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:26/0/physics_layer_0/angular_velocity = 0.0 +162:26/0 = 0 +162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:26/0/physics_layer_0/angular_velocity = 0.0 +163:26/0 = 0 +163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:26/0/physics_layer_0/angular_velocity = 0.0 +164:26/0 = 0 +164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:26/0/physics_layer_0/angular_velocity = 0.0 +165:26/0 = 0 +165:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:26/0/physics_layer_0/angular_velocity = 0.0 +166:26/0 = 0 +166:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:26/0/physics_layer_0/angular_velocity = 0.0 +167:26/0 = 0 +167:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:26/0/physics_layer_0/angular_velocity = 0.0 +168:26/0 = 0 +168:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:26/0/physics_layer_0/angular_velocity = 0.0 +169:26/0 = 0 +169:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:26/0/physics_layer_0/angular_velocity = 0.0 +170:26/0 = 0 +170:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:26/0/physics_layer_0/angular_velocity = 0.0 +171:26/0 = 0 +171:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:26/0/physics_layer_0/angular_velocity = 0.0 +172:26/0 = 0 +172:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:26/0/physics_layer_0/angular_velocity = 0.0 +173:26/0 = 0 +173:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:26/0/physics_layer_0/angular_velocity = 0.0 +174:26/0 = 0 +174:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:26/0/physics_layer_0/angular_velocity = 0.0 +175:26/0 = 0 +175:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:26/0/physics_layer_0/angular_velocity = 0.0 +176:26/0 = 0 +176:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:26/0/physics_layer_0/angular_velocity = 0.0 +177:26/0 = 0 +177:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:26/0/physics_layer_0/angular_velocity = 0.0 +178:26/0 = 0 +178:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:26/0/physics_layer_0/angular_velocity = 0.0 +179:26/0 = 0 +179:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:26/0/physics_layer_0/angular_velocity = 0.0 +180:26/0 = 0 +180:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:26/0/physics_layer_0/angular_velocity = 0.0 +181:26/0 = 0 +181:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:26/0/physics_layer_0/angular_velocity = 0.0 +182:26/0 = 0 +182:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:26/0/physics_layer_0/angular_velocity = 0.0 +183:26/0 = 0 +183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:26/0/physics_layer_0/angular_velocity = 0.0 +184:26/0 = 0 +184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:26/0/physics_layer_0/angular_velocity = 0.0 +185:26/0 = 0 +185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:26/0/physics_layer_0/angular_velocity = 0.0 +186:26/0 = 0 +186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:26/0/physics_layer_0/angular_velocity = 0.0 +187:26/0 = 0 +187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:26/0/physics_layer_0/angular_velocity = 0.0 +188:26/0 = 0 +188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:26/0/physics_layer_0/angular_velocity = 0.0 +189:26/0 = 0 +189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:26/0/physics_layer_0/angular_velocity = 0.0 +190:26/0 = 0 +190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:26/0/physics_layer_0/angular_velocity = 0.0 +191:26/0 = 0 +191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:26/0/physics_layer_0/angular_velocity = 0.0 +192:26/0 = 0 +192:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:26/0/physics_layer_0/angular_velocity = 0.0 +193:26/0 = 0 +193:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:26/0/physics_layer_0/angular_velocity = 0.0 +194:26/0 = 0 +194:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:26/0/physics_layer_0/angular_velocity = 0.0 +195:26/0 = 0 +195:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:26/0/physics_layer_0/angular_velocity = 0.0 +196:26/0 = 0 +196:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:26/0/physics_layer_0/angular_velocity = 0.0 +197:26/0 = 0 +197:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:26/0/physics_layer_0/angular_velocity = 0.0 +198:26/0 = 0 +198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:26/0/physics_layer_0/angular_velocity = 0.0 +199:26/0 = 0 +199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:26/0/physics_layer_0/angular_velocity = 0.0 +200:26/0 = 0 +200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:26/0/physics_layer_0/angular_velocity = 0.0 +201:26/0 = 0 +201:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:26/0/physics_layer_0/angular_velocity = 0.0 +202:26/0 = 0 +202:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:26/0/physics_layer_0/angular_velocity = 0.0 +203:26/0 = 0 +203:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:26/0/physics_layer_0/angular_velocity = 0.0 +204:26/0 = 0 +204:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:26/0/physics_layer_0/angular_velocity = 0.0 +205:26/0 = 0 +205:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:26/0/physics_layer_0/angular_velocity = 0.0 +206:26/0 = 0 +206:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:26/0/physics_layer_0/angular_velocity = 0.0 +207:26/0 = 0 +207:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:26/0/physics_layer_0/angular_velocity = 0.0 +208:26/0 = 0 +208:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:26/0/physics_layer_0/angular_velocity = 0.0 +209:26/0 = 0 +209:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:26/0/physics_layer_0/angular_velocity = 0.0 +210:26/0 = 0 +210:26/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:26/0/physics_layer_0/angular_velocity = 0.0 +0:27/0 = 0 +0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:27/0/physics_layer_0/angular_velocity = 0.0 +1:27/0 = 0 +1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:27/0/physics_layer_0/angular_velocity = 0.0 +2:27/0 = 0 +2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:27/0/physics_layer_0/angular_velocity = 0.0 +3:27/0 = 0 +3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:27/0/physics_layer_0/angular_velocity = 0.0 +4:27/0 = 0 +4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:27/0/physics_layer_0/angular_velocity = 0.0 +5:27/0 = 0 +5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:27/0/physics_layer_0/angular_velocity = 0.0 +6:27/0 = 0 +6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:27/0/physics_layer_0/angular_velocity = 0.0 +7:27/0 = 0 +7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:27/0/physics_layer_0/angular_velocity = 0.0 +8:27/0 = 0 +8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:27/0/physics_layer_0/angular_velocity = 0.0 +9:27/0 = 0 +9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:27/0/physics_layer_0/angular_velocity = 0.0 +10:27/0 = 0 +10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:27/0/physics_layer_0/angular_velocity = 0.0 +11:27/0 = 0 +11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:27/0/physics_layer_0/angular_velocity = 0.0 +12:27/0 = 0 +12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:27/0/physics_layer_0/angular_velocity = 0.0 +13:27/0 = 0 +13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:27/0/physics_layer_0/angular_velocity = 0.0 +14:27/0 = 0 +14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:27/0/physics_layer_0/angular_velocity = 0.0 +15:27/0 = 0 +15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:27/0/physics_layer_0/angular_velocity = 0.0 +16:27/0 = 0 +16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:27/0/physics_layer_0/angular_velocity = 0.0 +17:27/0 = 0 +17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:27/0/physics_layer_0/angular_velocity = 0.0 +18:27/0 = 0 +18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:27/0/physics_layer_0/angular_velocity = 0.0 +19:27/0 = 0 +19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:27/0/physics_layer_0/angular_velocity = 0.0 +20:27/0 = 0 +20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:27/0/physics_layer_0/angular_velocity = 0.0 +21:27/0 = 0 +21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:27/0/physics_layer_0/angular_velocity = 0.0 +22:27/0 = 0 +22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:27/0/physics_layer_0/angular_velocity = 0.0 +23:27/0 = 0 +23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:27/0/physics_layer_0/angular_velocity = 0.0 +24:27/0 = 0 +24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:27/0/physics_layer_0/angular_velocity = 0.0 +25:27/0 = 0 +25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:27/0/physics_layer_0/angular_velocity = 0.0 +26:27/0 = 0 +26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:27/0/physics_layer_0/angular_velocity = 0.0 +27:27/0 = 0 +27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:27/0/physics_layer_0/angular_velocity = 0.0 +28:27/0 = 0 +28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:27/0/physics_layer_0/angular_velocity = 0.0 +29:27/0 = 0 +29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:27/0/physics_layer_0/angular_velocity = 0.0 +30:27/0 = 0 +30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:27/0/physics_layer_0/angular_velocity = 0.0 +31:27/0 = 0 +31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:27/0/physics_layer_0/angular_velocity = 0.0 +32:27/0 = 0 +32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:27/0/physics_layer_0/angular_velocity = 0.0 +33:27/0 = 0 +33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:27/0/physics_layer_0/angular_velocity = 0.0 +34:27/0 = 0 +34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:27/0/physics_layer_0/angular_velocity = 0.0 +35:27/0 = 0 +35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:27/0/physics_layer_0/angular_velocity = 0.0 +36:27/0 = 0 +36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:27/0/physics_layer_0/angular_velocity = 0.0 +37:27/0 = 0 +37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:27/0/physics_layer_0/angular_velocity = 0.0 +38:27/0 = 0 +38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:27/0/physics_layer_0/angular_velocity = 0.0 +39:27/0 = 0 +39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:27/0/physics_layer_0/angular_velocity = 0.0 +40:27/0 = 0 +40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:27/0/physics_layer_0/angular_velocity = 0.0 +41:27/0 = 0 +41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:27/0/physics_layer_0/angular_velocity = 0.0 +42:27/0 = 0 +42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:27/0/physics_layer_0/angular_velocity = 0.0 +43:27/0 = 0 +43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:27/0/physics_layer_0/angular_velocity = 0.0 +44:27/0 = 0 +44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:27/0/physics_layer_0/angular_velocity = 0.0 +45:27/0 = 0 +45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:27/0/physics_layer_0/angular_velocity = 0.0 +46:27/0 = 0 +46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:27/0/physics_layer_0/angular_velocity = 0.0 +47:27/0 = 0 +47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:27/0/physics_layer_0/angular_velocity = 0.0 +48:27/0 = 0 +48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:27/0/physics_layer_0/angular_velocity = 0.0 +49:27/0 = 0 +49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:27/0/physics_layer_0/angular_velocity = 0.0 +50:27/0 = 0 +50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:27/0/physics_layer_0/angular_velocity = 0.0 +51:27/0 = 0 +51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:27/0/physics_layer_0/angular_velocity = 0.0 +52:27/0 = 0 +52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:27/0/physics_layer_0/angular_velocity = 0.0 +53:27/0 = 0 +53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:27/0/physics_layer_0/angular_velocity = 0.0 +54:27/0 = 0 +54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:27/0/physics_layer_0/angular_velocity = 0.0 +55:27/0 = 0 +55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:27/0/physics_layer_0/angular_velocity = 0.0 +56:27/0 = 0 +56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:27/0/physics_layer_0/angular_velocity = 0.0 +57:27/0 = 0 +57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:27/0/physics_layer_0/angular_velocity = 0.0 +58:27/0 = 0 +58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:27/0/physics_layer_0/angular_velocity = 0.0 +59:27/0 = 0 +59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:27/0/physics_layer_0/angular_velocity = 0.0 +60:27/0 = 0 +60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:27/0/physics_layer_0/angular_velocity = 0.0 +61:27/0 = 0 +61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:27/0/physics_layer_0/angular_velocity = 0.0 +62:27/0 = 0 +62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:27/0/physics_layer_0/angular_velocity = 0.0 +63:27/0 = 0 +63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:27/0/physics_layer_0/angular_velocity = 0.0 +64:27/0 = 0 +64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:27/0/physics_layer_0/angular_velocity = 0.0 +65:27/0 = 0 +65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:27/0/physics_layer_0/angular_velocity = 0.0 +66:27/0 = 0 +66:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:27/0/physics_layer_0/angular_velocity = 0.0 +67:27/0 = 0 +67:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:27/0/physics_layer_0/angular_velocity = 0.0 +68:27/0 = 0 +68:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:27/0/physics_layer_0/angular_velocity = 0.0 +69:27/0 = 0 +69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:27/0/physics_layer_0/angular_velocity = 0.0 +70:27/0 = 0 +70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:27/0/physics_layer_0/angular_velocity = 0.0 +71:27/0 = 0 +71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:27/0/physics_layer_0/angular_velocity = 0.0 +72:27/0 = 0 +72:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:27/0/physics_layer_0/angular_velocity = 0.0 +73:27/0 = 0 +73:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:27/0/physics_layer_0/angular_velocity = 0.0 +74:27/0 = 0 +74:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:27/0/physics_layer_0/angular_velocity = 0.0 +75:27/0 = 0 +75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:27/0/physics_layer_0/angular_velocity = 0.0 +76:27/0 = 0 +76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:27/0/physics_layer_0/angular_velocity = 0.0 +77:27/0 = 0 +77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:27/0/physics_layer_0/angular_velocity = 0.0 +78:27/0 = 0 +78:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:27/0/physics_layer_0/angular_velocity = 0.0 +79:27/0 = 0 +79:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:27/0/physics_layer_0/angular_velocity = 0.0 +80:27/0 = 0 +80:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:27/0/physics_layer_0/angular_velocity = 0.0 +81:27/0 = 0 +81:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:27/0/physics_layer_0/angular_velocity = 0.0 +82:27/0 = 0 +82:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:27/0/physics_layer_0/angular_velocity = 0.0 +83:27/0 = 0 +83:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:27/0/physics_layer_0/angular_velocity = 0.0 +84:27/0 = 0 +84:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:27/0/physics_layer_0/angular_velocity = 0.0 +85:27/0 = 0 +85:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:27/0/physics_layer_0/angular_velocity = 0.0 +86:27/0 = 0 +86:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:27/0/physics_layer_0/angular_velocity = 0.0 +87:27/0 = 0 +87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:27/0/physics_layer_0/angular_velocity = 0.0 +88:27/0 = 0 +88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:27/0/physics_layer_0/angular_velocity = 0.0 +89:27/0 = 0 +89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:27/0/physics_layer_0/angular_velocity = 0.0 +90:27/0 = 0 +90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:27/0/physics_layer_0/angular_velocity = 0.0 +91:27/0 = 0 +91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:27/0/physics_layer_0/angular_velocity = 0.0 +92:27/0 = 0 +92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:27/0/physics_layer_0/angular_velocity = 0.0 +93:27/0 = 0 +93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:27/0/physics_layer_0/angular_velocity = 0.0 +94:27/0 = 0 +94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:27/0/physics_layer_0/angular_velocity = 0.0 +95:27/0 = 0 +95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:27/0/physics_layer_0/angular_velocity = 0.0 +96:27/0 = 0 +96:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:27/0/physics_layer_0/angular_velocity = 0.0 +97:27/0 = 0 +97:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:27/0/physics_layer_0/angular_velocity = 0.0 +98:27/0 = 0 +98:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:27/0/physics_layer_0/angular_velocity = 0.0 +99:27/0 = 0 +99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:27/0/physics_layer_0/angular_velocity = 0.0 +100:27/0 = 0 +100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:27/0/physics_layer_0/angular_velocity = 0.0 +101:27/0 = 0 +101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:27/0/physics_layer_0/angular_velocity = 0.0 +102:27/0 = 0 +102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:27/0/physics_layer_0/angular_velocity = 0.0 +103:27/0 = 0 +103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:27/0/physics_layer_0/angular_velocity = 0.0 +104:27/0 = 0 +104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:27/0/physics_layer_0/angular_velocity = 0.0 +105:27/0 = 0 +105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:27/0/physics_layer_0/angular_velocity = 0.0 +106:27/0 = 0 +106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:27/0/physics_layer_0/angular_velocity = 0.0 +107:27/0 = 0 +107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:27/0/physics_layer_0/angular_velocity = 0.0 +108:27/0 = 0 +108:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:27/0/physics_layer_0/angular_velocity = 0.0 +109:27/0 = 0 +109:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:27/0/physics_layer_0/angular_velocity = 0.0 +110:27/0 = 0 +110:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:27/0/physics_layer_0/angular_velocity = 0.0 +111:27/0 = 0 +111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:27/0/physics_layer_0/angular_velocity = 0.0 +112:27/0 = 0 +112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:27/0/physics_layer_0/angular_velocity = 0.0 +113:27/0 = 0 +113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:27/0/physics_layer_0/angular_velocity = 0.0 +114:27/0 = 0 +114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:27/0/physics_layer_0/angular_velocity = 0.0 +115:27/0 = 0 +115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:27/0/physics_layer_0/angular_velocity = 0.0 +116:27/0 = 0 +116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:27/0/physics_layer_0/angular_velocity = 0.0 +117:27/0 = 0 +117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:27/0/physics_layer_0/angular_velocity = 0.0 +118:27/0 = 0 +118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:27/0/physics_layer_0/angular_velocity = 0.0 +119:27/0 = 0 +119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:27/0/physics_layer_0/angular_velocity = 0.0 +120:27/0 = 0 +120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:27/0/physics_layer_0/angular_velocity = 0.0 +121:27/0 = 0 +121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:27/0/physics_layer_0/angular_velocity = 0.0 +122:27/0 = 0 +122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:27/0/physics_layer_0/angular_velocity = 0.0 +123:27/0 = 0 +123:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:27/0/physics_layer_0/angular_velocity = 0.0 +124:27/0 = 0 +124:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:27/0/physics_layer_0/angular_velocity = 0.0 +125:27/0 = 0 +125:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:27/0/physics_layer_0/angular_velocity = 0.0 +126:27/0 = 0 +126:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:27/0/physics_layer_0/angular_velocity = 0.0 +127:27/0 = 0 +127:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:27/0/physics_layer_0/angular_velocity = 0.0 +128:27/0 = 0 +128:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:27/0/physics_layer_0/angular_velocity = 0.0 +129:27/0 = 0 +129:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:27/0/physics_layer_0/angular_velocity = 0.0 +130:27/0 = 0 +130:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:27/0/physics_layer_0/angular_velocity = 0.0 +131:27/0 = 0 +131:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:27/0/physics_layer_0/angular_velocity = 0.0 +132:27/0 = 0 +132:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:27/0/physics_layer_0/angular_velocity = 0.0 +133:27/0 = 0 +133:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:27/0/physics_layer_0/angular_velocity = 0.0 +134:27/0 = 0 +134:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:27/0/physics_layer_0/angular_velocity = 0.0 +135:27/0 = 0 +135:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:27/0/physics_layer_0/angular_velocity = 0.0 +136:27/0 = 0 +136:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:27/0/physics_layer_0/angular_velocity = 0.0 +137:27/0 = 0 +137:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:27/0/physics_layer_0/angular_velocity = 0.0 +138:27/0 = 0 +138:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:27/0/physics_layer_0/angular_velocity = 0.0 +139:27/0 = 0 +139:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:27/0/physics_layer_0/angular_velocity = 0.0 +140:27/0 = 0 +140:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:27/0/physics_layer_0/angular_velocity = 0.0 +141:27/0 = 0 +141:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:27/0/physics_layer_0/angular_velocity = 0.0 +142:27/0 = 0 +142:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:27/0/physics_layer_0/angular_velocity = 0.0 +143:27/0 = 0 +143:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:27/0/physics_layer_0/angular_velocity = 0.0 +144:27/0 = 0 +144:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:27/0/physics_layer_0/angular_velocity = 0.0 +145:27/0 = 0 +145:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:27/0/physics_layer_0/angular_velocity = 0.0 +146:27/0 = 0 +146:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:27/0/physics_layer_0/angular_velocity = 0.0 +147:27/0 = 0 +147:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:27/0/physics_layer_0/angular_velocity = 0.0 +148:27/0 = 0 +148:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:27/0/physics_layer_0/angular_velocity = 0.0 +149:27/0 = 0 +149:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:27/0/physics_layer_0/angular_velocity = 0.0 +150:27/0 = 0 +150:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:27/0/physics_layer_0/angular_velocity = 0.0 +151:27/0 = 0 +151:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:27/0/physics_layer_0/angular_velocity = 0.0 +152:27/0 = 0 +152:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:27/0/physics_layer_0/angular_velocity = 0.0 +153:27/0 = 0 +153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:27/0/physics_layer_0/angular_velocity = 0.0 +154:27/0 = 0 +154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:27/0/physics_layer_0/angular_velocity = 0.0 +155:27/0 = 0 +155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:27/0/physics_layer_0/angular_velocity = 0.0 +156:27/0 = 0 +156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:27/0/physics_layer_0/angular_velocity = 0.0 +157:27/0 = 0 +157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:27/0/physics_layer_0/angular_velocity = 0.0 +158:27/0 = 0 +158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:27/0/physics_layer_0/angular_velocity = 0.0 +159:27/0 = 0 +159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:27/0/physics_layer_0/angular_velocity = 0.0 +160:27/0 = 0 +160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:27/0/physics_layer_0/angular_velocity = 0.0 +161:27/0 = 0 +161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:27/0/physics_layer_0/angular_velocity = 0.0 +162:27/0 = 0 +162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:27/0/physics_layer_0/angular_velocity = 0.0 +163:27/0 = 0 +163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:27/0/physics_layer_0/angular_velocity = 0.0 +164:27/0 = 0 +164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:27/0/physics_layer_0/angular_velocity = 0.0 +165:27/0 = 0 +165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:27/0/physics_layer_0/angular_velocity = 0.0 +166:27/0 = 0 +166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:27/0/physics_layer_0/angular_velocity = 0.0 +167:27/0 = 0 +167:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:27/0/physics_layer_0/angular_velocity = 0.0 +168:27/0 = 0 +168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:27/0/physics_layer_0/angular_velocity = 0.0 +169:27/0 = 0 +169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:27/0/physics_layer_0/angular_velocity = 0.0 +170:27/0 = 0 +170:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:27/0/physics_layer_0/angular_velocity = 0.0 +171:27/0 = 0 +171:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:27/0/physics_layer_0/angular_velocity = 0.0 +172:27/0 = 0 +172:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:27/0/physics_layer_0/angular_velocity = 0.0 +173:27/0 = 0 +173:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:27/0/physics_layer_0/angular_velocity = 0.0 +174:27/0 = 0 +174:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:27/0/physics_layer_0/angular_velocity = 0.0 +175:27/0 = 0 +175:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:27/0/physics_layer_0/angular_velocity = 0.0 +176:27/0 = 0 +176:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:27/0/physics_layer_0/angular_velocity = 0.0 +177:27/0 = 0 +177:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:27/0/physics_layer_0/angular_velocity = 0.0 +178:27/0 = 0 +178:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:27/0/physics_layer_0/angular_velocity = 0.0 +179:27/0 = 0 +179:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:27/0/physics_layer_0/angular_velocity = 0.0 +180:27/0 = 0 +180:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:27/0/physics_layer_0/angular_velocity = 0.0 +181:27/0 = 0 +181:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:27/0/physics_layer_0/angular_velocity = 0.0 +182:27/0 = 0 +182:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:27/0/physics_layer_0/angular_velocity = 0.0 +183:27/0 = 0 +183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:27/0/physics_layer_0/angular_velocity = 0.0 +184:27/0 = 0 +184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:27/0/physics_layer_0/angular_velocity = 0.0 +185:27/0 = 0 +185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:27/0/physics_layer_0/angular_velocity = 0.0 +186:27/0 = 0 +186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:27/0/physics_layer_0/angular_velocity = 0.0 +187:27/0 = 0 +187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:27/0/physics_layer_0/angular_velocity = 0.0 +188:27/0 = 0 +188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:27/0/physics_layer_0/angular_velocity = 0.0 +189:27/0 = 0 +189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:27/0/physics_layer_0/angular_velocity = 0.0 +190:27/0 = 0 +190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:27/0/physics_layer_0/angular_velocity = 0.0 +191:27/0 = 0 +191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:27/0/physics_layer_0/angular_velocity = 0.0 +192:27/0 = 0 +192:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:27/0/physics_layer_0/angular_velocity = 0.0 +193:27/0 = 0 +193:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:27/0/physics_layer_0/angular_velocity = 0.0 +194:27/0 = 0 +194:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:27/0/physics_layer_0/angular_velocity = 0.0 +195:27/0 = 0 +195:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:27/0/physics_layer_0/angular_velocity = 0.0 +196:27/0 = 0 +196:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:27/0/physics_layer_0/angular_velocity = 0.0 +197:27/0 = 0 +197:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:27/0/physics_layer_0/angular_velocity = 0.0 +198:27/0 = 0 +198:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:27/0/physics_layer_0/angular_velocity = 0.0 +199:27/0 = 0 +199:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:27/0/physics_layer_0/angular_velocity = 0.0 +200:27/0 = 0 +200:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:27/0/physics_layer_0/angular_velocity = 0.0 +201:27/0 = 0 +201:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:27/0/physics_layer_0/angular_velocity = 0.0 +202:27/0 = 0 +202:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:27/0/physics_layer_0/angular_velocity = 0.0 +203:27/0 = 0 +203:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:27/0/physics_layer_0/angular_velocity = 0.0 +204:27/0 = 0 +204:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:27/0/physics_layer_0/angular_velocity = 0.0 +205:27/0 = 0 +205:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:27/0/physics_layer_0/angular_velocity = 0.0 +206:27/0 = 0 +206:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:27/0/physics_layer_0/angular_velocity = 0.0 +207:27/0 = 0 +207:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:27/0/physics_layer_0/angular_velocity = 0.0 +208:27/0 = 0 +208:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:27/0/physics_layer_0/angular_velocity = 0.0 +209:27/0 = 0 +209:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:27/0/physics_layer_0/angular_velocity = 0.0 +210:27/0 = 0 +210:27/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:27/0/physics_layer_0/angular_velocity = 0.0 +0:28/0 = 0 +0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:28/0/physics_layer_0/angular_velocity = 0.0 +1:28/0 = 0 +1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:28/0/physics_layer_0/angular_velocity = 0.0 +2:28/0 = 0 +2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:28/0/physics_layer_0/angular_velocity = 0.0 +3:28/0 = 0 +3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:28/0/physics_layer_0/angular_velocity = 0.0 +4:28/0 = 0 +4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:28/0/physics_layer_0/angular_velocity = 0.0 +5:28/0 = 0 +5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:28/0/physics_layer_0/angular_velocity = 0.0 +6:28/0 = 0 +6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:28/0/physics_layer_0/angular_velocity = 0.0 +7:28/0 = 0 +7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:28/0/physics_layer_0/angular_velocity = 0.0 +8:28/0 = 0 +8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:28/0/physics_layer_0/angular_velocity = 0.0 +9:28/0 = 0 +9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:28/0/physics_layer_0/angular_velocity = 0.0 +10:28/0 = 0 +10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:28/0/physics_layer_0/angular_velocity = 0.0 +11:28/0 = 0 +11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:28/0/physics_layer_0/angular_velocity = 0.0 +12:28/0 = 0 +12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:28/0/physics_layer_0/angular_velocity = 0.0 +13:28/0 = 0 +13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:28/0/physics_layer_0/angular_velocity = 0.0 +14:28/0 = 0 +14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:28/0/physics_layer_0/angular_velocity = 0.0 +15:28/0 = 0 +15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:28/0/physics_layer_0/angular_velocity = 0.0 +16:28/0 = 0 +16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:28/0/physics_layer_0/angular_velocity = 0.0 +17:28/0 = 0 +17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:28/0/physics_layer_0/angular_velocity = 0.0 +18:28/0 = 0 +18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:28/0/physics_layer_0/angular_velocity = 0.0 +19:28/0 = 0 +19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:28/0/physics_layer_0/angular_velocity = 0.0 +20:28/0 = 0 +20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:28/0/physics_layer_0/angular_velocity = 0.0 +21:28/0 = 0 +21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:28/0/physics_layer_0/angular_velocity = 0.0 +22:28/0 = 0 +22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:28/0/physics_layer_0/angular_velocity = 0.0 +23:28/0 = 0 +23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:28/0/physics_layer_0/angular_velocity = 0.0 +24:28/0 = 0 +24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:28/0/physics_layer_0/angular_velocity = 0.0 +25:28/0 = 0 +25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:28/0/physics_layer_0/angular_velocity = 0.0 +26:28/0 = 0 +26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:28/0/physics_layer_0/angular_velocity = 0.0 +27:28/0 = 0 +27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:28/0/physics_layer_0/angular_velocity = 0.0 +28:28/0 = 0 +28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:28/0/physics_layer_0/angular_velocity = 0.0 +29:28/0 = 0 +29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:28/0/physics_layer_0/angular_velocity = 0.0 +30:28/0 = 0 +30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:28/0/physics_layer_0/angular_velocity = 0.0 +31:28/0 = 0 +31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:28/0/physics_layer_0/angular_velocity = 0.0 +32:28/0 = 0 +32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:28/0/physics_layer_0/angular_velocity = 0.0 +33:28/0 = 0 +33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:28/0/physics_layer_0/angular_velocity = 0.0 +34:28/0 = 0 +34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:28/0/physics_layer_0/angular_velocity = 0.0 +35:28/0 = 0 +35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:28/0/physics_layer_0/angular_velocity = 0.0 +36:28/0 = 0 +36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:28/0/physics_layer_0/angular_velocity = 0.0 +37:28/0 = 0 +37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:28/0/physics_layer_0/angular_velocity = 0.0 +38:28/0 = 0 +38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:28/0/physics_layer_0/angular_velocity = 0.0 +39:28/0 = 0 +39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:28/0/physics_layer_0/angular_velocity = 0.0 +40:28/0 = 0 +40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:28/0/physics_layer_0/angular_velocity = 0.0 +41:28/0 = 0 +41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:28/0/physics_layer_0/angular_velocity = 0.0 +42:28/0 = 0 +42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:28/0/physics_layer_0/angular_velocity = 0.0 +43:28/0 = 0 +43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:28/0/physics_layer_0/angular_velocity = 0.0 +44:28/0 = 0 +44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:28/0/physics_layer_0/angular_velocity = 0.0 +45:28/0 = 0 +45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:28/0/physics_layer_0/angular_velocity = 0.0 +46:28/0 = 0 +46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:28/0/physics_layer_0/angular_velocity = 0.0 +47:28/0 = 0 +47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:28/0/physics_layer_0/angular_velocity = 0.0 +48:28/0 = 0 +48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:28/0/physics_layer_0/angular_velocity = 0.0 +49:28/0 = 0 +49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:28/0/physics_layer_0/angular_velocity = 0.0 +50:28/0 = 0 +50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:28/0/physics_layer_0/angular_velocity = 0.0 +51:28/0 = 0 +51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:28/0/physics_layer_0/angular_velocity = 0.0 +52:28/0 = 0 +52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:28/0/physics_layer_0/angular_velocity = 0.0 +53:28/0 = 0 +53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:28/0/physics_layer_0/angular_velocity = 0.0 +54:28/0 = 0 +54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:28/0/physics_layer_0/angular_velocity = 0.0 +55:28/0 = 0 +55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:28/0/physics_layer_0/angular_velocity = 0.0 +56:28/0 = 0 +56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:28/0/physics_layer_0/angular_velocity = 0.0 +57:28/0 = 0 +57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:28/0/physics_layer_0/angular_velocity = 0.0 +58:28/0 = 0 +58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:28/0/physics_layer_0/angular_velocity = 0.0 +59:28/0 = 0 +59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:28/0/physics_layer_0/angular_velocity = 0.0 +60:28/0 = 0 +60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:28/0/physics_layer_0/angular_velocity = 0.0 +61:28/0 = 0 +61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:28/0/physics_layer_0/angular_velocity = 0.0 +62:28/0 = 0 +62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:28/0/physics_layer_0/angular_velocity = 0.0 +63:28/0 = 0 +63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:28/0/physics_layer_0/angular_velocity = 0.0 +64:28/0 = 0 +64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:28/0/physics_layer_0/angular_velocity = 0.0 +65:28/0 = 0 +65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:28/0/physics_layer_0/angular_velocity = 0.0 +66:28/0 = 0 +66:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:28/0/physics_layer_0/angular_velocity = 0.0 +67:28/0 = 0 +67:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:28/0/physics_layer_0/angular_velocity = 0.0 +68:28/0 = 0 +68:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:28/0/physics_layer_0/angular_velocity = 0.0 +69:28/0 = 0 +69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:28/0/physics_layer_0/angular_velocity = 0.0 +70:28/0 = 0 +70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:28/0/physics_layer_0/angular_velocity = 0.0 +71:28/0 = 0 +71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:28/0/physics_layer_0/angular_velocity = 0.0 +72:28/0 = 0 +72:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:28/0/physics_layer_0/angular_velocity = 0.0 +73:28/0 = 0 +73:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:28/0/physics_layer_0/angular_velocity = 0.0 +74:28/0 = 0 +74:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:28/0/physics_layer_0/angular_velocity = 0.0 +75:28/0 = 0 +75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:28/0/physics_layer_0/angular_velocity = 0.0 +76:28/0 = 0 +76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:28/0/physics_layer_0/angular_velocity = 0.0 +77:28/0 = 0 +77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:28/0/physics_layer_0/angular_velocity = 0.0 +78:28/0 = 0 +78:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:28/0/physics_layer_0/angular_velocity = 0.0 +79:28/0 = 0 +79:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:28/0/physics_layer_0/angular_velocity = 0.0 +80:28/0 = 0 +80:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:28/0/physics_layer_0/angular_velocity = 0.0 +81:28/0 = 0 +81:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:28/0/physics_layer_0/angular_velocity = 0.0 +82:28/0 = 0 +82:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:28/0/physics_layer_0/angular_velocity = 0.0 +83:28/0 = 0 +83:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:28/0/physics_layer_0/angular_velocity = 0.0 +84:28/0 = 0 +84:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:28/0/physics_layer_0/angular_velocity = 0.0 +85:28/0 = 0 +85:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:28/0/physics_layer_0/angular_velocity = 0.0 +86:28/0 = 0 +86:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:28/0/physics_layer_0/angular_velocity = 0.0 +87:28/0 = 0 +87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:28/0/physics_layer_0/angular_velocity = 0.0 +88:28/0 = 0 +88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:28/0/physics_layer_0/angular_velocity = 0.0 +89:28/0 = 0 +89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:28/0/physics_layer_0/angular_velocity = 0.0 +90:28/0 = 0 +90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:28/0/physics_layer_0/angular_velocity = 0.0 +91:28/0 = 0 +91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:28/0/physics_layer_0/angular_velocity = 0.0 +92:28/0 = 0 +92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:28/0/physics_layer_0/angular_velocity = 0.0 +93:28/0 = 0 +93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:28/0/physics_layer_0/angular_velocity = 0.0 +94:28/0 = 0 +94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:28/0/physics_layer_0/angular_velocity = 0.0 +95:28/0 = 0 +95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:28/0/physics_layer_0/angular_velocity = 0.0 +96:28/0 = 0 +96:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:28/0/physics_layer_0/angular_velocity = 0.0 +97:28/0 = 0 +97:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:28/0/physics_layer_0/angular_velocity = 0.0 +98:28/0 = 0 +98:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:28/0/physics_layer_0/angular_velocity = 0.0 +99:28/0 = 0 +99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:28/0/physics_layer_0/angular_velocity = 0.0 +100:28/0 = 0 +100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:28/0/physics_layer_0/angular_velocity = 0.0 +101:28/0 = 0 +101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:28/0/physics_layer_0/angular_velocity = 0.0 +102:28/0 = 0 +102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:28/0/physics_layer_0/angular_velocity = 0.0 +103:28/0 = 0 +103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:28/0/physics_layer_0/angular_velocity = 0.0 +104:28/0 = 0 +104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:28/0/physics_layer_0/angular_velocity = 0.0 +105:28/0 = 0 +105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:28/0/physics_layer_0/angular_velocity = 0.0 +106:28/0 = 0 +106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:28/0/physics_layer_0/angular_velocity = 0.0 +107:28/0 = 0 +107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:28/0/physics_layer_0/angular_velocity = 0.0 +108:28/0 = 0 +108:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:28/0/physics_layer_0/angular_velocity = 0.0 +109:28/0 = 0 +109:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:28/0/physics_layer_0/angular_velocity = 0.0 +110:28/0 = 0 +110:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:28/0/physics_layer_0/angular_velocity = 0.0 +111:28/0 = 0 +111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:28/0/physics_layer_0/angular_velocity = 0.0 +112:28/0 = 0 +112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:28/0/physics_layer_0/angular_velocity = 0.0 +113:28/0 = 0 +113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:28/0/physics_layer_0/angular_velocity = 0.0 +114:28/0 = 0 +114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:28/0/physics_layer_0/angular_velocity = 0.0 +115:28/0 = 0 +115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:28/0/physics_layer_0/angular_velocity = 0.0 +116:28/0 = 0 +116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:28/0/physics_layer_0/angular_velocity = 0.0 +117:28/0 = 0 +117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:28/0/physics_layer_0/angular_velocity = 0.0 +118:28/0 = 0 +118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:28/0/physics_layer_0/angular_velocity = 0.0 +119:28/0 = 0 +119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:28/0/physics_layer_0/angular_velocity = 0.0 +120:28/0 = 0 +120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:28/0/physics_layer_0/angular_velocity = 0.0 +121:28/0 = 0 +121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:28/0/physics_layer_0/angular_velocity = 0.0 +122:28/0 = 0 +122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:28/0/physics_layer_0/angular_velocity = 0.0 +123:28/0 = 0 +123:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:28/0/physics_layer_0/angular_velocity = 0.0 +124:28/0 = 0 +124:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:28/0/physics_layer_0/angular_velocity = 0.0 +125:28/0 = 0 +125:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:28/0/physics_layer_0/angular_velocity = 0.0 +126:28/0 = 0 +126:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:28/0/physics_layer_0/angular_velocity = 0.0 +127:28/0 = 0 +127:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:28/0/physics_layer_0/angular_velocity = 0.0 +128:28/0 = 0 +128:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:28/0/physics_layer_0/angular_velocity = 0.0 +129:28/0 = 0 +129:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:28/0/physics_layer_0/angular_velocity = 0.0 +130:28/0 = 0 +130:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:28/0/physics_layer_0/angular_velocity = 0.0 +131:28/0 = 0 +131:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:28/0/physics_layer_0/angular_velocity = 0.0 +132:28/0 = 0 +132:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:28/0/physics_layer_0/angular_velocity = 0.0 +133:28/0 = 0 +133:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:28/0/physics_layer_0/angular_velocity = 0.0 +134:28/0 = 0 +134:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:28/0/physics_layer_0/angular_velocity = 0.0 +135:28/0 = 0 +135:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:28/0/physics_layer_0/angular_velocity = 0.0 +136:28/0 = 0 +136:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:28/0/physics_layer_0/angular_velocity = 0.0 +137:28/0 = 0 +137:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:28/0/physics_layer_0/angular_velocity = 0.0 +138:28/0 = 0 +138:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:28/0/physics_layer_0/angular_velocity = 0.0 +139:28/0 = 0 +139:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:28/0/physics_layer_0/angular_velocity = 0.0 +140:28/0 = 0 +140:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:28/0/physics_layer_0/angular_velocity = 0.0 +141:28/0 = 0 +141:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:28/0/physics_layer_0/angular_velocity = 0.0 +142:28/0 = 0 +142:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:28/0/physics_layer_0/angular_velocity = 0.0 +143:28/0 = 0 +143:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:28/0/physics_layer_0/angular_velocity = 0.0 +144:28/0 = 0 +144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:28/0/physics_layer_0/angular_velocity = 0.0 +145:28/0 = 0 +145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:28/0/physics_layer_0/angular_velocity = 0.0 +146:28/0 = 0 +146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:28/0/physics_layer_0/angular_velocity = 0.0 +147:28/0 = 0 +147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:28/0/physics_layer_0/angular_velocity = 0.0 +148:28/0 = 0 +148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:28/0/physics_layer_0/angular_velocity = 0.0 +149:28/0 = 0 +149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:28/0/physics_layer_0/angular_velocity = 0.0 +150:28/0 = 0 +150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:28/0/physics_layer_0/angular_velocity = 0.0 +151:28/0 = 0 +151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:28/0/physics_layer_0/angular_velocity = 0.0 +152:28/0 = 0 +152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:28/0/physics_layer_0/angular_velocity = 0.0 +153:28/0 = 0 +153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:28/0/physics_layer_0/angular_velocity = 0.0 +154:28/0 = 0 +154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:28/0/physics_layer_0/angular_velocity = 0.0 +155:28/0 = 0 +155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:28/0/physics_layer_0/angular_velocity = 0.0 +156:28/0 = 0 +156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:28/0/physics_layer_0/angular_velocity = 0.0 +157:28/0 = 0 +157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:28/0/physics_layer_0/angular_velocity = 0.0 +158:28/0 = 0 +158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:28/0/physics_layer_0/angular_velocity = 0.0 +159:28/0 = 0 +159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:28/0/physics_layer_0/angular_velocity = 0.0 +160:28/0 = 0 +160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:28/0/physics_layer_0/angular_velocity = 0.0 +161:28/0 = 0 +161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:28/0/physics_layer_0/angular_velocity = 0.0 +162:28/0 = 0 +162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:28/0/physics_layer_0/angular_velocity = 0.0 +163:28/0 = 0 +163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:28/0/physics_layer_0/angular_velocity = 0.0 +164:28/0 = 0 +164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:28/0/physics_layer_0/angular_velocity = 0.0 +165:28/0 = 0 +165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:28/0/physics_layer_0/angular_velocity = 0.0 +166:28/0 = 0 +166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:28/0/physics_layer_0/angular_velocity = 0.0 +167:28/0 = 0 +167:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:28/0/physics_layer_0/angular_velocity = 0.0 +168:28/0 = 0 +168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:28/0/physics_layer_0/angular_velocity = 0.0 +169:28/0 = 0 +169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:28/0/physics_layer_0/angular_velocity = 0.0 +170:28/0 = 0 +170:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:28/0/physics_layer_0/angular_velocity = 0.0 +171:28/0 = 0 +171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:28/0/physics_layer_0/angular_velocity = 0.0 +172:28/0 = 0 +172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:28/0/physics_layer_0/angular_velocity = 0.0 +173:28/0 = 0 +173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:28/0/physics_layer_0/angular_velocity = 0.0 +174:28/0 = 0 +174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:28/0/physics_layer_0/angular_velocity = 0.0 +175:28/0 = 0 +175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:28/0/physics_layer_0/angular_velocity = 0.0 +176:28/0 = 0 +176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:28/0/physics_layer_0/angular_velocity = 0.0 +177:28/0 = 0 +177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:28/0/physics_layer_0/angular_velocity = 0.0 +178:28/0 = 0 +178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:28/0/physics_layer_0/angular_velocity = 0.0 +179:28/0 = 0 +179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:28/0/physics_layer_0/angular_velocity = 0.0 +180:28/0 = 0 +180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:28/0/physics_layer_0/angular_velocity = 0.0 +181:28/0 = 0 +181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:28/0/physics_layer_0/angular_velocity = 0.0 +182:28/0 = 0 +182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:28/0/physics_layer_0/angular_velocity = 0.0 +183:28/0 = 0 +183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:28/0/physics_layer_0/angular_velocity = 0.0 +184:28/0 = 0 +184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:28/0/physics_layer_0/angular_velocity = 0.0 +185:28/0 = 0 +185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:28/0/physics_layer_0/angular_velocity = 0.0 +186:28/0 = 0 +186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:28/0/physics_layer_0/angular_velocity = 0.0 +187:28/0 = 0 +187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:28/0/physics_layer_0/angular_velocity = 0.0 +188:28/0 = 0 +188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:28/0/physics_layer_0/angular_velocity = 0.0 +189:28/0 = 0 +189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:28/0/physics_layer_0/angular_velocity = 0.0 +190:28/0 = 0 +190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:28/0/physics_layer_0/angular_velocity = 0.0 +191:28/0 = 0 +191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:28/0/physics_layer_0/angular_velocity = 0.0 +192:28/0 = 0 +192:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:28/0/physics_layer_0/angular_velocity = 0.0 +193:28/0 = 0 +193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:28/0/physics_layer_0/angular_velocity = 0.0 +194:28/0 = 0 +194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:28/0/physics_layer_0/angular_velocity = 0.0 +195:28/0 = 0 +195:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:28/0/physics_layer_0/angular_velocity = 0.0 +196:28/0 = 0 +196:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:28/0/physics_layer_0/angular_velocity = 0.0 +197:28/0 = 0 +197:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:28/0/physics_layer_0/angular_velocity = 0.0 +198:28/0 = 0 +198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:28/0/physics_layer_0/angular_velocity = 0.0 +199:28/0 = 0 +199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:28/0/physics_layer_0/angular_velocity = 0.0 +200:28/0 = 0 +200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:28/0/physics_layer_0/angular_velocity = 0.0 +201:28/0 = 0 +201:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:28/0/physics_layer_0/angular_velocity = 0.0 +202:28/0 = 0 +202:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:28/0/physics_layer_0/angular_velocity = 0.0 +203:28/0 = 0 +203:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:28/0/physics_layer_0/angular_velocity = 0.0 +204:28/0 = 0 +204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:28/0/physics_layer_0/angular_velocity = 0.0 +205:28/0 = 0 +205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:28/0/physics_layer_0/angular_velocity = 0.0 +206:28/0 = 0 +206:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:28/0/physics_layer_0/angular_velocity = 0.0 +207:28/0 = 0 +207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:28/0/physics_layer_0/angular_velocity = 0.0 +208:28/0 = 0 +208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:28/0/physics_layer_0/angular_velocity = 0.0 +209:28/0 = 0 +209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:28/0/physics_layer_0/angular_velocity = 0.0 +210:28/0 = 0 +210:28/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:28/0/physics_layer_0/angular_velocity = 0.0 +0:29/0 = 0 +0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:29/0/physics_layer_0/angular_velocity = 0.0 +1:29/0 = 0 +1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +1:29/0/physics_layer_0/angular_velocity = 0.0 +2:29/0 = 0 +2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +2:29/0/physics_layer_0/angular_velocity = 0.0 +3:29/0 = 0 +3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +3:29/0/physics_layer_0/angular_velocity = 0.0 +4:29/0 = 0 +4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +4:29/0/physics_layer_0/angular_velocity = 0.0 +5:29/0 = 0 +5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:29/0/physics_layer_0/angular_velocity = 0.0 +6:29/0 = 0 +6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +6:29/0/physics_layer_0/angular_velocity = 0.0 +7:29/0 = 0 +7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +7:29/0/physics_layer_0/angular_velocity = 0.0 +8:29/0 = 0 +8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:29/0/physics_layer_0/angular_velocity = 0.0 +9:29/0 = 0 +9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +9:29/0/physics_layer_0/angular_velocity = 0.0 +10:29/0 = 0 +10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +10:29/0/physics_layer_0/angular_velocity = 0.0 +11:29/0 = 0 +11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:29/0/physics_layer_0/angular_velocity = 0.0 +12:29/0 = 0 +12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +12:29/0/physics_layer_0/angular_velocity = 0.0 +13:29/0 = 0 +13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +13:29/0/physics_layer_0/angular_velocity = 0.0 +14:29/0 = 0 +14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +14:29/0/physics_layer_0/angular_velocity = 0.0 +15:29/0 = 0 +15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +15:29/0/physics_layer_0/angular_velocity = 0.0 +16:29/0 = 0 +16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:29/0/physics_layer_0/angular_velocity = 0.0 +17:29/0 = 0 +17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +17:29/0/physics_layer_0/angular_velocity = 0.0 +18:29/0 = 0 +18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +18:29/0/physics_layer_0/angular_velocity = 0.0 +19:29/0 = 0 +19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:29/0/physics_layer_0/angular_velocity = 0.0 +20:29/0 = 0 +20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +20:29/0/physics_layer_0/angular_velocity = 0.0 +21:29/0 = 0 +21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +21:29/0/physics_layer_0/angular_velocity = 0.0 +22:29/0 = 0 +22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +22:29/0/physics_layer_0/angular_velocity = 0.0 +23:29/0 = 0 +23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +23:29/0/physics_layer_0/angular_velocity = 0.0 +24:29/0 = 0 +24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +24:29/0/physics_layer_0/angular_velocity = 0.0 +25:29/0 = 0 +25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +25:29/0/physics_layer_0/angular_velocity = 0.0 +26:29/0 = 0 +26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +26:29/0/physics_layer_0/angular_velocity = 0.0 +27:29/0 = 0 +27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:29/0/physics_layer_0/angular_velocity = 0.0 +28:29/0 = 0 +28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +28:29/0/physics_layer_0/angular_velocity = 0.0 +29:29/0 = 0 +29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +29:29/0/physics_layer_0/angular_velocity = 0.0 +30:29/0 = 0 +30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +30:29/0/physics_layer_0/angular_velocity = 0.0 +31:29/0 = 0 +31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +31:29/0/physics_layer_0/angular_velocity = 0.0 +32:29/0 = 0 +32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +32:29/0/physics_layer_0/angular_velocity = 0.0 +33:29/0 = 0 +33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +33:29/0/physics_layer_0/angular_velocity = 0.0 +34:29/0 = 0 +34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +34:29/0/physics_layer_0/angular_velocity = 0.0 +35:29/0 = 0 +35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +35:29/0/physics_layer_0/angular_velocity = 0.0 +36:29/0 = 0 +36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:29/0/physics_layer_0/angular_velocity = 0.0 +37:29/0 = 0 +37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +37:29/0/physics_layer_0/angular_velocity = 0.0 +38:29/0 = 0 +38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +38:29/0/physics_layer_0/angular_velocity = 0.0 +39:29/0 = 0 +39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +39:29/0/physics_layer_0/angular_velocity = 0.0 +40:29/0 = 0 +40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +40:29/0/physics_layer_0/angular_velocity = 0.0 +41:29/0 = 0 +41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +41:29/0/physics_layer_0/angular_velocity = 0.0 +42:29/0 = 0 +42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +42:29/0/physics_layer_0/angular_velocity = 0.0 +43:29/0 = 0 +43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +43:29/0/physics_layer_0/angular_velocity = 0.0 +44:29/0 = 0 +44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +44:29/0/physics_layer_0/angular_velocity = 0.0 +45:29/0 = 0 +45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +45:29/0/physics_layer_0/angular_velocity = 0.0 +46:29/0 = 0 +46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +46:29/0/physics_layer_0/angular_velocity = 0.0 +47:29/0 = 0 +47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +47:29/0/physics_layer_0/angular_velocity = 0.0 +48:29/0 = 0 +48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +48:29/0/physics_layer_0/angular_velocity = 0.0 +49:29/0 = 0 +49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +49:29/0/physics_layer_0/angular_velocity = 0.0 +50:29/0 = 0 +50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +50:29/0/physics_layer_0/angular_velocity = 0.0 +51:29/0 = 0 +51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +51:29/0/physics_layer_0/angular_velocity = 0.0 +52:29/0 = 0 +52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +52:29/0/physics_layer_0/angular_velocity = 0.0 +53:29/0 = 0 +53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +53:29/0/physics_layer_0/angular_velocity = 0.0 +54:29/0 = 0 +54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +54:29/0/physics_layer_0/angular_velocity = 0.0 +55:29/0 = 0 +55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +55:29/0/physics_layer_0/angular_velocity = 0.0 +56:29/0 = 0 +56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +56:29/0/physics_layer_0/angular_velocity = 0.0 +57:29/0 = 0 +57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +57:29/0/physics_layer_0/angular_velocity = 0.0 +58:29/0 = 0 +58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +58:29/0/physics_layer_0/angular_velocity = 0.0 +59:29/0 = 0 +59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +59:29/0/physics_layer_0/angular_velocity = 0.0 +60:29/0 = 0 +60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +60:29/0/physics_layer_0/angular_velocity = 0.0 +61:29/0 = 0 +61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +61:29/0/physics_layer_0/angular_velocity = 0.0 +62:29/0 = 0 +62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +62:29/0/physics_layer_0/angular_velocity = 0.0 +63:29/0 = 0 +63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +63:29/0/physics_layer_0/angular_velocity = 0.0 +64:29/0 = 0 +64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +64:29/0/physics_layer_0/angular_velocity = 0.0 +65:29/0 = 0 +65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +65:29/0/physics_layer_0/angular_velocity = 0.0 +66:29/0 = 0 +66:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +66:29/0/physics_layer_0/angular_velocity = 0.0 +67:29/0 = 0 +67:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +67:29/0/physics_layer_0/angular_velocity = 0.0 +68:29/0 = 0 +68:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +68:29/0/physics_layer_0/angular_velocity = 0.0 +69:29/0 = 0 +69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +69:29/0/physics_layer_0/angular_velocity = 0.0 +70:29/0 = 0 +70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +70:29/0/physics_layer_0/angular_velocity = 0.0 +71:29/0 = 0 +71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +71:29/0/physics_layer_0/angular_velocity = 0.0 +72:29/0 = 0 +72:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +72:29/0/physics_layer_0/angular_velocity = 0.0 +73:29/0 = 0 +73:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +73:29/0/physics_layer_0/angular_velocity = 0.0 +74:29/0 = 0 +74:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +74:29/0/physics_layer_0/angular_velocity = 0.0 +75:29/0 = 0 +75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +75:29/0/physics_layer_0/angular_velocity = 0.0 +76:29/0 = 0 +76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +76:29/0/physics_layer_0/angular_velocity = 0.0 +77:29/0 = 0 +77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +77:29/0/physics_layer_0/angular_velocity = 0.0 +78:29/0 = 0 +78:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +78:29/0/physics_layer_0/angular_velocity = 0.0 +79:29/0 = 0 +79:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +79:29/0/physics_layer_0/angular_velocity = 0.0 +80:29/0 = 0 +80:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +80:29/0/physics_layer_0/angular_velocity = 0.0 +81:29/0 = 0 +81:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +81:29/0/physics_layer_0/angular_velocity = 0.0 +82:29/0 = 0 +82:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +82:29/0/physics_layer_0/angular_velocity = 0.0 +83:29/0 = 0 +83:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +83:29/0/physics_layer_0/angular_velocity = 0.0 +84:29/0 = 0 +84:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +84:29/0/physics_layer_0/angular_velocity = 0.0 +85:29/0 = 0 +85:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +85:29/0/physics_layer_0/angular_velocity = 0.0 +86:29/0 = 0 +86:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +86:29/0/physics_layer_0/angular_velocity = 0.0 +87:29/0 = 0 +87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +87:29/0/physics_layer_0/angular_velocity = 0.0 +88:29/0 = 0 +88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +88:29/0/physics_layer_0/angular_velocity = 0.0 +89:29/0 = 0 +89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +89:29/0/physics_layer_0/angular_velocity = 0.0 +90:29/0 = 0 +90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +90:29/0/physics_layer_0/angular_velocity = 0.0 +91:29/0 = 0 +91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +91:29/0/physics_layer_0/angular_velocity = 0.0 +92:29/0 = 0 +92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +92:29/0/physics_layer_0/angular_velocity = 0.0 +93:29/0 = 0 +93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +93:29/0/physics_layer_0/angular_velocity = 0.0 +94:29/0 = 0 +94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +94:29/0/physics_layer_0/angular_velocity = 0.0 +95:29/0 = 0 +95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +95:29/0/physics_layer_0/angular_velocity = 0.0 +96:29/0 = 0 +96:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +96:29/0/physics_layer_0/angular_velocity = 0.0 +97:29/0 = 0 +97:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +97:29/0/physics_layer_0/angular_velocity = 0.0 +98:29/0 = 0 +98:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +98:29/0/physics_layer_0/angular_velocity = 0.0 +99:29/0 = 0 +99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +99:29/0/physics_layer_0/angular_velocity = 0.0 +100:29/0 = 0 +100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +100:29/0/physics_layer_0/angular_velocity = 0.0 +101:29/0 = 0 +101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +101:29/0/physics_layer_0/angular_velocity = 0.0 +102:29/0 = 0 +102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +102:29/0/physics_layer_0/angular_velocity = 0.0 +103:29/0 = 0 +103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +103:29/0/physics_layer_0/angular_velocity = 0.0 +104:29/0 = 0 +104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +104:29/0/physics_layer_0/angular_velocity = 0.0 +105:29/0 = 0 +105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +105:29/0/physics_layer_0/angular_velocity = 0.0 +106:29/0 = 0 +106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +106:29/0/physics_layer_0/angular_velocity = 0.0 +107:29/0 = 0 +107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +107:29/0/physics_layer_0/angular_velocity = 0.0 +108:29/0 = 0 +108:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +108:29/0/physics_layer_0/angular_velocity = 0.0 +109:29/0 = 0 +109:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +109:29/0/physics_layer_0/angular_velocity = 0.0 +110:29/0 = 0 +110:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +110:29/0/physics_layer_0/angular_velocity = 0.0 +111:29/0 = 0 +111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +111:29/0/physics_layer_0/angular_velocity = 0.0 +112:29/0 = 0 +112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +112:29/0/physics_layer_0/angular_velocity = 0.0 +113:29/0 = 0 +113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +113:29/0/physics_layer_0/angular_velocity = 0.0 +114:29/0 = 0 +114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +114:29/0/physics_layer_0/angular_velocity = 0.0 +115:29/0 = 0 +115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +115:29/0/physics_layer_0/angular_velocity = 0.0 +116:29/0 = 0 +116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +116:29/0/physics_layer_0/angular_velocity = 0.0 +117:29/0 = 0 +117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +117:29/0/physics_layer_0/angular_velocity = 0.0 +118:29/0 = 0 +118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +118:29/0/physics_layer_0/angular_velocity = 0.0 +119:29/0 = 0 +119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +119:29/0/physics_layer_0/angular_velocity = 0.0 +120:29/0 = 0 +120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +120:29/0/physics_layer_0/angular_velocity = 0.0 +121:29/0 = 0 +121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +121:29/0/physics_layer_0/angular_velocity = 0.0 +122:29/0 = 0 +122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +122:29/0/physics_layer_0/angular_velocity = 0.0 +123:29/0 = 0 +123:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +123:29/0/physics_layer_0/angular_velocity = 0.0 +124:29/0 = 0 +124:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +124:29/0/physics_layer_0/angular_velocity = 0.0 +125:29/0 = 0 +125:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +125:29/0/physics_layer_0/angular_velocity = 0.0 +126:29/0 = 0 +126:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +126:29/0/physics_layer_0/angular_velocity = 0.0 +127:29/0 = 0 +127:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +127:29/0/physics_layer_0/angular_velocity = 0.0 +128:29/0 = 0 +128:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +128:29/0/physics_layer_0/angular_velocity = 0.0 +129:29/0 = 0 +129:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +129:29/0/physics_layer_0/angular_velocity = 0.0 +130:29/0 = 0 +130:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +130:29/0/physics_layer_0/angular_velocity = 0.0 +131:29/0 = 0 +131:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +131:29/0/physics_layer_0/angular_velocity = 0.0 +132:29/0 = 0 +132:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +132:29/0/physics_layer_0/angular_velocity = 0.0 +133:29/0 = 0 +133:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +133:29/0/physics_layer_0/angular_velocity = 0.0 +134:29/0 = 0 +134:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +134:29/0/physics_layer_0/angular_velocity = 0.0 +135:29/0 = 0 +135:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +135:29/0/physics_layer_0/angular_velocity = 0.0 +136:29/0 = 0 +136:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +136:29/0/physics_layer_0/angular_velocity = 0.0 +137:29/0 = 0 +137:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +137:29/0/physics_layer_0/angular_velocity = 0.0 +138:29/0 = 0 +138:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +138:29/0/physics_layer_0/angular_velocity = 0.0 +139:29/0 = 0 +139:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +139:29/0/physics_layer_0/angular_velocity = 0.0 +140:29/0 = 0 +140:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +140:29/0/physics_layer_0/angular_velocity = 0.0 +141:29/0 = 0 +141:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +141:29/0/physics_layer_0/angular_velocity = 0.0 +142:29/0 = 0 +142:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +142:29/0/physics_layer_0/angular_velocity = 0.0 +143:29/0 = 0 +143:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +143:29/0/physics_layer_0/angular_velocity = 0.0 +144:29/0 = 0 +144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +144:29/0/physics_layer_0/angular_velocity = 0.0 +145:29/0 = 0 +145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +145:29/0/physics_layer_0/angular_velocity = 0.0 +146:29/0 = 0 +146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +146:29/0/physics_layer_0/angular_velocity = 0.0 +147:29/0 = 0 +147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +147:29/0/physics_layer_0/angular_velocity = 0.0 +148:29/0 = 0 +148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +148:29/0/physics_layer_0/angular_velocity = 0.0 +149:29/0 = 0 +149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +149:29/0/physics_layer_0/angular_velocity = 0.0 +150:29/0 = 0 +150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +150:29/0/physics_layer_0/angular_velocity = 0.0 +151:29/0 = 0 +151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +151:29/0/physics_layer_0/angular_velocity = 0.0 +152:29/0 = 0 +152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +152:29/0/physics_layer_0/angular_velocity = 0.0 +153:29/0 = 0 +153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +153:29/0/physics_layer_0/angular_velocity = 0.0 +154:29/0 = 0 +154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +154:29/0/physics_layer_0/angular_velocity = 0.0 +155:29/0 = 0 +155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +155:29/0/physics_layer_0/angular_velocity = 0.0 +156:29/0 = 0 +156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +156:29/0/physics_layer_0/angular_velocity = 0.0 +157:29/0 = 0 +157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +157:29/0/physics_layer_0/angular_velocity = 0.0 +158:29/0 = 0 +158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +158:29/0/physics_layer_0/angular_velocity = 0.0 +159:29/0 = 0 +159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +159:29/0/physics_layer_0/angular_velocity = 0.0 +160:29/0 = 0 +160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +160:29/0/physics_layer_0/angular_velocity = 0.0 +161:29/0 = 0 +161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +161:29/0/physics_layer_0/angular_velocity = 0.0 +162:29/0 = 0 +162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +162:29/0/physics_layer_0/angular_velocity = 0.0 +163:29/0 = 0 +163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +163:29/0/physics_layer_0/angular_velocity = 0.0 +164:29/0 = 0 +164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +164:29/0/physics_layer_0/angular_velocity = 0.0 +165:29/0 = 0 +165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +165:29/0/physics_layer_0/angular_velocity = 0.0 +166:29/0 = 0 +166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +166:29/0/physics_layer_0/angular_velocity = 0.0 +167:29/0 = 0 +167:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +167:29/0/physics_layer_0/angular_velocity = 0.0 +168:29/0 = 0 +168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +168:29/0/physics_layer_0/angular_velocity = 0.0 +169:29/0 = 0 +169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +169:29/0/physics_layer_0/angular_velocity = 0.0 +170:29/0 = 0 +170:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +170:29/0/physics_layer_0/angular_velocity = 0.0 +171:29/0 = 0 +171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +171:29/0/physics_layer_0/angular_velocity = 0.0 +172:29/0 = 0 +172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +172:29/0/physics_layer_0/angular_velocity = 0.0 +173:29/0 = 0 +173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +173:29/0/physics_layer_0/angular_velocity = 0.0 +174:29/0 = 0 +174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +174:29/0/physics_layer_0/angular_velocity = 0.0 +175:29/0 = 0 +175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +175:29/0/physics_layer_0/angular_velocity = 0.0 +176:29/0 = 0 +176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +176:29/0/physics_layer_0/angular_velocity = 0.0 +177:29/0 = 0 +177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +177:29/0/physics_layer_0/angular_velocity = 0.0 +178:29/0 = 0 +178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +178:29/0/physics_layer_0/angular_velocity = 0.0 +179:29/0 = 0 +179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +179:29/0/physics_layer_0/angular_velocity = 0.0 +180:29/0 = 0 +180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +180:29/0/physics_layer_0/angular_velocity = 0.0 +181:29/0 = 0 +181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +181:29/0/physics_layer_0/angular_velocity = 0.0 +182:29/0 = 0 +182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +182:29/0/physics_layer_0/angular_velocity = 0.0 +183:29/0 = 0 +183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +183:29/0/physics_layer_0/angular_velocity = 0.0 +184:29/0 = 0 +184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +184:29/0/physics_layer_0/angular_velocity = 0.0 +185:29/0 = 0 +185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +185:29/0/physics_layer_0/angular_velocity = 0.0 +186:29/0 = 0 +186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +186:29/0/physics_layer_0/angular_velocity = 0.0 +187:29/0 = 0 +187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +187:29/0/physics_layer_0/angular_velocity = 0.0 +188:29/0 = 0 +188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +188:29/0/physics_layer_0/angular_velocity = 0.0 +189:29/0 = 0 +189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +189:29/0/physics_layer_0/angular_velocity = 0.0 +190:29/0 = 0 +190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +190:29/0/physics_layer_0/angular_velocity = 0.0 +191:29/0 = 0 +191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +191:29/0/physics_layer_0/angular_velocity = 0.0 +192:29/0 = 0 +192:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +192:29/0/physics_layer_0/angular_velocity = 0.0 +193:29/0 = 0 +193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +193:29/0/physics_layer_0/angular_velocity = 0.0 +194:29/0 = 0 +194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +194:29/0/physics_layer_0/angular_velocity = 0.0 +195:29/0 = 0 +195:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +195:29/0/physics_layer_0/angular_velocity = 0.0 +196:29/0 = 0 +196:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +196:29/0/physics_layer_0/angular_velocity = 0.0 +197:29/0 = 0 +197:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +197:29/0/physics_layer_0/angular_velocity = 0.0 +198:29/0 = 0 +198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +198:29/0/physics_layer_0/angular_velocity = 0.0 +199:29/0 = 0 +199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +199:29/0/physics_layer_0/angular_velocity = 0.0 +200:29/0 = 0 +200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +200:29/0/physics_layer_0/angular_velocity = 0.0 +201:29/0 = 0 +201:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +201:29/0/physics_layer_0/angular_velocity = 0.0 +202:29/0 = 0 +202:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +202:29/0/physics_layer_0/angular_velocity = 0.0 +203:29/0 = 0 +203:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +203:29/0/physics_layer_0/angular_velocity = 0.0 +204:29/0 = 0 +204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +204:29/0/physics_layer_0/angular_velocity = 0.0 +205:29/0 = 0 +205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +205:29/0/physics_layer_0/angular_velocity = 0.0 +206:29/0 = 0 +206:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +206:29/0/physics_layer_0/angular_velocity = 0.0 +207:29/0 = 0 +207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +207:29/0/physics_layer_0/angular_velocity = 0.0 +208:29/0 = 0 +208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +208:29/0/physics_layer_0/angular_velocity = 0.0 +209:29/0 = 0 +209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +209:29/0/physics_layer_0/angular_velocity = 0.0 +210:29/0 = 0 +210:29/0/physics_layer_0/linear_velocity = Vector2(0, 0) +210:29/0/physics_layer_0/angular_velocity = 0.0 +5:12/0 = 0 +5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:12/0/physics_layer_0/angular_velocity = 0.0 +5:11/0 = 0 +5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +5:11/0/physics_layer_0/angular_velocity = 0.0 +0:10/size_in_atlas = Vector2i(5, 3) +0:10/0 = 0 +0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) +0:10/0/physics_layer_0/angular_velocity = 0.0 +11:12/size_in_atlas = Vector2i(5, 1) +11:12/0 = 0 +11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0) +11:12/0/physics_layer_0/angular_velocity = 0.0 +16:11/size_in_atlas = Vector2i(3, 2) +16:11/0 = 0 +16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0) +16:11/0/physics_layer_0/angular_velocity = 0.0 +8:3/size_in_atlas = Vector2i(3, 2) +8:3/0 = 0 +8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +8:3/0/physics_layer_0/angular_velocity = 0.0 +19:2/size_in_atlas = Vector2i(3, 2) +19:2/0 = 0 +19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +19:2/0/physics_layer_0/angular_velocity = 0.0 +27:3/size_in_atlas = Vector2i(5, 2) +27:3/0 = 0 +27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) +27:3/0/physics_layer_0/angular_velocity = 0.0 +36:2/size_in_atlas = Vector2i(4, 2) +36:2/0 = 0 +36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) +36:2/0/physics_layer_0/angular_velocity = 0.0 +41:12/size_in_atlas = Vector2i(4, 1) 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1, 13, 3, 1, 13, 65539, 1, 13, 4, 1, 13, 65540, 1, 13, 5, 1, 13, 65541, 1, 13, 6, 1, 13, 65542, 1, 13, 7, 1, 13, 65543, 1, 13, 8, 1, 13, 65544, 1, 13, 9, 1, 13, 65545, 1, 13, 10, 1, 13, 65546, 1, 13, 11, 1, 13, 65547, 1, 13, 12, 1, 13, 65548, 1, 13, 13, 1, 13, 65549, 1, 13, 14, 1, 13, 65550, 1, 13, 15, 1, 13, 65551, 1, 13, 16, 1, 13, 65552, 1, 13, 17, 1, 13, 65553, 1, 13, 18, 1, 13, 65554, 1, 13, 19, 1, 13, 65555, 1, 13, 20, 1, 13, 65556, 1, 13, 21, 1, 13, 65557, 1, 13, 22, 1, 13, 65558, 1, 13, 23, 1, 13, 65559, 1, 13, 24, 1, 13, 65560, 1, 13, 25, 1, 13, 65561, 1, 13, 26, 1, 13, 65562, 1, 13, 27, 1, 13, 65563, 1, 13, 28, 1, 13, 65564, 1, 13, 29, 1, 13, 65565, 1, 13, 30, 1, 13, 65566, 1, 13, 31, 1, 13, 65567, 1, 13, 32, 1, 13, 65568, 1, 13, 33, 1, 13, 65569, 1, 13, 34, 1, 13, 65570, 1, 13, 35, 1, 13, 65571, 1, 13, 36, 1, 13, 65572, 1, 13, 37, 1, 13, 65573, 1, 13, 38, 1, 13, 65574, 1, 13, 39, 1, 13, 65575, 1, 13, 40, 1, 13, 65576, 1, 13, 41, 1, 13, 65577, 1, 13, 42, 1, 13, 65578, 1, 13, 43, 1, 13, 65579, 1, 13, 44, 1, 13, 65580, 1, 13, 45, 1, 13, 65581, 1, 13, 46, 1, 13, 65582, 1, 13, 47, 1, 13, 65583, 1, 13, 48, 1, 13, 65584, 1, 13) + +[node name="player" parent="." instance=ExtResource("2_ru48y")] +z_index = 5 +position = Vector2(1, -90) + +[node name="Camera2D" type="Camera2D" parent="player"] +position = Vector2(35, 0) +zoom = Vector2(3, 3) +limit_left = -160 +limit_bottom = 30 diff --git a/scenes/player.tscn b/scenes/player.tscn new file mode 100644 index 0000000..b19ae8b --- /dev/null +++ b/scenes/player.tscn @@ -0,0 +1,86 @@ +[gd_scene load_steps=11 format=3 uid="uid://dk1aby88pygtr"] + +[ext_resource type="Script" path="res://scripts/player.gd" id="1_lm7ix"] +[ext_resource type="Texture2D" uid="uid://dhw3lpuskbvku" path="res://assets/mario-luigi-4.png" id="1_w3chr"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_l22ll"] +atlas = ExtResource("1_w3chr") +region = Rect2(182, 34, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rku65"] +atlas = ExtResource("1_w3chr") +region = Rect2(80, 34, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_dmbgr"] +atlas = ExtResource("1_w3chr") +region = Rect2(165, 34, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jb1pe"] +atlas = ExtResource("1_w3chr") +region = Rect2(97, 34, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fgp3y"] +atlas = ExtResource("1_w3chr") +region = Rect2(114, 34, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_25ryr"] +atlas = ExtResource("1_w3chr") +region = Rect2(131, 34, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_l5s58"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_l22ll") +}], +"loop": true, +"name": &"fall", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_rku65") +}], +"loop": true, +"name": &"idle", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_dmbgr") +}], +"loop": true, +"name": &"jump", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_jb1pe") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fgp3y") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_25ryr") +}], +"loop": true, +"name": &"run", +"speed": 10.0 +}] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4sl4a"] +radius = 6.0 +height = 16.0 + +[node name="player" type="CharacterBody2D"] +position = Vector2(0, -10) +script = ExtResource("1_lm7ix") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +position = Vector2(0, 2) +sprite_frames = SubResource("SpriteFrames_l5s58") +animation = &"jump" + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 2) +shape = SubResource("CapsuleShape2D_4sl4a") diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..67c3056 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,44 @@ +extends CharacterBody2D +@onready var animated_sprite_2d = $AnimatedSprite2D + + +const SPEED = 130.0 +const JUMP_VELOCITY = -350.0 + +# Get the gravity from the project settings to be synced with RigidBody nodes. +var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") + + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity.y += gravity * delta + + # Handle jump. + if Input.is_action_just_pressed("jump") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # get input + var direction = Input.get_axis("move_left", "move_right") + + # face direction + if direction < 0: + animated_sprite_2d.flip_h = true + elif direction > 0: + animated_sprite_2d.flip_h = false + + # play animation + if is_on_floor(): + if direction != 0: + animated_sprite_2d.play("run") + else: + animated_sprite_2d.play("idle") + else: + animated_sprite_2d.play("jump") + + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide()