coopa improvement
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@@ -16,7 +16,10 @@ var is_down = false
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@onready var ray_cast_right_3 = $RayCastRight3
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func _ready():
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collision_shape_2d.shape.height = 24
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var coll = CapsuleShape2D.new()
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coll.height = 24
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coll.radius = 7
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collision_shape_2d.shape = coll
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func _physics_process(delta):
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linear_velocity.x = speed
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@@ -80,8 +83,8 @@ func f_shrink(body):
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die_sound.play()
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if not is_down:
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speed = 0
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#collision_shape_2d.shape.height -= 9
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#die.position.y += 2
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collision_shape_2d.shape.height -= 9
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die.position.y += 2
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animated_sprite_2d.play("shrink")
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is_down = true
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elif speed == 0:
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