increase destroy and item hit area
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@@ -48,7 +48,7 @@ animations = [{
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size = Vector2(16, 16)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_enc16"]
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size = Vector2(8, 1)
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size = Vector2(10, 1)
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[node name="itemblock" type="RigidBody2D"]
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gravity_scale = 0.0
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